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| | Mud game, online mud game, free game mud online |
 | | Mud Resource site for free online multi player text games. |  | | Each type of game has its own type of "server" (the program that mediates game play). |  | | Powell's Books - Mud Game Programming with CDROM (Game Development... |
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http://www.funfind.net/mud-game.html
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| | MUD index |
 | | MU* Ring - A WebRing linking players' home pages as well as game pages. |  | | Search by keyword, server type, game features or language. |  | | MUSH Warehouse: MUSH List - A list of over 200 MUSH games currently in operation. |
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http://www.ability.org.uk/mud.html
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| | Glossary of Mud Terms |
 | | A bot is a mud client that has been set up to "automatically" play the game. |  | | Once a player has reached the maximum level allowable, usually there is no longer a game effect from gaining more experience. |  | | Originally, immortality was confered for the ability to reach the maximum level in the game. |
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http://www.hypercube.org/tess/rom/faq/glossary.html
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| | [rec.games.mud]: FAQ #4/4: Servers at a glance |
 | | The game was build for fast expandability of the online world. |  | | DIKU MUD was written with the intention of making an efficient, small codebase with game focus on playability. |  | | This format enhances the fantasy game environment by introducing the concept that the participants of the game may, if they so desire, actually contribute to it in the form of object-oriented code. |
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http://www.mudconnect.com/mudfaq/mudfaq-p4.html
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| | MERC Programming FAQ |
 | | CHAR_DATA - describes a character: a mob or a player. |  | | That OLC adds an extendable #AREADATA section, which is like the player files, based on keywords and values. |  | | Below code is not 100% secure - if you say, have 20 players create their characters in one second, then the MUD crashes and restarts in less than 20 seconds, and then a new character is created again, duplicate numbers might appear. |
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http://www.andreasen.org/faq
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| | Chaotica MUD - Help Files |
 | | Experienced players are encouraged to go through Mud School for their initial levels and equipment. |  | | The purpose of Mud School is to orient new players to the basics of the game and provide equipment and experience for a few levels. |  | | You may not 'SAVE' your character until your character reaches 2nd level. |
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http://www.chaotica.org.uk/cgi-bin/mudhelp.cgi?index=4
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| | Comparison of Merc 1.0 and Medievia IV |
 | | My remarks are not made out of "hate" or "jealousy" as some Medievia players claim. |  | | "Vryce has posted to this group acknowledging that he started with Merc code...I've played Medievia and I've seen Diku-specific bugs in it". |  | | -- Michael Quan (aka Kahn), one of original Merc creators. |
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http://520006811875-0001.bei.t-online.de/med.html
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| | Mud Connector Introduction |
 | | AberMuds introduced such things as bulletin boards to muds, stressing the capabilities for player interaction. |  | | Most of the muds you will find listed on the MUD Connector are indeed games and because of this we will try to introduce some of the more common forms you will find here. |  | | DikuII (Continuing project for Michael Seifert, Hans Henrik Staerfeldt, Sebastian Hammer, and Lars Balker Rasmussen. |
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http://www.mudconnect.com/mud_intro.html
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| | How to start a MUD |
 | | So you can take any player file, set the trust to the highest level, then use immortal commands like ADVANCE to set the other fields, RESTORE, set all of the skills to 100% etc. |  | | When I build Merc 2.2, I needed to first start a new character, get the character to 2nd level, save, and then go in with Windows NOTEPAD to edit the player file (it turns out to be a text file. |  | | If none of these apply to you, then you need to go to rec.games.mud.admin and look for "Call for Builder" ads. |
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http://www.vortices.com/ad/startmud.htm
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| | [No title] |
 | | ROM has defined "MAX_GROUP" as the maximum number of groups that you can have in your mud, you'll need to change that define if you go over that number. |  | | Each player is given one weapon by the mud immediately after creation, this defines the "VNUM" (see "Virutal Numbers" in the ROM documentation) to use for this particular class, and MUST allready exist. |  | | I trust you, I dont want to customize", then the "base group" is all that's given to them. |
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http://darkoth.kyndig.com/Code/romhelp2.txt
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| | Rivers of MUD - a Diku and Merc based multiuser dungeon |
 | | Hey all About once every 6 months I have a player log into my mud that knows way more about rom/rot bugs and obscure ones. |  | | Right now my players have hours and get expiernce from mob kills based on hours but I would like to get rid of it. |
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http://mud.5341.com/2.html
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| | Erwin's MUD resources page |
 | | In 1998 I added a new letters section, which contains letters I have sent to the MERC Mailing list, with snippets and ideas that are yet to be moved to snippets page. |  | | I am also writing a MERC programming FAQ. |
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http://www.andreasen.org/mud.shtml
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| | MERC/Derivative Programmers |
 | | Here lies the home of SMAUG; the most advanced and feature packed Merc derivative that is publically available. |  | | The site is also home to a number of Smaug snippets and resource links. |
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http://p.webring.com/hub?ring=merc
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| | Rising Force MUD - a free text-based mmorpg - Content |
 | | Many thanks go out to everyone who's made Rising Force possible.... |  | | -- The DikuMUD, Merc, Smaug, and AFKMud coding teams for their contributions to the gaming community. |  | | There's probably been more, I just can't remember all of your names! |
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http://rf.kyndig.com/modules.php?name=Content&pa=showpage&pid=18
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| | [No title] |
 | | :) There are other minor things, but they're not going to stop you from running Merc mud and having hundreds of mud-crazed players show up every night! |  | | (6) Run "merc -g 9000 &" to start the game on port 9000 in god creation mode. |  | | Merc is easier to install than other muds, but every site is different. |
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http://520006811875-0001.bei.t-online.de/med/merclicense.txt
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| | Whitesands MUD |
 | | We have an original oceanside seaport and an academy for new players to learn the ropes and gain experience. |  | | private notes to other players from anywhere on the mud |  | | Connect to the Whitesands MUD via our new Java web based telnet client now! |
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http://www.whitesands.net/
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| | Mailgate: rec.games.mud.announce: AD: [merc] Solar Eclipse MUD |
 | | Among its many unique features are mining raw materials to forge equipments, a quest system, 11 different interesting classes including Monk, Bard, and Necromancer, 50 different races, player-owned shops, player-built houses, and personal titles to go along with your level of wealth. |  | | Solar Eclipse is a constantly evolving MUD, always expanding in different aspects of the game. |  | | We are looking for new and mature players that are in search of an interesting new mud with interesting new features. |
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http://www.mailgate.org/rec/rec.games.mud.announce/msg00617.html
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| | Designing Virtual Worlds - Bibliography |
 | | Secrets of the MUD Wizards: Playing and Programming MUDs, MOOs, MUSHes, MUCKs and other Internet Role-Playing Games |  | | MUDs: Serious Research Tools or Just Another Game |  | | Hearts, Clubs, Diamonds, Spades: Players who Suit MUDs |
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http://www.mud.co.uk/dvw/bibliography.html
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| | Infinite Fear MUD - Links |
 | | Smaug Homepage - That's the codebase this game is derived from. |  | | MudConnector - It's a massive resource for MUDders, including the most complete list of MUDs on the Internet. |  | | My Stupid Homepage - It's old, and it's absolutely outrageous, but it's good for a bit of a laugh. |
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http://fear.arthmoor.com/links.htm
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| | Mailgate: rec.games.mud.admin: Re: MERC/Envy for windwos help needed... |
 | | I was looking at > servers and I found a Merc/Envy server for windows, Merc22sv.exe is > the program... |  | | :-( See my web pages below or go directly to http://tychomud.home.netcom.com/winmud.htm for some other Windows mud ports. |  | | > Hey guys, i've decided to try to set up a MUD! |
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http://mailgate.supereva.it/rec/rec.games.mud.admin/msg06063.html
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| | MERC/Derivative programmers webring |
 | | The code must be for one of the MERC or one of its derivatives (so, not Diku/Circle - Circle has its own webring anyway). |  | | The page pointed to by the webring should be one containing an index of the MUD-related resources, rather than your personal homepage. |  | | I always wanted to produce an index to all those sites, but never got around to doing it. |
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http://www.andreasen.org/webring.shtml
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| | MUD Area building software and links |
 | | I also want to point out that you will definately need to change the database, as the stock one has some actions that could be used by malicious users. |  | | Area file formats: A modest proposal for Implementors |
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http://snible.org/mud
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| | DIKU MUD editor software |
 | | Now versions for Merc, Envy2, and as well as TFC format. |  | | Muditor The last version I have seen of this was 0.42 for DOS, dated 1991. |
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http://www.snible.org/mud/mudother.html
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| | Short Stories by David Schwinghammer |
 | | You see, the women cook over open fires. |  | | When the rain let up some, Hank stepped out from beneath the awning. |  | | He was about to cross the street when he was blinded with the yellow glare of headlights on bright, and a massive Oldsmobile bumped up against the curb, barely missing him, splashing him with mud and water. |
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http://www.mysterywriter.net/short_stories.htm
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| | The Ultimate MUD Archive: ftp.game.org |
 | | Merc has become the new starting point for code bases to stream from rather than the original DikuMUD gamma code. |  | | Many derivatives have a direct bloodline to Merc 2.1 and 2.2, and new ones are constantly being released. |
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http://ftp.game.org/cgi-bin/directory?/pub/mud/diku/merc
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| | Envy Communications |
 | | You may still find the Merc package at ftp.game.org. |  | | Furey, Hatchet, and I wrote from scratch and released a mud package called Merc. |  | | Hatchet and I continued our Mud work for fun using Merc 2.2 release code to build a new mud base called Envy. |
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http://www.envy.com/releases.htm
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| | The Ultimate MUD Archive: ftp.game.org |
 | | It has had over four years of development as one of the most popular muds on the 'net... |
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http://ftp.game.org/cgi-bin/directory?/pub/mud/diku/merc/smaug
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| | SMAUG Mud Code Base |
 | | Category: Home : Online : MUDs : Servers : Diku : Smaug : SMAUG Mud Code Base |
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http://www.games-guide.net/Detailed/58162.html
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| | Technical Support: MUD Support |
 | | Unfortunately, sometimes, not everything can be fixed through the FAQ. |  | | That's why BetterBox--unlike all those cheap, one-shot-pony MUD ISPs--provides an expert team of technical support technicians. |  | | Secondary: ROM, Merc, Diku, Mythran, Ack!, and Most Merc/Diku Derivatives |
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http://bb2.betterbox.net/support/mud.html
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| | The Ultimate MUD Archive: ftp.game.org |
 | | Things here are organized in a heirarchy based on the code base heirarchy. |  | | For example, SMAUG mud code would be found under: /pub/mud/diku/merc/smaug |
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http://www.game.org/cgi-bin/directory?/pub/mud/
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| | Dyre MUD Links |
 | | MUD Source Code - A large listing of FTP sites |  | | Seymour's Page (aka Rash) - For MUD resources, OLC information, snippets, and more, visit Seymour! |  | | A few Envy links can be found as well. |
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http://dyremud.com/links.htm
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| | Mailgate: rec.games.mud.announce: RECRUITING: [envy/rom/diku/merc] Desperation Mud: Coder need |
 | | Mailgate: rec.games.mud.announce: RECRUITING: [envy/rom/diku/merc] Desperation Mud: Coder need |  | | Subject : RECRUITING: [envy/rom/diku/merc] Desperation Mud: Coder needed |  | | If you are interested please fill out the application on http://lyra.digitech.org/~desper or send an e-mail message with your qualifications to desper@lyra.digitech.org Thank you Sweetness. |
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http://www.mailgate.org/rec/rec.games.mud.announce/msg00553.html
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