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| | InvisiClues - Wikipedia, the free encyclopedia |
 | | InvisiClues were hint booklets sold by Infocom to help players solve puzzles in their interactive fiction computer games. |  | | The invention of InvisiClues replaced this system and was revolutionary: a player could often buy a hint book at the same time and at the same location as the game itself. |  | | Though InvisiClues, like the games themselves, are no longer available, a few Internet sites have recreated the booklets. |
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http://en.wikipedia.org/wiki/InvisiClues
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| | wikien.info: Main_Page |
 | | Though, like the games, InvisiClues, are no longer available, they are located on some Internet sites and with boxed collections of their games which Activision releases from time to time. |  | | [ Site with InvisiClues to some Infocom games ] |  | | Questions relating to the game were printed in the book. |
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http://www.alanaditescili.net/index.php?title=InvisiClues
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| | InvisiClues(tm) Introduction |
 | | The original InvisiClue hints came in a booklet where the text of the answers was "invisible" (so readers wouldn't have the game spoiled by accidentally reading the answers). |  | | The answers to all of the major problems of each of the games can be found in the InvisiClues. |  | | Readers can jump to appropriate topics from the table of contents. |
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http://infocom.gerf.org/Infocom/Invisiclues/intro.html
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| | handful game handful |
 | | Includes "InvisiClues" for a handful of game puzzles and some background information. |
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http://www.video-games-x.com/games-x/handful.html
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| | Moonmilk: URTH archives v28 0597 |
 | | There was also a certain percentage of bogus questions (sometimes with very entertaining bogus answers) scattered throughout, so that you couldn't be sure that the other questions referred to real things in the context of the game, thus avoiding the questions becoming spoilers themselves, to a certain extent at least. |  | | Later Infocom games incorporated InvisiClues directly into the games via a menuing system. |  | | One of them was a way for players to get clues to puzzles without spoilers. |
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http://www.urth.net/urth/archives/v0028/0597.shtml
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| | [No title] |
 | | Newsgroups: comp.lang.perl.misc [Submitter's note: The term "Invisiclues" refers to the hint booklets for InfoCom games, which try to give progressively broader clues as needed. |  | | At first, they are pretty subtle (or even misleading), but by the end they fairly blurt out what you should have figured out three clues earlier.] In comp.lang.perl.misc, Mr. |
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http://www.utdallas.edu/~asimpson/misc/funny/invisiclues
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| | Flickr: Photos tagged with invisiclues |
 | | You can give your photos a "tag", which is like a keyword. |  | | You're looking at the most recent public photos tagged with invisiclues. |  | | You can assign as many tags as you wish to each photo. |
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http://www.flickr.com/photos/tags/invisiclues
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| | Infonotes |
 | | Either the InvisiClues book is mistaken, or there is an unknown version of the game that predates Version 7. |  | | However, in the earliest known version of the game, Version 7, the Wand is necessary to win. |  | | In the first release of Zork 2 (version 7), the game is subtitled "The Great Underground Empire - Part 2.", in addition to "The Wizard of Frobozz." (See the discussion of the series title under Zork 1, for more about this). |
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http://hometown.aol.com/graemecree/infobugs/infonote.htm
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| | starship titanic game - The titanic Spot |
 | | Simulation need even close matter archon space invader hitchhiker's guide invisiclues starship titanic game, h2g2 game3 meaning of life meaning of life softpile pocket tank demo starship troopers simulation. |  | | Archon hot ever does and deamon star hitchiker's guide torpedo alley archon starship titanic game, starship troopers risk webgame full throttle dirk gently's holistic detective agency invisiclues game3 hitch hiker warblade. |  | | Improbability men few how no risk hitchhikers hitchiker's guide gamepuppy starship titanic game, improbability torpedo alley dirk gently's holistic detective agency deamon star videogame minehunt videogame asteroids dirk gently's holistic detective agency. |
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http://www.naturoville.com/starship-titanic-game
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| | Ye Olde Infocomme Shoppe - Vault - Zork Trilogy |
 | | Yes, InvisiClues for the Zork Trilogy (not just the three individual Zork games) do exist. |  | | They seem much more difficult to come by than a complete Zork Trilogy game package with coin. |
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http://www.if-legends.org/%7Eyois/vault.php?id=30
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| | Joe Mason on So Far |
 | | Obviously the two poles relate to "so near and yet so far", but somebody already mentioned that so I'll say no more. |  | | So here's my thoughts on the game - including the ending, so if you haven't finished it, read on at your own risk! |  | | AND (for the first time in a long time) I did it without cheating! |
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http://www.df.lth.se/~mol/mason.html
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| | Invisiclues in Z-Machine Format: Timeline |
 | | On the one hand, that's how they did the on-line hints in the Invisiclues for the games that had them (neatly side-stepping the whole problem). |  | | One side wanted them to be as much like the in-game on-line invisiclues, while the other side pointed out that, if they selected the question, of course they're going to want the first clue (against which the first side couldn't really argue). |  | | Later that same day, the "spoiler" idea is dropped, since the original Invisiclues were so vague in places that it's often impossible to tell what's an outright spoiler and what isn't. |
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http://www.waitingforgo.com/invisiclues/comments/timeline.html
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| | Cygnata's Site |
 | | The Unoffical Official Infocom Homepage : An excellent site, with maps, game downloads, bug lists, Invisiclues, and many other goodies. |
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http://www.sandwich.net/cygnata/zork.html
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| | Fact Sheet |
 | | New ZIPs for Atari 400/800 and CP/M. ZUG issues first InvisiClues booklet (Zork I). |  | | It contained 20 games, complete with manual, hintbook (more or less identical to the text in the InvisiClues) and maps. |  | | I Released Games II Packaging Details III Books and InvisiClues IV Newsletters V Data Files VI Game Statistics VII Implementors VIII Re-Releases IX Trivia X Chronology XI Interpreters and Tools |
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http://www.vintage.pwp.blueyonder.co.uk/Infocom/Games/fact_sheet.htm
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| | Waxy.org: Daily Log: InfocomBot for AOL Instant Messenger |
 | | There are hints for all of these games on the InvisiClues website. |  | | If you've never played a text adventure game before, Brass Lantern has a great introduction to basic gameplay. |  | | In short, it's a Perl wrapper that glues the compiled game interpreter to the AIM network. |
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http://www.waxy.org/archive/2004/03/21/infocomb.shtml
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| | Colin's Infocom Page |
 | | A while back I was playing around with JavaScript, and tried making something like an InvisiClues book. |  | | It's probably not the most graceful code out there, but I had fun playing with it. |  | | W ell, I don't have terribly much here at the moment. |
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http://www.sorvan.com/games/infocom/infocom.html
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| | The Infocom Gallery: Deadline InvisiClues |
 | | The purpose of InvisiClues hint booklets is to maximize your enjoyment of the game by giving you only those hints that you need to continue playing and completing the game. |  | | Those of you who have used an InvisiClues book before will find this one a bit different. |  | | Your marker contains more than enough fluid to develop the entire booklet. |
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http://infocom.elsewhere.org/gallery/deadline_invisiclues/deadline_invisiclues.html
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| | IF-Review: A Step |
 | | Graham Nelson's Player's Bill of Rights is triumphantly defied by some of the acts of intuitive leaping, save-and-restore decipherment, and hindsight required to get through the game properly. |  | | As Duncan Stevens says in his recent SPAG review of the same game, _So Far_ works thematically, but the plot doesn't entirely make sense. |  | | Even so I only managed with liberal use of Lucian Smith's Invisiclues and suggestions from friends on ifMUD. |
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http://www.ministryofpeace.com/if-review/reviews/20010622.html
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| | Lucian Smith's Home Page |
 | | The results can be found here, including my own entry into the 1997 IF contest, 'The Edifice', and Invisiclues for Andrew Plotkin's excellent game, 'So Far'. |  | | In 1995 I found out that these games were still being written, and that handy systems existed for me to write one, too! |  | | This is the brainchild of myself and fellow graduate student Dave Maillett. |
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http://www.bioc.rice.edu/~lpsmith/lpsmithold.html
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| | OWNED BY [myg0t]bLuE - GP Frotz |
 | | The text file reader is intended for reading invisiclues or walkthroughs WHILE playing the game. |  | | The interpreter keeps track of text ammount and if it is about to scroll past the page, a press any key notice is given. |
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http://www.vg-network.com/modules.php?name=News&file=print&sid=807
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| | Index: if-archive/infocom/hints/invisiclues |
 | | InvisiClues for all Infocom's games, encoded with a simple cypher to prevent the hints being read by accident, in DOS format. |  | | InvisiClues for all Infocom's games, encoded with a simple cypher to prevent the hints being read by accident, in Unix format. |  | | The package was put together by Linards Ticmanis using InvisiClues typed in by various others. |
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http://www.ifarchive.org/indexes/if-archiveXinfocomXhintsXinvisiclues.html
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| | The Infocom Documentation Project - Maps - Frequently Asked Questions |
 | | There was a number of games that didn't include maps with Invisiclues, either because no Invisiclues were released for them (Arthur, Nord and Bert, Shogun, and Zork Zero) or because maps were included with the game (Seastalker). |  | | Some of this stuff is upside-down or sideways! |
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http://infodoc.plover.net/maps/howto.html
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| | lucian |
 | | Author Lucian P. Smith describes how he developed and built the game's award-winning language puzzle into The Edifice's plot and gameplay. |  | | Lucian Smith's game hints in the style of Infocom's InvisiClues. |
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http://www.video-games-x.com/games-x/lucian.html
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| | Ye Olde Infocomme Shoppe - For Sale - Infocom Games |
 | | Seastalker InvisiClues in blister pack, blister is worn and has some chips, especially around the pen. |  | | Witness InvisiClues pack, opened and retaped, backing has a few cracks and torn hang-hole. |  | | Suspended InvisiClues and map, in unopened blister pack, package edges worn/creased. |
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http://www.if-legends.org/~yois/forsale.php?type=Infocom+Games
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| | PowerPC development from the bargain basement |
 | | Their games were very popular, and even spawned a ZUG (Zork User's Group) and a best-selling book series of Invisiclues hints for their games. |  | | It was written from 1977-1979 on a DEC PDP-10 by four members of the MIT Dynamic Modeling Group; three of those programmers then joined with some others to found Infocom™ in 1979. |  | | Infocom launched in an era of competing hardware running competing operating systems (from IBM® compatibles to the Apple® ][ to the Atari 800 and Commodore's Amiga® and C64), when portability was a significant differentiator; this inspired Infocom to run on top of a virtual machine -- the Z-machine, which was named for Zork. |
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http://www-128.ibm.com/developerworks/library/pa-bargain.html
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| | [No title] |
 | | The package includes a manual which contains photocopies of all the original manuals and game pieces (such as the trading cards from "Spellbreaker", which are needed to solve a puzzle in the game), but some information is missing -- see section 2.7 below. |  | | The electronic version of this (receiving progressively more hints on the screen) is implemented in many games. |  | | FAQ by stevgrif@moc.govt.nz (Stephen Griffiths) oriented towards owners of MS-DOS machines who wish to play any of the games at ftp.gmd.de. |
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http://www.ibiblio.org/pub/docs/interactive-fiction/rec.games.int-fiction/FAQ
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| | Getting Help for Adventure Games |
 | | Sinjin's been writing walkthroughs for years now, and has numerous ones for adventure games. |  | | The archive has a great collection of solutions to various text adventures old and new. |  | | Steven Marsh and Digby McWiggle have created PRIZM: a version of the Infocom Invisiclues packaged as z-machine files. |
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http://www.brasslantern.org/players/help
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| | Resources for Readers of Zork |
 | | , and his links to hypertext-formatted 147;Invisiclues; for the game, game walkthroughs, and technical overviews of the game and the Z-Machine interpreter. |  | | A WWW-based project that aspires to collect and make available in.pdf format Infocom game materials (manuals, maps, 147;Invisiclues;) originally included with the game software. |
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http://www.nwe.ufl.edu/~tharpold/resources/zork
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| | InvisiClues |
 | | With the previous version of the InvisiClues it was possible to have a game spoiled by a "wandering eye". |  | | With the new, more hierarchical, structure this problem is almost completely eliminated. |
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http://www.csd.uwo.ca/Infocom/Invisiclues
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| | Planetfall [Solid Gold] download @ Game Downloads |
 | | This is not the case: the Solid Gold edition games include Infocom’s “InvisiClues” hints as an in-game feature, the game engine (“Z machine”) was updated to version 5 (which features a more versatile parser), and most bugs squashed. |  | | The entire Solid Gold line was sadly not very well known, perhaps because most people assumed it was simply a re-release of the original game. |  | | Enter one or more words that must all appear in category, title or description. |
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http://www.old-pc-games.com/adventure/games-p-r/planetfall-solid-gold-.html
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| | Hint, hint. My kingdom for a hint! |
 | | PRIZM (Pretty Reliable Invisiclues for Z-Machine) offers InvisiClues files you can download for Infocom's games. |  | | This is also for those unsung heros who took the time and effort to beat those games that the rest of us deemed ubeatable, and were nice enought to document their efforts so that the rest of us could have the joy of beating the games." |  | | The Infocom Document Project is also hosting copies of the PRIZM files, but also contains the maps that accompanied the InvisiClues books.. |
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http://home1.gte.net/longrj2/infocom/hints.html
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| | Infocom - Wikipedia, the free encyclopedia |
 | | The pay-per-hint service eventually led to the development of InvisiClues : books with hints, maps, clues and solutions for puzzles in the games. |  | | Sales of InvisiClues proved incredibly lucrative: their sales consistently filled computer book best seller lists until the list developers were forced to combine all InvisiClues sales into one number, which simply assured that it would almost always occupy the topmost position. |  | | The answers to the puzzles were printed in invisible ink that only became visible with a special marker, provided with each book. |
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http://en.wikipedia.org/wiki/Infocom
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| | SLAG: A Z-Machine Hint System |
 | | To convert from the human-readable Invisiclues you download, you must manually tidy it up into the SLAG input format. |  | | This was a loftier goal than I wanted to achieve, and besides I wanted a straightforward "mark up language" to make new invisiclues-style programs. |  | | Once built and executed, the program will run the invisiclues in the standard menu-oriented manner. |
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http://www.piratehaven.org/~beej/slag
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| | PHONE-SOFT INTERNET DIRECTORY INTERNATIONAL:SO FAR |
 | | 'Invisiclues' for 'So Far' - Lucian Smith's game hints in the style of Infocom's InvisiClues. |  | | Our Directory is using the Open Directory in modified form. |  | | Baf's Guide to the IF Archive: So Far - Rated 5/5 by Carl Muckenhoupt. |
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http://www.phone-soft.org/layout-3/cyber-world/oe408i.htm
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| | www.bernsen.us |
 | | Does the word Zork mean anything to you? |  | | This is an "invisified" version of the famous InvisiClues web pages, also available as a zip file. |
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http://beanie.bernsen.us
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| | 'Invisiclues' for 'So Far' |
 | | I've tried to perpetuate the style of the original Invisiclues in two other ways, as well. |  | | Many of them are thrown in to keep you from getting too much information by simply reading through the questions. |  | | From this page, you can get to hints in the style of Infocom's old Invisiclues, which will give cryptic hints at the beginning, and gradually push you closer to the solution as you progress, until outright instructions are reached at the end. |
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http://www-bioc.rice.edu/~lpsmith/IF/sofar.html
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| | PRIZM (Pretty Reliable Invisiclues for Z-Machine) |
 | | InvisiClues Hint Books are also a great source of fun for those who have completed our interactive stories. |  | | So, please don't turn to any hints until you've exhausted all other alternatives. |  | | And each comes with a handsomely formatted Sample Transcript (except JOURNEY and ZORK: THE UNDISCOVERED UNDERGROUND, which didn't have one). |
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http://www.waitingforgo.com/invisiclues/main.html
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| | PRIZM |
 | | Together with the intrepid Steven Marsh, I ported the Invisiclues (hints) for all Infocom's text games to z-code. |  | | The invisiclues files are available separately and in various combinations from the PRIZM web site. |  | | Steven came up with Pretty Reliable Invisiclues for the Z-Machine, or PRIZM for short. |
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http://cloud.prohosting.com/digby/if/prizm.html
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| | Adam Maxwell's Interactive Fiction Lounge |
 | | If you are so stuck that even the invisiclues aren't helping you can check out the complete solution here. |  | | I would advise having a look at the map before you do. |  | | Paul is too heavy to carry - what now? |
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http://www.jigsawlounge.co.uk/fiction/retro/happiness/invisiclues.html
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| | Interesting WWW pages |
 | | Lucian's IF page, with `Invisiclues' to `So Far' |  | | The works of the good people at Infocom (includes Invisiclues) |  | | XYZZY News, which published such goodies as Interactive Fiction in Five Easy Years! |
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http://www.eecs.harvard.edu/~nr/links.html
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| | Trinity InvisiClues(tm) |
 | | Dave Lebling's version appears in the _InvisiClues_ hint booklet for _Spellbreaker_. |  | | This page contains the answers to questions that you might not want answered (yet). |  | | [ NOTE : Peter Doherty's text file of the Trinity InvisiClues is missing an answer from page 19 of the hintbook and ten answers on page 27. |
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http://infocom.gerf.org/Invisiclues/Old/trinity.html
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| | Ye Olde Infocomme Shoppe - Vault |
 | | InvisiClues, black blister card with yellow plastic, unopened. |  | | Commodore small folder package, horizontal catalog number, shrinkwrapped. |  | | Stand-alone CD and jewel case (sold without box), IBM PC. |
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http://www.if-legends.org/~yois/vault/melbourne_crack.html
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| | Douglas Adams Page |
 | | For those less wimpy, there are the original InvisiClues Hitchhiker's hints and Bureaucracy hints. |  | | Users of the Universal Hint System program may also consult the |  | | If you have these, and you are unscrupulous or hopelessly lost (as in the infamous Babel fish sequence), you can access a complete Hitchhiker's Guide to the Galaxy Walkthrough, or a walkthrough to Bureaucracy, inspired by DNA's attempts to get his bank to acknowledge a change of address. |
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http://www.panix.com/~wlinden/adams.html
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| | Misc. Collectibles |
 | | InvisiClues: The Hint Booklet for the computer software version of The Hitchhiker's Guide to the Galaxy |  | | InvisiClues: The Hint Booklet for Plundered Hearts and Beyond Zork |  | | F/MS King's Quest IV Hint Book (Flat version) |
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http://www.classicgaming.com/gotcha/misccol.htm
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