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Topic: TAMSK



  
 TAMSK - Wikipedia, the free encyclopedia
Tamsk is the second board game in the Gipf project.
Players move large timers in an attempt to limit the opponent's moves.
http://en.wikipedia.org/wiki/Tamsk   (60 words)

  
 TAMSK
TAMSK is a fairly simple two player abstract at heart; it's played on a hexagonal grid, each player has three pieces, and takes turns moving a piece to an adjacent space.
TAMSK is part of the GIPF project, which means that as well as being a fantastic game in its own right, it can be played in conjunction with GIPF, but that's another story.
After each move, the player drops a ring over the piece, and the idea is to get rid of all your rings first - or a majority of your rings by the end of the game.
http://www.scat.demon.co.uk/reviews/tamsk.html   (568 words)

  
 Funagain Games: TAMSK
TAMSK is a game for 2 players, which is played under permanent time pressure.
General concensus seems to be that TAMSK is the least of the first 4 GIPF games, and though I'd agree with that in respect of strategic depth it doesn't tell the whole story.
Both players start the game with 3 hourglasses and 32 rings.
http://www.funagain.com/control/product/~product_id=005225   (1316 words)

  
 Gmane -- Mail To News And Back Again
Last weekend I played 2 games of Tamsk, 1 game of Gipf and 1 game of Yinsh.
> > Dirk Chegigo > - who played TAMSK for the first time Tuesday > I've fallen in love with these games.
I like it, but the strategy escapes me. If I HAD to rate them today, I would list them in the following order.
http://article.gmane.org/gmane.games.spielfrieks/9945/match=dvonn   (213 words)

  
 Special: Project GIPF
TAMSK is the only strategy game which uses time as a tactical element; your pieces are egg-timers, which die if they run out of sand.
Some potentials were included in TAMSK and ZERTZ, to give players a feel for the combined game, but for maximum chaos, buy the potential sets.
Pieces are not owned by either player, so it is vitally important to stay a move ahead of your opponent, or you may find yourself caught in your own trap.
http://www.scat.demon.co.uk/special/gipf/gipf.html   (381 words)

  
 TAMSK
The actual board game is played with egg-timers as playing pieces, and succeeds in using time as a strategic element of the game.
starts a game of TAMSK between userid1 and userid2.
TAMSK is the second game in Kris Burm's wholly remarkable Project GIPF series.
http://www.gamerz.net/pbmserv/tamsk.html   (406 words)

  
 A Dark and Quiet Room: What's the deal with GIPF?
So, each game can function on its own but, with the potentials, they can also be welded together into an ubergame, requiring dexterity of mind as you slide from game to game.
To give another example, in TAMSK you move pieces around the board, dropping rings on each space as you pass.
Each potential has a special power that is thematically related to the game that it represents.
http://adarkandquietroom.blogspot.com/2005/09/whats-deal-with-gipf.html   (818 words)

  
 Tamsk is Price TBA, a Upcoming from Rio Grande Games at Games Lore Ltd.
Tamsk is Price TBA, a Upcoming from Rio Grande Games at Games Lore Ltd.
Shop online at Games Lore Ltd, the UK and European retailer for board games, role playing games (RPG), collectable card games (CCG / TCG) and military / historic simulations.
http://www.gameslore.co.uk/acatalog/Product/PR_RGG135.html   (83 words)

  
 Yinsh/Zertz question... Free discussion
TAMSK is considered the weaker game of Project GIPF (some - amongst
The suggested challenge is a game of TAMSK for a TAMSK Potential,
They are great games, at least the ones I've played (Tamsk and Yinsh.) My main
http://www.ryxi.com/games/76-253-yinsh-zertz-question-read.shtml   (1650 words)

  
 Gipf Review
Each game's potential reflects its seminal gaming characteristic, so a Zertz piece jumps, a Dvonn piece can form a tower, and a Tamsk piece when moved to the center allows you to go again.
Zertz is a highly tactical, plan ahead game of compulsory capture.
Tamsk is much more familiar territorial game in which the element of chaos is introduced via time management (the hourglass is running over!).
http://www.thegamesjournal.com/reviews/Gipf.shtml   (2426 words)

  
 [No title]
'99 TAMSK LB* $35.00 99/ 7 Abstract 2-4 player game expanding upon games such as Pente & Tic-Tac-Toe by adding time constraints.
http://www.finegames.com/newsltrs/update33.txt   (3546 words)

  
 House Full of Games: ZÈRTZ
DVONN is an abstract game played on an elongated board that resembles a patch of sand.
To capture you must jump over adjacent marbles as in Checkers.
This is the third game in the Project GIPF series which also includes GIPF, TAMSK and DVONN.
http://housefullofgames.com/title?id=66   (138 words)

  
 THE TAMSK-POTENTIAL
The potential goes out of the game, no matter whether it is you or your opponent who takes it from the board.
The regulations for the GIPF World Championship do also count for the GIPF + TAMSK potentials championship.
http://www.gipf.com/gipf/puzzles/mso/tamskpotrules.html   (948 words)

  
 Fair Play Games - Tamsk - Board Games and Card Games - Rio Grande Games - Kris Burm
Fair Play Games - Tamsk - Board Games and Card Games - Rio Grande Games - Kris Burm
Tamsk is the second game in the Gipf project from Kris Burm.
When the sand runs out, the piece is lost, but if you turn it before it runs out, you add time to it.
http://www.fairplaygames.com/gamedisplay.asp?gameid=278&MP=1   (155 words)

  
 House Full of Games: DVONN
GIPF is a deceptively simple abstract game that will challenge you and your friends.
Whoever ends up with the highest stack at the end of the game wins.
DVONN is the fourth game in the series Project GIPF which also includes GIPF, TAMSK, YINSH and ZERTZ.
http://housefullofgames.com/title?id=36   (182 words)

  
 David Molnar--St. Olaf College
Abstract Games Magazine sometimes has articles on Zertz strategy, and I was recently cited in an article about Snort.
If you'd like to be added to the gamenight alias, let me know.
The Gipf Project (Gipf, Tamsk, Zertz, Dvonn,..., Yinsh)
http://www.stolaf.edu/people/molnar   (613 words)

  
 Ron's Info-Closet Annex
Focus is one of my favourite abstract strategy games, and although Karl won, the game was close for once.
The usual high-falutin' bullshittin' session took place, then he played me and Marty at Tamsk and Focus.
This past Sunday my friend Karl Erickson came over.
http://ron.ludism.org/annex/2003   (12434 words)

  
 TAMSK Restock Request - Board Game Ratings
Enter your information below, and we'll let you know as soon as we get more copies of TAMSK in stock.
http://www.boardgameratings.com/request_restock.php?game_id=52   (31 words)

  
 tamsk - Find, Compare, and Buy at Shopping.com
You found 6 items in Musical Instruments "tamsk"
Tax and shipping estimated for Fort Lauderdale, FL 33301
tamsk - Find, Compare, and Buy at Shopping.com
http://www.shopping.com/xGS-tamsk   (371 words)

  
 Games Project: Gipf, Tamsk, Zertz, Dvonn and Yinsh
IncyWincy is not responsible for the content authored on this cached page.
Games Project: Gipf, Tamsk, Zertz, Dvonn and Yinsh
http://www.incywincy.com/default?catid=98974&cached=www.gipf.com   (31 words)

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