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| | Deathmatch |
 | | <b>Teamb> deathmatch is like the above, but with players organised into two or more teams, with each <b>teamb> having its own frag-count. |  | | Friendly fire may or may not cause damage, depending on the game and the rules used - if it does, a player that kills a teammate (called a <b>teamb> kill) usually decreases their own score and the <b>teamb>'s score by one point. |  | | Deathmatch (DM) is a widely-used gameplay mode very well integrated into first-person shooter computer games. |
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http://www.sciencedaily.com/encyclopedia/deathmatch
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| | PlanetUnreal |
 | | As the name suggests, a <b>Teamb> DM is the same as a normal DeathMatch game except that all participating players are split up into teams. |  | | In practice however, <b>Teamb> DeathMatch does not seem nearly as popular and widely played as it perhaps should be, but that's not going to stop us offering some tips on how to make the most of your <b>Teamb> DM experience. |  | | Often the difference between a good <b>teamb> and an excellent one, and this applies to all UT's <b>teamb> game types, is their ability to communicate and work together effectively as a group. |
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http://www.planetunreal.com/utguide/teamdm.shtml
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| | kohan_map_submission_overview.doc |
 | | For <b>Teamb> Deathmatch maps the number of teams follows the maximum number of players and a single space and is enclosed in brackets. |  | | Balance Players starting positions in Deathmatch and <b>Teamb> Deathmatch maps should be equitably equipped as to ensure that no player or <b>teamb> has a distinct advantage over any other player. |  | | For Deathmatch maps the icon is a set of crossed swords (Ctrl+A), for <b>Teamb> Deathmatch maps the icon is a sword laid across a shield (Ctrl+C), and for Scenario maps, the icon is a red jewel (Ctrl+M). |
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http://www.timegate.com/kis/downloads/kohan_map_submission_overview.doc
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| | <b>Teamb> Deathmatch |
 | | There are some basic strategies to getting kills in <b>Teamb> Deathmatch. |  | | <b>Teamb> Deathmatch also has several different weapons available. |  | | Teams can have up to five players, but this really only serves to ensure that there will be some other players who aren't trying to kill you. |
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http://quizz.8k.com/tdm.htm
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| | AusTDM - Australian Quake 3 <b>Teamb> Deathmatch |
 | | Any players repeatedly using general chat who are not referees, admins or <b>teamb> captains will be kicked from the server, and their <b>teamb> will have to play minus one player for the duration of the current game. |  | | ANYONE who abuses members of the opposite <b>teamb> or the assigned referee will be kicked from the server immediately, and their <b>teamb> will have to play minus one player for the duration of the current game. |  | | 2.3.3 Teams may choose to play undermanned or forfeit, however a minimum of 3 players is required or it is a forfeit. |
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http://austdm.quake.net.au/rules
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| | Infantry: Guidebook: Zones: <b>Teamb> Deathmatch |
 | | <b>Teamb> Deathmatch is very similar to other Deathmatch style games for FPS or First Person Shooter games. |  | | Each teams sole objective is to repeatedly shoot the other <b>teamb> full of holes. |  | | You are equipped with a basic, but effective weapon, and there are other weapons strewn about the game arena that you can pick up. |
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http://infantry.station.sony.com/en/guidebook_zones-teamdm.jsp
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| | Chapter 21. <b>Teamb> Deathmatch |
 | | <b>Teamb> Deathmatch games are started in the same way as regular deathmatches and can have frag and time limits, so we will not repeat all those instructions here. |  | | In <b>teamb> games, the ESR detects enemy players or bots, as it does in deathmatch. |  | | There is only one important thing to note about starting <b>teamb> deathmatches. |
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http://docs.agrip.org.uk/accessiblequake/multi-page/modes-teamdm.html
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| | DreamCatcher Forums - <b>Teamb> deathmatch |
 | | What a refreshing new experience it is compared to the quake <b>teamb> deathmatch. |  | | First of all you dont know what <b>teamb> you are in, and so you dont know who to shoot. |  | | And this is the reason that the teams EASILY can be uneven. |
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http://www.dreamcatchergames.com/forums/printthread.php?t=12796
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| | UnrealWiki: <b>Teamb> Number |
 | | Try punching in "set xTeamGame bSpawnInTeamArea true" at the console when playing <b>teamb> deathmatch on a map with <b>teamb> assigned playerstarts and see if it works. |  | | A setting of "no <b>teamb>" can mean "no <b>teamb>" or "all teams" depending on the context. |  | | A pawn with "no <b>teamb>" is everyone's enemy. |
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http://wiki.beyondunreal.com/wiki/Team_number
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| | <b>Teamb> Fortress Classic - Reader Review - GameFAQs |
 | | TFC is an online <b>teamb> deathmatch mod that provides eight different classes and two teams, red and blue. |  | | Since the modification is mainly <b>teamb> deathmatch, you don't really have any background music or constant themes. |  | | <b>Teamb> Fortress was one of the many modifications that enhanced online gaming as we know it. |
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http://www.gamefaqs.com/computer/doswin/review/R36409.html
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| | Ascending Force Jedi Knight and Mysteries of the Sith Strategy Guide |
 | | <b>Teamb> tournament is simply a Jedi Knight or Mysteries of the Sith (MotS) tournament where multiplayer teams compete against one another. |  | | A <b>teamb> tournament isn't the time to take out a stronger, better opponent. |  | | Members of the same <b>teamb> of course must communicate with each other what Force powers they will be bringing to the tournament. |
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http://www.speakeasy.org/~jbmiller/AF/strtgy.htm
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| | JMC's TFC Map Zone - Current TFC Maps - S |
 | | So if you are on the RED <b>teamb> and you have the flag it must be captured in the BLUE base. |  | | First <b>teamb> to complete 30 laps around the skating rink with the enemies flag, wins. |  | | Deathmatch map made for 1 on 1 battles in a single arena. |
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http://www.planetfortress.com/jmcstfmapzone/tfc_s.htm
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| | <b>Teamb> Deathmatch |
 | | Below are the rankings for <b>Teamb> King of the Hill, they are done on performances in practices and matches, we have however not played this type of game yet. |
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http://www.ttk.4mg.com/ad.htm
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| | Strategy's Lair: Multiplayer: Game Modes: <b>Teamb> Deathmatch |
 | | If you choose to fight as a <b>teamb> and decide to keep moving, try to have players using different vision modes. |  | | Use it often to inform your teammates of where enemy teams are located or even to give basic commands on what you think your <b>teamb> should do. |  | | You and your <b>teamb> may be cloaked often and will not be able to see your teammates in the majority of vision modes. |
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http://www.planetavp.com/strategy/mult/modes/tdm.shtml
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| | Concerning multiplayer <b>Teamb> Deathmatch... - Ferrago News Portal |
 | | Demo of the game containing various multiplayer features such as <b>teamb> deathmatch, capture the flag, and assault. |  | | The promised Pariah multiplayer demo is now available, offering a sample of <b>Teamb> Deathmatch, Capture the Flag and Front Line Assault. |  | | The promised Pariah multiplayer demo is now available right on schedule, offering a sample of <b>Teamb> Deathmatch, Capture the Flag, and Front Line Assault in Digital Extreme's upcoming first-person... |
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http://www.ferrago.co.uk/portal/cluster/94213
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| | Tribes: Aerial Assault Review on PlayStation 2 |
 | | With huge levels, good game modes (Capture the Flag, Capture and Hold, <b>Teamb> Deathmatch and regular Deathmatch) and the speedy jet air packs, Tribes: Aerial Assault is the kind of online game I've been waiting for. |  | | The game begins as players enter, meaning that in a 10-player game, you might have four players on one <b>teamb> and three players on another until more players join the game. |  | | I was playing on a <b>teamb> with this really skilled player, which the host didn't like, since we were killing him, so he took the player and moved him to his <b>teamb>! |
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http://ps2.gamezone.com/gzreviews/r19485.htm
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| | Unreal Liga Deutschland - [UT] - <b>Teamb> Deathmatch Pro |
 | | We are therefore considering a penalty for the <b>teamb> of FSI. |  | | All matches that are not entered until the 1.2.2005 will be handled as a forfeit win for the <b>teamb> that can proof they were fully present at match time. |  | | All dates have to be confirmed by both teams. |
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http://www.unrealforum.de/uld/7
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| | JMC's TFC Map Zone - TFC Maps by Type - TeamDeathmatch |
 | | 4 teams were sent to an abandon space station that had a hidden cargo now the 4 teams must fight to be the only ones to find it in the end there will only be one <b>teamb> standing. |  | | A 'Classic' Deathmatch drawing influences from Doom, Quake, and Rise of the Triads, a Medium sized DM for TFC. |  | | Recreated from UnReal Tournament for TFC 8 Player Deathmatch. |
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http://www.planetfortress.com/jmcstfmapzone/tfczteamdeathmatch.htm
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| | Gunbound - Windows Review |
 | | Score mode is <b>Teamb> Deathmatch, but it becomes a game of first to (players per side + 1) kills. |  | | Solo is basically a <b>Teamb> Deathmatch with no frills. |  | | Specifically, you can hit F7 to tag into a different vehicle. |
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http://www.netjak.com/review.php/554
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| | FPS Heaven Forums - powered by vBulletin |
 | | We want to own the deathmatch space and we will and the way we're gonna start by doing that is making sure the game's fun and the second thing we're gonna do is making sure you can find really fun games online. |  | | Pitting you against all the nasties of the single player game, Tim Coop places you in a <b>teamb> of up to 8 comrades and you have to work your way through levels specially designed for the mod. |  | | Nestled high within the Alterac Mountains of Lordaeron is Alterac Valley, where teams of 40 complete PvP quests, enlist the aid of powerful NPCs, and clash over strategic objectives in an all-out battle for domination. |
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http://www.fpsheaven.com
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| | void Archive - <b>Teamb> Deathmatch in SkopeVille |
 | | Skope's saying that he's up for creating nice city/map for us to play <b>teamb> deathmatch and kill each other :p |  | | Personally, I think this is a not bad idea, but I guess we'd have to see how it turns out.. |
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http://inph.net/forums/showthread/t-587.html
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| | Nexus multiplayer incident |
 | | Recently emerging from deep space after a jaunt to the outer rim worlds, the demo allows players to go head-to-head at a <b>Teamb> Deathmatch map, factions attempting to blast opposition into atom dust. |  | | Intergalactic starship commanders strap on ya space combat boots because a Nexus: The Jupiter Incident multiplayer demo is in town. |
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http://www.computerandvideogames.com/t/story/pc/nexusmultiplayerincident/id110947/index.html
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| | Basic <b>Teamb> Deathmatch Strategy |
 | | Emulate the playing styles of the better teams. |  | | Use binds or voice communications to update your status, request help or items, or to inform the <b>teamb> of an item that is about to spawn. |  | | We need you to be an active part of the <b>teamb> at all times! |
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http://home.alltel.net/cmizeur/TDMstrat.htm
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| | Q3Arena.com - The Ultimate Quake III Site |
 | | After the better part of two and a half years, the World of Padman mod <b>teamb> has finally released their cartoon fun mod! |  | | If you think your <b>teamb> has what it takes, check it out. |  | | We invite competitive teams from any mod to come register. |
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http://www.q3arena.com
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| | AA: <b>Teamb> Deathmatch |
 | | A server config file that lets the game be played as a <b>Teamb> Deathmatch game instead of <b>Teamb> Objective. |  | | Home / Gaming / Action / First Person / America's Army: Operations / Mods & Conversions / Gameplay / <b>Teamb> Deathmatch / Mod Files & Patches |  | | <b>Teamb> Deathmatch 1.0 is "use at your own risk", the creator has no liability for |
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http://www.fileplanet.com/files/130000/131227.shtml
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| | [Dragonsbane Quake] Dragons Bane <b>Teamb> Deathmatch <b>Teamb> |
 | | Previous message: [Dragonsbane Quake] Dragons Bane <b>Teamb> Deathmatch <b>Teamb> |  | | If two people > don't step forward to help with a <b>teamb>, then I will abandon the idea > before I configure the server to host a TDM game on it. |  | | I think TDM may be more up our alley > than CTF mods, (as much as I enjoy CTF mods). |
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http://xfighter.com/pipermail/dragonsbane_xfighter.com/2001-November/000114.html
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| | www.strogg.com |
 | | But be warned if you have no <b>teamb>, its unlikely youll survive the further down the subway you go, unless some kind bypasser helps you out. |  | | Im at level 18 and my <b>teamb> mate Gamelyn is a 19, we have a long way to go yet. |  | | You need to decide whats of any use to your charcater or any of your <b>teamb> from the various bad guys between you and the final objective (if you have a <b>teamb>) then sell at a shop what you don't want, and buy some new more powerfull weapons if you have the credits. |
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http://www.strogg.com
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| | JOPS OUTPOST |
 | | Over 20 multiplayer levels include; Deathmatch, King of the Hill, <b>Teamb> King of the Hill, <b>Teamb> Deathmatch and Capture the Flag game modes. |  | | Battlefield 2's multiplayer component will have a new commander mode, enhanced <b>teamb> play, and even a video playback feature known as "Battlefield TV." The game will also include an all-new single-player campaign sporting opponents with improved AI. |  | | Players of any class will be able to face off against each other in a variety of multiplayer maps that can hold up to 64 simultaneous players. |
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http://www.jopsoutpost.com
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| | TWL: Competition list |
 | | CoD: North America - <b>Teamb> Deathmatch 6v6 Ladder |  | | CoD: North America - <b>Teamb> Deathmatch 4v4 Ladder |  | | Xbox: Halo2 - <b>Teamb> Slayer - 2v2 Ladder |
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http://teamwarfare.com/viewladder.asp?ladder=CoD:UO4v4-TeamDeathmatch
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