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| | Hero Wars - Wikipedia, the free encyclopedia |
 | | Like RuneQuest, Hero Wars is set in the world of Glorantha but the rules system is designed for more epic games; there is no real relationship between the RuneQuest game and Hero Wars except for the setting of Glorantha. |  | | For the Games Workshop game, see HeroQuest (board game). |  | | Hero Wars is the name for the fantasy role-playing game published by Issaries, Inc. |
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http://en.wikipedia.org/wiki/Hero_Wars
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| | Hero Wars - Rules Questions |
 | | In this method, the un-augmented heroes make weak attacks (1-2AP) attacks to drain the defender's target numbers, so that when the augmented hero steps in (as the last attacker), the defender has the penalty. |  | | Here are a couple of different ways in which player heroes can take on an enemy with a mastery advantage. |  | | A high-risk option, then, especially for characters who are on their own and thus cannot rely on augments and multiple target penalties, is to go all-out and bid high, even using the desperation stakes rule to bid more AP than the hero actually has, and hope for a lucky roll. |
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http://www.issaries.com/hw/hw_qa.html
(980 words)
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| | Hero Wars: Roleplaying in Glorantha (Hero Wars Roleplaying Game, 1101) |
 | | Hero Wars: Roleplaying in Glorantha (Hero Wars Roleplaying Game, 1101) Review: Glorantha has for years been the richest, most vibrant fantasy world in the gaming scene but, in my opinion, it has been let down by the Runequest system which was good - but not good enough. |  | | The stories of the gods and heroes of Glorantha were always so much larger than a game where you are tramping around like a mercenary-scavenger struggling to get enough clacks to buy a brew. |  | | Hero Wars: Roleplaying in Glorantha (Hero Wars Roleplaying Game, 1101) Review: I first was introduced to Glorantha back around 1980 through RuneQuest. |
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http://www.textkit.com/0_1929052014.html
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| | RPGnet: The Inside Scoop on Gaming |
 | | The Unspoken Word is the title of a line of semi-professional fan-publications for the Hero Wars role-playing game and its background world Glorantha. |  | | Due to the story-telling nature of the Hero Wars rules, the stats itself are short but rather colorful and add to the description of the NPCs, unlike the waste of space as seen in some other RPGs. |  | | I won't go into too many details here, but part of the problem Hero Wars has experienced was the lack of easy-to-use and actual game-related material. |
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http://www.rpg.net/news+reviews/reviews/rev_6924.html
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| | HERO GAMES Discussion Boards - Star Wars in HERO |
 | | Plus the game actually felt like star wars, like playing a movie (more like a staurday morning serial, which is the point of StarWars after all). |  | | Hero seems like the way to go if you want to make a Jedi. |  | | I'm wondering, though, who is actually playing a Star Wars game using HERO at the moment. |
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http://www.herogames.com/forums/printthread.php?t=16223
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| | RPGnet: The Inside Scoop on Gaming |
 | | Narrator's Book, Game Mastering in the Hero Wars is 176 pages and retails for $14.95. |  | | It is a game of high fantasy and mythology set in the world of Glorantha. |  | | The line of books are all in a trade paperback format (8.25" x 5.25"), with illustrations by Lee Moyer, Marc Moreno, and Simon Bray. |
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http://www.rpg.net/news+reviews/press/press.1639.html
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| | What Is a Hero? |
 | | Not every campaign is about the player heroes becoming Heroes with capital H, and not every player is interested in playing such a character. |  | | In Hero Wars, player characters are called heroes. |  | | Being a hero is about something else, something more, transcending numbers and ability ratings. |
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http://www.geocities.com/doctorpeace/hero/whatishero.html
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| | RPGnet: The Inside Scoop on Gaming |
 | | Both the Hero Wars game system and the supplemental material are remarkable and perhaps even great, but Issaries is in dire need of a thorough second draft, a good writer, and better layout and proofreading before the magic can return to Glorantha. |  | | Glorantha, Introduction to the Hero Wars is one of the first supplements to be written for Hero Wars line by Issaries, Inc. It’s the 253-page crash course for Greg Stafford’s fascinating and complex game world — one that has existed since 1978 in various incarnations, but most famously through Chaosium’s (and later Avalon Hill’s) RuneQuest. |  | | The authors have chosen to take a rules-agnostic approach to the supplement, which makes it valuable to both RuneQuest die-hards and players new to Hero Wars. Unlike the Avalon Hill boxed set, Glorantha does not provide rules for setting up characters in the world, or any rules-centric material at all. |
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http://www.rpg.net/news+reviews/reviews/rev_7043.html
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| | Spirits of the Uz for Hero Wars |
 | | Hero Wars cleverly makes feats, abilities, spirits and the like "sound" like what they "do." This is a great idea, since it allows for the wide spectrum of interpretation that underlies the game, and simplifies things for novice players. |  | | Such a spirit might be given to a hero as a flaw by a shaman as a game hook: the hero snuck food that belonged to the great mother, and now is punished by being given Gajak to carry for a year and a day. |  | | The list isn't intended to be exlusive or exhaustive, but rather a good idea on possible spirits that a narrator or player might use to give themselves ideas for their own spirits. |
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http://www.wam.umd.edu/~gerakkag/uzspirits.html
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| | Hero Wars Review |
 | | Again, this is so different from the usual run-around-kill-monsters model that it will leave traditional players baffled (which is good, frankly); what I wonder is how a GM unfamiliar with Glorantha will get this going. |  | | That setting is now joined with an innovative system, and Hero Wars stands in the ranks of independent role-playing games. |  | | Examples include those silly Ducks, the Ernalda's priestess' magic feats like "Think-of-the children Cajole," some of the funkier cultures which are solid satires of other games or fiction, and a lot of the names. |
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http://library.gamingoutpost.com/content/index.cfm?action=article&articleid=417&catid=73
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| | Help me with Hero Wars - Page 3 - RPGnet Forums |
 | | I agree with Darran that the best way to go when migrating old characters over to Hero Wars is to 'reinvent' them rather than just do a direct numbers conversion of the old character sheet. |  | | If you want to really take your players to another level, have an ally convince an enemy to switch sides in the midst of a conflict...Then watch the players, mouths agape, comprehend that they've just got a buttload of AP instantly added to their side. |  | | Haha...well it would be pretty difficult to get a player to roll over 120% in the RuneQuest game since you can only roll d100 and add the bonus. |
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http://forum.rpg.net/showthread.php?s=&postid=1028610
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| | Gary's Games and Hobbies - RPGs - Hero Wars |
 | | New scenarios, a new heroquest, several hero bands, and a narrative example written by Greg Stafford breathe life into the rules for players and narrators alike. |  | | Designed especially for new players, Hero's Book is a 64-page book that presents the basic rules for HeroQuest in a streamlined manner. |  | | Hero's Book also contains two sample cultures, each with six sample heroes and a hero band to help players get started right away. |
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http://www.garysgamesandhobbies.com/hero_wars.asp
(875 words)
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| | Hero Wars - Rules Questions |
 | | It is thus the source of adventure for the player heroes -- perhaps they are the ones who will seek out a new story of the clan wyter, or a new meaning to an old story, and thus save the clan. |  | | Finally, I actually think that a part of this whole issue should not be about a group of people forming a new clan, but about a group of individuals (i.e., player heroes) going away to save the clan. |  | | By the way, it is possible (and common) for the border stones in the farthest areas of clans to overlap each other. |
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http://www.herowars.com/hw/qa/wyters.html
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| | [No title] |
 | | Beginning in October, all Hero Wars supplements and core books will be in the "standard game format" of 8.5"x11" instead of the line's previous trade paperback format. |  | | However, the first official Hero Wars Tournament at GenCon 2001 went better (again, despite the efforts of convention staff), thanks to the last-minute assistance of Michael Schwartz and David Millians, who ran the two games. |  | | It sets the stage for the new year by being fully compatible with the second edition rules, but is also of immediate interest and use to players of the first edition. |
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http://pages.prodigy.net/chaos-digest/chaos-digest/chaos-digest-v35n02.txt
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| | Hero Wars/ Glorantha RPG |
 | | We're having trouble displaying their images, but you can click here to view Hero Wars/ Glorantha RPG, or browse the Role Playing Games on their site. |  | | Visit ChipsBits.com for thousands of your favorite games, PC video games, Nintendo Gamecube Games, Playstation and Playstation 2 games, Gameboy Advance games, X-Box games, Dreamcast games, Mac games, Boardgames, Role Playing Games, Card Games, Nintendo 64 games, movies, strategy guides and more. |
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http://www.tipsdr.com/videogames/HEROWG.PP.html
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| | Hero Wars 101 |
 | | I also like to explore some of the issues in terms of magic in Hero Wars — both in terms of how it is described and approached, and implemented in actual play by the rules. |  | | To start out: the Point of Play is to generate your own Hero Band, which may be thought of as a political special interest group, perhaps primarily violent or military in nature but perhaps not, with a unique mystic/magical totem or "schtick." Yes, we create this in play. |  | | My initial thoughts, since I have the time now, is to go for a mixed group which would probably demand the middle period — or at least it is the most accommodating of such factors. |
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http://www.indie-rpgs.com/viewtopic.php?t=2111
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| | RPGnet: The Inside Scoop on Gaming |
 | | There's a really good game hiding in HERO WARS, but it takes some effort to find. |
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http://www.rpg.net/news+reviews/reviews/rev_3099.html
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| | IMT Runequst RPG and the world of Glorantha |
 | | Everything the player needs to know to start the journey into Glorantha; rules and guidance, some drawn from the main book, above, but other sections are completely new; and there are also additional examples of play and explanation. |  | | Half the book is devoted to the rules and guidance for getting the most out of playing HeroQuest; half is devoted to the world of Glorantha, giving overviews of the Lunar Empire and the Heortling Barbarians, two of the main opposing cultures in the Hero Wars. |  | | Genertela: Player's Book: life and society in the four most popular player character cultures; character generation for each region of Genertela, including the associated islands |
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http://www.i-m-t.demon.co.uk/rpg/runeqst.htm
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| | RPGnet: The Inside Scoop on Gaming |
 | | These dieties get a couple of pages each, split between a brief description of their place in myth/societiy, and the keywords required to play a worshipper in Hero Wars. |  | | It's hard to see why anyone playing a Hero Wars game with Orlanthi characters wouldn't want this book! |  | | Plenty to allow a player character to follow these gods. |
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http://www.rpg.net/news+reviews/reviews/rev_4375.html
(396 words)
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| | paizo.com - Hero Wars Heros Book |
 | | HeroQuest is a roleplaying game set in Glorantha, where the gods are real and heroes leave their mark on the world. |  | | It is intended for players who need to quickly learn the basic rules of play, but who will be guided by a narrator using the full set of rules. |  | | A Game of Heroes The first half of the book consists of rules and guidance for playing HeroQuest. |
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http://paizo.com/store/brand/glorantha/v5748btpy7da8
(399 words)
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| | Hero Wars |
 | | Groups: HeroWars - Official discussion of Greg Stafford's world of Glorantha, the setting for the "Hero Wars" role-playing game published by Issaries, Inc. This group focuses on how to play Hero Wars in Glorantha and is especially concerned with introducing newer players to the game. |  | | Peter Nordstrand's Hero Wars Page - Dedicated to the roleplaying game Hero Wars, and the fantasy world Glorantha. |  | | Hero Wars - Glorantha - Issaries, Inc's official site for the game. |
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http://www.topiasearch.com/Games/Roleplaying/Genres/Fantasy/HeroWars
(422 words)
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| | Uz Items for Hero Wars |
 | | This is closest to the RuneQuest concept -- but this depends on whether (as a narrator) one imposes penalties on Stealth abilities in Hero Wars for characters wearing armor. |  | | Second, such armor might just be "very good armor" that advances one rank on the armor chart. |  | | For a game hook, human adventurers might find such a cord (although, not being worshippers of Child Eater, they would not gain a benefit from it) and attempt to sell it to uz, with much possibly mayhem inherent. |
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http://www.wam.umd.edu/~gerakkag/uzitems.html
(506 words)
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| | OgreCave.com |
 | | Among them is a recounting of the first playtest session for the D20 game, Weird Wars. |  | | Well, after a WWII combat against some basic Germans, the PEG playtest team determined that "the D20 system, as expected, just really doesn't work for realistic horror." In the next update, changes will be applied, and weird horrors will show their faces. |  | | Rio Grande Games, the company responsible for bringing lots of clever German games to the American market, has just posted their fifteenth newsletter. |
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http://www.ogrecave.com/archives/2001_04_01_archive.shtml
(5329 words)
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| | Mythology in Star Wars |
 | | “Luke fulfills a number of the characteristics that you see in mythic heroes,” Feder said: “A royal lineage that he grows up ignorant about in a simple, obscure way, and he has special powers and abilities that are brought out by a series of teachers. |  | | The reason goes beyond state-of-the-art special effects and studio hype. |  | | It is a rare and beautiful thing that everyone knows on some level is of great, great value.” |
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http://www.folkstory.com/articles/petersburg.html
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| | Amazon.com: Books: Hero for Hire (Star Wars Journal) |
 | | I am a 35 year old Star wars fan...and this is the most intriguing look into the personality of Han i have ever seen. |  | | Do read the princess leia journal, Jude watson is very in touch with Star Wars and character personalities(which is what journals deal with) If your withing the age limit, go for the luke Skywalker journal, If your older you will find it boring. |  | | Read everything before and during Revenge of the Sith: |
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http://www.amazon.com/exec/obidos/tg/detail/-/0590189018?v=glance
(1075 words)
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| | Questlines: Hero Wars Links |
 | | Glorantha has its own unique mythologic, and we missed an opportunity by failing to evoke and describe it properly in the rules. |  | | Goodies galore, including myths, game aids, Gloranthan background, reviews, and more heroquests than you can point a mystic spear at. |  | | You get ignored unless the hero wants something. |
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http://home.iprimus.com.au/pipnjim/questlines/link.html
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| | Amazon.com: Books: Hero's Guide (Star Wars Roleplaying Game) |
 | | Gamers looking for long sections of background and history are advised to go elsewhere, but considering all that it offers, I'd consider this book a must-have for any serious player. |  | | The main purpose of this book is to provide tools for the player- and it definitely delivers. |  | | Ultimate Adversaries (Star Wars Roleplaying Game: Rules Supplements) by Eric Cagle |
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http://www.amazon.com/exec/obidos/tg/detail/-/0786928832?v=glance
(1465 words)
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| | Humakti Houses in Hero Wars |
 | | You can join a House during character generation (indeed, to be a Dunfali you must) by simply selecting one of your beginning keywords as "Member of [House]" - this is a relationship keyword. |  | | You can join a House later in the game by firstly seeking membership and being accepted, and secondly by using Hero Points to purchase the relationship. |  | | Aswell as normal dependent problems, whenever the character gets a magical item a simple contest must be made between the relationship and either the rating of item or a skill used to persuade the House not to take it off the Hero. |
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http://www.crashbox.com/nikk/hwhouses.htm
(1377 words)
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| | GamingReport.com |
 | | Anything else is optional." Hero's Book, Playing in the Hero Wars is a 64 page book, half rules and half background. |  | | Hero's Book, Playing in the Hero Wars (ISS 1002) By Mark Galeotti 64 pages, illustrated, 8.5"x11" full size format. |  | | Issaries Inc. Announces Hero's Book, Playing in the Hero Wars |
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http://www.gamingreport.com/print.php?sid=364
(188 words)
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| | The Hero Wars according to Jonas |
 | | Hero Wars™ is of course the new role-playing game set in the world of Glorantha™.This web page is where I will provide information and opinions on it. |  | | Go to the old RuneQuest-oriented East Wilds page. |  | | Glorantha and Hero Wars are trademarks of Issaries, Inc, and are used with permission. |
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http://hem.fyristorg.com/bolongo/herowars.html
(118 words)
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| | GamingReport.com |
 | | And Hero Wars players find its hundreds of stories a great inspiration for their own games. |  | | This computer game introduces new players with its gorgeous art and engaging play. |  | | My congratulations to the entire team at A Sharp -- and to the other winners." More information about the awards can be found at www.glorantha.com/tribes/best2000winners.html. |
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http://www.gamingreport.com/print.php?sid=577
(188 words)
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| | index |
 | | Concentrates on heroes in general, and player heroes in particular. |  | | This site is dedicated to the roleplaying game HeroQuest (formerly known as Hero Wars), and the fantasy world Glorantha. |  | | HeroQuest, Hero Wars, RuneQuest, and Issaries are the registered trademarks of Issaries, Inc., and are used under license. |
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http://www.geocities.com/doctorpeace
(277 words)
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| | Middle Earth Roleplaying with Hero Wars |
 | | One of my favourite games is Hero Wars created by Issaries Inc for their Glorantha game. |  | | I'm working up some material to support using the Hero Wars game to play out adventures in Middle Earth. |  | | Middle Earth has long been a favourite place of mine, and I have long enjoyed tabletop roleplaying. |
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http://www.tux.uklinux.net/hw
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| | Announcement |
 | | Roland was selected by the narrators who ran the event from all of the players who participated. |  | | Issaries, Inc. is pleased to announce that Roland Volz was selected as the winner of the first official Hero Wars Tournament at GenCon 2001. |  | | In addition to the hero points he earned, Roland also receives a $100 credit with Wizards Attic. |
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http://www.glorantha.com/news/ann_01_06.html
(58 words)
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| | Star Wars Origins - Joseph Campbell and the Hero's Journey |
 | | There have been dozens of less celebrated forays into this area, and just about everyone comes to slightly different conclusions. |  | | As you might guess from the title, Rank didn't think much of myths and fairytales. |  | | In other words, Jung believed that everyone in the world is born with the same basic subconscious model of what a "hero" is, or a "mentor" or a "quest," and that's why people who don't even speak the same language can enjoy the same stories. |
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http://www.jitterbug.com/origins/myth.html
(1192 words)
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| | Questlines: An Orlanthi Resource Page for Hero Wars & HeroQuest |
 | | It explores, through a selection of fiction, poetry, game scenarios and background articles, the Orlanthi culture of Sartar and Dragon Pass, and in particular the storm-soaked Tovtaros tribe of the Far Place, a wild and stubborn people who cling to their ancestral tulas 'on Snakepipe's Edge'. |  | | This site is devoted to the fantasy world of Glorantha and the Hero Wars/HeroQuest roleplaying game. |  | | HeroQuest and Hero Wars are trademarks of Issaries, Inc. Issaries, Inc. |
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http://home.iprimus.com.au/pipnjim/questlines/questlines.html
(346 words)
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| | Pen & Paper :: RPG Database > Hero Wars Books |
 | | Narrator's Book: Game Mastering in the Hero Wars (2000) |  | | Thunder Rebels: Player's Book for Orlanthi Barbarians (2000) |  | | Pen & Paper :: RPG Database > Hero Wars Books |
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http://www.pen-paper.net/rpgdb.php?op=showline&gamelineid=319
(141 words)
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| | Gloranthan Wars |
 | | (including cults and characters for the new Hero Wars game) |  | | (Web Page dedicated to Hero Wars, RuneQuest, Glorantha in particular Prax, with on-line articles from "Broos" fanzine and a database of players) |  | | Glorantha and Hero Wars are both Trademarks of Issaries, Inc., and is used with their permission. |
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http://karamo.nexenservices.com/glowar/rqgb.htm
(255 words)
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| | Ron Edwards on Hero Wars |
 | | The Hero Wars 101 [indie-rpgs.com] thread and some of its successors do a lovely job of "selling" Glorantha and Hero Wars to new players, and show one way of starting up a gaming group. |  | | Glorantha and the Glorantha Trading Association are trademarks of Issaries, Inc. HeroQuest, Hero Wars and Issaries are registered trademarks of Issaries, Inc. Used with permission. |  | | Parallels between Thed and Shepelkirt (3) - her favoured sons are secretly notified of their status, and attain elevation only at the cost of fratricidal war. |
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http://lokarnos.com/comments.pl?sid=387&cid=400
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| | Hero Wars house rules |
 | | If a Hero would gain an Edge, Handicap, or additional Action Points in a contest, but the Narrator decides to resolve it as a Simple Contest, she gains a Bonus to her ability of half the Edge, Handicap or AP gain. |  | | This rule makes minor defeats sting a bit more. |  | | The ability rating for using a feat is the relevant affinity rating (which is improved as normal). |
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http://home.freeuk.net/wimp/roleplaying/hw-house-rules.html
(677 words)
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| | Hero Wars |
 | | Hero Wars is a traditional paper roleplaying game set in the mythical world of Glorantha. |  | | Your characters will be able to participate in the Hero Wars and leave their imprint on the future world. |  | | The Hero Wars is also the name of the world-spanning conflict which is shaking Glorantha in its foundations. |
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http://www.glorantha.com/hw
(107 words)
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| | David Dunham's Gloranthan Information |
 | | I've also played in Jeff Richard's Taming of Dragon Pass and Dawn Age, and Hero Wars games. |  | | And Pam Carlson and I ran a game set in Saird, just after the Dragonkill. |  | | My Glorantha computer game King of Dragon Pass is still for sale. |
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http://www.pensee.com/dunham/glorantha.html
(164 words)
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| | Hero Wars Cult Write-ups |
 | | Cults × Runes × Game log × Hero Wars |  | | This is a list of the cult write-ups for Hero Wars. |
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http://www.kerofin.demon.co.uk/hw/cults.htm
(194 words)
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| | 1602. Deluxe Hero Wars Handouts |
 | | Write their stats on a character sheet and you can begin. |  | | Large map showing the place where the Hero Wars Ignite! |
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http://www.herowars.com/products/1602.html
(44 words)
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| | Illumination in Hero Wars, by Peter Metcalfe |
 | | To delve further into this, I'll suppose I will have to explain my understanding of various concepts of the Hero Wars mysticism rules. |  | | This appears in the Hero Wars rules as a Strike. |  | | Hence I would suggest that illuminates have a skill called Nysaloran Riddles that denotes their knowledge of various Nysaloran Paradoxes. |
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http://www.etyries.com/moonie/illumination.htm
(1340 words)
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| | Gaming Outpost Discussions > Hero Wars |
 | | Gaming Outpost Discussions > Game Discussion > RPG Discussion > Individual Games > Hero Wars |  | | What is the lookup time of Hero Wars? |
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http://www.gamingoutpost.com/discussions/lofiversion/index.php/f102.html
(63 words)
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| | coldline.html |
 | | Giant uz are said to dwell on the glacier, and units of these mighty warriors may suddenly and shockingly burst upon the Cold Line, ripping the very fortifications apart with bare hands. |  | | There are many other warbands that will join the move south; the Frozen Corpses of Borklak, the Whitefur Hunters of the Zong the Harpooner cult, the strange nomadic Iceworm nomads, and others. |  | | The forces gathered by uz vary, but several distinct elements may provide useful subplots for a Hero Wars campaign. |
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http://www.wam.umd.edu/~gerakkag/coldline.html
(462 words)
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| | Hero Wars - Glorantha |
 | | Information on the Hero Wars game, and the mythical world of Glorantha. |  | | Category: Home : Roleplaying : Developers and Publishers : Hero Wars - Glorantha |  | | Issaries Inc., founded by Greg Stafford, publishes Hero Wars: Roleplaying in Glorantha. |
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http://www.games-guide.net/Detailed/49575.html
(72 words)
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