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| | Sprite (computer graphics) - Wikipedia, the free encyclopedia |
 | | Sprites are typically used for characters and other moving objects in video games. |  | | It is larger than the screen and tiled, were the tile map is cached, but the tile set is not. |  | | An example of sprite animation from the popular game The Legend of Zelda: The Wind Waker. |
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http://en.wikipedia.org/wiki/Sprite_(computer_graphics)
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| | AniSprite tips |
 | | Note that the sprite does not move relative to the board: the board stays fixed, the sprite's position relative to the board stays fixed, but the clip rectangle (which is a kind of viewport through which one sees the visible part of the sprite) moves over the sprite. |  | | An approximation of "groups without master" that has worked for me is to make the sprite that I am going to move temporarily the master of the group. |  | | So what you will want to do is to move the sprite's image with the inverse distance as what the clip rectangle is moved with. |
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http://www.compuphase.com/astips.htm
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| | [No title] |
 | | Sprites are small blocks of pixels which can be moved around the screen very quickly and can represent alphanumeric characters, cursor shapes, directional arrows or graphics that form part of a user interface or video game animation. |  | | Even circles are formed using the straight lines at the base of tall triangles arranged around a central point where all the apexes meet. |  | | Get students to identify the above USES of graphics in the game. |
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http://homepages.nildram.co.uk/~rmckee/advanced/units/UNIT26_4.DOC
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| | MacDevCenter.com -- Basics of Transparent Blitting, Part 1 |
 | | The sprite has a funky fuchsia background that covers the cool game background. |  | | Let’s go play with some video game graphics. |  | | We’re going to pick up where we left off in the article, Elementary Computer Graphics: Basics of Offscreen Buffering. |
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http://www.macdevcenter.com/pub/a/mac/2004/08/17/blitting.html
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| | Allegro Manual: Blitting and sprites |
 | | SPRITE: a particular usage of bitmapped images, restricted to video games (other types of programmer probably won't be familiar with this term). |  | | Like rotate_sprite_v_flip(), but aligns the point in the sprite given by (cx, cy) to (x, y) in the bitmap, then rotates around this point. |  | | Like rotate_sprite(), but aligns the point in the sprite given by (cx, cy) to (x, y) in the bitmap, then rotates around this point. |
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http://alleg.sourceforge.net/onlinedocs/en/alleg014.html
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| | Real-Time Rendering Resources |
 | | To see what games graphics programmers are thinking about, check their plan files. |  | | For general console and computer game news, see Gamespot, GameSpy, Games Domain, PC Gamer, or UGO, among many others. |  | | It's available in UT2003, for example, allowing people with old graphics cards and portables to still play newer games. |
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http://www.realtimerendering.com
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| | Graphics |
 | | What it is, is basically a very thin sheet of metal which has tiny holes punched into it which are aligned and positioned to only let the correct electron beam hit the colored phosphor it is responsible for. |  | | This card did have a limited graphics capability, but not as good as a CGA video card. |  | | What made the CGA cards unique was the ability of being able to control specific pixels, a feature called "All Point Addressable". |
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http://staffweb.psdschools.org/sdurkin/computing/coX/graphics.html
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| | Create Art - Wesnoth |
 | | These will give you the most specific-to-wesnoth information about making sprites, and are well worth a read. |  | | The game also supports JPEG images, though these are better suited for story art. |  | | When creating your own images, you can test them without overwriting any game data by putting them in your userdata directory (see EditingWesnoth for details on Wesnoth's directory structure). |
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http://www.wesnoth.org/wiki/Create_Art
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| | Section 15: Hardware |
 | | Certainly some of the big push toward better and faster graphics image generation came from the video and arcade game industry. |  | | For a detailed history of video and computer games, go to |  | | This generation was followed by a collapse in the video game market in North America (1984). |
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http://accad.osu.edu/~waynec/history/lesson15.html
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| | Computer Graphics Tools |
 | | i.e., "*.txt" files should only contain the graphical characters from '!' (0x21) to '~' (0x7E), the whitespace characters space (0x20), tab (0x09), and the end-of-line. |  | | ProleText http://www.clarinet.com/tech/proletext.html Invisible formatting information is embedded in trailing spaces and tabs on the ends of lines in an ordinary looking plain-text document. |  | | Is there a better place to put this ? |
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http://www.rdrop.com/~cary/html/computer_graphics_tools.html#ASCII_Art
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| | Computer Graphics World - Combining Forces |
 | | Though the two companies wanted the cinematics to outshine the gameplay graphics—as a reward to the game player for completing each stage—they took several steps to ensure cohesiveness to the imagery. |  | | By taking advantage of the PS2's huge Direct Memory Access bandwidth and providing texture MIP mapping and full-screen anti-aliasing, the group was able to incorporate an exceptionally high number of textures into the game. |  | | "I can see the day when computer games are truly the enabler of interactive digital cinema. |
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http://cgw.pennnet.com/Articles/Article_Display.cfm?Section=Archives&Subsection=Display&ARTICLE_ID=166744&KEYWORD=voiceworks
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| | Description |
 | | Your task is to build a multi-user sprite based game. |  | | CGT 451 Multimedia Authoring II Sprite based game project |
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http://www.tech.purdue.edu/cgt/Courses/cgt451/project1.html
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| | Graphics: Misc |
 | | GIF News, In this issue, you will find articles on: SoundBlaster Pro Vs. AdLib Gold, Communication news, rising prices of computer games, winners of the first GIF News contest, and more. |  | | Black Magic TechnoFun is source to make circles ANDing effect. |  | | GIF News, in this issue we have articles on: PC Expo in NYC, review of the game Armor Alley, Creative Lab's Voice Edit program, some hints to Legend's TimeQuest adventure, some information on the Internet, the first GIF News contest where you can actually win something, and alot more! |
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http://www.synchrondata.com/pheaven/www/area10.htm
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| | Chapter 8--Special Effects and Other Shockwave Techniques |
 | | Achieving a seamless tile can be difficult and can look pretty lousy if not done properly. |  | | Then choose your custom tile from the pattern chip on the tool box. |  | | Many designers have broken free of this restriction through various methods so that their work is not limited to boxy shapes. |
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http://cma.zdnet.com/book/shockwave/ch8.htm
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| | some simple graphics - GameDev.Net Discussion Forums |
 | | Posted - 5/8/2005 10:35:33 AM I will assume for the moment that your wanting to create 2D pixel artwork of various styles for your overhead game, in which case there are some links in the stickies at the top of this forum, though not many. |  | | Posted - 5/8/2005 9:55:02 AM Will your models be used in the game, or rendered as sprites? |  | | Using Microsoft Paint or Graphics Gale is good if your going for a more traditional sprite look, though depending on what your doing you could try using Photoshop. |
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http://www.gamedev.net/community/forums/topic.asp?topic_id=318245
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| | TNT Basic Forums - can someone do a sprite rotation exemple... |
 | | We don'T need a game but just a simple exemple that show us how to use that sprite rotation that is not very easy to make... |  | | My friends and other tnt basic users and me were looking for a sprite rotation made by someone who know well to program the exemple can be a car that can turn with 180 and 360 degrees. |  | | This puts you into accelerated hardware mode, giving your computer a few handy sprite related tricks (providing your computer's graphics card is compatible, which mine currently isn't...) |
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http://www.tntbasic.com/community/forums/showthread.php?threadid=797
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| | COMPANY INFORMATION |
 | | The term sprite refers to small fairies and various spirits or spiritual/mythical beings, including the Japanese yohkai. |  | | Sprite Animation Studios creates and produces CGI animation for film and television productions, video games and commercial advertisements. |  | | In computer graphics however, sprite refers to a partially transparent two dimensional animation that is mapped onto a special plane in a three dimensional scene, creating an effective illusion. |
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http://www.spritee.com/companyinfo.html
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| | Computer Graphics World - The Fellowship of the Ring |
 | | The team also used similar techniques to create smoke for Balrog, replacing the fire on the cards with footage of smoke. |  | | To get the fire on all the sprite cards to point in the correct direction while being driven by the particles, the team assigned orientations to the sprites in Maya, and then via Mel scripts, used the screen velocity of the particles and key frame animation to control the flow. |  | | Then, as the attachment points moved, the muscle changed its shape as needed. |
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http://cgw.pennnet.com/Articles/Article_Display.cfm?Section=Articles&Subsection=Display&ARTICLE_ID=128024
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| | Sprite Animator Assignment |
 | | You can play the animation by clicking on the `Play' button. |  | | You can find them out by experimenting or you can see the list of things they were suppposed to do here. |  | | Drag the new sprite around with the mouse to record some motion for it. |
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http://www.cse.unsw.edu.au/~cs3421/animation
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| | Real-Time Rendering (2nd ed.) Bibliography |
 | | McCuskey, Mason, "Using 3D Hardware for 2D Sprite Effects," in Mark DeLoura, ed., Game Programming Gems, Charles River Media, pp. |  | | Lander, Jeff, "Graphics Programming and the Tower of Babel," Game Developer, vol. |  | | Geczy, George, "2D Programming in a 3D World: Developing a 2D Game Engine Using DirectX 8 Direct3D," Gamasutra, June 2001. |
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http://www.realtimerendering.com/refs.html
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| | Computer graphics |
 | | Isometric projections are used in a few popular computer games. |  | | You are here: Home > Articles > Computer graphics |  | | Computing the middle colour between two colours is not difficult. |
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http://www.compuphase.com/articles_cg_en.htm
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| | 2D computer graphics - Free Encyclopedia |
 | | Most early video games used only 2D graphics. |  | | In 2D computer graphics, the computer screen may be considered as a canvas on which an image is drawn or composed. |  | | 2D computer graphics typically do not involve the need for any kind of three-dimensional internal representation of objects or lighting characteristics in the computer; that field is customarily reserved for 3D computer graphics. |
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http://www.wacklepedia.com/2/2d/2d_computer_graphics.html
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| | Sprite (disambiguation) - TheBestLinks.com - Computer, Computer graphics, Coca-Cola, Celtic mythology, ... |
 | | Sprite, Sprite (disambiguation), Computer, Computer graphics, Coca-Cola, Celtic... |  | | In computer graphics terms, a sprite is a two-dimensional pre-rendered figure, usually containing some transparency. |  | | Sprite (disambiguation) - TheBestLinks.com - Computer, Computer graphics, Coca-Cola, Celtic mythology,... |
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http://www.thebestlinks.com/Sprite.html
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| | Computer Graphics section |
 | | In addition, Morfit promotes your game and provides you with an opportunity to earn for every single download of the game. |  | | The Computer Graphics section contains all about graphic techniques used in games or more generally in computer graphics tools (modeler, simulation...). |  | | A lot of useful research publications are available from many universities. |
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http://gamesworld99.free.fr/cgraphics.htm
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| | Open Directory - Computers: Programming: Graphics: Algorithms and Data Structures |
 | | Modeling Sprite Animation Using Finite State Automata - Article by Diana Gruber on how to model sprite animation in a computer game. |  | | GFX: Computer Graphics Programming - Several articles on advanced graphics programming, mostly 3D-related. |  | | Andrija Radovic´'s Algorithms - Several unique algorithms for fast and optimal computations with integer numbers and graphics suitable for hardware implementation: dividing, square rooting, line drawing, ellipse drawing, Haiku plot routine. |
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http://dmoz.org/Computers/Programming/Graphics/Algorithms_and_Data_Structures
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| | Usability First: Usability Glossary: sprite |
 | | Sprites are used for animation, especially in games, but can also be helpful for providing drag-and-drop style interfaces. |  | | an operating system capability that allows programmers to easily create independent graphical objects ("sprites") that can move around the screen. |  | | A sprite automatically handles redrawing areas of the screen that it crosses over, saving the programmer from worrying about updating all the other graphical elements that it crosses, much like a window manager helps a programmer to develop within a window without worrying about other window updates. |
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http://www.usabilityfirst.com/glossary/main.cgi?function=display_term&term_id=744
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| | Billboard - Wikipedia, the free encyclopedia |
 | | A method of rendering sprites in 3D computer graphics |  | | This is a disambiguation page: a list of articles associated with the same title. |
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http://en.wikipedia.org/wiki/Billboard
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| | Links: Graphics |
 | | Baltimore: A 3D Game Engine - free Doom rendering engine for noncommercial use. |  | | Computer Graphics Research Group at the Institute of Scientific Computing at ETH Zürich, Switzerland. |  | | The Space Invaders 3D Homepage - A game in progress, includes OpenGL/Windows info |
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http://www.technomagi.com/links/graphics.html
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| | : Class Sprite |
 | | To move a sprite simply get the polar coordinates of the new location (given by the distance parameter and the current orientation). |  | | This class does animation at the very simplest level -- it defines a simple point and provides methods to move the point about the screen. |
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http://www.gis.net/~nagel/my_java_pages/my_space_game.01/docs/Sprite.html
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| | Austin Healey Healey Sprite, MG, MG Midget and Bugeye |
 | | MK III and IV he successive evolutionary models of the Austin Healey Sprite and MG Midget entailed mostly safety, performance and comfort improvments to compete with other sports cars now entering this succesful sports car catagory. |  | | Eventually both parties became aware of the other's efforts and each end was made to compliment each other. |  | | A more detailed history and a list of variant or spinoff cars can be found here: |
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http://www.gerardsgarage.com/lbcs.htm
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| | OpenGL Samples |
 | | Below are some programs that I wrote for my 3D Computer Graphics class at RPI. |  | | It's actually a pretty fun little demo, inspired from the training levels of the X-Wing and Tie Fighter series games. |  | | The source code for each program can also be downloaded. |
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http://home.att.net/~aperuggi/opengl
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| | Hexapedia - Computer graphics |
 | | Computer graphics is the field of visual computing, where one utilizes computers both to generate visual images synthetically and to integrate or alter visual and spatial information sampled from the real world. |  | | List of defunct graphics chips and card companies |  | | For more information please see the article about Computer_graphics |
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http://computer_graphics.en.hexafind.com
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| | Computer Graphics |
 | | Here are some computer graphics that I've done. |  | | This one was actually Ephraim from Fire Emblem: Seima no Kouseki, and I modded him a bit to look like Marth. |  | | It's been quite a while since I've been tinkering with Photoshop back in 1998. |
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http://home.earthlink.net/~timsj/xanga/compgfx.htm
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| | Lecture Notes for Computer Graphics: Week 1 |
 | | Describe one or more examples of how the SIMD parallel computing available in MMX might be used for a non-graphics application. |  | | Query 3: What is a Sprite and what have Sprites to do with the Talisman architecture? |  | | Today we'll explore several issues concerning how PCs will (or might) evolve into suitable vehicles for virtual worlds. |
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http://longwood.cs.ucf.edu/~moshell/CAP4021/1997/lecture19.html
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| | WDVL: Images for Web Pages |
 | | Graphical images enliven web pages, but must be used with skill and caution to avoid various problems. |  | | This page illustrates different kinds of images and how to use them effectively. |  | | you burden your web page's download time with big graphics, consider other techniques for adding visual interest - e.g. |
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http://wdvl.com/Graphics/Images
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| | CIS 587 Lecture Notes |
 | | Sprite Animation - part 2 and 2D Computer Graphics - part 1 (Nugent) |  | | Using DirectDraw and Sprite Animation - part 1 (Nugent) |
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http://www.engin.umd.umich.edu/CIS/course.des/cis587/lectures
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| | Anti-aliasing in sprite sheets |
 | | Powered by phpBB © 2001, 2002 phpBB Group |  | | I've done the animation, rendered out of the 3d software against a blue |  | | Computer Forum Forum Index » Computer - Graphics - Applications (Photoshop) |
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http://www.groupsrv.com/computers/about99725.html
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| | Inside Computer Graphics |
 | | Using particleIllusion, creative professionals working in film post-production, film pre-visualization, commercial broadcast, standard and HD video, and Web graphics can easily customize and modify effects, or create entirely new effects. |
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http://www.insidecg.com/news.php?id=393
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| | Anti-aliasing in sprite sheets |
 | | Syndicate our forum via XML or simple JavaScript |  | | Convenient web based access to our favorite web design Usenet groups |  | | Web Design > Graphics design > Computer Graphics with Photoshop > Anti-aliasing in sprite sheets |
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http://www.forum4designers.com/message167774.html
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