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| | ENG:// TRADESHOWS / SHOSHINKAI 1994 |
 | | As big as the hype was before Shoshinkai, as big was the disappointment when finally the curtain fell to reveal Nintendo's "wondermachine" to the public... |  | | In the following months respectively 2 to 3 games were announced to be released, 12 third parties were on board at that point of time. |  | | very year Nintendo of Japan traditionally introduces their newest games and consoles to gamers and insiders on their own tradeshow, the Shoshinkai. |
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http://www.vr32.de/messen/shoshinkai_94/index.e.htm
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| | Zelda Legends - The Library - Textual Resources - Creator Insight - Interviews |
 | | By the way, some people thought that the demo scenes at Shoshinkai were playing on development equipment, but they were actually playing on the N64. |  | | After that, I start the total concept of the game. |  | | I can only say that the tank is a player's vehicle... |
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http://www.zeldalegends.net/index.php?n=interviews&id=1996-10-np089-miya&m=text
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| | N64 Launch Date Announced |
 | | Yamauchi, formally announced at Shoshinkai the ongoing development of a mass storage device which will allow game players to "write to" or customize the games they're playing. |  | | In the 60 days since NINTENDO 64 was unveiled at the Shoshinkai Trade Show in Japan, it has received an overwhelming amount of positive world-wide attention from the media, the trade, financial analysts, and most importantly, video game players themselves. |  | | While NINTENDO 64 will be introduced, as originally planned, with games on semiconductor Read-Only memory cartridges, the President of Nintendo Co., Ltd., Mr. |
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http://www.gamezero.com/team-0/whats_new/past/nintendo_64_delay.html
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| | N64 |
 | | World premier for the N64 and 13 games at Shoshinkai in Tokyo. |  | | They also uncovers that the machine with the first games will be revealed at Shoshinkai in Tokyo the 24:th November. |  | | The Star Wars game gets it´s final name Shadows of the Empire and it leaks out information to the nintendo magazine Nintendo Power that Nintendo´s new CD-Rom will be presented at Shoshinkai. |
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http://www.nintendoland.com/n64/n64.htm
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| | The Self-Appointed High Priest |
 | | In those days, the Shoshinkai priests commented on Yamazaki, “Yamazaki is like the joker in a 'hichinarabe' card game. |  | | It is a convenient card, but if you keep it till the end of the game, you will lose according to the game’s rules.” This statement about Yamazaki is really well said. |  | | The remaining 60% is still in my possession, and the Shoshinkai group may use it to attack you if need be in the future.” |
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http://www.nstemple.net/C4.html
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| | History of N64 |
 | | While Nintendo's statements confirmed previous dates, attendees questioned the company's ability to deliver adequate Nintendo 64s (the name change from Ultra to Nintendo was announced at Shoshinkai) to all three regions and the availability of the completed games. |  | | Attendees were thrilled to see the introduction of Miyamoto's new 3D Mario game and cheered to see the Force back in action with Lucas' Shadows of the Empire. |  | | "I expected to see games closer to completion at Shoshinkai. |
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http://www.stormloader.com/chops42257/historyofn64.html
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| | Nintendo 64 / N64 (History, Specs, Pictures) |
 | | No one could doubt how impressive the graphics were, however, with none of the games even close to finished, and less than a year to go until release date, speculation started surfacing about whether Nintendo would be able to get the Nintendo 64 (The name change came at Shoshinkai) on shop shelves in time. |  | | In 1995, Nintendo demoed a playable version of Mario 64 at the Japanese Trade Show. |  | | It was then that two games out of the 11 planned titles were demoed to the public. |
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http://www.cyberiapc.com/vgg/nintendo_n64.htm
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| | The Lost and the... |
 | | PIKACHU: (backstage at Shoshinkai) Yesss, everything is going according to plan. |  | | HL: Well lets see, I guess we could kill some time at the Tokyo Shoshinkai game show until they arrive. |  | | Meanwhile, here at Shoshinkai, where all Japanes games begin, will be the end for that meddling Ragnarok the Fool and his "companion" Hasno-Little-in-all-the-wrong-places. |
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http://www.angelfire.com/in/rabidmonkey/Elostand.html
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| | Blast Corps N64 Review by Scott McCall |
 | | Developed by Rare, which was recently accustomed to making countless Donkey Kong Country (DKC) and Killer Instinct (KI) games, Blast Corps has given the company a chance to hark back to its 8-bit days and make an original, addictive game. |  | | Being one of the original dozen games that debuted with the Nintendo 64 back at the 1995 Shoshinkai show, Blast Corps surprisingly emerged on the scene. |
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http://www.pennoaks.net/archive64/N64_Reviews/A-B/Blast_Corps.htm
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| | Top Secret File: Tetrisphere |
 | | At the time, they aimed to have the game completed in three months (in time for Shoshinkai.) The game is still being worked on, and as you know, the game wasn't shown at Shoshinkai. |  | | Nintendo thought it wouldn't be too good of an idea to show off their games considering they wouldn't be out for awhile. |  | | They begin work on the game approximately 1-2 months later. |
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http://www.pennoaks.net/archive64/Miscellaneous_Articles/Top_Secret_File_Tetrisphere.htm
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| | Miyamoto Shrine: Shigeru Miyamoto's Home on The Web |
 | | When I saw what could be done with 3-D modeling on the Star Fox game, I knew we could do much more. |  | | Super Mario 64 as you see it here (at Shoshinkai is about 50% mapped out. |
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http://www.miyamotoshrine.com/theman/interviews/0895.shtml
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| | Business Wire: Nintendo introduces video game players to three-dimensional worlds with new virtual reality video game ... |
 | | Business Wire: Nintendo introduces video game players to three-dimensional worlds with new virtual reality video game system; 32-bit "Virtual Boy" shown at Shoshinkai Software Exhibition in Japan |  | | Nintendo introduces video game players to three-dimensional worlds with new virtual reality video game system; 32-bit "Virtual Boy" shown at Shoshinkai Software Exhibition in Japan |  | | Save a personal copy of this article and quickly find it again with Furl.net. |
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http://www.findarticles.com/p/articles/mi_m0EIN/is_1994_Nov_14/ai_15923459
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| | N-Sider.com |
 | | Overall, the response at Shoshinkai '94 to the games and hardware was barely lukewarm. |  | | He assured that new games that made better use of the Virtual Boy´s special technology would be released. |  | | Red on black, on the other hand, proved to feature a sharper contrast (Note: there are actually 4 shades of red used in the system). |
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http://www.n-sider.com/articleview.php?articleid=260
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| | IGN: Shoshinkai Editorial |
 | | Much of the floor space is devoted to kiosks, so that fans can play the games themselves. |  | | In Japan, Shoshinkai is open to the public for three of the four days (the first day is reserved for press and business dealings). |  | | November 21, 1996 - Shoshinkai is Nintendo's exclusive trade show, held each year just outside Tokyo. |
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http://ign64.ign.com/articles/060/060395p1.html
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| | Xbox Addict Asylum - View Single Post - New Metroid Screens (still low-res, though)... |
 | | And BTW, IGN has the Shoshinkai quicktime movie now, and those last three pics do the game no justice- they look insanely good in-game. |  | | I'll post more pics later when I get them up; what do you think? |  | | Well, finally somebody broke in to Retro Studios to see what the hell was up with Metroid Prime since we last saw it in Shoshinkai 2k...Here are the screens: |
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http://www.xboxaddict.com/forums/showpost.php?p=49577&postcount=1
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| | Temple Issue Resources |
 | | Therefore, I ask that you please do not fight with one another over this matter." |  | | Nevertheless, the Shoshinkai priests continued to attack the Gakkai on the pretext of these wooden Gohonzon. |  | | This is something neither to be criticized nor to be called a slander of the Law." |
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http://www.gakkaionline.net/TIResources/allegation7.html
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| | H2G2 |
 | | Two games were on show at Shoshinkai: Mario 64 and an unfinished 'Kirby' game. |  | | Both received warm reactions, particularly Nintendo's Mario game, which showed a level of gameplay and graphics not seen before. |  | | At Shoshinkai, it was given its official name, 'Nintendo 64'. |
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http://www.bbc.co.uk/dna/h2g2/pda/A322354?s_id=2&s_split=1
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| | Kirby 64 Preview |
 | | Originally playable at Shoshinkai in 1995, the game featured a single-player and a four-player set-up, in which players rolled around on checkerboard surfaces like giant bowlling balls (which were, in fact, Kirby all rolled up). |  | | The game has been in development for a little over two years, and we've seen pictures of it in strikingly different forms. |  | | The environment looked more like a giant Italian tablecloth with undulating surfaces and obstacles and bad guys to avoid and bonuses and power-ups to pick up. |
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http://members.tripod.com/~n64paradise/previews/kirby.html
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| | [No title] |
 | | At last year's Shoshinkai Show, game designer Shigeru Miyamoto (Mario, Yoshi's Island) was asked whether he thought third-party games could live up to the high quality of Nintendo's in-house titles. |
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http://www.nintendojo.com/reviews/N64/view_plain_item.php?871056000
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| | Nintendo 64DD - Wikipedia, the free encyclopedia |
 | | The Nintendo 64DD is an expansion system for the Nintendo 64 that was announced at 1995's Nintendo Shoshinkai game show event (now called Spaceworld). |  | | The N64DD (Nintendo 64 Disk Drive), however, was only released in Japan on December 1, 1999. |
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http://en.wikipedia.org/wiki/Nintendo_64DD
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| | "VIRTUAL BOY" |
 | | New games that made better use of the VB's special skills were to be released. |  | | Gunpei is the genius that developed both the Gameboy and the Game & Watch machines, so the expectations were quite high! |  | | At Shoshinkai 95, Hiroshi Yamauchi, the big boss at Nintendo, confessed that the machine had sold less than Nintendo had calculated, but they hadn't lost all their hope for this strange product yet. |
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http://ldloveszh.tripod.com/fanfics/8virtual.html
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| | E-sangha, Buddhist Forum and Buddhism Forum -> Was Nichiren A Buddha? |
 | | There is one other Nichiren tradition I know of which has this view, it is called Shoshinkai; but I believe that Shoshinkai has now reconnected with Nichiren Shoshu. |  | | Most Nichiren traditions, other than the three I mentioned, do not make this claim. |
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http://www.lioncity.net/buddhism/index.php?showtopic=1415
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| | The Self-Appointed High Priest |
 | | Sugano was once in a position to uphold the cause of the Shoshinkai group, and because of this, he was pushed aside from the mainstream of Nichiren Shoshu. |  | | Because you are his friend, why don’t you go and see him with Gikan Hayase (the current general affairs director)?’ I didn’t understand why he asked me such a thing so abruptly, but I had no choice but to follow his words. |  | | Nittatsu Shonin was the type of person who gives encouragement in such a manner.” |
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http://www.nstemple.net/C2.html
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| | Making it Personal |
 | | No longer were the only "evil priests" the Shoshinkai. |  | | Confining their attacks to hypothetical priests usually labeled as "Shoshinkai priests" when labelled at all. |  | | Even priests who might have supported an effort to go after corrupt priests were offended by the effort, and only a few priests actually (initially) joined the "Domei Priests." And of course none of the Shoshinkai priests shed a tear at the goings on. |
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http://www.geocities.com/chris_holte/Buddhism/IssuesInBuddhism/personal.html
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| | Resource Library/SGI Newsletter |
 | | From this group was later born the Shoshinkai, the group of priests who were excommunicated by Nikken for questioning the legitimacy of his accession to the office of high priest. |  | | You should know that no one in either the Soka Gakkai, the Shoshinkai or the Nichiren Shoshu priesthood trusts you. |  | | Utterly lacking in any sort of appreciation, you began to engage in Shoshinkai activities around 1978. |
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http://www.sokaspirit.org/resource/newsletter_44.shtml
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| | Nintendo 64 - Wikipedia, the free encyclopedia |
 | | It was released with only two launch games in Japan and North America (Super Mario 64 and PilotWings 64) while Europe had a third launch title in the form of Star Wars: Shadows of the Empire (which was released earlier in the other markets). |  | | The N64 was first publicly introduced on November 24th, 1995 as the Nintendo Ultra 64 at the 7th Annual Shoshinkai Software Exhibition in Japan. |  | | Coverage of the official unveiling of the Nintendo Ultra 64 at the 7th Annual Shoshinkai Software Exhibition, in Japan |
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http://en.wikipedia.org/wiki/Nintendo_64
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| | Resource Library/SGI Newsletter |
 | | This book not only refutes his heretical teachings but also most of the very similar mistakes which the Soka Gakkai is now committing and which are reiterated in your questionnaire. |  | | This mistaken thought belongs not only to Kubokawa′s Shoshinkai; now it also belongs to you Soka Gakkai. |  | | A group of about 200 priests (Shoshinkai) was founded during the course of this three-year conflict between Nichiren Shoshu and the Soka Gakkai. |
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http://www.sokaspirit.org/resource/newsletter_43.shtml
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| | Rantings and Ravings |
 | | When the game was first shown at the Shoshinkai expo., SM64 was presented as a tentative title. |  | | I was pretty confident they'd come up with a good name by the systems release (They delayed it enough!) but they obviously didn't have time. |  | | What pops into my mind first is the atrocious name Super Mario 64. |
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http://www.smbhq.com/rants/rant16.htm
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| | Brian Holly's - Ask Doctor Science: Comment on Vasubandhu on non-self |
 | | I have actually received much greater benefit since I stopped chanting "for" stuff. |  | | I've just started contemplating joining the Shoshinkai and I know very little about the sangha. |  | | I plan to read up, but any other feedback would be helpful. |
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http://www.fraughtwithperil.com/mt/mt-comments.cgi?entry_id=233
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| | Tokyopia Forums -> ZELDA GC impressions from Toys R Us demo stations |
 | | Around September we normally get Space World (formerly Shoshinkai) – for years a legendary trade show with hundreds of thousands of visitors, the biggest games debuting from NCL, Pokemon stage shows, free goodies, and a real sense of excitement for kids and game fans alike. |  | | This year, that will all be thrown to the dogs. |  | | Toys ‘R’ Us stores around Japan are, for the month of July, hosting special demo pods with playable demos of Zelda, Metroid, Mario Party, and StarFox Adventures from E3. |
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http://www.tokyopia.com/tk/forum/index.php?showtopic=39
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| | LIAR, CAJOLER AND SCHEMER Masatomo Yamazaki and Soka Gakkai |
 | | However, Nichiren Shoshu Priesthood Council strongly opposed to this negotiation, because there would be a good possibility that, if Shoshinkai priests would return, they would take over Nichiren Shoshu. |  | | Yamazaki wrote in these letters that Nikken is the only one who could reconcile the Shoshinkai incident before retiring. |  | | These priests formed Shoshinkai (meaning Correct Faith Association). |
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http://members.aol.com/nichiheret/shoshinkai/shoshinht.htm
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| | Far Eastern Arts Teachers Qualifications |
 | | In the fall of 1999, the Aiki Shoshinkai dojo affiliated with the Aikido Association of America headed by Toyoda Sensei. |  | | All of the instructors of the Aiki Shoshinkai dojo are certified by the Aikido Association of America. |  | | He has had numerous opportunities to practice with and observe different instructors and Shihan from all over the world at camps and seminars. |
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http://www.iconnect.net/home/global/fea_teachers2.html
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| | Gaming Age Forums - Reliving the Nintendo 64 unveiling!! |
 | | home video game system, at the 7th Annual Shoshinkai Software |  | | After 2 years of absolutely nothing, nintendo came through in a big way at shoshinkai. |  | | The anticipation was high and the expectation was that Nintendo would continue its dominance in the market. |
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http://www.goodcowfilms.com/farm/basement/ga-archive/reliving-the-n64-unveiling-12-24-2003.htm
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| | The MagicBox Forums - MS does a 180 on the 360 |
 | | The N64 was first shown at the Shoshinkai Space World Show in late 1995. |  | | It wasn't until E3 '96 that NiGHTS and Sega's version of the analog stick was shown to the public. |
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http://www.the-magicbox.com/forums/showthread.php?t=12895&page=3&pp=15
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| | Nintendo Virtual Boy (History, Specs, Pictures) |
 | | The Shoshinkai show in Japan in 1994 was the first time people learned of Nintendo's upcoming 32-bit portable console. |  | | To report a mistake or submit new information for inclusion, click here. |  | | At first, it had been given the name VR32 (Virtual Reality 32). |
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http://www.cyberiapc.com/vgg/nintendo_virtualboy.htm
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| | Untitled Document |
 | | The Aiki Shoshinkai is an Aikido Association of America affiliate dojo. |  | | the Aiki Shoshinkai offers instruction in the traditional aikido arts at beginning, intermediate and advanced programs of study with rank certification administered through standardized tests. |  | | For further information about the Aikido Association of America, please visit their website at: |
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http://www.aikishoshinkai.com
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| | Video Business: New N64 products at Nintendo trade show. (new Nintendo 64 software; Shoshinkai trade show)@ HighBeam ... |
 | | Nintendo introduced a slew of Nintendo 64 software and two peripherals at its annual Japanese trade show. |  | | Among the Nintendo 64 titles slated for release next year are Super Mario Kart, Star Fox, Hexen 64, Golden-Eye and Mission: Impossible. |  | | According to press reports, nearly 40 Nintendo 64 and 23 Super NES titles were shown at Shoshinkai, a convention devoted to Nintendo products held Nov. 22-24 near Tokyo. |
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http://www.highbeam.com/library/doc0.asp?DOCID=1G1:19002854&refid=holomed_1
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| | Zelda Legends - The Library - Textual Resources - Creator Insight - Interviews |
 | | Nintendo Power asks Miyamoto and Tezuka about various N64 projects at Shoshinkai 95. |  | | IGN Cube also has a large archive of their own interviews. |  | | Nintendo Power vol.89 (Oct. 1996) translates a Famimaga 64 interview with Miyamoto about various N64 projects. |
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http://zeldalegends.net/index.php?n=interviews&id=1996-10-np089-miya&m=text
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| | Reverend Tono |
 | | You can also learn a lot about the issues of Nichiren Shoshu Buddhism by reading between the lines of this Oko that I'm putting this link to: tonoko.html |  | | Reverend Tono was a young priest in New York City, who joined the "Shoshinkai" priests in 1979-1984 and was expelled on account of this. |
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http://www.geocities.com/chris_holte/Buddhism/IssuesInBuddhism/tono.html
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| | [No title] |
 | | Nintendo delayed the launch of the Ultra64 64-bit game system, telling fans of Nintendo products to keep on supporting 16-bit Nintendo software producers for another few months. |  | | Nintendo eventually demonstrated Nintendo 64, the new name for the Ultra 64, at Shoshinkai - its own Japanese trade show. |  | | The system's main attraction, Super Mario 64, was playable and impressed gamers, but rumors persisted that very little software is in development for the machine. |
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http://www-inst.eecs.berkeley.edu/~eecsba1/sp98/reports/eecsba1a/p1competitors.html
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| | EXPERIENCE |
 | | Once it was determined that he was, in fact Shoshinkai, the Ceremony was redone by a NST priest, but only after several questions from us. |  | | Those are all some pretty big things that lead up to me meeting my wife. |  | | Little did we know that the ceremony was performed by a Shoshinkai priest until about 5 months after. |
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http://ww2.netnitco.net/users/jqpublic/scott.html
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| | Press The Buttons: The Making Of Goldeneye 007 |
 | | Goldeneye changed the way that consoles handled first person shooters and it's good to hear some of the stories about why the development team at Rare made design decisions the way that they did. |  | | Goldeneye was shown at the Shoshinkai show to an underwhelming reception. |
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http://www.pressthebuttons.com/2005/07/the_making_of_g.html
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| | GameWinners.com News Comments |
 | | Many years ago, the event was called Shoshinkai and saw the world debut of Mario 64 in the N64's infancy." |  | | Space World, in case you're not too keen on your Nintendo history, was an all-Nintendo event held yearly in Japan in late August or early September until two years ago. |  | | Please enter the word you see in the image below: |
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http://news.gamewinners.com/index.php/weblog/comments/no_space_world_2004
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| | IGN: Report from Shoshinkai |
 | | November 22, 1996 - Here's the complete first-look report from the 8th Shoshinkai Software Exhibition, expect stories covering some of the following material in greater depth in the coming days and weeks, but here's a first look at what was displayed, announced, rumored and conjectured at the Shoshinkai show that started yesterday in Japan. |  | | First, Nintendo of America chaiman Howard Lincoln spoke at a keynot address and announced that Nintendo 64 had sold over 750,000 units in the eight weeks after launch on (roughly) September 29th, making it the best console launch in all time (Sorry, Sony). |  | | The first part of our stories today on Nintendo's exclusive Shoshinkai show outside Tokyo |
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http://ign64.ign.com/articles/060/060397p1.html
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| | News: Jungle Emperor Leo |
 | | Announced at Nintendo's Shoshinkai show last year, Jungle Emperor is based on a mystical Japanese tale about a young lion coming of age. |  | | News: Although little is known about Jungle Emperor Leo, it's rumoured to be Nintendo's biggest project. |  | | Although little is known about Jungle Emperor Leo, it's rumoured to be Nintendo's biggest project. |
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http://www.computerandvideogames.com/stories/n64/jungle_emperor_leo.html
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| | Nichiren Shoshu Coffeehouse Links |
 | | It is, however, still issued by the Shoshinkai. |  | | It is now found mostly amongst independent Nichiren Buddhists. |
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http://nichirenscoffeehouse.net/NShoshu.html
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| | GAF - News - No Space World |
 | | Stephan Bole, the Managing Director of Nintendo France, confirmed what most feared; Nintendo will not be going through with SW 2002. |  | | NEWTECHNIX.com was able to clarify the rumor circulating the web that Nintendo would not be holding its annual Space World (formerly Shoshinkai) this year. |  | | Posted by Christian Kontul at 12:00:00 AM EST on 6.20.2002. |
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http://www.gamesarefun.com/news.php?newsid=3302
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| | Parasite Pikachu Part 2 |
 | | Duke: *HAND COVERING EYES* I knew I should've stayed at that strip bar in Inglewood... |  | | Hasno: So..how the hell do we get down? |  | | *HEM* Join us next time when the Duke and the RM Crew venture to the depths of Shoshinkai and must face the evolved evil one...) |
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http://www.angelfire.com/in/rabidmonkey/Epara2.html
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| | Coverage of the Nintendo Ultra 64 Debut from Game Zero |
 | | At this show, they also announced an official launch date of April 21, 1996 in Japan for the console at a suggested retail price of 25,000 yen (based on a potential one-dollar to 100 yen conversion ratio, this would work out to $250 in the US). |  | | November 24th, Nintendo Co., Ltd., officially unvieled it's Nintendo Ultra 64 at the 7th Annual Shoshinkai Software Exhibition. |
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http://www.gamezero.com/team-0/articles/industry/shoshinkai_1995/nu64-1.html
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| | The VidZone - The History of Nintendo |
 | | Project Reality was unveiled in Shoshinkai (now known as Nintendo Space World Show) in 1995. |  | | Silicon Graphics, Inc., the company responsible for the special effects of Jurassic Park and Terminator 2, designed the hardware. |  | | The use of carts instead of CDs shocked the industry. |
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http://www.vidzone.net/articles/historyofnintendo/page6.html
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