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| | Deathmatch |
 | | Team deathmatch is like the above, but with players organised into two or more teams, with each team having its own frag-count. |  | | Friendly fire may or may not cause damage, depending on the game and the rules used - if it does, a player that kills a teammate (called a team kill) usually decreases their own score and the team's score by one point. |  | | Deathmatch (DM) is a widely-used gameplay mode very well integrated into first-person shooter computer games. |
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http://www.sciencedaily.com/encyclopedia/deathmatch
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| | PlanetUnreal |
 | | As the name suggests, a Team DM is the same as a normal DeathMatch game except that all participating players are split up into teams. |  | | Often the difference between a good team and an excellent one, and this applies to all UT's team game types, is their ability to communicate and work together effectively as a group. |  | | In practice however, Team DeathMatch does not seem nearly as popular and widely played as it perhaps should be, but that's not going to stop us offering some tips on how to make the most of your Team DM experience. |
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http://www.planetunreal.com/utguide/teamdm.shtml
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| | [No title] |
 | | For Team Deathmatch maps the number of teams follows the maximum number of players and a single space and is enclosed in brackets. |  | | Balance Players’ starting positions in Deathmatch and Team Deathmatch maps should be equitably equipped as to ensure that no player or team has a distinct advantage over any other player. |
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http://www.timegate.com/kis/downloads/kohan_map_submission_overview.doc
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| | Team Deathmatch |
 | | Teams can have up to five players, but this really only serves to ensure that there will be some other players who aren't trying to kill you. |  | | While it is a very individualistic zone, players are put on teams. |  | | There are some basic strategies to getting kills in Team Deathmatch. |
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http://quizz.8k.com/tdm.htm
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| | AusTDM - Australian Quake 3 Team Deathmatch |
 | | Any players repeatedly using general chat who are not referees, admins or team captains will be kicked from the server, and their team will have to play minus one player for the duration of the current game. |  | | ANYONE who abuses members of the opposite team or the assigned referee will be kicked from the server immediately, and their team will have to play minus one player for the duration of the current game. |  | | 2.3.3 Teams may choose to play undermanned or forfeit, however a minimum of 3 players is required or it is a forfeit. |
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http://austdm.quake.net.au/rules
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| | Infantry: Guidebook: Zones: Team Deathmatch |
 | | Team Deathmatch is very similar to other Deathmatch style games for FPS or First Person Shooter games. |  | | The game is timed, going for exactly 30 minutes. |  | | You are equipped with a basic, but effective weapon, and there are other weapons strewn about the game arena that you can pick up. |
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http://infantry.station.sony.com/en/guidebook_zones-teamdm.jsp
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| | Chapter 21. Team Deathmatch |
 | | Team Deathmatch games are started in the same way as regular deathmatches and can have frag and time limits, so we will not repeat all those instructions here. |  | | In team games, the ESR detects enemy players or bots, as it does in deathmatch. |  | | This mode is similar to the last one but has one main difference: You are not on your own — you can have an epic battle in which all the players on your team are against all the players/bots on the enemy team! |
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http://docs.agrip.org.uk/accessiblequake/multi-page/modes-teamdm.html
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| | DreamCatcher Forums - Team deathmatch |
 | | What a refreshing new experience it is compared to the quake team deathmatch. |  | | First of all you dont know what team you are in, and so you dont know who to shoot. |  | | And this is the reason that the teams EASILY can be uneven. |
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http://www.dreamcatchergames.com/forums/printthread.php?t=12796
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| | Team Fortress Classic - Reader Review - GameFAQs |
 | | Team Fortress was one of the many modifications that enhanced online gaming as we know it. |  | | TFC is an online team deathmatch mod that provides eight different classes and two teams, red and blue. |  | | Not only was the mod developed by an excellent programming team, but the mod has been out long enough that bugs and errors have been fixed. |
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http://www.gamefaqs.com/computer/doswin/review/R36409.html
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| | UnrealWiki: Team Number |
 | | A setting of "no team" can mean "no team" or "all teams" depending on the context. |  | | A pawn with "no team" is everyone's enemy. |  | | Try punching in "set xTeamGame bSpawnInTeamArea true" at the console when playing team deathmatch on a map with team assigned playerstarts and see if it works. |
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http://wiki.beyondunreal.com/wiki/Team_number
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| | Ascending Force Jedi Knight and Mysteries of the Sith Strategy Guide |
 | | Team tournament is simply a Jedi Knight or Mysteries of the Sith (MotS) tournament where multiplayer teams compete against one another. |  | | A team tournament isn't the time to take out a stronger, better opponent. |  | | Members of the same team of course must communicate with each other what Force powers they will be bringing to the tournament. |
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http://www.speakeasy.org/~jbmiller/AF/strtgy.htm
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| | JMC's TFC Map Zone - Current TFC Maps - S |
 | | So if you are on the RED team and you have the flag it must be captured in the BLUE base. |  | | The gameplay mode is borrowed from Pull, but this time you have to hit different landing spots for more or less points, and the snipers have a larger range of motion up and down to see you in the air. |  | | First team to complete 30 laps around the skating rink with the enemies flag, wins. |
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http://www.planetfortress.com/jmcstfmapzone/tfc_s.htm
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| | Team Deathmatch |
 | | Below are the rankings for Team King of the Hill, they are done on performances in practices and matches, we have however not played this type of game yet. |
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http://www.ttk.4mg.com/ad.htm
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| | Strategy's Lair: Multiplayer: Game Modes: Team Deathmatch |
 | | If you choose to fight as a team and decide to keep moving, try to have players using different vision modes. |  | | Use it often to inform your teammates of where enemy teams are located or even to give basic commands on what you think your team should do. |  | | By staying in confined areas you are able to use your motion detector to its fullest degree and know exactly where other players are in relation to you. |
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http://www.planetavp.com/strategy/mult/modes/tdm.shtml
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| | Concerning multiplayer Team Deathmatch... - Ferrago News Portal |
 | | Demo of the game containing various multiplayer features such as team deathmatch, capture the flag, and assault. |  | | The promised Pariah multiplayer demo is now available, offering a sample of Team Deathmatch, Capture the Flag and Front Line Assault. |  | | The promised Pariah multiplayer demo is now available right on schedule, offering a sample of Team Deathmatch, Capture the Flag, and Front Line Assault in Digital Extreme's upcoming first-person... |
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http://www.ferrago.co.uk/portal/cluster/94213
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| | Tribes: Aerial Assault Review on PlayStation 2 |
 | | The game begins as players enter, meaning that in a 10-player game, you might have four players on one team and three players on another until more players join the game. |  | | I was playing on a team with this really skilled player, which the host didn't like, since we were killing him, so he took the player and moved him to his team! |  | | With huge levels, good game modes (Capture the Flag, Capture and Hold, Team Deathmatch and regular Deathmatch) and the speedy jet air packs, Tribes: Aerial Assault is the kind of online game I've been waiting for. |
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http://ps2.gamezone.com/gzreviews/r19485.htm
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| | Unreal Liga Deutschland - [UT] - Team Deathmatch Pro |
 | | We are therefore considering a penalty for the team of FSI. |  | | All clans, wo do not have a date set for their last games get a forfeit loss if their opponent tried to arrange a date. |  | | As BBD2 left division 2, each clan has 12 games to play, now. |
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http://www.unrealforum.de/uld/7
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| | JMC's TFC Map Zone - TFC Maps by Type - TeamDeathmatch |
 | | Recreated from UnReal Tournament for TFC 8 Player Deathmatch. |  | | A 'Classic' Deathmatch drawing influences from Doom, Quake, and Rise of the Triads, a Medium sized DM for TFC. |  | | Most of the time just plain old deathmatch erupts and it can get pretty laggy since everyone can see everyone and everything going on. |
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http://www.planetfortress.com/jmcstfmapzone/tfczteamdeathmatch.htm
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| | Gunbound - Windows Review |
 | | Score mode is Team Deathmatch, but it becomes a game of first to (players per side + 1) kills. |  | | Solo is basically a Team Deathmatch with no frills. |  | | Specifically, you can hit F7 to tag into a different vehicle. |
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http://www.netjak.com/review.php/554
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| | FPS Heaven Forums - powered by vBulletin |
 | | We want to own the deathmatch space and we will and the way we're gonna start by doing that is making sure the game's fun and the second thing we're gonna do is making sure you can find really fun games online. |  | | Pitting you against all the nasties of the single player game, Tim Coop places you in a team of up to 8 comrades and you have to work your way through levels specially designed for the mod. |  | | One of the things that kills me about making a game for PC is that you look over at the xbox with their live service, match making support, friends, clans, tournaments, things like that. |
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http://www.fpsheaven.com
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| | void Archive - Team Deathmatch in SkopeVille |
 | | Personally, I think this is a not bad idea, but I guess we'd have to see how it turns out.. |  | | Skope's saying that he's up for creating nice city/map for us to play team deathmatch and kill each other :p |
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http://inph.net/forums/showthread/t-587.html
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| | Nexus multiplayer incident |
 | | Recently emerging from deep space after a jaunt to the outer rim worlds, the demo allows players to go head-to-head at a Team Deathmatch map, factions attempting to blast opposition into atom dust. |  | | Intergalactic starship commanders strap on ya space combat boots because a Nexus: The Jupiter Incident multiplayer demo is in town. |
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http://www.computerandvideogames.com/t/story/pc/nexusmultiplayerincident/id110947/index.html
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| | Basic Team Deathmatch Strategy |
 | | Emulate the playing styles of the better teams. |  | | Anticipate where your opponent is going, and cut them off. |  | | Share items (weapons, health, armor, adrenaline) with your teammates who need them. |
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http://home.alltel.net/cmizeur/TDMstrat.htm
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| | Q3Arena.com - The Ultimate Quake III Site |
 | | After the better part of two and a half years, the World of Padman mod team has finally released their cartoon fun mod! |  | | We invite competitive teams from any mod to come register. |  | | If you think your team has what it takes, check it out. |
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http://www.q3arena.com
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| | AA: Team Deathmatch |
 | | A server config file that lets the game be played as a Team Deathmatch game instead of Team Objective. |  | | Home / Gaming / Action / First Person / America's Army: Operations / Mods & Conversions / Gameplay / Team Deathmatch / Mod Files & Patches |  | | Round plays until one team is completely dead, or until time runs out. |
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http://www.fileplanet.com/files/130000/131227.shtml
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| | [Dragonsbane Quake] Dragons Bane Team Deathmatch Team |
 | | Previous message: [Dragonsbane Quake] Dragons Bane Team Deathmatch Team |  | | If two people > don't step forward to help with a team, then I will abandon the idea > before I configure the server to host a TDM game on it. |  | | I think TDM may be more up our alley > than CTF mods, (as much as I enjoy CTF mods). |
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http://xfighter.com/pipermail/dragonsbane_xfighter.com/2001-November/000114.html
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| | www.strogg.com |
 | | But be warned if you have no team, its unlikely youll survive the further down the subway you go, unless some kind bypasser helps you out. |  | | Im at level 18 and my team mate Gamelyn is a 19, we have a long way to go yet. |  | | Or you could just go to the Subway and find some high level bad guys to kill,just to Level up. |
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http://www.strogg.com
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| | JOPS OUTPOST |
 | | Over 20 multiplayer levels include; Deathmatch, King of the Hill, Team King of the Hill, Team Deathmatch and Capture the Flag game modes. |  | | Players of any class will be able to face off against each other in a variety of multiplayer maps that can hold up to 64 simultaneous players. |  | | Battlefield 2's multiplayer component will have a new commander mode, enhanced team play, and even a video playback feature known as "Battlefield TV." The game will also include an all-new single-player campaign sporting opponents with improved AI. |
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http://www.jopsoutpost.com
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| | TWL: Competition list |
 | | CoD: North America - Team Deathmatch 6v6 Ladder |  | | CoD: North America - Team Deathmatch 4v4 Ladder |  | | Xbox: Halo2 - Team Slayer - 2v2 Ladder |
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http://teamwarfare.com/viewladder.asp?ladder=CoD:UO4v4-TeamDeathmatch
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| | AusTDM - Australian Quake 3 Team Deathmatch :: Index |
 | | AusTDM - Australian Quake 3 Team Deathmatch :: Index |  | | You will need to register before you can post and use all the features of the AusTDM - Australian Quake 3 Team Deathmatch forums. |  | | [ AusTDM - Australian Quake 3 Team Deathmatch ] Forum --> |
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http://austdm.quake.net.au/forums
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| | toyvox's Unreal Tournament |
 | | Tournament DeathMatch / Tournament Team Game / Last Man Standing Åg—p³êé}bvÅ·B |
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http://toyvox.at.infoseek.co.jp/map/dm-maps.html
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| | FileFront Forums - Team deathmatch spawn points? |
 | | I cannot see and seperate player start entities for the 2 teams. |  | | some people are making a mod so u can buy weps and have team spawn. |  | | Im currently making a map and i want it to be Team deathmatch (and be DM compatible) but i do not know how to place spawn points for both teams. |
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http://forums.filefront.com/showthread.php?t=164048
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| | SOG v1.3 Manual - Team Deathmatch |
 | | Before you can enter the match, you'll have to choose your class and your team (red or blue). |  | | You can let the game end when a team hits a certain number of frags. |  | | For example, "set limit 100" will let the game end when one of the teams hit a total of 100 frags. |
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http://planetquake.com/sog/sog12/manual/games.teamdm.html
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| | ESReality.com - promode team deathmatch |
 | | But before we go on you've got to have the game and mod installed; so if you haven't already, get the latest quake 3 arena point release from here and the full promode package from here, now you're all set for some team deathmatch action. |  | | We'll be going over some of the basics like configs and movement, and some more in-depth stuff like knowing the maps and tactics. |  | | News • No Quake 4 for CPL World Tour? |
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http://www.esreality.com/?a=post&id=528333
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| | banimod / etpro / ettv forums :: View topic - team deathmatch gametype? |
 | | Not sure wether it'd be more suited to BayonET but cant help wonder if that will ever appear and anyway the appeal is maybe moreso for ETPro's target players. |  | | I'd like to see it from any mod, though really I'm hoping it would be in ETPro, to benefit from additions (e.g. |  | | ET is a class/objective based game, but there's extra fun from variety and it'd be great for shooter praccy too. |
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http://bani.anime.net/banimod/forums/viewtopic.php?t=3183
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| | Steel & Magic -=- Quake goes Fantasy |
 | | There are two teams (red & blue) who try to frag each other and thereby gaining score. |  | | The team that has the most frags wins. |  | | You may set a "fraglimit", which has be be reached to determine the winner. |
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http://www.planetquake.com/steel-n-magic/html/tdm.html
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| | [AGRIP-discuss] Team deathmatch? |
 | | Sebastian ad I are waiting for a two players to have a team deathmatch on sebos frag world. |  | | Next message: [AGRIP-discuss] quick way to set up servers |
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http://lists.agrip.org.uk/pipermail/agrip-discuss/2005-May/001920.html
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| | BeyondUnreal |
 | | New green and yellow player skins have been created for the standard Epic player models are available in a seperate package. |  | | Home > UT2003 Mods > Quad Team DeathMatch |  | | remember the fun days of ut 99 when u just make 4 teams and nock the skill lv to godlike |
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http://mods.beyondunreal.com/mod.php?id=130
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| | Last Brigade Home |
 | | LBblasphemy writes "so there we where....me and gruppen on GFM in the masters of weaponry server.gruppen was officer on german and i was playing various roles as sniper,medic,machine gunner etc.we had the whole axis team listening to us!! |
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http://www.leagueplay.us
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| | Quad Team Deathmatch v1.2.0 |
 | | FilePlanet is your source for Quad Team Deathmatch v1.2.0 |  | | Home / Gaming / Action / First Person / Unreal Series / Unreal Tournament 2003 / Mods & Conversions / Gameplay / Quad Team Deathmatch / Mod Files & Patches |  | | Quad Team DeathMatch is, very simply, Team DeathMatch with four teams instead of two. |
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http://www.fileplanet.com/files/130000/132611.shtml
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| | The Awakening-Maps |
 | | In the beginning, you will face more danger from the wild monsters than any human opponent. |  | | To deactivate trapped lands you must navigate to other side. |  | | Select Use Scenario Setting to Play a Team Deathmatch map. |
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http://www.strategyplanet.com/kohan/maps.htm
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| | :: [Nac]ken[C]lan |
 | | .: Quake 3 Arena: Team Deathmatch & RtCW: Enemy Territory :. |
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http://www.nackenclan.de
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| | [No title] |
 | | If you are caught cheating, you will be disqualified from the tournament and then be physically beaten by your fellow members. |  | | All of the matches listed below WILL be even during Team Games. |  | | All of the matches will be a 'Best out of 3' to determine who is the winner. |
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http://www.tormentinc.com/UT-JK2.log
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| | No One Lives Forever 2: A Spy in H.A.R.M.'s Way - NOLF2 multiplayer update now available |
 | | The patch comes with two brand new multiplayer modes, Team Deathmatch and Doomsday, and also a number of tweaks and function fixes to existing code. |  | | No One Lives Forever 2: A Spy in H.A.R.M.'s Way - NOLF2 multiplayer update now available |  | | Team Deathmatch and Doomsday multiplayer modes for No One Lives Forever 2 are here. |
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http://www.computerandvideogames.com/t/article/pc/nolf2multiplayerupdatenowavailable/news/id88650/index.html
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| | tdm |
 | | The point is for your team to get the most kills. |  | | there are amplacements and triggers set up so when a sertain thing is blown up on one teams side that area is 'napalmed'. |  | | This map is consisted of two platform's on which an a-joining bridge is the centre of the action.The Red Team must make there way across the bridge (heavily |
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http://www.cyansmaps.homestead.com/tdm.html
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| | ~HL Deathmatch -to- Team play like (CS)?~ - Wavelength Forums |
 | | I need to know how to code in team multiplayer, like CS, when you die you have to wait till one team wins, and start over again. |  | | ~HL Deathmatch -to- Team play like (CS)?~ - Wavelength Forums |  | | How do I make Regular HL Deathmatch like that? |
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http://www.thewavelength.net/forums/oldthreads/003194.html
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