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Topic: Unreal engine


  
 Unreal - Wikipedia, the free encyclopedia
Unreal is a first-person shooter computer game developed by Epic Games and published by GT Interactive on May 22, 1998.
The Unreal game engine was seen as a major rival to id Software's Quake engine, and the Unreal game itself was considered to be technically superior to the Quake and Quake II titles which were out on the market at the same time.
It was powered by an original gameplay and computer engine that now bears the game's name, one that had been in development for over three years before the game was released.
http://en.wikipedia.org/wiki/Unreal   (1193 words)

  
 Unreal engine - Wikipedia, the free encyclopedia
Unreal Tournament (uses build 400-436) — (1999) Epic Games
Unreal (uses build 220-226) — (1998) Epic Games
First illustrated in the 1998 first-person shooter game Unreal, it has been the basis of many such games since, including Unreal Tournament and Tom Clancy's Rainbow Six 3: Raven Shield.
http://en.wikipedia.org/wiki/Unreal_engine   (1705 words)

  
 Powered By Unreal Technology
Unreal Engine gameplay network programming is high-level and data-driven, allowing UnrealScript game code to specify variables and functions to be replicated between client and server to maintain a consistent approximation of game state.
Different genres of games will have widely varying expectations of player counts, scene size, and performance, so these specifications should be regarded as one data point for one project rather than hard requirements for all.
Mod support has been a major factor behind the success of many prominent PC games today, and we anticipate that support for PC-based mod development may be a significant factor in future console games as well.
http://www.unrealtechnology.com/html/technology/ue30.shtml   (2703 words)

  
 Unreal - Press Releases
"Unreal took the gaming world by storm with its ground-breaking game play and breathtaking graphics.
Unreal Tournament pits players against the hardest criminals in the galaxy in multiple new kinds of contests and settings.
Unreal fans won't be disappointed by the results; this game is going to ROCK."
http://www.unreal.com/press/ut_pr.html   (956 words)

  
 Epic Games
The first game to use Unreal Engine 3 under this agreement is All Points Bulletin, a genre-breaking MMO game unlike any other.
Epic Games announces that Unreal Engine 3 technology and tools will be used in games developed by and published by Microsoft Game Studios and that earlier this year, Epic became an official licensed tool and middleware provider for the next generation Xbox®; platform.
Unreal Tournament 2003 continues to improve in all areas.
http://www.epicgames.com   (2357 words)

  
 GameSpy.com - Article
Then the game engine would render it as though there were individual bricks on there -- complete with dynamic shadows.
The easiest way to sum up the 20 minute demo is to list off the new features and how they'll visually impact the game experience when the technology is used.
So, a mapper could just slap down a flat wall, but he or she could specify that it'll use a brick surface.
http://archive.gamespy.com/gdc2004/unrealengine3   (679 words)

  
 Blue's News: U.S ARMY LICENSES EPIC GAMES' UNREAL ENGINE FOR PC GAME
Unreal Tournament has been recognized as the Game of the Year by many leading gaming media outlets including Computer Gaming World, the #1 PC games magazine, and has appeared on PC, Macintosh, Linux, Sony PlayStation® 2 and Sega Dreamcast.
Epic's Unreal engine has been licensed to several top game developers for games in a variety of genres on multiple platforms including the PC, Apple Macintosh, Linux, Microsoft XboxTM and Sony PlayStation 2.
About Epic Games: Epic Games Inc, based in Raleigh, NC and established in 1991, is a developer of cutting-edge computer and video games.
http://www.bluesnews.com/cgi-bin/articles.pl?show=365   (656 words)

  
 UT2003 - Planet Unreal
Unreal Tournament 2003 is the blockbuster sequel to the mind-blowing action of the 1999 “Game of the Year” winner, Unreal Tournament.
Unreal Tournament 2003 uses the latest Unreal technology by Epic Games for unmatched graphics and multiplayer code.
As in the original, players play through a series of matches in the single player mode against computer-controlled opponents (bots) or play online against human-controlled adversaries.
http://www.planetunreal.com/ut2003   (1072 words)

  
 Unreal Engine 3 Exposed
Sweeny explained this advanced engine is intended for what Epic thinks will be the mainstream in 2006 and next-gen consoles, with DirectX 9.0 as the minimum specification, considering the fact that 1GB video card will let you enjoy the game at full detail.
I think this means the game engine will feature full frontal nudity.
The truth is, kind reader, that writing about game engines is a lot like waxing your legs.
http://www.actiontrip.com/features/unreal3engineexposed.phtml   (1299 words)

  
 UE Home
According to the GDC coverage on Gamasutra, THQ has licensed Unreal Engine 3 to complement their own game engines for "truly innovative gameplay." Epic really seems to be shining at this year's Game Developer Conference.
Unreal is a registered trademark of Epic Games, Inc. All Rights Reserved.
In the two-page article Mark responds to questions about the PS3, the Xbox 360, the development of Unreal Tournament 2007, and the state of PC gaming.
http://www.unrealengine.com   (1370 words)

  
 Unreal Engine 3.0 demo wows GDC - News at GameSpot
Basically, the engine is capable of loading several levels simultaneously, so the game will analyze where a player is going and load the next level ahead of time.
Unreal Tournament 2004 increased that number to about 20.
He said that a video card based on an Nvidia 6600GT, the kind currently available for around $250, will be able to handle games based on the engine easily.
http://www.gamespot.com/news/2005/03/09/news_6120126.html   (1097 words)

  
 Epic Games
Developers who license the Unreal Engine may find themselves interacting not just with Epic Games Inc. but also with some of the finest middleware and support organizations in the industry.
This makes Unreal Championship a much different game than Unreal Tournament… Overall, this new game looks great.
So here are two games one year old and two and half years old showing how well our engine technology stands the test of time.
http://www.epicgames.com/unrealenginenews.html   (5387 words)

  
 Unreal Tournament
Unreal® Tournament 2004 ©2004 Epic Games, Inc. Unreal is a registered trademark of Epic Games, Inc. ALL RIGHTS RESERVED.
Unreal Tournament 2004 won Best Multiplayer Game in Computer Games magazines 14th Annual Awards issue.
Unreal Tournament 2004 walked away with Best Multiplayer Game of 2004 in Computer Gaming World magazines Official 21st Annyual Game of the Year Awards issue!
http://unrealtournament.com   (329 words)

  
 SpeedTreeRT Integrated with Unreal Engine 3 - GameDev.Net Discussion Forums
The royalty-free use of Unreal Engine 2.0 is currently going for $750,000 (http://www.unrealtechnology.com/html/licensing/terms.shtml), so an extra $10,000 tacked onto that wouldn't really be all that much relatively.
I don't know how anyone is going to be able to compete with the Unreal3 engine, as it seems they are working on the tools to make the game content quicker/more efficient than any other game engine.
A few years back when an associate was looking into licensing the Unreal 2 engine, the figures came out to about 450k, yes, $450,000, to use the engine in a commercial game.
http://www.gamedev.net/community/forums/topic.asp?topic_id=307441   (1114 words)

  
 Blue's News: News Comments
I think when it comes down to it, developers choose engines like people choose cars, based on a number of issues, and if I were to makes games for the PC and next gen consoles the engine that would be on the top of my list would be UE3.
Computer and Video Games has a story out of the Games Convention in Leipzig about what's going on at Epic Games, revealing that work has been underway for a couple of years now on Unreal Engine 4.
the engine not due out until the distant future is the way games will be made in the distant future.
http://www.bluesnews.com/cgi-bin/board.pl?action=viewthread&threadid=59481   (2481 words)

  
 Beyond3D - Which was nice.
Unreal Tournament 2003 was about half-way betweeen the two original Unreal games in complexity.
But Unreal 1's multiplayer didn't achieve everything that we wanted, so we set out to create Unreal Tournament.
We had released a number of games such as Jill of the Jungle, Jazz Jackrabbit, and Epic Pinball, but these were all relatively small projects with 1-3 person teams, with everyone working remotely.
http://www.beyond3d.com/interviews/sweeney04   (590 words)

  
 bit-tech.net Unreal Engine 4 in development
"Unreal Engine 4 will be totally groundbreaking and [will change] the way games will be done in the future," Rein recently told CVG.
Until then, gamers wanting to play games with the latest graphics will need to make sure their PC is kept well up to date.
There are also several PC titles planning on using is, including Epic's own Unreal Tournament 2007
http://www.bit-tech.net/news/2005/08/18/unreal_engine_4   (598 words)

  
 [No title]
Simple, the packets that are sent by a player to a server to join a match (game) can be the SAME every time so an attacker can use every time the same UDP packets for join without know the network protocol or reversing the dec/encoding algorithm.
If you aren't running a dedicated server but you are playing on your same server, the game will freeze totally for a variable amount of seconds.
-------------------- D] Bouncing bouncing -------------------- Another interesting attack that can be made versus the Unreal engine is the "bounce" because the network protocol let an attacker to use Unreal servers like a ping-pong game; the UDP packets can be bounced from a server to another or simply to the same server in an infinite loop.
http://aluigi.altervista.org/adv/ueng-adv.txt   (3050 words)

  
 Beyond3D - Which was nice.
Recently at the Game Developers Conference as well as at NVIDIA's launch of the GeForce 6/NV40, one of the highlights of both events was the demonstration of Epic Games' next-generation engine called UnrealEngine3 (UE3 for short).
You have said that UE3 will target DX9-based video cards as the absolute lowest denominator, even to the point of saying DX9 cards such as the GeForceFXs and Radeon 9x00s will be brought to their knees in terms of performance.
We took the opportunity afforded by Tim, having recently informed this interviewer that further discussions of the game engine is possible after both events, by asking him in a little more about UnrealEngine3.
http://www.beyond3d.com/interviews/sweeneyue3   (917 words)

  
 Unreal 3 Engine on PS3 Confirmed
Sony has officially licensed the Unreal 3 Engine from Epic Games.
Microsoft is using it for a lot of their first party games, and it's part of XNA:
I'm just saying, since Sony has licensed it, they'll most likely use it in many of their games.
http://digg.com/gaming/Unreal_3_Engine_on_PS3_Confirmed   (562 words)

  
 Revolution can handle Unreal Engine 3 - Joystiq
That is where we are really going to see the differences in the Unreal Engine.
The point being is that if each system has a game specifically programmed for the strengths & weaknesses of it's architecture, it may not be easily mimicked on another system without a whole new development & re-programming process.
I love the unreal series & I would love it if sony, nintendo & revolution players could all battle each other in games like this online.......
http://www.joystiq.com/2006/01/28/revolution-can-handle-unreal-engine-3   (5490 words)

  
 Tim Sweeney on new tech. - BeyondUnreal Forums
You know, going back to the days when a new game came out and a lot of people really do have to upgrade their hardware to play it well.
We're essentially releasing a game in two years that's really going to bring existing computers to a complete crawl.
I guess this means we can expect Unreal Warfare sometime in 2006?
http://forums.beyondunreal.com/showthread.php?t=125713   (1597 words)

  
 Transcript Of Tim Sweeney Video Interview - BeyondUnreal Forums
Sweeney: Yeah, that's going to be a big feature of Unreal Engine 3, that we support both 32-bit and 64-bit out of the box, this'll be big in PC games.
Because most games now, they don't support dual processors, so you don't really see a performance benefit.
Freeman: First of all how do you pronounce [Ageia]?
http://forums.beyondunreal.com/showthread.php?p=1818720   (1196 words)

  
 BeyondUnreal - Covering Unreal Tournament 2004, Unreal Tournament 2007 & Gears of War
Gears of War and Unreal Tournament 2007 in the battle for the "buzz" this week at E3.
More allegations arise in the article, such as the decision to pass over a little title by Rockstar Games...
BeyondUnreal - Covering Unreal Tournament 2004, Unreal Tournament 2007 and Gears of War
http://www.beyondunreal.com   (611 words)

  
 Unreal Technology Features
However, this decision was made with an accute awareness of all the ramifications it had on the overall product: cyllindrical collision makes AI, player control programming, and network predication much simpler, and it keeps performance up.
While there are certainly some quality third-party game components on the market, such as QSound, Motivate!, and Caviar, they all provide only a small part of the overall 3D game-development equation.
Unreal includes the most advanced game networking capabilities of any game to date.
http://unreal.epicgames.com/UnrealFeatures.htm   (2013 words)

  
 Neowin.net - Midway Chooses Unreal® Engine 3 - Midway Chooses Unreal® Engine 3
Unreal 3 engine kicks ass cant wait for some major game titles that use it
This agreement with Epic furthers Midway's strategy to align itself with the top development technology and talent in the industry.
He must have got some greaf at school
http://www.neowin.net/comments.php?id=26938&category=gamers   (1257 words)

  
 E3 2004: Unreal Engine 3.0 emerges - Ferrago
It is little wonder then that Epic Games felt the need to do a spot of work on their own engine offering, sprucing up the licensable technology in the hope of being able to compete with rival id's new equipment.
With Doom 3's "summer" debut fast approaching, it doesn't need a betting man to put money on a something of a re-write of the game graphical rules, especially if what the footage and images suggests proves an accurate reflection of Carmack's latest engine codings.
The new Unreal engine 3.0 is of course what will be pushing the latest instalment in the popular FPS series, and probably a myriad of third-party games too if Epic get their way.
http://www.ferrago.com/story/3732   (521 words)

  
 IGN: GDC 2004: Unreal Engine 3.0 Revealed
Light from the lantern shined through the slats of the table and cast shadows on the wall at the point above the table.
If you're interested in this game, be sure to add it to your wishlist.
You can't really compare it to the Half-Life 2, engine, because this relatively short presentation is all we've seen of Unreal 3.0 engine, and I'm sure both engines have some tricks up their sleeves we just might not see until we get our hands on a build.
http://pc.ign.com/articles/501/501877p1.html   (1049 words)

  
 UDN - Main - WebHome
- Several members of the Epic team gave talks at the 2006 Game Developer Conference: Building a Flexible Game Engine, Multiplayer Cheating: Dispatches from the Front, Tips and Tricks for Modeling for Next-Gen Games, Modeling Next-Gen Characters: From Concept to Game, 3ds Max and ZBrush Workflow.
- Unreal Engine 3 has won Game Developer Magazine's Front Line Award for Best Engine!
CEO Tim Sweeney's Vision Track talk, "Game Technology and Content Creation for the Next Generation", is on Wednesday at noon.
http://udn.epicgames.com   (376 words)

  
 First Look: Unreal Engine 3.0 - Xbox 360 News at GameSpot
Epic Games didn't release screenshots from the next version of Unreal today.
However, it did do the next best thing--it released screenshots made with the Unreal 3.0 engine, its new game design framework.
While some may not be interested in technical details, they will be interested in what the Unreal Engine 3.0 will create--games for the next generation of console and PC hardware.
http://www.gamespot.com/news/2004/05/13/news_6098240.html   (367 words)

  
 IMG News: Ion Storm Using Unreal Engine, Mac Deus Ex 2 Assured?
Despite their critical acclaim, the original two games in the Thief series never made it to the Mac, due partly to their very Windows-based engine.
Hopefully if Thief 3 is announced to be utilizing the Unreal engine, we might finally get a chance to try out this great series.
While the PR is mostly a marketing piece for Epic's powerful engine, it does let the cat out of the bag that Deus Ex 2 and/or Thief 3 will be using this engine, which was recently revised with some astounding new abilities.
http://www.insidemacgames.com/news/story.php?ArticleID=3113   (472 words)

  
 Planet Unreal - News, Screenshots, Previews, Reviews, Guides
You can download the standard Windows version of the patch at FilePlanet or visit Ryan C. Gordon’s Icculus.org for the Linux, Mac, and Win64 versions.
This patch fixes (full change log here) many bugs that existed in gameplay, networking, and the Unreal engine.
The SDK comes as one integrated toolset based on the well-known UnrealED, but customized for Red Orchestra.
http://www.planetunreal.com   (1111 words)

  
 SecurityTracker.com Archives - Unreal Game Engine Has Buffer Overflow in 'Secure' Query That May Let Remote Users ...
Description: Luigi Auriemma reported a vulnerability in the Unreal Game Engine, affecting a variety of games from Epic Games.
####################################################################### ====== 2) Bug ====== Almost all the games based on the Unreal engine support the "secure" query.
Unreal Game Engine Has Buffer Overflow in 'Secure' Query That May Let Remote Users Execute Arbitrary Code
http://www.securitytracker.com/alerts/2004/Jun/1010535.html   (399 words)

  
 UnrealWiki: Unreal Engine
Unreal Engine is the core software at the heart of UT, UT2003 and other games.
Unreal Engine Core – Preliminary, hypothetical, I think we need Divine Intervention here...
BSP Tree – Really technical, intuitive, but generalized description
http://wiki.beyondunreal.com/wiki/Unreal_Engine   (137 words)

  
 UnrealWiki: Home Page
Covers how to write new code for the Unreal series of games.
For the most part, this is done in the custom scripting language UnrealScript, although it can also be done in other languages such as C++ or Java.
Refer to this if you come across an unknown Unreal term here or on other sites.
http://wiki.beyondunreal.com/wiki   (458 words)

  
 UDN - Two - WebHome
Here is where you'll find all the deep, detailed, interesting information on working with the engine in a technical fashion: from building your own game or mod, to networking or rendering specifications, as well as documentation on the practical, audio, visual and physical aspects of producing Unreal Engine 2 based content.
Everything from level design to textures, music to modeling, will be covered here, in both practical, hands-on, "how-to" format, as well as in a more formal, comprehensive, reference format.
http://udn.epicgames.com/Two/WebHome   (80 words)

  
 Sony gets Unreal 3 engine for PlayStation 3
SONY HAS been rather excited to tell us all that they’ve licensed the technology for the Unreal 3 engine from developers Epic Games.
Through this agreement Sony Computer Entertainment Inc (SCEI) gets full sublicensing rights for the game engine and its development tools effective from 20th July 2005.
By effectively using this technology, developers will be able to reproduce photo-realistic images without going through a complicated calculation process.
http://theinquirer.net/?article=24809   (210 words)

  
 Unreal Technology Announcements
Epic web site for new and links to other Unreal related sites.
http://unreal.epicgames.com   (12 words)

  
 UnREAL Marketing Solutions, Inc.
" The support staff at UnREAL has been great and we would recommend their services to anyone who desires an exceptional return on their investment."
UnREAL Marketing makes the Philadelphia 100® as one of the fastest growing privately-held companies.
UnREAL Marketing named as a top Interactive Agency for 2003.
http://www.unrealmarketing.com   (77 words)

  
 Gearbox Software - Press Release Archive
"For Brothers In Arms Hell's Highway, the Unreal Engine 3 powers real next-generation graphics and the most intense, action-oriented recreation of true history ever offered as interactive entertainment."
Sep 15, 05: Brothers in Arms: Earned in Blood goes Gold!
Sep 23, 05: Gearbox Software licenses Unreal® Engine 3
http://www.gearboxsoftware.com/index.php?p=pr&pr=9   (434 words)

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