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| | Zertz Review |
 | | This is a series of interconnected games which allows players to resolve a situation in one game by playing a completely different game. |  | | Perhaps when Burm is through with this project, each game will reflect a different cognitive gaming capacity, and the true Gipf master will be the person who can excel in a variety of abstract gaming genres. |  | | With this in mind, I am compelled to work through my difficulty in understanding Zertz, so I am equipped to play any game in the series well. |
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http://www.thegamesjournal.com/reviews/Zertz.shtml
(921 words)
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| | mertner.com/allan » Blog Archive » GIPF and DVONN World Championship |
 | | All 5 games are 2-player games requiring that the players think, but also allows an amazing amount of fun to be had. |  | | The end result is an astonishingly good, seemingly simple yet surprisingly complex and deep set of games that are unlikely to ever sell the millions of copies they deserve: I have yet to introduce one or more of the games to someone that did not like them. |  | | Throughout the day thing, Kris is present and while he is silent during the games, watching with great interest, he also offers interesting suggestions when appropriate (i.e. |
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http://www.mertner.com/allan/archives/2004/gipf-world-championship
(670 words)
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| | Funagain Games: YINSH |
 | | I've enjoyed all the GIPF games to date and was wondering if Kris Brum could maintain the standard, and the good news is I think he has, delivering another very fine 2 player abstract. |  | | The game has quite a chaotic feeling to it because the board can change so much in a turn, but it's actually the case that (like the other GIPF games) it's quite deterministic and thus inherently predictable. |  | | Yinsh includes a multi-language rulebook like the others, and the packaging and style are consistent with the other games as well. |
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http://www.funagain.com/control/product/~product_id=014463
(1663 words)
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| | A Dark and Quiet Room: What's the deal with GIPF? |
 | | So, each game can function on its own but, with the potentials, they can also be welded together into an ubergame, requiring dexterity of mind as you slide from game to game. |  | | He also announced that, when completed, all six games would be able to link together into a larger game. |  | | So there is beauty of form in each game. |
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http://adarkandquietroom.blogspot.com/2005/09/whats-deal-with-gipf.html
(818 words)
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| | YINSH Game Review & Game Information - Board Game Ratings |
 | | YINSH, a BoardGameRatings.com Recommended 2-Player Game, is the fifth release in Kris Burm's GIPF series--a project to design six new abstract strategy games for two players. |  | | Yinsh has good components, is easy to learn, and can be played in just fifteen minutes. |  | | Each game of the project introduces its own new potential into GIPF. |
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http://www.boardgameratings.com/product_page.php?game_id=51
(635 words)
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| | Strategic Board Games Abstract |
 | | Author: Kris Burm - 2 players age 12; length: 30 minutes. |  | | The game ends when one player has no pieces left to play. |  | | Both players play with the same marbles and the board gets smaller with every move. |
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http://www.bgamers.com/bgabst.htm
(3214 words)
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| | Capsule Reviews October 97 |
 | | As intriguing as GIPF is, Mr Burm has a grander plan in mind. |  | | If you storm ahead with a frontal attack, trying to bash your opponent into oblivion, they will whittle away at your forces until you have nothing to play. |  | | In his grand scheme GIPF will serve as the centerpiece but, by dropping out to other boards and winning at other games, the players may introduce onto the board new pieces with new powers and abilities far beyond those of mere mortal GIPF bits! |
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http://www.gamecabinet.com/reviews/Capsules1097.html#Zankapfel
(946 words)
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| | Reference.com/Encyclopedia/Gipf project |
 | | The idea of introducing additional games that can be used to affect the outcome of the main game came from Burm's childhood, when he and his brother would "race" cars around a rug. |  | | For each turn, they would play another game, and the winner of that game would get to roll six dice to determine his cars' movement, while the loser would roll just five. |  | | The series is named after the first game, Gipf, and subsequent games introduce new pieces, called potentials, that can be added to that game. |
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http://www.reference.com/browse/wiki/Gipf_project
(193 words)
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| | Gamer's Choice |
 | | The latest in the Gipf Project of games from designer Kris Burm and released by Rio Grande Games and Don and Co. |  | | The game starts with players placing disks on an elongated hexagonal board. |
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http://webpages.charter.net/keving8/gamer's_choice_awards.htm
(476 words)
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| | 99 |
 | | The fourth game in the highly acclaimed Gipf series, Dvonn borrows elements from Sid Sackson's Focus and is played on an elongated, hexagonal and ultimately (gulp) shrinking board. |  | | Kris Brum is a genius - I hate abstract games and yet find myself strangely drawn to this and Zertz." |  | | Kris Burm's Dvonn is number 99 on our list. |
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http://www.theswitchingyard.com/99.html
(89 words)
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| | Abstract Games magazine: game strategy articles, game reviews, news : MAGAZINE 6 |
 | | Alongside it, you can read Kris Burm's story of the development of Project Gipf, which may give you some insight both into the mind of a professional game designer as well as into the business of game publication in general. |  | | Zèrtz seemed to be the right choice because of the intrinsic merits of the game itself and also because of the variety it adds to the mix of games we have been covering. |  | | Because of the huge response to the 8x8 game design competition, the judging is taking longer than initially anticipated and final results will not be available until AG7. |
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http://www.abstractgamesmagazine.com/magazine6.html
(611 words)
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| | Gipf Review |
 | | This is true, but my guess is that most aficionados of this series play at least several of the games, and their knowledge of multiple games enhances their enjoyment of the individual games. |  | | Can Kris Burm design a sixth game that reflects the basic principles of the Gipf Project, yet summon a new gaming landscape, and a different array of gaming skills? |  | | For example, might a sixth game be about nodes and networks and making scoring connections across a shifting landscape? |
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http://www.thegamesjournal.com/reviews/Gipf.shtml
(2426 words)
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| | AndagainMA: Annual Unity Games Awards |
 | | This limited edition game, released late in the year, took clear second place in its category, and received multiple votes for the best game overall. |  | | While I'm making up awards, a newcomers of the year award would have to go to Angelika Fassauer and Peter Haluszka, whose flowerpower just beat out Kris Burm's Dvonn for best 2-player game. |  | | Among the board games, we see 5 strong contenders, 3 of them from local lads Alan R Moon and Aaron Weissblum. |
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http://home1.gte.net/andrew.uu/Games/AUGA2001.htm
(1600 words)
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| | New Breed Of Game: From The Tampa Tribune |
 | | In this easy-to-play award-winner, you try to build train routes to connect the cities listed on your cards while snatching up the routes other players would want. |  | | When you move one, you must flip it over. |  | | Kris Burm’s series of abstract strategy games, which include “Yinsh” and “Dvonn,” are highly regarded. |
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http://tampatrib.com/Entertainment/MGBD1SEK7CE.html
(470 words)
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| | [No title] |
 | | ZERTZ (Schmidt Spiele, Kris Burm): This abstract game is simple, short, and surprisingly clever. |  | | Taj Majal and Die Fursten von Florenze (Alea, Reiner Knizia, Wolgang Kramer and Richard Ulrich): The two Alea games, along with La Citta, are the big winners for the people who like somewhat more challenging euro-games. |  | | This is a very solid game which has earned repeated play well past the usual two-month grace period for new games. |
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http://homepage.mac.com/c_farrell/articles/2000.html
(5115 words)
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| | Genre: Abstract |
 | | Players play one of four robots that move about the board without brakes. |  | | Burn your brain, in this excellent connection/blocking game - the final entry in the Gipf series of games by Kris Burm. |
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http://www.germangames.com/list.asp?typeID=9&offset=-1
(106 words)
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| | ZF1 - Zèrtz for One > Home |
 | | ZF1 is a digital version of the abstract board game Z& by Kris Burm. |  | | Please send all questions, suggestions and comments about ZF1 to zf1@assimilate.de. |
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http://www.assimilate.de/Default.aspx?alias=www.assimilate.de/zf1
(45 words)
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| | Gameblog: Pünct |
 | | Kris Burm's take on connection games is, once again, interesting and novel. |  | | It extends the set to connection games, a fairly important subgenre of abstract two-player games. |  | | Unfortunately I have such a deep dislike towards connection games that even if Pünct is best in it's breed, I still can't find myself enjoying it a lot. |
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http://www.melankolia.net/gameblog/archives/2005/11/puenct.html
(618 words)
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| | Java Galerij |
 | | The game GIPF by Guy Reyniers : this applet is a board game for 2 players, invented by Kris Burm from Antwerp (use Netscape 3.0, if possible). |  | | Block applet by Tom Slabbinck : using a pushbutton to retrieve the image that would be generated in the near future. |  | | This page and all contents are © Copyright Alcatel Bell N.V., |
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http://www.career-plus.com/jobs/alcatel/en/www/java.htm
(90 words)
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| | Dicemaster |
 | | This is why I so wanted to like Railroad Dice, and why its mediocrity was such a disappointment to me. However, if it got Dicemaster - one of my favorite rarely played games - off the shelf, the total experience can hardly be considered bad. |  | | Dicemaster is a game from the final days of ICE, and was codesigned by Kris Burm and Jean Vanaise. |  | | The basic idea is that you are traveling along an adventure path, fighting monsters and gathering treasures. |
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http://homepage.mac.com/c_farrell/iblog/C2097221587/E1089582639
(399 words)
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| | YINSH - Wikipedia, the free encyclopedia |
 | | YINSH is the fifth game to be released in the Gipf project by game designer Kris Burm. |  | | At the time of its release in 2003 Burm stated that he intended it to be considered as the sixth and last game of the project, and that the game which he had not yet released would be logically the fifth game [1]. |
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http://en.wikipedia.org/wiki/Yinsh
(158 words)
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| | Funagain Games: TAMSK |
 | | If you are prepared to think fast and to play quickly without losing your cool, then you have the right attitude. |  | | A clarifying note from designer Kris Burm about the GIPF Project expansion Set #1 and the TAMSK potentials included with the TAMSK game: |  | | As you maybe know, enclosed in the TAMSK box are 3 white and 3 black TAMSK-potentials. |
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http://www.funagain.com/control/product/~product_id=05225/~affiliate_id=LUDI
(1316 words)
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| | Board Games by Gamefest.com - Balanx |
 | | Also, abstract strategy games, such as the Gipf series, tend to have no random events in them, and a bit of randomness always adds fun to the mix - so say I. Still, there’s something about marbles that’s a lot of fun, and when I saw Balanx (Fun Connection, 1993 - Kris Burm) on sale... |  | | Occasionally I’ll play one that piques my interest, but as a general whole I’d rather have a theme thrown into the mix; even if it’s one that’s just pasted on. |  | | It's not enough that you have to use your wits in this, you'll be required to exert some Force, but not too much, as you use the opportunities presented to you when it's your turn. |
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http://gamefest.com/product_info.php/cPath/64/products_id/189
(373 words)
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| | Broadmining: Kris |
 | | There are two kinds of weapon traditionally called kris in English. |  | | For example, pointing a kris at someone is thought to mean that they will die soon, so in ceremonies or demonstrations where ritualized battles are fought with real kris, the fighters will perform a ritual which includes touching the point of the blade to the ground to neutralize this effect. |  | | The word "kris" comes from the Malay word hiris, meaning "to cut". |
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http://www.lowide.com/Kris&t=
(339 words)
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| | Kris Burm - TheBestLinks.com - Belgium, 2000, 2001, 1999, ... |
 | | Kris Burm is the Belgian designer of the award-winning Gipf series of abstract board games. |  | | He was born in Antwerp, Belgium in 1957 and as of 2004, still lives there. |  | | Kris Burm, Belgium, 2000, 2001, 1999, 1993, 1997, 1957, 1996, 1995, 1994, 1991... |
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http://www.thebestlinks.com/Kris_Burm.html
(118 words)
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| | Gipf: I play the game |
 | | Abstract Games: Interview with Abstract Games, by Kerry Handscomb (Issue 6, Summer 2001) |  | | Reich der Spiele: Kris Burm im Interview, by Michael Weber (27 January, 2001) |
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http://www.gipf.com/project_gipf/burm/burm.html
(218 words)
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| | Gmane -- Mail To News And Back Again |
 | | > wrote: > > Kris Burm said this in an interview when asked about > > his splitting up > > with Schmidt Spiel before |
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http://article.gmane.org/gmane.games.spielfrieks/10014/match=dvonn
(131 words)
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| | Info about ZÈRTZ |
 | | ZÈRTZ (2000); Schmidt Spiel + Freizeit; Kris Burm |
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http://sunsite.informatik.rwth-aachen.de/cgi-bin/luding/GameData.py?f=00Q^E4W&gameid=13517
(8 words)
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| | Info about Gipf |
 | | Gipf (1998); Schmidt Spiel + Freizeit; Kris Burm |
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http://sunsite.informatik.rwth-aachen.de/luding/Skripte/GameData.py/ENgameid/16155
(8 words)
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