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| | Kenta Cho Interview |
 | | Shmups and games you mentioned are classified into classical hardcore gaming, that have simple game play but require a lot of patience and a lot of practice to the player. |  | | Shmup is a very traditional game genre and there are already too many shmups in the world, but I think we can still invent new features and realize a new feeling with shmup games. |  | | The classical hardcore gaming is about to die because games in that region are hard to approach for most of players because it takes too long time to find enjoyment. |
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http://www.giantrobeast.com/strafingrun/kenta_cho.html
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| | - c o d e s p a c e - |
 | | In this game and other similar shmups the player and opponents are cartoonish and cuddly. |  | | Unlike most contemporary game genres where the player is intended to play through a game only once and score isn't an issue shmups have grown in the other direction, focussing more on the culture of high scores and skilled replays. |  | | Initially shmup gameplay was a simple matter of 'if it moves shoot it, if it doesn't move shoot it' etc. Points were awarded for destroying enemy aliens and clearing levels. |
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http://www.odessadesign.co.uk/codespace/shmup.htm
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| | Ikaruga - GameCritics.com |
 | | Shmups, sort of like the old arcade fighters, are gaming in its purest form—contests where victory depends on practice, skill, and reflexes. |  | | Striving for innovation in the shmup genre is almost counterproductive since part of what makes these games so intriguing (and so much fun) is their accessibility. |  | | Longtime fans of these games still play them (as witnessed by the active shmup community online), but the casual gamer generally has little interest in playing titles that seem so archaic—or don't generate the requisite amount of hype. |
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http://www.gamecritics.com/review/ikaruga/main.php
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| | Shmup Collection |
 | | Game Tengoku is easily in my top 3 shmups of all time, and is one of the funniest, most beautiful, and most enjoyable games I have ever played. |  | | I'm listing the shmups in order of purchase as I go, commenting on games I own, and possibly commenting on games I'm hoping to get soon. |  | | Impressed, I quickly looked into other Darius games and was thusly... |
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http://www.angelfire.com/al2/jp
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| | forum.shmups.com :: View topic - A shmup or not? |
 | | They don't make the game a shmup, but they enhance and complement shmup game play. |  | | Basically, a shmup isn't a game or a list of features, it's a style of gameplay. |  | | Certain games are clearly 100% full on shmups by anybody's definition (1943, Gradius, R-Type, etc), but other games have some shmup features and some non-shmup features. |
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http://forum.shmups.com/forum/viewtopic.php?t=949
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| | MacGamer - Get In The Game |
 | | Demonstar is a vertical-scrolling shoot-'em-up game (affectionately referred to as a 'shmup' by fans of the genre) that borrows heavily from classic arcade titles like Galaxian and Raiden and Strikers 1945 and Giga Wing and Radiant Silvergun and okay I think I'm going to cry from the sheer nostalgia. |  | | For those of you who aren't up on your console/arcade gaming, all these games are 2D and generally give you command over a super crazy ultra next-generation space fighter and have you blow the crap out of millions of enemies. |  | | There's one at the end of each level, and each one is packed with various powerful weapons that can fry your ship instantly or leave you with nowhere to manuever if you time it wrong, and plenty of thick armor so they can take a lickin' and keep on tickin'. |
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http://www.macgamer.com/features?results_page=3&id=1578
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| | Classic Gamer Magazine: IMPORT REVIEW: Soukyugurentai |
 | | Whether you're a grizzled shmup veteran or someone who hasn't played since Defender ruled the arcades, you must give this game a shot. |  | | Raizing set the dial to "intense" right from the beginning, and by the end of the game, you'll be dodging screens full of enemy fire. |  | | Classic Gamer Magazine is an ongoing e-publication dedicated to providing readers with an entertaining and informative look at video games from all eras. |
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http://www.classicgamer.com/2004/12/import-review-soukyugurentai.html
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| | R-Type Final - GameCritics.com |
 | | While R-Type Final never reaches the lofty shmup heights of Ikaruga, it's still a rock-solid twitch gameplay experience and a nice reminder of what games used to be like. |  | | Thankfully, the developers realize this and gamers were spared things like a potentially disastrous jump to 3D (which few inherently 2D games have managed to pull off with any kind of success) or a major overhaul of the game mechanics. |  | | While the main game comes down to memorizing patterns of enemies and the placement of power ups, the other modes certainly add a bit to the title—provided that players actually want something more than the story mode to begin with (I didn't personally). |
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http://www.gamecritics.com/review/rtypefinal/main.php
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| | R-Type Final PS2 Review - CGN |
 | | SHMUPs have endured for so long in large part because they require a different kind of focus to play than do most other games. |  | | Complex gameplay and state of the art graphics are what’s valued most, so the simplistic gameplay and relatively plain look of the modern SHMUP seem to have ensured the genre’s eventual demise. |  | | Thankfully, what few SHMUPs that do come out these days are usually worth playing, and that holds true for Fresh Games’ latest release, R-Type Final. |
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http://www.cgno.com/reviews/396.html
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| | ClassicGaming.com - Features |
 | | Perhaps the early shmup designers were afraid that young shmuppers would go blind trying to master the Moai stage of Gradius for the 496th time, so they made sure the player's ship would remain distinct from the enemy ships even at the outset of colorblindness. |  | | Few shmup fans can forget the first time they heard the roar of the massive fire snake-dragon that attacks at the end of Salamander's third level. |  | | The latter takes this phenomenon to a new extreme: not only are the player ships blue, red, and yellow, but the enemies are all colored blue, red, and yellow as well! |
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http://www.classicgaming.com/features/articles/shmupsweek/shmups101
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| | WORTHPLAYING - - All about games ! |
 | | Four touch icons representing each weapon line the right side of the screen, requiring the player to move their thumb off the face buttons and onto the screen for a split second. |  | | Due to the "twitch" gameplay that is the most significant feature of shmups, even a moment away from the controls can mean death. |  | | It is, in my very humble opinion, the best-looking 3D title on the DS so far, but because of this design choice, many, many unnecessarily frustrating moments have ensued during my time with the game. |
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http://www.worthplaying.com/print.php?sid=27406
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| | Rotten Tomatoes Forums - Shmup Insanity Celebration Preparations (I need advice) |
 | | I was initially thinking of doing more than one shmup a day in case I choose one that turns too many people off, but then most people won't have the time to really have fun with a shmup before we are off to the next one. |  | | I find the better shmups among the list are usually more intense than Ikaruga, but they also allow and reward improvisation far more than Ikaruga does. |  | | Oh well, at least I know three of the hardest shmups are already going to be late on the list. |
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http://www.rottentomatoes.com/vine/showthread.php?t=406570&page=1
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| | Got Next Forums - What are your aims in a shmup game?! |
 | | Unlike with Cave games...no matter when or how many times I play the game I still feel like I am playing it for the first time and often mess around, but that is part of it. |  | | But I would say I always do it for the score, as I have always try to put some magical scores on all the shmup I have played so far after defeating the game. |  | | I was wondering how other people go through a shmup. |
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http://www.got-next.com/board/showthread.php?t=1114
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| | PC shmups - A |
 | | Along with the typical shot, you have an up close forward punch and uppercut punch, both used to chain enemies into each other to rack up large combo points. |  | | It's a free roaming perspective game where you need to take out the main ships of a fleet. |  | | Nothing very innovative in this shmup, but it's not bad either. |
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http://shootthecore.moonpod.com/Links/Pcshmups/Database/A.html
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| | LoneSage's Gaming Goodness |
 | | Psikyo shmup that doesn't play like a Psikyo shmup at all...released stateside by XS Games. |  | | Huge mechs from the show made up of many sprites make this 2D fighting game beautiful. |  | | Fun strat-RPG where you play as a group of warriors set to defeat Nobunaga. |
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http://users.ign.com/collection/garfunkle54
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| | ShareAware: Gunroar - Free 2D shoot-em-up |
 | | All in all, Gunroar presents an alternative take on the shmup genre that is built upon a deep understanding of the conventions that we take for granted when we play through Raiden Fighters or R-Type, and wraps it in the wonderfully unconventional mishmash of polygons and dots that is par for the ABA Games course. |  | | To any gamer who's experienced an ABA Games shmup already, the visuals will be nothing new; if anything, compared to earlier works like rRootage and Noiz2sa, Gunroar is less abstract, because it actually kind of draws out the islands and some of the gun emplacements with colors that look like a really low-resolution satellite photo. |  | | I've never played a shmup that forced me to continually balance speed and safety like Gunroar does, and the change of pace from forced-scrolling shmups is reason enough to check Gunroar out. |
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http://www.applelinks.com/p5/index.php/more/shareaware_gunroar_free_2d_shoot_em_up
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| | GameSpy.com - Top 10: Shoot'em-ups |
 | | This one, in my opinion, is more similar to their Spriggan games, but well, they decided to call it Aleste, for some strange reason. |  | | I like the elements it has to improve scoring if you are a bit adventurous (like the hornets you have to catch). |  | | Just read our ShmupFAQ to know what we really call a "shmup." |
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http://archive.gamespy.com/top10/may01/shmups
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| | Mini-shmup mini-review madness - part 2! |
 | | Instead of typical swarms of enemies, the game has you navigating your fighter through a field of blocks that you must destroy in order to clear a path forward as the screen scrolls down. |  | | After this you go through a grueling toe-to-toe battle with the boss, during which he unleashes every possible weapon in the book. |  | | Mini-review madness rears its ugly head again as I introduce five new mini shmups. |
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http://www.giantrobeast.com/strafingrun/minireview2.html
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| | ClassicGaming.com: Mailbag |
 | | When you think about it, a distinction is necessary or else games like Quake could be considered shmups. |  | | Of all the shumps I've played, I'd have to say that my favorite was a PC game from the early 90's called "Silpheed." It's a vertically-scrolling shmup. |  | | I think Space Harrier falls in the same category as Starfox -- too 3D to be a "shmup" by Shmups' definition. |
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http://www.classicgaming.com/mailbag/mail170.shtml
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| | GameSpy: Mobile Light Force 2 Review |
 | | Mobile Light Force sounds more like a tactical FPS than a shmup, and Ikaruga came to the States with its 100%-Japanese title intact, but XS apparently believes (not completely without merit) that American gamers must be deceived into thinking these are anything but shmups. |  | | As my shmup-lovin' editor reminded me, however, shmup fans aren't in it for the audio/visual splendor, but for the gameplay. |  | | You can press and hold the square button to autofire your weapon, which eliminates enemies more quickly, but generates fewer power-up coins -- or you can press and hold X for a spirit attack that generates more coins and automatically collects them, but slows you to about half your normal speed. |
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http://ps2.gamespy.com/playstation-2/mobile-light-force-2/5854p1.html
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| | Randorama's essays N°2: what's a shmup? |
 | | "Shmups are those games in which you control an avatar (character,plane,space ship,whatever) you see from a third-person perspective, your main attack is based on shooting bullets and your ONLY interface (control) to move the said avatar is the joystick/pad". |  | | Do you jump with a button?If not, it's a full shmup (i don't really recall right now, and no rom for MAME). |  | | A game is a shmup if it has the following properties: |
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http://www.free-conversant.com/gaming_journals/624
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| | SHMUPS! MetaFilter |
 | | Not it is as frantic as the best of 'em, but it mixes up enemy attack patterns for every game so it's never as simple as memorizing what attacks when. |  | | Shmups.com is dedicated to this classic genre, from ancient history (Space Invaders, Tempest) to grandfather games (R-Type II, 1941) to golden age shmups (Tyrian, Blazing Star) to modern classics (Radiant Silvergun, Mars Matrix, Ikaruga). |  | | I grew up just calling these things "shooters" and I'll be damned if I'm going to start calling them "shmups" now. |
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http://www.metafilter.com/mefi/46938
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| | NTSC-uk review > PlayStation 2 > Psyvariar |
 | | On the first attempt, after holding down the fire button, speeding through the somewhat short stages, and killing anything in sight, it might appear that this is no different from any other shmup and is just a basic variation of Mars Matrix since both games have crazy bullet patterns. |  | | Psyvariar is a different in that you must hit the enemy bullets. |  | | As in most shmup games the object of Mars Matrix was to avoid all bullets and then defeat the boss at the end of each stage. |
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http://www.ntsc-uk.com/review.php?platform=ps2&game=Psyvariar
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| | SHMUPS! |
 | | I consider shmups to be the last real classic game genre still alive - games in which score, skill, technique, replayability, and finely honed 2-dimensional gameplay are all-important. |  | | Well, there's also a how to submit reviews page up now, have a look. |  | | Shmups can be picked up for 10 minutes, and enjoyed fully in that space of time. |
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http://www.shmups.com
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| | Official Cavadius - Links |
 | | Each gameplay mode takes elements from popular shmups (I know Ikaruga's in there, at the least) and thus adds even further to the variety. |  | | Check out the forums too if you need a hand, just remember the typical rules of forums and some people being jerks on account of anonyminity still apply. |  | | -An excellent vertical shmup that pays tribute to the Raiden Fighters series, as well as some others. |
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http://www.gamestone.co.uk/cavadius/links.shtml
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| | Comments for: Evening Reading - ja.zz |
 | | ATTN SHMUP MENZ (read roushimx) I have recently decided to ma... |  | | #764, i think roushi is a big shmup d00d : sexninja!!!! |  | | #914, the only good shmups are ones where you can constantly upgra... |
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http://www.shacknews.com/ja.zz?id=8358949
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| | Free shmup Mac download: download shmup game for Mac OS X |
 | | Showing shmup games from 1 to 1 of 1 |  | | Free shmup Mac download: download shmup game for Mac OS X |  | | Related games by keywords: williams, defender, laser, lazer, shmup, shooter, action, arcade, blasting, shoot-em-up, alien flux,
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http://www.games-mac.com/free/shmup
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| | The Independent Gaming Source: Vote for SHMUP Appreciation Week |
 | | Get those reviews coming, always love to see something I haven't already played. |  | | Absolutely, shmups are my first love in games! |  | | The Independent Gaming Source: Vote for SHMUP Appreciation Week |
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http://www.tigsource.com/2005/08/vote-for-shmup-appreciation-week.php
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| | Flickr: Photos tagged with shmup |
 | | You can assign as many tags as you wish to each photo. |  | | Feeds for photos tagged with shmup Available as RSS 2.0 and Atom |
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http://www.flickr.com/photos/tags/shmup
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| | Companies - Specializing - Shmup Software |
 | | Shoot em up game with intense arcade action for excellent shmup players! |  | | Specializes in: action games, free game downloads, shareware games, retro, astrosiege, shootemup, arcade games, shmup, plowsoft, game downloads |  | | You should confirm all information before relying on it. |
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http://www.soft411.org/companies/shmup.html
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| | Castle Shikigami 2 |
 | | You don't lose anything in the horizontal modes--everything is just shrunk by 25%. |  | | But let's forget that and bear two things in mind: 1) this game rocks, and 2) it retails for $9.99. |  | | Like any good shmup, you can also unleash a "bomb" by pressing the X button. |
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http://www.psxextreme.com/scripts/reviews2/p_review.asp?revID=392
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| | PCStats Forums - Favorite Shmup |
 | | They're usually a vertically scrolling game in which you control a character, usually a space ship, against impossible odds of ememies and bullets. |  | | That game's like $150 on Ebay and stuff. |  | | that shmup had a cool unique weapon system that I have yet to see be beaten. |
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http://bbs.pcstats.com/showthread.php?t=25555
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| | Planet GameCube Forums - Shin’en Announces Nanostray |
 | | Hm, I always thought the japanese freeware scene was large enough to satisfy everyone's desire for shmups... |  | | I agree, but the more shmups released, regardless of quality, allows for easier publishing of them and more shmups in general in the long run. |  | | and its very hard to get most shmups here in america. |
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http://www.planetgamecube.com/forums/messageview.cfm?catid=7&threadid=10053
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| | Phelios Releases a Shooter Game, KAIJIN - PC News |
 | | Atlanta, GA - June 24, 2004 - Phelios announced the release of their Shoot 'em Up ("Shmup") game, Kaijin, another addition to their growing list of games made with their own game engine, PTK. |  | | His desire was for Kaijin to have the "feel" of a classic Shmup, but improve on its performance and attributes by infusing content never before seen in a game of its kind. |  | | Phelios' Patrice Krysztofiak wanted to create a new shmup taking retro inspired qualities of a side scrolling game and adding his own modern twists. |
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http://pc.gamezone.com/news/06_24_04_02_34AM.htm
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| | SquareSound Forums - Metal Black, a particularly ferocious Taito Shmup |
 | | So, for those of you who have used MAME or are looking for a rough Arcade-Style Shmup, I heartedly reccomend Taito's Metal Black. |  | | I've just gotten the chance to try out Metal Black on MAME (Arcade Emulator). |  | | The level themes are also odd, but they still sound great :D |
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http://www.squaresound.com/forum/printthread.php?t=3968
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| | NTSC-uk.com Forums - PSP Shmup's announced (2 of em) |
 | | Oh well, whenever I end up having more money I'm just going to get another PSP anyway. |  | | Psikyo's Sengoku Ace series hasn't seen much action since the last game in the franchise was released nine years ago, but the psychic shooter is due for a revival this summer. |  | | Online Handle: Kingston LJ The release of some good shooters for the PSP will make me even desperate to get my hands on one of the machines come September; then again I bet they don't get a Pal release- import ahoy! |
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http://ntsc-uk.domino.org/showthread.php?t=40494
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| | Movies |
 | | Home / Gaming / Action / Shooting / Gunbird 2 / Media / Movies |  | | Gunbird 2 is a vertical arcade shooter from shmup veterans Psikyo, and the sequel to the popular PSX and Saturn game. |
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http://www.fileplanet.com/14773/0/section/Movies
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| | Peorth. - http://www.mmcafe.com/ Forums |
 | | "A fan shmup made by Baby Bonnie Hood bassed on the game Twinkle Star Sprites." |  | | I'm goofing off at work because noone's here, and now I'm playing this fanmade shmup :) |  | | Yes, it's the Macky & Pentell duo from Twinkle Star Sprites. |
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http://dynamic4.gamespy.com/~mmcafe/forums/bbs/messages/16924.shtml
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| | DC Shmup: Chaos Field - Gaming - ALL - Discussion Forum /// Eurogamer |
 | | DC Shmup: Chaos Field - Gaming - ALL - Discussion Forum /// Eurogamer |  | | How come the shmups have the best looking covers/logos. |  | | Apparently it pays tribute to lots of other shmups from Treasure, Psikyo et al. |
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http://www.eurogamer.net/forum_thread_posts.php?thread_id=24404
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| | PCStats Forums - More Possible Dreamcast Ports!!! =P |
 | | Here are some games which are almost guaranteed to be ported to the Dreamcast this year: |  | | It was just released in the arcades on the Naomi arcade board, on which the Dreamcast is based, so a port is basically guaranteed. |  | | Senko no Ronde: This is fighter/shmup produced by G.Rev. It's the most unique and fun looking shmup I've ever seen. |
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http://bbs.pcstats.com/showthread.php?t=31204
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| | DIY Games :: Absolute Blue Shmup Released |
 | | Intermediaware has announced the release of Absolute Blue, a classic style side-scrolling shooter (or shmup, as the cool kids call them) that will "...captivate everyone, from a modern audience to those that miss the quarter-arcades," at least according to the official press release. |  | | You'll battle out against those pesky ET's across over 60 levels using numerous weapon power-ups. |  | | As is the story with most shmups aliens have come to destroy mankind for some odd reason. |
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http://diygames.com/index.php?p=923&c=1
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| | Free shmup downloads: download shmup software |
 | | Showing shmup titles from 1 to 0 of 0 |  | | Third-party products and brand names may be trademarks or registered trademarks of their respective owners. |
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http://www.soft-album.com/free/shmup
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| | Yoshi Lore Forums -> R-Type Final |
 | | Well, it's shmup audio, what more can you expect? |  | | It's definately a good shmup, but it doesn't hold up to classics like R-Type III or the original. |  | | Different forces (more on that later) make different sounds when you attach and detach them, a nice touch. |
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http://www.yoshilore.com/forums/index.php?showtopic=815
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| | Shmups Shooterforum |
 | | Are there any PC SHMUPS similar to RSG?? |  | | For those shmups that we love so much |  | | Which "normal" band you would get for a shmup OGM? |
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http://www.network54.com/Forum/121510?it=33
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