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| Â | History of the Inner Sphere |
 | | The first, gathering together most of the forces of the Inner Sphere, was called Task Force Bulldog, and would attack the Smoke Jaguar occupation zone and retake the worlds there to return them to Draconis Combine control. |  | | It was, at the time, ruled by the Word of Blake faction, that wanted to see the Inner Sphere kept in a state of low-tech until it could be destroyed, when Comstar would come to 'rescue' everybody, and then rule them.) |  | | He then took Bulldog onto Strana Mechty, where the Council of Khans met and ruled from. |
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http://fobok.tripod.com/
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| Â | The Inner Sphere |
 | | The realms of the Inner Sphere are far more different from each other than are any two Clans. |  | | And yet the quarrelling, corrupt realms of the Inner Sphere gave humanity its finest hour and noblest achievements. |  | | The rebirth of the Star League belongs instead to the Successor States-often corrupt and riven with distrust, but nonetheless capable of rising above their own worst weaknesses when the survival of their way of life demands it. |
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http://www.classicbattletech.com/Inner_Sphere.html
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| Â | [No title] |
 | | Artist: Mark Poole Rarity: Uncommon Card Title: Topple Card Type: Mission Allegiance: Inner Sphere Card Text: Choose an engaged 'Mech opponent controls. |  | | Artist: Pete Venters Rarity: Common Card Title: Overwhelm Card Type: Mission Allegiance: Inner Sphere Card Text: Choose an engaged 'Mech opponent controls. |  | | Armor/Struct.: 1/3 Attack: n/a Artist: Kevin McCann Rarity: Rare Card Title: Morgan Kell Card Type: Command-Unique-Mercenary-Pilot Cost: 4+5T Asset: n/a Allegiance: Inner Sphere Card Text: +2 initiative If 'Mech piloted by Morgan Kell attacks alone, it cannot be blocked and at end of mission put Morgan Kell into your hand. |
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http://www.sarna.net/btech/ccg/Limited.txt
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| Â | Wolf's Dragoons |
 | | At this point Wolf's Dragoons begin playing their new role as Wardens of the Inner Sphere and also of the Clans as Jaime Wolf erased the coordinates of the Clan Homeworlds on all computers. |  | | Khan Kerlin Ward contended that not enough information was yet available to make such an important decision. |  | | On the other hand, the death of Joshua Wolf may have played a key role in turning Jaime and the rest of the Dragoons away from the Clans' grand scheme. |
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http://warhawkppc.tripod.com/clans/wolfsdragoons.html
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| Â | GameSpy.com Advertisement |
 | | Continue to MechWarrior 4: Inner Sphere Mech Pack |
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http://pc.gamespy.com/pc/mechwarrior-4-inner-sphere-mech-pack
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| Â | History of the Inner Sphere |
 | | On July 8, Kerensky flashed a one- word order to the ships assembled at the New Earth jump point and to those assembled above 50 other stars throughout the Inner Sphere. |  | | Hundreds of millions more died in countless battles across the Inner Sphere, though only a few dozen worlds ultimately changed hands. |  | | The one word was, "Exodus." More than a thousand ships made jumps that day. |
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http://www.gamesnet.org/Spoint/history/history.htm
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| Â | Inner Sphere Omnimechs |
 | | Rarity: Common Card Title: Blackjack (BJ2-OD) Card Type: Omni-Inner Sphere Cost: 5+2A Att./Arm./Str.: 4/1/7 Card Text: Jump OH: 3 +2 Att Armaments: 1 PPC, 2 LLs, 4 MLs Artist: Jon! |  | | Rarity: Common Card Title: Blackjack (BJ2-O Clan) Card Type: Omni-Inner Sphere Cost: 7+3A+3P Att./Arm./Str.: 7/1/7 Card Text: Jump OH: 1 +2 Att Armaments: 1 GR, 1 LL, 3 MLs Artist: Jon! |  | | Rarity: Rare Card Title: Men Shen (MS1-O Prime) Card Type: Omni-Inner Sphere Speed: Moderate Cost: 5 Att./Arm./Str.: 3/1/8 Card Text: Missile 1 Mass: 55 tons Armaments: 4 MLs, LRM 15 Artist: Jon! |
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http://www.abo.fi/~jivars/bttcg/omnistcg.htm
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| Â | The Cat's Lair - The Inner Sphere |
 | | Comstar becomes an institute for the preservation of Technology and Knowledge, so that it may reveal it to the people of the Inner Sphere when the fighting is over. |  | | To further aid this effort, he opens a number of positions in Comstar to members of Great House and Mechwarrior Families, allowing them access to information on events and what little technological innovation was occurring. |  | | The Major States are The Draconis Combine ruled by House Kurita, The Free Worlds League ruled by House Marik, the Federated Suns ruled by House Davion, The Capellan Confederation led by House Liao, and the Lyran Commonwealth led by House Steiner. |
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http://www.catslair.de/tcl/innersphere/is-timeline.html
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| Â | Solaris7 Communication Center - Clan Tech vs Inner Sphere Tech |
 | | To get to my point I believe a new revision of the rules needs to be made giving the clans technological superiority over the Inner Sphere. |  | | I can understand the Bulldog and Serpent forces gathering some nice isorla, but as of the late 3060s most IS regiments have at least one Clan mech, if not a company or more. |  | | You could give them an extra 100-200 for all the unlisted company and lance sized mercenary groups, but they'd be of little help for being so disorganized, and should be disregarded. |
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http://www.solaris7.com/Boards/topic.asp?TOPIC_ID=1006
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| Â | GamingExcellence.com - PC - News - MechWarrior 4: Inner Sphere Mech Pak Goes Gold |
 | | IFF Jammer: This cutting-edge tech lets the new Inner Sphere 'Mechs spread confusion in the enemy's ranks. |  | | Heavy Gauss Rifle: The HGR packs an even more devastating punch than the standard Gauss Rifle. |  | | Cyberlore, the team behind the successful MechWarrior 4: Black Knight expansion, is developing the Paks in conjunction with the FASA MechWarrior 4 team. |
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http://www.gamingexcellence.com/pc/news/020521/002.shtml
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| Â Â |
| Â | [No title] |
 | | continue to MechWarrior 4: Inner Sphere Mech Pack Review |
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http://pc.ign.com/articles/364/364970p1.html
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| Â | [No title] |
 | | Clans are not present in this game as a "real" present force, only their 'Mechs (and weapons) are present ;_; (I want an other game where you can play as a Clanner! |  | | This Clan variant has more salvos than the Inner Spere variant and has a slightly higher rate of fire. |  | | Not enough, Clan 'Mechs are modular (not all, only front-line 'Mechs; modular 'Mechs are referred as OmniMechs-this doesn't mean too much in the game -unfortunately- but background infos are always welcome, right? |
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http://www.gamesover.com/walkthroughs/mechcommander_2.txt
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| Â | InnerSphere 3025: The premier site for Mech simulation |
 | | WizKids LLC and Microsoft Corp. do not endorse, and are not affiliated with, Inner Sphere Games, LLC. |  | | Site content and layout is Copyright © 2003, 2004 Inner Sphere Games, LLC, Project Jenner. |
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http://www.is3025.com/
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| Â | Around the Inner Sphere |
 | | Every week, in preperation for the beginings of Project Alpha I'll be focusing on one major world in the Inner Sphere in order to allow you, the players, to get a feel of the depth and richness that we are making for you to play in. |  | | This is an epic scale game to say the least. |  | | Planets 1 through 4 are all rocky bodies that circle close to thier primary. |
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http://www.msu.edu/user/pollyeaa/innersphere.html
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| Â | TCS - Inner Sphere Cartography Society Archive |
 | | At one point, my gaming group helped to update the file from 3025 to 3052. |  | | Thus the Inner Sphere Cartography Society (ISCS) was born out of Team SPAM!'s need for acurate and complete map files for both the Planet Hop and JumpShip Path CGIs. |  | | Shortly there after, I made a post to rec.games.mecha for help to correct some of the errors that cropped up from trying to combine all the files. |
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http://www.geocities.com/Area51/Vault/2493
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| Â | GameSpy.com - Review |
 | | These two paks, which tack on a minimal amount of new content for a ludicrous price, are only for the type of hardcore players who must have all things MechWarrior no matter what the cost. |  | | What 40 games made our most sought after titles of '04? |  | | At first, it seems as if the new sensor technologies might add a new dimension to the gameplay, but their usefulness is questionable. |
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http://www.gamespy.com/reviews/november02/mw4mechpakspc/
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| Â | Solaris7 Outer Sphere Industries Armory |
 | | I'll go through some of them later today, i got to get going in a few minutes, but seeing the amount of designs, and already having seen the Miser, im thinking this'll be a pretty good armory. |  | | Avery gave them the option of starting a limited-scale 'Mech upgrade program for the pirates based withing the Pirate's Haven cluster. |  | | The first recipients of OSI designs were the various small pirate groups also based in the Pirate's Haven cluster, but soon the Tortuga Dominions and then even some of the larger Periphery states began to take interest in the cheap, efficient designs coming out of OSI. |
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http://www.solaris7.com/armory/ArmoryInfo.asp?ID=273
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| Â | The Inner Sphere Era |
 | | Known space is ruled by a number of vast empires, some loose associations of worlds, others rigidly autocratic, but all centered on a particular AI deity or Power. |  | | The galaxy is dominated by the AI Gods, inscrutible and all-powerful, and under them the transapients have divided the colonised worlds into empires known as sephirotics. |  | | Relativity means that these regions are behind the core worlds (running on a separate local "empire time") and this is the case both culturally, industrally, and technologically, and the barbies are at the mercy of the inner sphere powers and their sophont proxies. |
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http://www.orionsarm.com/timeline/inner_sphere.html
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| Â | Famous Units of the Inner Sphere |
 | | The quality of their equipment is second only to COMSTAR and their second place position is definitely arguable. |  | | Their landhold of Outreach (the world they rule) is the clearinghouse for all mercenary operations in the Inner Sphere as well as the center for bonding and the Mercenary Review Board. |  | | Their participation in the new SLDF and the attack on the Smoke Jaguars is undefined. |
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http://www.eze33.com/bt/units.htm
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| Â | MechWarrior 4: Inner Sphere ‘Mech Pak - PC game |
 | | Will include: Coliseum Multiplayer Map - 'Mechs duke it out in the arena, entertaining millions.; Heavy Gauss Rifle - The HGR hits harder than the standard Gauss Rifle, at the expense of tonnage and range.; IFF Jammer - Spread confusion in the enemy's ranks with this new component.; 4 new Inner Sphere 'Mechs |  | | MechWarrior 4: Inner Sphere ‘Mech Pak - PC game |  | | It’s time to call in the reinforcements with “MechWarrior 4 Inner Sphere ‘Mech Pak,” an add-on pack to the popular “MechWarrior 4: Vengeance.” Each “‘Mech Pak” provides further depth, creating the most complete “MechWarrior” experience in the long history of the franchise. |
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http://www.gamezone.com/gamesell/p19710.htm
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| Â | House Steiner :: Mechwarriors of the Inner Sphere |
 | | Again we see another Clan moved out of the Inner Sphere regions. |  | | In many of our missions we had limited options on this hot planet.", stated General Wild Hog, expeditionary force leader. |  | | This web server has been running faithfully for a couple years now. |
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http://www.housesteiner.com/
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| Â | Inner Sphere History |
 | | At the time of the Star League's collapse, human-occupied space was dominated by five interstellar empires, each ruled by a Great House, powerful dynasties that wielded vast military and economic power. |  | | To this day, the Great Houses and their schemes and plots dominate the Inner Sphere. |  | | As the Star League fractured, each member of the ruling Star League Council declared himself the "rightful" ruler of known space, each laying sole claim to the Inner Sphere. |
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http://www.skye-rangers.net/history/is.htm
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| Â | Sunder Alt A - Inner Sphere Chassis (90 tons) |
 | | This mech has some punch at range, but can often be overwhelmed by lighter and faster opponents who can avoid the long range punch. |  | | The Sunder Alternate A configuration is a decent Inner Sphere assault class mech. |  | | While slow, this mech has impressive armor and an arsenal of long-range weaponry with an ER PPC, Gauss Rifle, a triple rack of LRM 5's, and 2 medium pulse lasers for close support. |
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http://www.holotank.com/mechwarrior_3/mechlab/innersphere/sunder/sundera.htm
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| Â | The Inner Sphere: 3058 |
 | | The Inner Sphere is a complex place, with wars, raids, and political intrigue. |  | | You can see what each area on the map is simply by moving your cursor over the map. |  | | Finally, the Periphery is growing stronger, with the Taurian Concordat and Magistracy of Canopus expanding their spheres of influence through exploration and an alliance, while the Marian Hegemony has conquered the Lothian League and the Outworlds Alliance has developed some sense of stability. |
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http://www.firstcircuit.net/ismap/3058
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| Â | The Inner Sphere: Draconis Combine |
 | | In 2617, the coreword world of Luthien replaced New Samarkand as the administrative capital, but Shiro Kurita's homeworld continues to play an active role. |  | | The campaign was going well for the Kuritans until a sniper shot Minoru Kurita in the back on Kentares IV. |  | | Furthermore, New Samarkand is the traditional base of operations for the Internal Security Force, the secret police of the Draconis Combine. |
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http://firstcircuit.net/ismap/DC.html
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| Â | Inner Sphere by FASA |
 | | 1984) - Supplying Inner Sphere and roleplaying games (RPG), wargames rules, miniatures and scenery, new and tradional board and card games for the last 20 years |  | | Sorry no image available at this time for Inner Sphere |  | | CONTACT/ FIND US Website last updated 15th September 2004 |
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http://www.spiritgames.co.uk/wgrulessin.php?UniqueNo=781
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| Â Â |
| Â | Inner Sphere |
 | | No information may be herein resold or redistributed |  | | The Inner Sphere picks up where The Clans: Warriors of Kerensky left off, providing a detailed look at the history, culture and geography of the Inner Sphere and Periphery. |  | | A perfect companion to MechWarrior: Third Edition and the Field Manual series, The Inner Sphere provides the most comprehensive view yet of these fascinating realms of the BattleTech unvierse. |
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http://www.hillcity-comics.com/role_play/fasa/fasa1724.htm
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| Â | Inner Sphere Atlas: System |
 | | Galatea also runs a series of 'Mech games, from which many of the recruiters pick and chose their warriors. |  | | Star Type: F8 Time to Jump Point: 0.00 days |  | | The mercenary trade had been the basis of its economy, but the only units who came there now were those too inferior to compete on outreach, or those who would not or could not go through legal channels to be hired. |
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http://isatlas.teamspam.net/planet-detail.php?planet=4252832
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| Â | The Timeline of the Inner Sphere |
 | | The Inner Sphere forces win five, draw one, and lose two of the engagements. |  | | Wolf Clan troops and the Kell Hounds stop them. |  | | The Nova Cats fight on the SLDF side. |
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http://wolflair.users.50megs.com/rpg/time.html
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| Â | Encyclopedia |
 | | The descendants of an old Star League general-the Clans-have come to take what they believe is rightfully theirs. |  | | For the last three hundred years, these mortal enemies have fought over space, land and politics, but now a new threat looms just outside the Inner Sphere. |  | | In the late 28th century, the Star League collapsed and the Successor States were born. |
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http://www.netbattletech.com/nbt-mercs/encyclopedia/index.html
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| Â | House Davion Background - Inner Sphere History |
 | | At the same time this was going on, a secret Inner Sphere attack was engaging the Smoke Jaguar home planet of Huntress back in the Clan home worlds area. |  | | Also, as the threat of the clans diminishes, the Inner Sphere Houses seem to mistrust each other more and more. |  | | There were additional wars between the Clans and Inner Sphere after the truce of Tukayid ran out in 3067, but by that time the Inner Sphere had advanced their technology considerably with the help of recovered Clan weapons and equipment, to the point where the 2 sides possessed roughly equal technology. |
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http://www.mechreg.org/History.htm
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| Â Â |
| Â | Encyclopedia: BattleTech:Inner Sphere |
 | | In the fictional BattleTech universe, the Inner Sphere is a region of interstellar space, ruled by the five Great Houses (each of which dominates one of the " Successor States ".) After the fall of the Star League, the Inner Sphere fractured as each of these Houses attempted to secure rulership during the Succession Wars. |  | | The Inner Sphere is bounded by the Periphery ; the relationship between these regions is analogous to that of the developed nations and the Third World. |
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http://www.nationmaster.com/encyclopedia/BattleTech:Inner-Sphere
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| Â Â |
| Â | History of the Inner Sphere |
 | | For the next 300 years, the Inner Sphere Houses battered each other inot technological oblivion. |  | | In 3 years of fighting, they took over 200 worlds. |  | | I will soon be putting up my version of it. |
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http://cis.kvcc.edu/htmlstudents/JWard/history.htm
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| Â | Important Factors which Affect the Rate of Inner Sphere Reactions |
 | | This can be explained by consideration of the symmetries of the reductant orbital from which the electron is lost and the oxidant orbital into which the electron moves. |  | | These requirements seem to be largely over come by forming 3-centre bonds in the transition state. |  | | The azide ion can better form an intermediate, than thiocyanate. |
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http://www.chem.ox.ac.uk/icl/dermot/mechanism1/lecture4/factors.html
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| Â | Starship Modeler: Mecha Introduction |
 | | The Great Houses of the Inner Sphere battle each other as well as the invading "Clans" - Humans, descended from one of the Star Leagues greatest leaders and the army that he took with him during the Exodus. |  | | Rivalries rage between most of the major bodies of the inner system, with combats being fought by mech-assisted space fleets. |  | | Two models have been produced so far, the Syreen and one of its successor, the Pathfinder. |
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http://www.starshipmodeler.com/mecha/mechintro.htm
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| Â Â |
| Â | StormForge Inner Sphere HPG Archives |
 | | Welcome to the StormForge Inner Sphere HPG Archives, storehouse of a number of 'Mech configurations and designs. |  | | Little plot on my site dedicated to my bros from The Black Hand Clan... |  | | All 'Mech configs have been made by Paladin Storm, AKA Mike Killer. |
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http://www.thecomputershow.com/stormforge/btechhpg.html
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| Â Â |
| Â | Newsletters |
 | | contains illustrations and complete game statistics for the latest Inner |  | | Armed with new BattleMechs and weapons, the Inner Sphere takes the fight to |  | | Sphere and Clan BattleMechs, tanks, hovercraft, VTOLs and more. |
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http://www.gatorgames.com/newsletters/041303.html
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| Â Â |
| Â | Inner Sphere Coast Guard |
 | | As a matter of fact, its 300 million C-bill cost is the lowest cost for a Dropship over 5,000 tons, and its position as a common place Dropship works to great advantage here. |  | | The Mule Dropship is one of the most common Dropships in the Inner Sphere, and it's cheap. |  | | Because of these needs, Samuel Fang has provided us with the Mule Q dropship. |
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http://members.aol.com/fnoor/dships.html
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| Â Â |
| Â | Welcome To The 'Inner Sphere' 1.2 |
 | | Together they roam the World looking for Professional Counter Strike Clans to destroy and use as target practice on Friday Nights. |  | | Members enjoy the Private Members area, which you can login to. |  | | We are generally a UK based clan founded by four friends from Plymouth, UK. These friends are [IS]Pyscho Phil, [IS]Bronze Elbows, [IS]NimROD & [IS]Moomin. These friends, together with their loyal members make up 'The Inner Sphere'. |
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http://www.geocities.com/the_inner_sphere_uk
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| Â Â |
| Â | MechWarrior 4: Black Knight |
 | | The Cauldron Born has already been confirmed as being included in the Clan 'Mech Pak, but as for the others, only time will tell. |  | | You can view the earlier Inner Sphere poll results right here. |
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http://www.microsoft.com/games/mw4_blackknight/future_mechs.asp
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| Â | SAVANNA -"INNER SPHERE" - index page - Free MP3 downloads, CDs, Bio Info, Tour Dates, Lyrics and More!" |
 | | Their original compositions and developed synth music encompass various musical worlds, melody and rhythmic motion. |  | | "With the new Album "INNER SPHERE"(2002) "Savanna" is back again with a more defined & developed sound,taking their music to higher dimensions"....sit back listen,and check out these exclusive preview tracks including the latest... |  | | Developing and improving their sounds, experimenting in string acoustics and modern synth music. |
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http://www.iuma.org/IUMA/Bands/ALCYONE/index-2.html
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| Â Â |
| Â | Orion's Arm |
 | | Billions of cubic light years of colonized space, from the dense inner sphere to settled Outer Volumes. |
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http://www.orionsarm.com/main.html
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| Â | The Inner Sphere Complementary Health Centre - Lymphatic drainage massage stimulates the lymphatic system, boosts the ... |
 | | This Form of Massage is a very delicate and gentle form of massage that stimulates the lymphatic system, boosts the immunes sytem, mobilises waste and fluid back into the bodys drainage system. |  | | The Inner Sphere Complementary Health Centre - Lymphatic drainage massage stimulates the lymphatic system, boosts the immunes sytem, mobilises waste and fluid back into the bodys drainage system. |  | | For more information about what Lymphatic Drainage Massage actually is and its history and background download our Lymphatic Drainage Massage PDF Guide here. |
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http://www.theinnersphere.co.uk/lymphaticmassage.asp
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| Â Â |
| Â | Xolara: Backwater Ramblings of the Inner Sphere |
 | | You will need the free Adobe Acrobat Reader to read the file (it can be found through the link to the left). |  | | WizKids, LLC has granted permission to Xolara to use such names, logos, artwork, marks and/or any written materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with, Xolara in any official capacity whatsoever." |  | | The pilot issue of Xolara : Backwater Ramblings of the Inner Sphere is currently available here for your reading pleasure. |
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http://xolara.tripod.com/
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