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Topic: Interactive fiction



  
 Interactive fiction - Wikipedia, the free encyclopedia
Galatea has one of the most complex interaction systems for a non-player character in an interactive fiction game, and the eponymous NPC is arguably the best-implemented of any NPC in any computer or video game yet made.
Interactive fiction features two distinct modes of writing: the player input and the game output.
This is because, unlike most works of fiction, the main character is the player, so needs to be identified as "you", and the events are seen to be happening as the player plays, hence the present tense.
http://en.wikipedia.org/wiki/Interactive_fiction   (2606 words)

  
 Interactive Fiction: Playing, Studying and Writing Text Adventure Games (Dennis G. Jerz, Seton Hill University)
The interactive fiction player is supposed to live the story.
A good puzzle will also be part of the game's atmosphere (a spy game might involve decoding messages; a science-fiction game might involve learning about an alien artifact).
Text-based computer game lets players interact with story
http://jerz.setonhill.edu/if   (982 words)

  
 Interactive Fiction FAQ
A work of Interactive Fiction is a book you play and a game you read that calls upon your imagination at every turn.
Interactive Fiction is a more advanced form of the text adventure game, to keep things simple.
All works of Interactive Fiction are text adventure games but not all text adventure games are Interactive Fiction.
http://www.malinche.net/faq.html   (2386 words)

  
 Introduction to Interactive Fiction (aka Text Adventures)
Interactive fiction works (once called text adventures) are games and stories that you control by typing instructions.
Because it is text-based, interactive fiction can be played with a screen-reader, making it accessible to visually impaired players.
IF is also accessible for many players who cannot play, or do not like, first person shooters and other popular forms of commercial computer game.
http://emshort.home.mindspring.com/introduction.html   (676 words)

  
 Quintin Stone - Interactive Fiction
Interactive fiction is more or less synonymous with "text adventure game".
And so when I was sitting in front my computer with absolutely zero desire to play any of the games I had installed, I remembered that I'd meant to try some of these new generation of IF games out and see how they played.
In 2001 on Slashdot, they had an article on the annual Interactive Fiction competition, which first brought to my attention that this form of storytelling/gameplaying was still alive and kicking.
http://www.rps.net/QS/if.shtml   (575 words)

  
 The use of the second person in electronic fiction
The player unfamiliar with the conventions of interactive fiction, the necessity of looking under every table and into every garbage can, will be frustrated by the puzzles, develop an antagonistic relationship with the program, fail to be drawn into the narrative, and type "quit" at the next prompt.
All three are contained in the "you" of the text, the actual reader, the "you" playing a role in the fiction, and the character in the story.
the reader has the option of literally answering, and the fiction will take a different turn whether the answer given is "yes" or "no": the answer to the direct address has consequences for the progress of the fiction, making the addressee a more specific being than merely an implied reader or ideal audience.
http://www.ruthnestvold.com/2ndper.htm   (3327 words)

  
 ONLamp.com -- Choosing a Language for Interactive Fiction
Interactive fiction (IF) has variously been called "text adventures," hypertext fiction, or simply "adventure games," and for most people familiar with the genre, it evokes fond memories of brain-teasing puzzles at the dawn of home computers.
Interactive Fiction Archive, the master repository for all released games, languages, interpreters, and tools.
The Interactive Fiction Ratings site provides a wealth of such data: three languages produced all of the top 50 games.
http://www.onlamp.com/pub/a/onlamp/2004/11/24/interactive_fiction.html   (2789 words)

  
 Richard A. Bartle: Interactive Fiction and Computers
The degree of interactivity in IF ranges from movies where the audience votes on one of two endings to live role-playing games where the participants are given characters to play and placed in a situation of conflict, and each try to steer the outcome to their advantage.
Since reading flction is entertainment, and interactive entertainment is a game, the term 'player' is justified.
To my lnowledge, the only interactive fiction written on paper before it had been demonstrated on a computer was 'Norman vs America', a 20-frame cartoon by Charles Platt based on an idea by John Sladek, published in an underground comic in 1971 (Platt, 1971).
http://www.mud.co.uk/richard/ifan194.htm   (5760 words)

  
 Interactive Fiction according to Fredrik
Interactive Fiction is somewhere halfway between books and games.
It is a kind of computer game where you move a fictive person around in a fictive world (It doesn't have to be a human, but more often than not, it is.).
For great online magazines dedicated to interactive fiction, you should have a look at XYZZYnews and SPAG (Society for the Promotion of Adventure Games).
http://www.geocities.com/athens/forum/6116/if.html   (471 words)

  
 Interactive Fiction
Game elements are used in interactive fiction to convey the extent of a work (a score of 20 out of 250 replaces being on page 20 of 250) and to provide what hypertext theorists and pop psychologists call ìclosure,î but they are seldom used to actually structure a contest.
I have not mentioned performance until now because the term seems to have little direct relevance to interactive fiction and has not dominated the discourse around computer games the way that ìstoryî and ìgameî have.
The ìstoryî that occurs emerges through interaction, and what is commonly thought of as ìgameî in the form is ó when it is present ó better understood through other figures.
http://www.electronicbookreview.com/v3/servlet/ebr?command=view_essay&essay_id=montfort   (3110 words)

  
 Palm Games: Interactive fiction
Remember that there's almost no money to be made in interactive fiction these days, so the sites below have been maintained out of pure enthusiasm, and the desire to share something special with others.
The titles range from puzzles that happen to be wrapped in words, to novels that happen to have some interactivity built into them.
The group rec.games.int-fiction is focused on playing the titles themselves, including reviews and pointers.
http://www.palmsource.com/interests/games_if   (1460 words)

  
 Exposition in Interactive Fiction (D.G. Jerz)
Remember that interactive fiction is supposed to involve the player in the creation of the story -- literally (by requiring the player to type commands that advance the story) or interpretatively (by asking the player to analyze seemingly unrelated objects, and to make connections between them).
Some players may expect to be able to interact with the garage band later, or may feel that the reference to suits and ties is a clue to a wardrobe-related puzzle.
While the IF narrator certainly tells, it must also (as Crowther and Woods put it) represent the player's senses and body, as the player attempts to interact with the textual world.
http://jerz.setonhill.edu/if/gallery/exposition.html   (2084 words)

  
 rec.games.int-fiction FAQ 1/3
news:rec.arts.int-fiction is a newsgroup for authors of interactive fiction, and discusses adventure development systems such as Inform and TADS, features of a 'good' IF game and how to implement them, techniques, hazards, tradeoffs, etc. If you're thinking about writing a game (as opposed to playing one), rec.arts.int-fiction is your group.
Simply put, the IF genre includes any game that tells a story as part of the game, usually with the player as the protagonist.
This newsgroup discusses 'classic' interactive fiction games, new games keeping the genre alive, and non-text (even non-computer) IF.
http://www.faqs.org/faqs/games/interactive-fiction/part1   (3101 words)

  
 Interactive Fiction FAQ
The IF Archive (http://ifarchive.org) is the major repository for free interactive fiction, and includes hundreds of recent games, games in many different languages, and many historic games.
Plenty of people are still creating IF, however, and there are hundreds of free new games that have been developed since the "commercial era" of interactive fiction.
Some people include graphical adventure games such as Myst when they use the term, but those sorts of games aren't the focus of this FAQ, nor are they the main concern of the IF community.
http://nickm.com/if/faq.html#How_can_I_download_and_play_IF.3F   (1915 words)

  
 DM4 §46: A short history of interactive fiction
Interactive fiction will always appreciate what in theatre used to be called “the well-made play”, the polished entertainment on traditional lines, but without its radicals it will die.
Enthusiasts for writing interactive fiction could achieve little until there was enough mutual contact for non-commercially distributed design systems and games to spread around.
Today's designers are not always so definite in keying a game to an established genre of fiction, but the first decisions remain to choose the style, the mood, the character of the protagonist and above all the fictional world of which the story itself will remain only a part.
http://www.inform-fiction.org/manual/html/s46.html   (8583 words)

  
 Slashdot Interactive Fiction Competition Opens
Interactive Reality may require a larger investment in order to get a satisfieing level of game play, but the rewards are better, not to mention the graphics are like none other, and the tactile interface is truely ground breaking.
If the last Interactive Fiction game you played was Zork or Advent, you might be pleasantly surprised by how far the genre has come.
At this point IF authors can sign up to take part in the competition, and everyone can learn how to judge the games when they are released in October of this year.
http://games.slashdot.org/games/04/04/17/1937228.shtml?tid=127&tid=186&tid=202   (2965 words)

  
 Neil deMause: Interactive Fiction
Interactive fiction games like the ones available on this page don't have computer-generated graphics or sound effects, but then again, neither does a novel.
The corporate gaming industry has long since moved on to multiple-CD full-motion-video games starring the likes of Mark Hamill, or "adventures" where the interactivity is limited to seeing how many aliens you can kill.
The game proved so popular that it enabled the students to start their own company, Infocom, which created over 30 renowned games such as Planetfall, Trinity, and several Zork sequels before its untimely demise in 1989.
http://www.demause.net/if.html   (697 words)

  
 Open Directory - Games: Video Games: Adventure
Interactive Fiction according to Fredrik - A personal site covering IF in general as well as his own games.
Download Interactive Fiction Games - Contains authoring tools, games, program manuals, and frequently asked questions.
Cyberpunk games - Site discusses many cyberpunk games (or heavily influence by cyberpunk) including various text and graphic adventure games from 1984 to 2003.
http://dmoz.org/Games/Video_Games/Adventure   (491 words)

  
 A. O. Muñiz's Interactive Fiction Page
Later, as personal computers became capable of displaying better graphics, Interactive Fiction died out as a commercial form, but it was kept alive by hobbyists who continue to produce IF games, the best of which measure up quite well against the old commercial games.
A New Life was my first full length interactive fiction game.
It is a fantasy game that borrows liberally from the tropes of the genre, but gives them (hopefully) fresh twists.
http://www.xprt.net/~munizao/if   (400 words)

  
 Interactive Fiction by Stephen Granade
Interactive fiction may be better known to you as "text adventures." Regardless, I've written a number of these games.
A while back, Adam Cadre asked a number of us to write interactive fiction versions of old arcade games.
I wrote Pong, a strange little version of the classic arcade game.
http://www.phy.duke.edu/~sgranade/games.html   (290 words)

  
 A Beginner's Guide to Playing Interactive Fiction
Interactive Fiction (or IF for short) is both a computer game and a book, or rather something in between.
This guide will help you find some of the finest games ever produced, show you how to get them running on your computer and teach you how to play them.
It's now time to move on to Step 3: How do I play
http://www.microheaven.com/IFGuide/step2.html   (330 words)

  
 Leisa's IF Page
It was designed by Infocom and used for all their adventure games.
The Z stands for Zork probably the most popular interactive fiction game.
Sample Sentences - another memo for use when playing interactive fiction.
http://www.refalo.com/palm/interactive.htm   (517 words)

  
 Amazon.com: Twisty Little Passages : An Approach to Interactive Fiction: Books: Nick Montfort
Finally, he considers the influence of interactive fiction on other literary and gaming forms.
Twisty Little Passages (the title refers to a maze in Adventure, the first interactive fiction) is the first book-length consideration of this form, examining it from gaming and literary perspectives.
First Person : New Media as Story, Performance, and Game by Noah Wardrip-Fruin
http://www.amazon.com/exec/obidos/tg/detail/-/0262134365?v=glance   (1312 words)

  
 Brass Lantern Introducing Interactive Fiction
But there is a more specialized meaning of interactive fiction which I use on this site: computer adventure games.
If you're new to the adventure game scene or want a review of what resources are available for the adventure game player, then read on.
Regardless of whether you want to play graphic or text IF, you should be sure to see what reviewers have to say about the game you've picked.
http://www.brasslantern.org/beginners/introif.html   (564 words)

  
 >VERBOSE -- Paul O'Brian's Interactive Fiction page
SPAG stands for the Society for the Promotion of Adventure Games, but it's not really a society as much as it is a webzine.
Competition games are usually short works, which gives authors the ability to stretch and experiment with the form.
Once upon a time, back in the mid-to-late 1970s, Fiction Writing met Game Programming.
http://ucsu.colorado.edu/~obrian/IF.htm   (1654 words)

  
 GameHippo.com : ADVENTURE : INTERACTIVE FICTION
You play a charcter in a fictional world.
This category contains Interative Fiction games in the adventure game genre.
The game's introduction start with "Standing in an almost empty churchyard in a ghostly nondescript town...".
http://www.gamehippo.com/cat/2-7_1.shtml   (938 words)

  
 Beginner Resources
At some point we were all newcomers to the world of interactive fiction and adventure games.
A guide to how IF works, how you interact with a game, and more.
How to Play a Text Adventure, Part 1
http://www.brasslantern.org/beginners   (332 words)

  
 Interactive Fiction Page
Interactive Fiction on the Web (Some of these games are traditional text-adventures.
Brass Lantern (This excellent page is run by Stephen Granade and should be of interest to IF players and developers alike.
Doe's Interactive Fiction Page (A collection of games, essays, and more)
http://www.cs.cmu.edu/afs/cs.cmu.edu/user/wsr/Web/IF/homepage.html   (771 words)

  
 Interactive Fiction - Nick Montfort
"Interactive Fiction as 'Story,' 'Game,' 'Storygame,' 'Novel,' 'World,' 'Literature,' 'Puzzle,' 'Problem,' 'Riddle,' and 'Machine'" In First Person: New Media as Story, Performance, and Game,
"Interactive Fiction as 'Story,' 'Game,' 'Storygame,' 'Novel,' 'World,' 'Literature,' 'Puzzle,' 'Problem,' 'Riddle,' and 'Machine.'"
In December 2005 I finally packed them up and put them online.
http://nickm.com/if   (1099 words)

  
 Bob's Interactive Fiction Page
I use "interactive fiction" to refer to both text-only computer games (like the original Zork) and graphical, musical point-and-click games (like Myst and Return to Zork).
When I'm talking specifically about text-only games, I use "text adventure." I guess I don't have a special term other than interactive fiction for those graphical games (duh, I guess my term is "graphical games").
They get posts from people developing commercial games, such as Laird M. Malamed, director of 1997's Zork Grand Inquisitor.
http://home.kc.rr.com/bobfahey/text_adv.htm   (1840 words)

  
 Interactive Fiction
Since these are meant as walkthroughs, they show the quickest route to the end of the game, which means you will miss most of the scenery, but, like a book synopsis, they give a good idea of the story.
I have also had the temerity to enter a longer game (the mystery being why I did so) in the Fifth Annual Interactive Fiction Contest.
The bad news is the games are very specific about which interpreter they need.
http://home.epix.net/~maywrite/game.htm   (1425 words)

  
 XYZZYnews: Interactive Fiction Links
Adventure Classic Gaming is dedicated to classic and retro adventure gaming, covering both classic adventure games and interactive fiction on all computer and console gaming platforms.
Zarf's List of Interactive Games on the Web
Just wanted to share with you all a series of great IF-related comic strips I saw on userfriendly.org -- these five strips are meant to be read in order:
http://www.xyzzynews.com/if-links.html   (379 words)

  
 This is Sebastián Armas' WebPage: Interactive Fiction
Generic for the main plot of an Interactive Fiction Game.
Computer Game, using text-only interface, so that the player has to type verbal commands in order to play.
Source code and/or Programming Language used to code an adventure game.
http://www.caad.es/incanus/eindetxt.html   (810 words)

  
 Online Interactive Fiction
Activision is selling all the old Infocom games except Hitchhiker's Guide and Shogun on one CD.
For PC and Mac, but if you can read a CD-ROM, you can play almost all of the games on many different machines using an interpreter found at the Interactive Fiction Archive
http://www.speakeasy.org/~russotto/zplet/ifol.html   (480 words)

  
 Interactive Fiction - Get Inside a Story
A Malinche interactive fiction title is roughly the same size as a full-length novel in scope but there's so much you can see and do, your adventures can last for weeks or even months.
If you enjoy a good book or remember timeless text adventure games then you're in for an unexpected pleasure.
Because with a Malinche work of interactive fiction you're more than a passive reader who can only turn pages or a typical computer gamer constrained by what you can click on.
http://www.malinche.net   (611 words)

  
 The confabulating-arranger model of IF
But Chris showed that storytrees must either be folded back on themselves in a very limiting way, or have most of their branches trimmed to (violent) dead-ends.
According to the Cyc model, if an adventure game needed to know what-happens-next at any particular point-- say, when a person drops a delicate vase-- it would send a query to Cyc and in a matter of seconds, Cyc should return with the news that vases dropped on hard surfaces usually shatter...
But how do we get there from here What sorts of design strategies might make these new forms of IF possible?
http://www.robotwisdom.com/ai/ifdesign.html   (3841 words)

  
 KSBI-TV - Technology - Interactive Fiction Comes of Age
These text-adventure games became known as interactive fiction (IF), drawing record numbers of readers and pushing sales figures for Infocom into the millions.
Before there was Doom or Grand Theft Auto, there was a computer adventure game called Zork.
One thing that hasn't changed is the game interface.
http://www.ksbitv.com/technology/1689647.html   (412 words)

  
 3.1: What is interactive fiction?
Most forms are text-based (but see below) and feature some degree of reader, or player, participation beyond the act of, say, turning the page of a book to read the next one.
It has also been suggested that Role Playing Games (RPGs), such as "Dungeons & Dragons", present the ultimate in interactive fiction.
A not insignificant number of "purists" would refute this, however.
http://www.plover.net/~textfire/raiffaq/online/whatisif.htm   (353 words)

  
 Emily Short's Interactive Fiction Page
Introduction: what interactive fiction is (from a player's point of view), and how you can get started.
Laying Out Geography in IF: On map design for large-world games.
Creating Settings for Fantastical Interactive Fiction: inventing the world.
http://emshort.home.mindspring.com   (148 words)

  
 Interactive Fiction Design
If you feel you aren't up to programming your dream game or you are interested in programming but have no concrete ideas, talk to one of the people on this list.
Distinguishing Between Game Design and Analysis: One View, by Gareth Rees.
XYZZYNews is a magazine for interactive fiction enthusiasts which has had several articles on game design.
http://www.duke.edu/~srg3/IFdesign/desrecs.html   (280 words)

  
 Scotto's Interactive Fiction page
I gave most of the games of the competition 10 minutes to grab my attention and move me. Some of them did, and did it quite well.
Thanks to Dan Shiovitz's cool Jetty program, my "Beetmonger's Journal" can now be played on-line.
With some freeware programming languages, I have created Interactive Fiction: Part novel, part puzzle, on a computer.
http://yekrats.com/if.html   (116 words)

  
 Interactive Fiction
The Murderer is a graphic adventure game set in 'turn of the century' England.
Using a mix of text and graphics, players can move about freely to different locations, talk to various characters, and make decisions through a simple menu system.
This game features a point and click interface, True Color graphics and sound effects.
http://www.freewebs.com/nameless   (259 words)

  
 Interactive Fiction
All these games were created using Inform, Graham Nelson's free compiler for Z-code games.
Download Windows game package (Z-code game file together with the Frotz interpreter)
The Dreamhold is my interactive fiction tutorial game.
http://www.eblong.com/zarf/if.html#weather   (1175 words)

  
 Interactive Fiction Title: Winter Wonderland by Laura Knauth
You will find interpreters, game files, and all sorts of other goodies here.
Trapped in a One-Room Dilly -- a puzzle game set in (you guessed it) one bizarre room
Interactive Fiction Archive: Compilers -- For authoring your own game
http://www.lauraknauth.com/Winter/winter.html   (448 words)

  
 Interactive Fiction
Interactive Fiction.....In case you dont know..Interactive Fiction(IF), or sometimes called Text Based games, is a type of game, with no graphics and screens, but just words.
Download the hottest games of IF free of charge
If this definition i gave to you, sounds rather boring...then check this site out.
http://www.geocities.com/zombi343   (121 words)

  
 PARSIFAL interactive fiction links
This page is all about Interactive Fiction -- text adventure games, in other words.
People And Resource Summary -- Interactive Fiction Authorship Links
http://www.firthworks.com/roger/parsifal   (52 words)

  
 Our Story, the Interactive Fiction Home
Rpg's on forums may be a little different from a table-top game, in that rather than focusing on going out, finding adventure with lots of big-bad-uglies to kill, your character will spend his or her time interacting with other characters and NPC's players bring to life on the forum.
We're doing our best, but not all genres of fiction are yet covered, but I'm working on getting as many as possible.
So what is "interactive fiction" on this page?
http://ourstory.freeservers.com   (446 words)

  
 About Interactive Fiction
In interactive fiction you play the main character.
As such, not all of these instructions will apply to all interactive fiction--there are exceptions to every rule.
Some puzzles will require you to use items in unusual ways; some will require you to get other characters to do things for you.
http://www.ifcomp.org/comp02/if.html   (885 words)

  
 Interactive Narrative
Through critical readings and examples, students explore issues such as indeterminacy and closure, the positioning of the interactor, formulaic plot construction, and games as narrative structures.
Formerly entitled, "Structure and Interpretation of Non-Linear and Interactive Narrative," it examines non-linear structure in traditional media like novels and films and as well as in computer-based stories and games.
The course focuses on the aesthetics of the emerging art form of electronic narrative, including principles and techniques of segmentation, navigation, juxtaposition, encyclopedic storylines, and multiple points of view.
http://web.mit.edu/course/21/21w765j/www/Home.html   (204 words)

  
 Baf's Guide to the Interactive Fiction Archive
If you want to use a mirror of the archive instead of http://www.ifarchive.org/, or choose how games are displayed, you should visit the Options page.
To get started, use the links on the left-hand menu.
Also, for information about interactive fiction, click here for a list of other IF-related web sites.
http://www.wurb.com/if/index   (178 words)

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