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| | LucasArts - Wikipedia, the free encyclopedia |
 | | LucasArts' focus on three dimensional action games was detrimental to their line of adventures. |  | | However, since then LucasArts have continued to prioritise action games over traditional adventure games, a consistent position that led to a sequel to Sam'n'Max Hit The Road being aborted in 2004 despite rumours that it was 85% complete. |  | | In May 2005, LucasArts released Revenge of the Sith, a third person action game based on the film. |
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http://en.wikipedia.org/wiki/LucasArts
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| | LucasArts adventure games - Wikipedia, the free encyclopedia |
 | | Their game design philosophy was that the player should never die or reach a complete dead-end, although there have been exceptions to the former (such as both Indiana Jones games). |  | | Another feature, used in several of the games, was to allow the player to control more than one character, often being able to switch between them at will. |  | | Before concentrating almost exclusively on Star Wars titles, LucasArts was known for their point-and-click adventure games, nearly all of which received high scoring reviews at the time of their release. |
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http://en.wikipedia.org/wiki/LucasArts_Adventure_Games
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| | Gamebits: E3 2003 LucasArts |
 | | It appeared to be the only game other than Galaxies that LucasArts was demonstrating on a PC, and the demonstrator continuously moved from standing aside the monitor holding a joystick, to in front of the monitor to use the keyboard. |  | | I jockeyed for a good vantage point, but it seemed he and the two other people in his audience were caught in the game's minutia, such as the variety of hilts available when creating your custom light saber. |  | | I took the time out of my E3 schedule to visit LucasArts not just to see another half-dozen Star Wars games, but because that was the least of their wares this year. |
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http://www.gamebits.net/e3/e303/lucasarts.shtml
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| | The Jedi Sanctuary - A Member of the Gamespy Network |
 | | There are very few that have actually already got their hands on the game, but if you do get it here's the first patch. |  | | LucasArts has released the first mod tools pack for Battlefront II. |  | | The LucasArts Gaming forums is the place right now to look for the Battlefront II server programs. |
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http://www.3dactionplanet.com/jediknight
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| | MobyGames - LucasArts |
 | | ATMachine's House of LucasArts Oddities -- Shows screenshots from many old LucasArts games as they were in development. |  | | Holding the Star Wars license, LucasArts also developed many Star Wars games in various genres, but their most influential games have always been adventures. |  | | The LucasArts Museum -- Website catalog with information about many LucasArts adventure games. |
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http://www.mobygames.com/company/lucasarts
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| | Game Chronicles - Company Profile |
 | | Today, LucasArts continues to advance the art of game design, while still adhering to its original design philosophy: to create games that inspire, challenge and engage players. |  | | While the characters, settings and styles of games in the company's portfolio may be diverse, every game shares an attention to detail that has become the hallmark of LucasArts. |  | | In turn, players feel like they are not only playing a game, but actually living the life of the game's hero — experiencing the character's triumphs, tragedies, and even moments of levity as can only be portrayed by the talented designers at LucasArts. |
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http://www.gamechronicles.com/pubdev/lucasarts.htm
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| | LucasArts |
 | | As of April 2002, LucasArts had produced three titles for the Dreamcast, four for the X-Box, five for the Nintendo 64, two for the Game Cube, six for the Playstation, five for the Playstation 2, and over twenty-five personal computer titles, with dozens more games in various stages of development (www.lucasarts.com). |  | | Today, LucasArts continues to be one of the most dominant forces in the video game industry. |  | | Lucas felt that games could be far improved with the incorporation of better storytelling, so in 1982 Lucas founded the LucasArts Entertainment Company, with the goal of increasing the depth and interactivity of the video game world (www.lucasarts.com). |
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http://www.bsu.edu/web/JYMOORE/LucasArts.html
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| | LucasArts Fiction - Updates |
 | | LucasArts games order their dialogue trees in a certain way. |  | | LucasArts Fiction will be taking a two week break while I go on holiday. |  | | It's split up into ten chapters, with a prologue and epilogue, and is as faithful to the game as possible (okay, some puzzles were simplified). |
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http://lucasfic.mixnmojo.com/1999updates.htm
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| | The International House of Mojo - LucasArts: You fools. |
 | | Production has stopped on the last original game --and the only game really-- anyone around here was genuinely interested in seeing. |  | | Sam & Max pack personality, edginess, and firearms in unmentionable places like no other LucasArts game series -- actually like no other game series at all, and they do it in a way that basically anybody can laugh at. |  | | Companies are pretty unlikely to un-cancel a game they've already given the axe, but they should at least know when they've made a mistake. |
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http://www.mixnmojo.com/features/read.php?article=samnmaxwtf
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| | Gamasutra - Jobs |
 | | Following the first Battlefront as the best-selling Star Wars game of all time, the sequel is already the fastest-selling Star Wars game ever and is on pace to overcome its predecessor. |
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http://www.gamasutra.com/php-bin/jobs_display.php3
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| | Amazon.com: LucasArts Archive Series: Force Commander: Computer & Video Games |
 | | LucasArts is starting to have a history of putting out a horrible title, and then remaking it into something great, and I have high hopes for Battlegrounds. |  | | I was really looking forward to this game, since it is the first real Star Wars strategy game of any kind (and yes, I have heard of Rebellion). |  | | As a matter of fact, please note that LucasArts' redux of this game- Galactic Battlegrounds- uses the Age of Empires engine. |
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http://www.amazon.com/exec/obidos/tg/detail/-/B00005B43R?v=glance
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| | SCUMM: Adventure--LucasArts Style |
 | | In the later LucasArts games of all genres, iMUSE used digital music instead of MIDI. |  | | Alas, The Curse of Money Island was the last SCUMM game; LucasArts' latest adventure, Grim Fandango, used an engine called GrimE. |  | | Developed by Aric Wilmunder and Ron Gilbert for Maniac Mansion, SCUMM would become the jewel in LucasFilm Games' (later called LucasArts) crown for years to come. |
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http://www.justadventure.com/articles/Engines/SCUMM/SCUMM.shtm
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| | LucasMacs - Your source for Mac LucasArts news |
 | | Also of interest is this InsideMacGames report on Aspyrworld, which not suprisingly spends the majority of its time centering on the EMI port and the doors it may open for future LEC game ports. |  | | For reasons unknown (other than an obviously poor (for Mac users) decision by LucasArts marketing) the third game, Curse of Monkey Island, was never ported, leaving Mac users with a hole in the story line, and more importantly unable to play one of the better adventure games ever made. |  | | Recently, LucasArts has been porting games such as Episode I Racer to the Mac. |
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http://lucasmacs.mixnmojo.com
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| | LUCASARTS AND TOTALLY GAMES RENEW RELATIONSHIP |
 | | SAN RAFAEL, Calif. -- April 17, 2002 -- LucasArts Entertainment Company LLC today announced the reestablishment of a relationship with Lawrence Holland and his company Totally Games to develop a World War II flight combat game for next generation consoles and PC. |  | | The new game, expected to release in 2003, will immerse would-be fighter pilot aces into dynamic, edge-of-the-seat air-to-air and air-to-ground combat scenarios in a variety of air theaters over Europe and other territories. |  | | "I'm thrilled to be back working with LucasArts, for whom Totally Games has developed so many successful titles over the years," says Lawrence Holland, chief executive officer and creative director of Totally Games. |
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http://www.totallygames.com/about/pr/release10.htm
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| | Technorati Tag: LucasArts |
 | | Compare LucasArts Video Game Prices Find great deals on computer and video games from LucasArts at PriceGrabber. |  | | A tag is like a subject or category. |  | | Posts tagged LucasArts per day for the last 30 days. |
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http://www.technorati.com/tag/LucasArts
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| | Star Wars: Episode I Racer at PodRacers.com - Welcome! |
 | | Also, Lucasarts has an official FAQ if you have any other information about the game. |  | | If you haven't ever played Lucasarts' Podracer game, be sure to try out the game by downloading the PC or MAC demo. |  | | Here are a handful of some reviews from some of the hottest sites on the net, giving their opinion on Lucasarts' Episode 1: Racer (Podracer) Game. |
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http://www.podracers.com
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| | LucasArts: 1984 - 2004 - Adventure Forums |
 | | From its Wheel 'O' Pirates to a rubber chicken with a pulley in the middle, this was the game I would have made if I could make computer games. |  | | I wouldn't be surprised if we never get another adventure game from Lucasarts again, except maybe one more Monkey Island game. |  | | Great adventure games are few and far between anymore, and the more recent greats like TLJ and Syberia just aren't the same. |
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http://forums.adventuregamers.com/showthread.php?t=2261
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| | GameShark Home LucasArts E3 Interview |
 | | There was a realization that we could not go home, and that's what LucasArts wanted. |  | | At E3 2005, on the very day Revenge of the Sith hit theaters, Mr Hirschmann sat down with GameShark.com to discuss the future of LucasArts. |  | | We really want to celebrate that legacy, but at the same time we don't want to literally go back. |
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http://www.gameshark.com/?a=home&id=220
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| | Xbox Developer: LucasArts |
 | | At the heart of Gladius is a unique mix of dynamic game play that requires players to develop and manage a school of gladiators who, over time, gain experience, learn new skills, improve their abilities and finally test their might in epic battles. |  | | This special edition title will demand for the player to use everything he has as he battles off enemies in some outrageous air combat scenes. |  | | In addition to the ultra-fast, ultra sleek Jedi starfighter, players can battle in three other original heavily armed and h... |
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http://developers.teamxbox.com/company/229/LucasArts
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| | LUCASARTS TALKS ABOUT SAM N’ MAX 2, FULL THROTTLE 2, INDIANA JONES AND THE EMPEROR’S TOMB AND RTX RED ROCK Interview ... |
 | | LucasArts has gone to great extremes to capture the likeness of Harrison Ford in this newest Indy adventure. Do you believe that players can relate better to a character that is instantly recognizable? |  | | Can you tell us little about the adventure elements of RTX Red Rock? Is the game heavier on action or is it evenly balanced? |  | | And finally, we asked about the rumors concerning the impending announcement of a new Monkey Island game. LucasArts answer — no response. |
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http://justadventure.com/Interviews/LucasArts/JustAdventure_QA_Answered.shtm
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| | XGR : XGR Exclusives : E3 Recap 3.0 - LucasArts : |
 | | There are no "puzzles" to contend with so you won't have to jump from block to block to unlock a switch only to have to go back the way you came for a door to be unlocked. |  | | No, I don't go to the conventions and/or stalk the actors nor do I think that Star Wars is real, ok? I just love the universe that George Lucas and the rest of his team have created over the past 25 years. |  | | So, that said, here's my account of LucasArts' E3 Lineup. |
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http://www.xgr.com/index.php?id=2701
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| | E3 2005: LucasArts Booth Tour Special @ Gaming Target |
 | | The biggest difference between the two versions of the game will be the shift in design of the single-player campaign to a more "on-the-go" friendly mini-campaigns. |  | | Building upon the epic combat formula established in the first Battlefront game, Battlefront II will again emphasize team-based multiplayer combat in a galaxy far, far away. |  | | E3 2005: LucasArts Booth Tour Special @ Gaming Target |
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http://www.gamingtarget.com/article.php?artid=4380
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| | Quandary Forums: LucasArts vs Sierra |
 | | None of which LucasArts felt they had to do to make a challenging game. |  | | With the exception of the Gabriel Knight games, (which knocked nearly all other adventures I'd played into the proverbial cocked hat), I much prefer LucasArts adventures. |  | | Unless you go year by year, I dont think a fair comparison can be made. |
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http://www.quandaryland.com/ubbthreads/showflat.php?Number=861&page=fpart
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| | The LucasArts Museum - Powered by vBulletin |
 | | Anything about LucasArts, even talk about Star Wars games if you must. |  | | eBay links are ok if they refer to LucasArts games. |  | | Contests for fun, and sometimes prizes are held here. |
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http://forums.vintagegaming.org
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| | The Legend of Monkey Island |
 | | Yep, only 4 of the classic LucasArts adventure games got on the list, being only 2 of them Monkey Island games... |  | | So, is LucasArts planning on creating any further developments to the series of Monkey Island games? |  | | Therefore, you shouldn't dismiss the possibility that it can show up in the future, says Alexis - and asks me to to greet you readers and thank you for the interest in the classic LucasArts games. |
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http://www.milegend.com
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| | IGN: Pre-E3 2004: LucasArts Announces Lineup |
 | | May 4, 2004 - LucasArts is, of course, best known for its Star War properties, so it should come as no shock that four out of the five games the formidable third-party company plans to show at E3 are Star Wars titles. |  | | The big news is the official announcement of Star Wars: Knights of the Old Republic II: The Sith Lords for Xbox and PC, but there are also games for PS2 and one very promising non-Star Wars title to boot. |
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http://pc.ign.com/articles/511/511384p1.html
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| | Lucasarts Timeline FM Towns - The LucasArts Museum |
 | | I was taking a look at the Lucasarts timeline at http://www.lucasarts.com/about/timel..._timeline.html and it seems they don't even know what systems their own games were released on |  | | LucasArts Anything about LucasArts, even talk about Star Wars games if you must. |  | | The LucasArts Museum > General Discussion > LucasArts |
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http://forums.vintagegaming.org/showthread.php?t=7
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| | LucasArts Star Wars Rogue Squadron II: Rogue Leader GameCube Review |
 | | In LucasArts' X-wing/Tie Fighter PC series, players are given a failure screen that lists what goals were missed, what actions were needed. |  | | My recommendation to Factor 5, the developers of the game, is to check out X-Wing Alliance on the PC and make note of how developers Totally Games kept the challenge level high while making it a user-friendly game. |  | | In Rogue Leader, you only get that list if you complete the mission and are looking to get a better medal. |
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http://www.gamenationtv.com/reviews/rogueleader.shtml
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| | ScummVM :: Home |
 | | The clever part about this: ScummVM just replaces the executables shipped with the game, allowing you to play them on systems for which they were never designed! |  | | ScummVM lets you run these adventures: Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system. |  | | LucasArts, Monkey Island, Maniac Mansion, Full Throttle, The Dig, LOOM, and probably lots of other things are registered trademarks of LucasArts, Inc.. |
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http://www.scummvm.org
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| | VE3D Boards - LucasArts President Resigns Mysteriously |
 | | [VE3D] VE3D Boards » Games » General News » LucasArts President Resigns Mysteriously |  | | Well, Californians can now say with a firm voice: |  | | Judging by the ammount of awful games made by LucasArts in the last 3 years, and the number of enraged fans from those games... |
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http://ve3dboards.ign.com/message.asp?topic=13489416
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| | Nightly.Net: LucasArts Announces SAM AND MAX: Freelance Police! |
 | | SAN RAFAEL, Calif. - May 12, 2003 - Spring 2004 marks the return of interactive entertainment's most freakishly adored dog and bunny tag team, as LucasArts unleashes Sam & Max Freelance Police™ onto an unsuspecting Windows PC game buying public. |  | | Nightly.Net » Video Games » The Save Point » LucasArts Announces SAM AND MAX: Freelance Police! |  | | Now all we need is a Day of the tentacle sequal and I will be a very happy bunny. |
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http://www.nightly.net/cgi-bin/ultimatebb.cgi?ubb=next_topic;f=56;t=005771;go=newer
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| | Lucasfilm: Pressroom Lucasfilm Ltd. Names Jim Ward President of LucasArts |
 | | In recent months, LucasArts has released such popular and acclaimed Star Wars-themed games as Knights of the Old Republic and Star Wars Galaxies, and is planning to expand its range of original games. |  | | In addition to Star Wars Battlefront, LucasArts plans to release at least three additional games this year: Star Wars Republic Commando, Star Wars Galaxies: Jump to Lightspeed and Mercenaries. |  | | With the growing convergence of film and gaming, he has already been working extensively with LucasArts and now will be able to bring his management expertise and creative talents directly to the organization. |
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http://www.lucasfilm.com/press/news/news20040503.html
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| | RPG Vault: Star Wars Knights of the Old Republic II: The Sith Lords Sequel Interview |
 | | These characters and this larger than life scenario seem appropriate to the task of meeting the kind of high expectations that are certain to follow a consensus game of the year. |  | | Jonric: Sequels to excellent games can often fall short of the same standard. |  | | Recently, we had the opportunity ask Producers Mike Gallo of publisher LucasArts and Chris Parker of Obsidian plus the latter company's Lead Designer, Chris Avellone, a series of questions about this interesting aspect of creating their game. |
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http://rpgvault.ign.com/articles/556/556465p1.html
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| | George Lucas - Free Encyclopedia |
 | | Lucasfilm Games, later renamed to LucasArts, is highly regarded in the computer games industry. |  | | On October 3, 1994 Lucas started to write the three Star Wars prequels and on that November 1 he left the day-to-day operations of his filmmaking business and started a sabbatical to finish the prequels. |  | | Skywalker Sound and Industrial Light and Magic, respectively the sound and visual effects subdivisions of Lucasfilm, have became among the most respected firms in their fields. |
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http://www.wacklepedia.com/g/ge/george_lucas.html
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| | Star Wars: Knights of the Old Republic |
 | | LucasArts is pleased to announce Star Wars: Knights of the Old Republic has been inducted into the Microsoft Platinum Hits Series and is available now! |  | | KOTOR was the winner of over 40 'Game of the Year' awards in 2003 and offers hours of immersive, action-packed Star Wars role-playing entertainment, now for under $20! |  | | LucasArts and the LucasArts logo are registered trademarks of Lucasfilm Ltd. © Lucasfilm Entertainment Company Ltd. or Lucasfilm Ltd. & ® or as indicated. |
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http://www.lucasarts.com/products/swkotor
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| | LucasArts Company Profile at GamingExcellence |
 | | Each title combines vital film elements - compelling storytelling, painstaking character development and vivid settings - with the most sophisticated technology available to game makers today. |  | | LucasArts Entertainment Company is a leading international developer and publisher of interactive entertainment software for PC and home console video game systems. |  | | As interactive games more aggressively compete with film and television for entertainment mind-share and dollars, LucasArts is on the cutting edge of visual effects, 3D animation, live action video and interactive digital sound. |
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http://www.gamingexcellence.com/companies/profiles/28.shtml
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| | LucasArts Appreciation Site |
 | | Catch up on a whole host of hints, cheats and news. |  | | Discover the latest news on LucasArts upcoming games. |  | | Thats why this page is interactive - we've got competitions, and the fabulous game Ask Max. |
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http://www.geocities.com/Hollywood/2831
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| | TIE FIGHTER by LucasArts |
 | | Sid Meier, QQP, and perhaps Dynamix come to mind, as producers of games so daring, unique and polished, that imperfections of design are dwarfed by the excellence of the overall product. |  | | It's hard to find a discouraging word about LucasArts on-line, and the space combat game X-WING still tops the popularity charts a year after its release. |  | | LucasArts finds itself in this elite group lately, and possibly leading the pack. |
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http://www.ibiblio.org/GameBytes/issue20/greviews/tie.html
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| | Anything goes for LucasArts - Ferrago |
 | | No such partiality from LucasArts however: "You can surely talk about all those pros and cons," the chief explained, "but to the degree that consumers buy a certain platform, we want to make sure that there is a LucasArts game for it." |  | | A version of Star Wars Battlefront 2 has already been confirmed for the PSP, and "We have a number of other titles in development that we haven't announced on PSP and DS. |  | | In news that will please the ever-dwindling number of 'neutral' gamers, LucasArts has confirmed that it will happily support all major formats, and certainly won't be backing one or two systems at the expense of the others. |
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http://www.ferrago.com/story/5999
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| | Star Wars - Dark Forces Gold |
 | | If you would like to find out more about the Dark Forces Mod (which is essentially Dark Forces Gold, without multiplayer) please visit the official website at http://darkforces.jediknight.net. |  | | You have reached the Dark Forces Mod's April Fool's Joke Page |  | | The screenshots on the fake LucasArts product page were taken from the Dark Forces Mod for Jedi Academy. |
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http://darkforces.jediknight.net/splash.htm
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| | LucasArts Releases New Episode III Trailer Preview News for Domestic on GamePro.com |
 | | An Episode III video game will likely see a release along with the debut of the game, and is currently in development. |  | | The world premiere trailer will be shown on Fox tomorrow, March 10 at 8 pm. |  | | Between the fantasy caucasian soap opera show known as the OC, LucasArts will show a new trailer for Star Wars Episode III: Revenge of the Sith. |
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http://www.gamepro.com/gamepro/domestic/games/news/42988.shtml
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| | Gamespot Company Page For LucasArts - Games By LucasArts - LucasArts Company Information |
 | | The studio has released a number of games from his Indiana Jones and Star Wars franchises, as well as a number of independently developed game titles. |  | | Gamespot Company Page For LucasArts - Games By LucasArts - LucasArts Company Information |  | | Lucasarts Releases Star Wars: Empire at War to Retailers Across the Galaxy |
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http://www.gamespot.com/pages/company/index.php?company=943
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| | LucasArts Fiction |
 | | Also, here's a link to some rather curious LucasArts game audio. |  | | Tyraa's written a prequel explaining just how it was Manny came to be down on his luck. |  | | Old link, but then I don't remember any of the major fansite carrying a news item about this. |
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http://lucasfic.mixnmojo.com
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| | LucasArts Summer 2004 |
 | | Summer is typically the slow period for the game releases, so what better time to get a little more play time with the games that are yet to be released? |  | | Today we were invited to check out LucasArts' upcoming line-up at their annual Summer Press Day, which featured Mercenaries, Knights of the Old Republic II, Star Wars Battlefront, Republic Commando and Jump to Light Speed. |  | | Below you'll find all of our coverage from today's event, including hands-on impressions, video interviews and plenty of screens and gameplay movies. |
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http://games.ign.com/lucasartssummer2004.html
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| | LucasArts |
 | | Notes: Contains The Dig, Full Throttle, The Secret of Monkey Island, The Secret of Monkey Island II: LeChuck's Revenge, Sam & Max: Hit the Road and some action/adventure games. |  | | LucasArts CD Notes: Contains The Secret of Monkey Island, The Secret of Monkey Island II: LeChuck's Revenge and Indiana Jones and the Fate of Atlantis. |  | | Marketed as "The LucasArts Archive" in the UK and Australia. |
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http://www.if-legends.org/~adventure/LucasArts.html
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| | LucasArts Announces Star Wars Battlefront II on Consoles and PC News for Domestic on GamePro.com |
 | | Unsurprisingly featuring environments from Episode III, the game will focus more on the single-player aspect of the game, leading players through a story-based campaign. |  | | In development at Pandemic Studios, the game is slated for release in fall 2005 on the PlayStation 2, Xbox and PC. |  | | 'The original was a huge success for LucasArts and we plan to build on that success to make Star Wars Battlefront II exceed what we did for the first game in every measurable way,' said John Geoghegan, Vice President of Global Marketing and Sales, LucasArts. |
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http://www.gamepro.com/gamepro/domestic/games/news/44548.shtml
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