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| | Final Fantasy VII - Final Fantasy Wiki |
 | | Final Fantasy VII's skill system utilizes materia, magic orbs which can be placed in special slots on weapons and armor. |  | | Final Fantasy VII is a largely menu-driven role-playing game. |  | | Final Fantasy VII proved to be so popular that several characters from the game have appeared in other Square (later Square Enix) games. |
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http://finalfantasy.wikicities.com/wiki/Final_Fantasy_VII
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| | Final Fantasy VII - Wikipedia, the free encyclopedia |
 | | Final Fantasy VII is a largely menu-driven role-playing game. |  | | Final Fantasy VII proved to be so popular that several characters from the game have appeared in other Square (later Square Enix) games. |  | | Final Fantasy VII (ファイナルファンタジーVII Fainaru Fantajī VII), or Final Fantasy 7, is a console and computer role-playing game released by Square Co., Ltd. in 1997. |
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http://en.wikipedia.org/wiki/Final_Fantasy_VII
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| | Final Fantasy VII - Final Fantasy Wiki |
 | | Important characters in Shin-Ra are Reeve (Head of Urban Development), Hojo (Head of the Science Department), Palmer (Head of Space Exploration), Heidegger (Head of the Peace Preservation Department), Scarlet (Head of Weapons Research and Development), President Shinra, his son Rufus, and members of a secret police organization called the Turks (Elena, Rude, Reno, and Tseng). |  | | Final Fantasy VII's skill system utilizes materia, magic orbs which can be placed in special slots on weapons and armor. |  | | Final Fantasy VII is a largely menu-driven role-playing game. |
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http://finalfantasy.wikicities.com/wiki/Final_Fantasy_VII
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| | Final Fantasy VIII for PlayStation Review - PlayStation Final Fantasy VIII Review |
 | | After all, in Final Fantasy games, armor and weapons are practically indistinguishable except for their numerical power. |  | | All magic in Final Fantasy VIII's world is "drawn" from another source: usually an enemy or a "draw point." Each draw brings with it a number of uses: If you draw the cure spell, for example, you'll usually draw between five and eight uses of the spell. |  | | Final Fantasy VII was a hodgepodge of conflicting graphical styles; the field models were SD, the battle models were non-SD, the FMV was mostly non-SD (with a few SD exceptions almost humorously juxtaposed). |
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http://www.gamespot.com/ps/rpg/finalfantasy8/review.html
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| | Final Fantasy Tactics - Wikipedia, the free encyclopedia |
 | | Random enemies level up with the player characters (as in Final Fantasy VIII) while enemies in storyline battles are on a set level of experience. |  | | Several of the random human characters encountered are named for the testers, American Square Soft, Inc. employees, and people that they were fans of, such as They Might Be Giants co-founder John Flansburgh, American cyclist Andrew Hampsten, and Spanish cyclist Miguel Indurain who are referenced in-game by their last names. |  | | Although leveling characters up may initially give the player an advantage in these required battles, weapons and armor sufficient enough to harm or protect against some enemies in random enounters can be lacking as they only become available as the story progresses. |
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http://en.wikipedia.org/wiki/Final_Fantasy_Tactics
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| | Final Fantasy VIII for PlayStation Review - PlayStation Final Fantasy VIII Review |
 | | After all, in Final Fantasy games, armor and weapons are practically indistinguishable except for their numerical power. |  | | All magic in Final Fantasy VIII's world is "drawn" from another source: usually an enemy or a "draw point." Each draw brings with it a number of uses: If you draw the cure spell, for example, you'll usually draw between five and eight uses of the spell. |  | | Final Fantasy VII was a hodgepodge of conflicting graphical styles; the field models were SD, the battle models were non-SD, the FMV was mostly non-SD (with a few SD exceptions almost humorously juxtaposed). |
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http://www.gamespot.com/ps/rpg/finalfantasy8/review.html
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| | List of Final Fantasy VI characters - Psychology Central |
 | | Image:FFVI characters on airship.png Square Co., Ltd. 's computer role-playing game Final Fantasy VI features fourteen permanent player characters, the largest number of any game in the Final Fantasy series, as well as a number of characters who are only briefly controlled by the player. |  | | The ensuing battle with Kefka is the final battle of the game. |  | | Finally confronted by the Returners, Kefka reveals the depths of his madness, explaining that life is meaningless and his goal is the destruction of everything. |
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http://psychcentral.com/psypsych/General_Leo
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| | List of Final Fantasy VI characters - Psychology Central |
 | | Image:FFVI characters on airship.png Square Co., Ltd. 's computer role-playing game Final Fantasy VI features fourteen permanent player characters, the largest number of any game in the Final Fantasy series, as well as a number of characters who are only briefly controlled by the player. |  | | The ensuing battle with Kefka is the final battle of the game. |  | | Finally confronted by the Returners, Kefka reveals the depths of his madness, explaining that life is meaningless and his goal is the destruction of everything. |
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http://psychcentral.com/psypsych/Kefka
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| | List of Final Fantasy VI characters - Psychology Central |
 | | Image:FFVI characters on airship.png Square Co., Ltd. 's computer role-playing game Final Fantasy VI features fourteen permanent player characters, the largest number of any game in the Final Fantasy series, as well as a number of characters who are only briefly controlled by the player. |  | | The ensuing battle with Kefka is the final battle of the game. |  | | Finally confronted by the Returners, Kefka reveals the depths of his madness, explaining that life is meaningless and his goal is the destruction of everything. |
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http://psychcentral.com/psypsych/General_Leo
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| | Final Fantasy X Review - GameCritics.com |
 | | The gameplay remains true to the Final Fantasy formula, offering players the traditional turn based battle system (where every character and enemy waits for their turn in order to perform an action), and players can choose from a large arsenal of spells and weapons, each bearing unique properties. |  | | Not only is it the first Final Fantasy title to be created for the Playstation 2, but it dares to offer something most games would not: a story built around an unconventional theme. |  | | The only real comment on Final Fantasy X I wanted to make was that I'm shocked nobody has brought up the thing that made the game stand out for me—the characterization. |
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http://www.gamecritics.com/review/ffx/main.php
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| | Final Fantasy VII for Windows - MobyGames |
 | | "Final Fantasy VII" introduces a new materia system: your weapons have different amounts of slots where you can equip various orbs (called "materia"). |  | | "Final Fantasy VII" also features plenty of mini-games and many ways to explore the game world, including the submarine first introduced in Final Fantasy V. |  | | The seventh installment of Final Fantasy series takes place in a post-modern, sci-fi world where high technology reigns and where robots and bio-engineered mutants co-exist with goblins and dragons. |
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http://www.mobygames.com/game/windows/final-fantasy-vii
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| | Final Fantasy Tactics Advance (gba: 2003): Reviews |
 | | It not only brings the fun of Final Fantasy Tactics to the GBA, complete with the 40 or so gameplay hours, but manages to improve on the original in many aspects as well in the process. |  | | Those who fondly remember the original Final Fantasy Tactics won't find a story that's as engrossing or as complex here, but this is still a deep and involving RPG that offers dozens of hours' worth of entertaining tactical battles. |  | | With its unobtrusive story and mission-based structure, Final Fantasy Tactics Advance is perfect for gaming on the go. |
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http://www.metacritic.com/games/platforms/gba/finalfantasytacticsadvance
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| | Final Fantasy X Wish List - First Page |
 | | In reality, this would be very difficult to impliment in a game of the nature of Final Fantasy X. Perhaps this would be a feature of the online-only Final Fantasy XI? |  | | Having you-know-who die in Final Fantasy VII was probably the most emotional twist of a videogame thus far, and this was made even more powerful by the leap from SNES-type graphics to the PlayStation's. |  | | U.S. I would like a return to the futuristic type of Final Fantasy that was in number 8 and 7, and the kind of dark, more grown-up story in 7. |
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http://www.ffwa.org/ff10old/wishes.html
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| | Final Fantasy 9 / IX / FF9 - Walkthrough, Cheats, Wallpapers, Music, Videos |
 | | What these two games had in common is that they almost completely lost touch with the fantasy elements of their predecessors, becoming entirely sci-fi outings instead of the blend of genres that has made Final Fantasy so interesting. |  | | This list of Weapons and their bonuses will help you decided which is the best weapon for you. |  | | Now we have Final Fantasy IX, a game which is basically a response to long-time series fans' complaints about the direction the series has been taking. |
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http://www.ffinsider.net/ff9
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| | Final Fantasy VII - The Complete Guide |
 | | Finally, go into the house on the left side of town, just to the right of the weapons shop. |  | | Finally, keep in mind that there are some things that Tifa can't do, like enter the Gold Saucer or play the piano in her house in Nibelheim. |  | | Finally, return to the entrance and go north and then east across the beams. |
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http://www.daznetwork.com/ffvii/disc2.html
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| | Open Directory - Games: Video Games: Roleplaying: F: Final Fantasy Games: Fan Pages |
 | | Cloudscapes: Final Fantasy Games - Discussion of the pros and cons of the Final Fantasy games, game music and a shrine to Sephiroth which includes an image gallery. |  | | Final Fantasy Compendium - Has information, message boards, soundtracks and images of every game in the series. |  | | Final Fantasy Gurus - Includes information on all the games in the series both on Nintendo and Playstation with information on the games' characters, items, spells, weapons, along with fan art, fan fiction, and walkthroughs. |
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http://dmoz.org/Games/Video_Games/Roleplaying/F/Final_Fantasy_Games/Fan_Pages
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| | Final Fantasy X Wish List - First Page |
 | | In reality, this would be very difficult to impliment in a game of the nature of Final Fantasy X. Perhaps this would be a feature of the online-only Final Fantasy XI? |  | | Another thing, chocobo's need a stronger place in the next-gen FFers heart, so bring back racing, breeding, etc. More weapons, characters, possible endings, secret characters, etc. would be nice too. |  | | Having you-know-who die in Final Fantasy VII was probably the most emotional twist of a videogame thus far, and this was made even more powerful by the leap from SNES-type graphics to the PlayStation's. |
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http://www.ffwa.org/ff10old/wishes.html
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| | Amazon.com: Final Fantasy Legend 2: Computer & Video Games |
 | | List for the Final Fantasy Collector: A list by Sean Madson, Expert Gamer |  | | I used game shark for max stats and unlimited of the best weapons, and I still found myself dying over and over. |  | | Product offered violates Amazon.com's policy on items that can be listed for sale. |
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http://www.amazon.com/exec/obidos/tg/detail/-/B00005C4HZ?v=glance
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| | Final Fantasy IV Walkthrough |
 | | Finally, Cain will show up in the middle of it all and says that he will gladly fight--against you, that is. Cecil goes one on one with him but loses badly. |  | | This guide works with America's Final Fantasy 2, but most name are changed and some elements were deleted entirely. |  | | Before we go any further, I'd like to let you know that I am covering the uncut (Japanese translated rom) version of the game. |
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http://homepages.ntws.net/sites/fantasyrealm/ff4walkthrough.html
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| | Final Fantasy X Wish List - First Page |
 | | In reality, this would be very difficult to impliment in a game of the nature of Final Fantasy X. Perhaps this would be a feature of the online-only Final Fantasy XI? |  | | Having you-know-who die in Final Fantasy VII was probably the most emotional twist of a videogame thus far, and this was made even more powerful by the leap from SNES-type graphics to the PlayStation's. |  | | U.S. I would like a return to the futuristic type of Final Fantasy that was in number 8 and 7, and the kind of dark, more grown-up story in 7. |
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http://www.ffwa.org/ff10old/wishes.html
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| | Final Fantasy Future Forums - Final Fantasy Letter Game |
 | | Light Pillar: A move used by Ultima and Omega Weapons in FInal Fantasy VIII. |  | | Final Fantasy Future Forums - Final Fantasy Letter Game |  | | Someone will post a word/phrase relating to any Final Fantasy known to man. It can be summons, items, locations, people, class, abilities, anything. |
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http://www.fffuture.net/forums/showthread.php?p=626
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| | Final Fantasy X Wish List - First Page |
 | | In reality, this would be very difficult to impliment in a game of the nature of Final Fantasy X. Perhaps this would be a feature of the online-only Final Fantasy XI? |  | | Having you-know-who die in Final Fantasy VII was probably the most emotional twist of a videogame thus far, and this was made even more powerful by the leap from SNES-type graphics to the PlayStation's. |  | | U.S. I would like a return to the futuristic type of Final Fantasy that was in number 8 and 7, and the kind of dark, more grown-up story in 7. |
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http://www.ffwa.org/ff10old/wishes.html
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| | Neowin.net - Where unprofessional journalism looks better - DS Port Hints Dropped by Square Enix |
 | | Featured in the list are Final Fantasy III through to VI, Front Mission, the Saga series, Chrono Trigger and the Chocobo series, amongst others. |  | | According to reports, Japanese punters picking up the GBA title have found what's more or less a poll card which asks customers to indicate which of a list of given Square Enix games they'd most like to see appear on Nintendo's new dual-screen system. |  | | Final Fantasy IV to VI have been grouped together, reportedly, hinting that Square Enix may be planning a single release containing all three titles. |
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http://www.neowin.net/comments.php?category=gamers&id=22784
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| | IGN: Halo 2 Cheats, Codes and Cheat Codes |
 | | There is also a very wide variety of good choices between your primary and secondary weapons but that list could go on for pages so go play and learn them. |  | | There is a unique gun in the level Metropolis in the single player mode of Halo 2. |  | | It is located on top of the bridge connecting two buildings after the tunnel. |
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http://cheats.ign.com/ob2/068/482/482228.html
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| | Final Fantasy Tactics Online Webring |
 | | The best site for making your way in the world of Final Fantasy Tactics from poaching, secret characters, to the hidden weapons. |  | | Final Fantasy Tactics, Role Playing Game Strategy Page |  | | Enjoy viewing Final Fantasy fan art and fiction based on your favourite FF titles. |
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http://i.webring.com/hub?ring=xfftx
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| | RPGClassics.com - Final Fantasy IV |
 | | Locations of the items, weapons and armor (from Cid's FAQ and Sky's enemy list). |  | | Completely revamped Enemy section, using Lord Skylark's list as a base, while adding extra infro from Cidolfas' FAQ. |  | | The game released in America as FFII for the SNES was more like the easy-type version. |
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http://www.rpgclassics.com/shrines/snes/ff4ht
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| | Locke's Final Fantasy Tactics Homepage |
 | | "Final Fantasy Tactics is a trademark of Square Co. Ltd. |  | | Here you will find a varied list (and several side-lists) of assorted character BIOs, weapons, items, strategies and more. |  | | This The Final Fantasy Tactics Fanatics Ring site owned by Locke314. |
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http://www.angelfire.com/games/fft2
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| | steal weapon list - Eyes on Final Fantasy Forums |
 | | He ASKED for a list of the weapons and armor you can steal. |  | | thanks guys and the first guy who answerd was right i said im in the shinra buildig and therefor i wanted a list of all stealable weapons and armur. |  | | Actually, in addition to what was listed, there are a few other weapons which can be stolen. |
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http://forums.eyesonff.com/showthread.php?t=63604
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