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Topic: InvisiClues



  
 InvisiClues - Wikipedia, the free encyclopedia
InvisiClues were hint booklets sold by Infocom to help players solve puzzles in their interactive fiction computer games.
The invention of InvisiClues replaced this system and was revolutionary: a player could often buy a hint book at the same time and at the same location as the game itself.
Though InvisiClues, like the games themselves, are no longer available, a few Internet sites have recreated the booklets.
http://en.wikipedia.org/wiki/InvisiClues

  
 wikien.info: Main_Page
Though, like the games, InvisiClues, are no longer available, they are located on some Internet sites and with boxed collections of their games which Activision releases from time to time.
[ Site with InvisiClues to some Infocom games ]
Questions relating to the game were printed in the book.
http://www.alanaditescili.net/index.php?title=InvisiClues

  
 InvisiClues(tm) Introduction
The original InvisiClue hints came in a booklet where the text of the answers was "invisible" (so readers wouldn't have the game spoiled by accidentally reading the answers).
The answers to all of the major problems of each of the games can be found in the InvisiClues.
Readers can jump to appropriate topics from the table of contents.
http://infocom.gerf.org/Infocom/Invisiclues/intro.html

  
 handful game handful
Includes "InvisiClues" for a handful of game puzzles and some background information.
http://www.video-games-x.com/games-x/handful.html

  
 Moonmilk: URTH archives v28 0597
There was also a certain percentage of bogus questions (sometimes with very entertaining bogus answers) scattered throughout, so that you couldn't be sure that the other questions referred to real things in the context of the game, thus avoiding the questions becoming spoilers themselves, to a certain extent at least.
Later Infocom games incorporated InvisiClues directly into the games via a menuing system.
One of them was a way for players to get clues to puzzles without spoilers.
http://www.urth.net/urth/archives/v0028/0597.shtml

  
 Uppity-Negro.com: In Memoriam: Meanwhile, in Upper Sandusky, Ohio
If it's too difficult -- the game, not the install -- InvisiClues are your friends.
Didn't try the link, because this would mean setting up a Z-Code Interpreter Program to play it, and that could take seconds.
http://www.uppity-negro.com/archives/000594.html

  
 [No title]
Newsgroups: comp.lang.perl.misc [Submitter's note: The term "Invisiclues" refers to the hint booklets for InfoCom games, which try to give progressively broader clues as needed.
At first, they are pretty subtle (or even misleading), but by the end they fairly blurt out what you should have figured out three clues earlier.] In comp.lang.perl.misc, Mr.
http://www.utdallas.edu/~asimpson/misc/funny/invisiclues

  
 Flickr: Photos tagged with invisiclues
You can give your photos a "tag", which is like a keyword.
You're looking at the most recent public photos tagged with invisiclues.
You can assign as many tags as you wish to each photo.
http://www.flickr.com/photos/tags/invisiclues

  
 Infonotes
Either the InvisiClues book is mistaken, or there is an unknown version of the game that predates Version 7.
However, in the earliest known version of the game, Version 7, the Wand is necessary to win.
In the first release of Zork 2 (version 7), the game is subtitled "The Great Underground Empire - Part 2.", in addition to "The Wizard of Frobozz." (See the discussion of the series title under Zork 1, for more about this).
http://hometown.aol.com/graemecree/infobugs/infonote.htm

  
 starship titanic game - The titanic Spot
Simulation need even close matter archon space invader hitchhiker's guide invisiclues starship titanic game, h2g2 game3 meaning of life meaning of life softpile pocket tank demo starship troopers simulation.
Archon hot ever does and deamon star hitchiker's guide torpedo alley archon starship titanic game, starship troopers risk webgame full throttle dirk gently's holistic detective agency invisiclues game3 hitch hiker warblade.
Improbability men few how no risk hitchhikers hitchiker's guide gamepuppy starship titanic game, improbability torpedo alley dirk gently's holistic detective agency deamon star videogame minehunt videogame asteroids dirk gently's holistic detective agency.
http://www.naturoville.com/starship-titanic-game

  
 Ye Olde Infocomme Shoppe - Vault - Zork Trilogy
Yes, InvisiClues for the Zork Trilogy (not just the three individual Zork games) do exist.
They seem much more difficult to come by than a complete Zork Trilogy game package with coin.
http://www.if-legends.org/%7Eyois/vault.php?id=30

  
 Joe Mason on So Far
Obviously the two poles relate to "so near and yet so far", but somebody already mentioned that so I'll say no more.
So here's my thoughts on the game - including the ending, so if you haven't finished it, read on at your own risk!
AND (for the first time in a long time) I did it without cheating!
http://www.df.lth.se/~mol/mason.html

  
 Invisiclues in Z-Machine Format: Timeline
On the one hand, that's how they did the on-line hints in the Invisiclues for the games that had them (neatly side-stepping the whole problem).
One side wanted them to be as much like the in-game on-line invisiclues, while the other side pointed out that, if they selected the question, of course they're going to want the first clue (against which the first side couldn't really argue).
Later that same day, the "spoiler" idea is dropped, since the original Invisiclues were so vague in places that it's often impossible to tell what's an outright spoiler and what isn't.
http://www.waitingforgo.com/invisiclues/comments/timeline.html

  
 Cygnata's Site
The Unoffical Official Infocom Homepage : An excellent site, with maps, game downloads, bug lists, Invisiclues, and many other goodies.
http://www.sandwich.net/cygnata/zork.html

  
 Fact Sheet
New ZIPs for Atari 400/800 and CP/M. ZUG issues first InvisiClues booklet (Zork I).
It contained 20 games, complete with manual, hintbook (more or less identical to the text in the InvisiClues) and maps.
I Released Games II Packaging Details III Books and InvisiClues IV Newsletters V Data Files VI Game Statistics VII Implementors VIII Re-Releases IX Trivia X Chronology XI Interpreters and Tools
http://www.vintage.pwp.blueyonder.co.uk/Infocom/Games/fact_sheet.htm

  
 Waxy.org: Daily Log: InfocomBot for AOL Instant Messenger
There are hints for all of these games on the InvisiClues website.
If you've never played a text adventure game before, Brass Lantern has a great introduction to basic gameplay.
In short, it's a Perl wrapper that glues the compiled game interpreter to the AIM network.
http://www.waxy.org/archive/2004/03/21/infocomb.shtml

  
 invisiclues - Everyone's Tagged Photos
A feed of invisiclues - Everyone's Tagged Photos
http://www.flickr.com/services/feeds/photos_public.gne?tags=invisiclues&format=rss_200

  
 Colin's Infocom Page
A while back I was playing around with JavaScript, and tried making something like an InvisiClues book.
It's probably not the most graceful code out there, but I had fun playing with it.
W ell, I don't have terribly much here at the moment.
http://www.sorvan.com/games/infocom/infocom.html

  
 The Infocom Gallery: Deadline InvisiClues
The purpose of InvisiClues hint booklets is to maximize your enjoyment of the game by giving you only those hints that you need to continue playing and completing the game.
Those of you who have used an InvisiClues book before will find this one a bit different.
Your marker contains more than enough fluid to develop the entire booklet.
http://infocom.elsewhere.org/gallery/deadline_invisiclues/deadline_invisiclues.html

  
 IF-Review: A Step
Graham Nelson's Player's Bill of Rights is triumphantly defied by some of the acts of intuitive leaping, save-and-restore decipherment, and hindsight required to get through the game properly.
As Duncan Stevens says in his recent SPAG review of the same game, _So Far_ works thematically, but the plot doesn't entirely make sense.
Even so I only managed with liberal use of Lucian Smith's Invisiclues and suggestions from friends on ifMUD.
http://www.ministryofpeace.com/if-review/reviews/20010622.html

  
 Lucian Smith's Home Page
The results can be found here, including my own entry into the 1997 IF contest, 'The Edifice', and Invisiclues for Andrew Plotkin's excellent game, 'So Far'.
In 1995 I found out that these games were still being written, and that handy systems existed for me to write one, too!
This is the brainchild of myself and fellow graduate student Dave Maillett.
http://www.bioc.rice.edu/~lpsmith/lpsmithold.html

  
 OWNED BY [myg0t]bLuE - GP Frotz
The text file reader is intended for reading invisiclues or walkthroughs WHILE playing the game.
The interpreter keeps track of text ammount and if it is about to scroll past the page, a press any key notice is given.
http://www.vg-network.com/modules.php?name=News&file=print&sid=807

  
 Index: if-archive/infocom/hints/invisiclues
InvisiClues for all Infocom's games, encoded with a simple cypher to prevent the hints being read by accident, in DOS format.
InvisiClues for all Infocom's games, encoded with a simple cypher to prevent the hints being read by accident, in Unix format.
The package was put together by Linards Ticmanis using InvisiClues typed in by various others.
http://www.ifarchive.org/indexes/if-archiveXinfocomXhintsXinvisiclues.html

  
 The Infocom Documentation Project - Maps - Frequently Asked Questions
There was a number of games that didn't include maps with Invisiclues, either because no Invisiclues were released for them (Arthur, Nord and Bert, Shogun, and Zork Zero) or because maps were included with the game (Seastalker).
Some of this stuff is upside-down or sideways!
http://infodoc.plover.net/maps/howto.html

  
 lucian
Author Lucian P. Smith describes how he developed and built the game's award-winning language puzzle into The Edifice's plot and gameplay.
Lucian Smith's game hints in the style of Infocom's InvisiClues.
http://www.video-games-x.com/games-x/lucian.html

  
 Ye Olde Infocomme Shoppe - For Sale - Infocom Games
Seastalker InvisiClues in blister pack, blister is worn and has some chips, especially around the pen.
Witness InvisiClues pack, opened and retaped, backing has a few cracks and torn hang-hole.
Suspended InvisiClues and map, in unopened blister pack, package edges worn/creased.
http://www.if-legends.org/~yois/forsale.php?type=Infocom+Games

  
 PowerPC development from the bargain basement
Their games were very popular, and even spawned a ZUG (Zork User's Group) and a best-selling book series of Invisiclues hints for their games.
It was written from 1977-1979 on a DEC PDP-10 by four members of the MIT Dynamic Modeling Group; three of those programmers then joined with some others to found Infocom™ in 1979.
Infocom launched in an era of competing hardware running competing operating systems (from IBM® compatibles to the Apple® ][ to the Atari 800 and Commodore's Amiga® and C64), when portability was a significant differentiator; this inspired Infocom to run on top of a virtual machine -- the Z-machine, which was named for Zork.
http://www-128.ibm.com/developerworks/library/pa-bargain.html

  
 [No title]
The package includes a manual which contains photocopies of all the original manuals and game pieces (such as the trading cards from "Spellbreaker", which are needed to solve a puzzle in the game), but some information is missing -- see section 2.7 below.
The electronic version of this (receiving progressively more hints on the screen) is implemented in many games.
FAQ by stevgrif@moc.govt.nz (Stephen Griffiths) oriented towards owners of MS-DOS machines who wish to play any of the games at ftp.gmd.de.
http://www.ibiblio.org/pub/docs/interactive-fiction/rec.games.int-fiction/FAQ

  
 Sherlock: The Riddle of the Crown Jewels - Built-in InvisiClues
Do not duplicate or redistribute in any form.
Sherlock: The Riddle of the Crown Jewels - Built-in InvisiClues
http://www.mobygames.com/game/dos/sherlock-the-riddle-of-the-crown-jewels/screenshots/gameShotId,13704

  
 BBC - h2g2 - Where to Find The Hitchhiker's Guide to the Galaxy and Bureaucracy Games
The Bureaucracy manual (you won't be able to finish the game without it)
You might want to have a look at the h2g2 manual
If you need a hint download the h2g2 invisiclues file and open it with WinFrotz
http://www.bbc.co.uk/dna/h2g2/A969906

  
 Getting Help for Adventure Games
Sinjin's been writing walkthroughs for years now, and has numerous ones for adventure games.
The archive has a great collection of solutions to various text adventures old and new.
Steven Marsh and Digby McWiggle have created PRIZM: a version of the Infocom Invisiclues packaged as z-machine files.
http://www.brasslantern.org/players/help

  
 Resources for Readers of Zork
, and his links to hypertext-formatted “Invisiclues”; for the game, game walkthroughs, and technical overviews of the game and the Z-Machine interpreter.
A WWW-based project that aspires to collect and make available in.pdf format Infocom game materials (manuals, maps, “Invisiclues”;) originally included with the game software.
http://www.nwe.ufl.edu/~tharpold/resources/zork

  
 InvisiClues
With the previous version of the InvisiClues it was possible to have a game spoiled by a "wandering eye".
With the new, more hierarchical, structure this problem is almost completely eliminated.
http://www.csd.uwo.ca/Infocom/Invisiclues

  
 Planetfall [Solid Gold] download @ Game Downloads
This is not the case: the Solid Gold edition games include Infocom’s “InvisiClues” hints as an in-game feature, the game engine (“Z machine”) was updated to version 5 (which features a more versatile parser), and most bugs squashed.
The entire Solid Gold line was sadly not very well known, perhaps because most people assumed it was simply a re-release of the original game.
Enter one or more words that must all appear in category, title or description.
http://www.old-pc-games.com/adventure/games-p-r/planetfall-solid-gold-.html

  
 Hint, hint. My kingdom for a hint!
PRIZM (Pretty Reliable Invisiclues for Z-Machine) offers InvisiClues files you can download for Infocom's games.
This is also for those unsung heros who took the time and effort to beat those games that the rest of us deemed ubeatable, and were nice enought to document their efforts so that the rest of us could have the joy of beating the games."
The Infocom Document Project is also hosting copies of the PRIZM files, but also contains the maps that accompanied the InvisiClues books..
http://home1.gte.net/longrj2/infocom/hints.html

  
 The Infocom Gallery - a repository of high-quality scans of classic Infocom packages and manuals
Each Infocom game came with a product catalog full of colourful advertising for Infocom's games.
For most of their games, Infocom published InvisiClues -- booklets full of hints printed in invisible ink that became readable once you ran a special marker over them.
They all came in small flat squareshaped cardboard boxes with blue stripes.
http://members.fortunecity.de/infocom3

  
 Infocom - Wikipedia, the free encyclopedia
The pay-per-hint service eventually led to the development of InvisiClues : books with hints, maps, clues and solutions for puzzles in the games.
Sales of InvisiClues proved incredibly lucrative: their sales consistently filled computer book best seller lists until the list developers were forced to combine all InvisiClues sales into one number, which simply assured that it would almost always occupy the topmost position.
The answers to the puzzles were printed in invisible ink that only became visible with a special marker, provided with each book.
http://en.wikipedia.org/wiki/Infocom

  
 SLAG: A Z-Machine Hint System
To convert from the human-readable Invisiclues you download, you must manually tidy it up into the SLAG input format.
This was a loftier goal than I wanted to achieve, and besides I wanted a straightforward "mark up language" to make new invisiclues-style programs.
Once built and executed, the program will run the invisiclues in the standard menu-oriented manner.
http://www.piratehaven.org/~beej/slag

  
 PHONE-SOFT INTERNET DIRECTORY INTERNATIONAL:SO FAR
'Invisiclues' for 'So Far' - Lucian Smith's game hints in the style of Infocom's InvisiClues.
Our Directory is using the Open Directory in modified form.
Baf's Guide to the IF Archive: So Far - Rated 5/5 by Carl Muckenhoupt.
http://www.phone-soft.org/layout-3/cyber-world/oe408i.htm

  
 www.bernsen.us
Does the word Zork mean anything to you?
This is an "invisified" version of the famous InvisiClues web pages, also available as a zip file.
http://beanie.bernsen.us

  
 'Invisiclues' for 'So Far'
I've tried to perpetuate the style of the original Invisiclues in two other ways, as well.
Many of them are thrown in to keep you from getting too much information by simply reading through the questions.
From this page, you can get to hints in the style of Infocom's old Invisiclues, which will give cryptic hints at the beginning, and gradually push you closer to the solution as you progress, until outright instructions are reached at the end.
http://www-bioc.rice.edu/~lpsmith/IF/sofar.html

  
 PRIZM (Pretty Reliable Invisiclues for Z-Machine)
InvisiClues Hint Books are also a great source of fun for those who have completed our interactive stories.
So, please don't turn to any hints until you've exhausted all other alternatives.
And each comes with a handsomely formatted Sample Transcript (except JOURNEY and ZORK: THE UNDISCOVERED UNDERGROUND, which didn't have one).
http://www.waitingforgo.com/invisiclues/main.html

  
 PRIZM
Together with the intrepid Steven Marsh, I ported the Invisiclues (hints) for all Infocom's text games to z-code.
The invisiclues files are available separately and in various combinations from the PRIZM web site.
Steven came up with Pretty Reliable Invisiclues for the Z-Machine, or PRIZM for short.
http://cloud.prohosting.com/digby/if/prizm.html

  
 Diario del viaggio in Australia - 8 Aug
it would be really hard w/o the invisiclues!
http://www.thenautilus.net/AU/day27.html

  
 Adam Maxwell's Interactive Fiction Lounge
If you are so stuck that even the invisiclues aren't helping you can check out the complete solution here.
I would advise having a look at the map before you do.
Paul is too heavy to carry - what now?
http://www.jigsawlounge.co.uk/fiction/retro/happiness/invisiclues.html

  
 Interesting WWW pages
Lucian's IF page, with `Invisiclues' to `So Far'
The works of the good people at Infocom (includes Invisiclues)
XYZZY News, which published such goodies as Interactive Fiction in Five Easy Years!
http://www.eecs.harvard.edu/~nr/links.html

  
 Trinity InvisiClues(tm)
Dave Lebling's version appears in the _InvisiClues_ hint booklet for _Spellbreaker_.
This page contains the answers to questions that you might not want answered (yet).
[ NOTE : Peter Doherty's text file of the Trinity InvisiClues is missing an answer from page 19 of the hintbook and ten answers on page 27.
http://infocom.gerf.org/Invisiclues/Old/trinity.html

  
 Ye Olde Infocomme Shoppe - Vault
InvisiClues, black blister card with yellow plastic, unopened.
Commodore small folder package, horizontal catalog number, shrinkwrapped.
Stand-alone CD and jewel case (sold without box), IBM PC.
http://www.if-legends.org/~yois/vault/melbourne_crack.html

  
 Douglas Adams Page
For those less wimpy, there are the original InvisiClues Hitchhiker's hints and Bureaucracy hints.
Users of the Universal Hint System program may also consult the
If you have these, and you are unscrupulous or hopelessly lost (as in the infamous Babel fish sequence), you can access a complete Hitchhiker's Guide to the Galaxy Walkthrough, or a walkthrough to Bureaucracy, inspired by DNA's attempts to get his bank to acknowledge a change of address.
http://www.panix.com/~wlinden/adams.html

  
 Misc. Collectibles
InvisiClues: The Hint Booklet for the computer software version of The Hitchhiker's Guide to the Galaxy
InvisiClues: The Hint Booklet for Plundered Hearts and Beyond Zork
F/MS King's Quest IV Hint Book (Flat version)
http://www.classicgaming.com/gotcha/misccol.htm

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