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| | Computer and video game industry - Wikipedia, the free encyclopedia |
 | | The required budget for games is still inflating and, while the target audience for games expanded quickly in the 1980s and 1990s, it has now slowed significantly. |  | | But game players continually demand higher graphic and technical quality in modern games, requiring game developers to hire even more experts and staff for each game developed. |  | | For example, many recruiters target just game industry professionals. |
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http://en.wikipedia.org/wiki/Video_game_industry
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| | Video game industry practices - One Language |
 | | Consoles and arcade games are the main media for Japanese game design; PC games are nowhere near as popular. |  | | The Japanese video game industry is markedly different from the industry in the US and Europe. |  | | Video game arcades are still relatively popular in Japan; for every arcade game released in the US, nine are released in Japan. |
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http://www.onelang.com/encyclopedia/index.php/Video_game_industry_practices
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| | The Game Industry Future |
 | | The statistics verify the changing demographics of game players and the industry is capitalizing on this shift by marketing games for all ages and multiple mediums. |  | | The new PS2 can be used as a DVD player, a CD player, and game console. |  | | Today, the average age of a computer and video game player is 28 |
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http://et.sdsu.edu/saeria/670/670webquestgamemarket/Future.htm
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| | Game studies. Issue 1, 2005. |
 | | Because higher-quality games tend to sell better, game developers are increasingly looking for ways to improve their games... |  | | Our mission - To explore the rich cultural genre of games; to give scholars a peer-reviewed forum for their ideas and theories; to provide an academic channel for the ongoing discussions on games and gaming. |  | | Game Studies is a crossdisciplinary journal dedicated to games research, web-published several times a year at www.gamestudies.org. |
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http://www.gamestudies.org
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| | Game Matters |
 | | Working on the game was a wacky adventure, and not the |  | | With a weak premise, or no premise, a game leaves the player feeling the story is out of control, and that is the biggest lack I see in game stories--usually games don’t have a strong premise, a strong statement about life, or the way the world is, or the way the world should be. |  | | The game was poorly positioned, both from a branding perspective and from a game concept perspective. |
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http://dukenukem.typepad.com/game_matters
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| | Game Industry Watch |
 | | Ubisoft can't seem to be able to shed the image of being a game stock. |  | | It means peaceful working conditions as game companies are heading into new generation game production. |  | | The latest development in this industry drama are the innuendos of Chinese game companies having their eyes on Ubisoft. |
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http://gameindustrywatch.blogspot.com
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| | GameDev.net - all your game development needs |
 | | The Game Incubator is an alternative game library in C++ that allows you to program games for Windows without going through all the hassle of setting up engines and such. |  | | Sex isn't limited to the games themselves, the infamous E3 booth babes are as much a part of sex in games as the characters that walk through game worlds. |  | | A new version of the Game Incubator has been released. |
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http://www.gamedev.net
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| | CNN.com - Sci-Tech - Video game industry poised for a shootout - May 1, 2001 |
 | | The broadband connection suggests the box could be used for online gaming, for downloading new game levels, weapons and characters, or even for entirely new games. |  | | They'll wonder if you are playing the game Shrek, or watching the movie Shrek. |  | | U.S. video game title revenues in 2000 were roughly the same as in 1999, at about $6 billion -- and 2001 won't be much better, though unit sales continue to grow. |
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http://archives.cnn.com/2001/TECH/ptech/05/01/microsoft.video.game.idg
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| | Spot On: Game industry comes under scrutiny for abuses - News at GameSpot |
 | | Last year, more than 239 million computer and video games were sold, or almost two games for every household in America, the association said. |  | | We talk to the man in charge of Windows gaming about what Microsoft is doing to keep PC gaming relevant. |  | | He said EA and other industry players are setting themselves up for potential challenges related to stress-induced health problems and unpaid overtime. |
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http://www.gamespot.com/news/2004/11/19/news_6113582.html
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| | Neowin.net - GDC2005: Is the game industry broken? |
 | | This just leads to games that have poor game play value or many bugs because of their rushed development. |  | | i dont know if the games i play are 'indie' or not, i can only see the hype. |  | | I did lol at the folks who said they didn't mind piracy as long as somebody got to play their game. |
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http://www.neowin.net/comments.php?id=27442&category=gamers
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| | CRM - Gender Inclusive Game Design |
 | | To keep the industry strong and growing, game developers must start looking at expanding their market, which means designing titles that are accessible to the female audience. |  | | With this tight focus, game developers are not only sharply limiting their possible total income, but they are losing sight of the bigger picture. |  | | Gender Inclusive Game Design: Expanding the Market addresses issues that help designers and developers understand the real differences between how the genders approach and resolve conflicts, and what their entertainment criteria and responses are. |
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http://www.charlesriver.com/titles/gender.html
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| | Xemu's Long-Winded Game Industry Ramblings :: Main Page |
 | | Every time we ship one of our games, I tell myself there will be a brief window of time when my months of playing the game in beta form will pay off and I can briefly be competitive with the serious RTS players. |  | | In the game, at the start of each mission there is some beleagured person in some difficulty, and they cry out at the top of their lungs, "OUENDAN!!!" which causes the pep squad to appear and help them out. |  | | It's always very interesting to see the reactions to games once they are out in the hands of the fans. |
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http://xemu.blogharbor.com/blog
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| | Amazon.com: Books: Get in the Game: Careers in the Game Industry |
 | | The game developers are a small tight-knit group who rely on other people's referrals. |  | | Additionally, there is a lot of useful information for people who have been in the game industry for a few years. |  | | It takes you through all the areas of game development with great detail yet acknowledges that you are new to a lot of things and does its very best to give you a good understanding. |
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http://www.amazon.com/exec/obidos/tg/detail/-/0735713073?v=glance
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| | Cold Milk - Quenching the Thirst of the Game Industry |
 | | In the current state of the game industry a lot of the big game companies have decided to move away from royalty checks to their employees and instead employ a type of bonus structure where employees get a check every couple months with a percentage of their salary. |  | | This particular bonus structure is enticing to the employee when they have to work on a dismal selling game because they will still see a bonus whether or not the game hits a certain sell point. |  | | I believe that giving voice actors a percentage of game sales will be unfair to people who actually worked on the game. |
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http://www.coldmilk.org
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| | Mary-Margaret.com: Game Jobs, Entertainment Recruiting, and Business Services |
 | | Monty's Gaming and Wireless Outlook is a free weekly newsletter that has been published since 2002 with has links to 30 of the week's biggest stories in games and mobile in Asia, Europe and the US. |  | | Game Writers Conference, The first annual Game Writers Conference (also takes place Oct. 26-27, and is dedicated to the art and craft of game writing. |  | | We pull from our intensive knowledge of the game industry to support the hiring interests of our clients. |
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http://www.mary-margaret.com
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| | GameDev.net -- Getting into the Industry |
 | | Written by a professor of game programming, this article focuses on the role of a college education in becoming a game developer. |  | | An excerpt from the book Break Into the Game Industry from McGraw-Hill. |  | | So You Want to be a Game Programmer? |
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http://www.gamedev.net/reference/list.asp?categoryid=68
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| | Serf's Up in the Video Game Industry (washingtonpost.com) |
 | | For avid players with professional ambitions to develop games, E.A. must appear to be the best place in the world. |  | | But like any other business, cost-cutting and profits are "Mission No. 1," an indicator that the gaming industry might not be so hot on organized labor. |  | | EA spokesman Jeff Brown told Stross that "'the hard work' entailed in writing games 'isn't unique to E.A.' He is correct; smaller studios demand it, too. |
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http://www.washingtonpost.com/wp-dyn/articles/A3941-2004Nov22.html
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| | Patent suits target game industry CNET News.com |
 | | While computer game fans shell out tens if not hundreds of millions of dollars for the latest shoot-em-up release, a little-known patent holder is hoping to make a different kind of computer game killing. |  | | "The games industry has been doing quite well, and it's a recession-proof business," said Billy Pidgeon, a New York-based analyst with the Zelos Group. |  | | With titles like Microsoft's "Halo 2" shattering revenue records and besting Hollywood openings, the game industry may very well have a fat target painted on its back, analysts say. |
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http://news.com.com/Patent+...+target+games+industry/2100-1030_3-5456632.html
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| | The Game Initiative |
 | | Find out what employers are looking for now and in the future, how the game development pipeline works, receive an overview of the industry, understand the core competencies, where's it going. |  | | Students find out how to build a professional road map to a career in the games industry. |  | | Find out what it takes to get into the business. |
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http://www.thegameinitiative.com/dcbreakin
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| | Gamasutra - The Art & Science of Making Games |
 | | Event Wrap Up: 2005 Indie Games Conference: Casual Games by Beth Dillon [10.18.05] In this supplement to last week's 2005 Indie Games Conference Wrap Up, we focus on the casual games content at the conference, addressing changes and trends in the casual games market. |  | | In its third year, the conference tackles both the really big questions of legal theory and the practical implications of what cyber-law means to game developers, players and everyone else. |  | | Full-cycle game development based on unique offshore model involving the best talents from all over Ukraine and Russia. |
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http://www.gamasutra.com
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| | Gamasutra - Jobs |
 | | FASA Studio is looking for a talented Game Designer to create levels and features for its next-generation game. |  | | Midway Games is looking for a highly skilled individual to join our Austin Studio and build core technology and processes for next generation games. |  | | Credited with 15 online games, including the award winning "Dark Age of Camelot," Mythic's success is based in proprietary technology, superior game design and exemplary customer service delivered by a talented staff of more than 160 people. |
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http://www.gamasutra.com/php-bin/jobs_display.php3
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| | Opinion Column by PC Magazine - Doom 4: End of the Game Industry? |
 | | Most of today's hottest games are combinations of two or three of these categories, with a storyline added to keep the players from being bored stiff. |  | | It's essentially a video game turned into a movieall the elements are there, including an idiotic "boss" that is just some huge flabby bugand it shows you just how lame these games actually are. |  | | Iwata then showed us a couple of supposedly new (but in fact, rather old) ideas two concept games that will be released later this year for the incredibly popular Nintendo DS handheld game machine. |
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http://www.pcmag.com/article2/0,1895,1784975,00.asp
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| | High Technology Institute: Gaming Technology |
 | | The Video Game Development program is designed and developed by leaders in the Austin video game development industry, under the direction of the ACC Video Game Advisory Board. |  | | The ACC Video Game Advisory Board has representatives from major studios and related video Game organizations. |  | | Courses are taught by industry video game developers for those who want to be video game developers. |
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http://www.austincc.edu/techcert/Video_Games.html
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| | Geoff Keighley: Behind the Scenes of the Videogame Industry |
 | | The Godfather (EA Games) and King Kong (UbiSoft) are two of the three games set to be shown. |  | | Hear the untold stories behind the biggest games and meet the people who devote their lives to building them. |  | | Geoff covers the business side of the game industry for B2.0. |
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http://www.gameslice.com
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| | ipedia.com: List of computer and video game industry people Article |
 | | The list is divided into different roles, but some people fit into more than one category. |  | | Yu Suzuki: Hang-On, Afterburner, Shenmue, Space Harrier and many other games for Sega |  | | Jordan Mechner: Introduced realistic movement to video games with Prince of Persia |
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http://www.ipedia.com/list_of_computer_and_video_game_industry_people.html
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| | Game Developer Free Subscription |
 | | Each month, industry leaders and game development experts share technical solutions, review new products, and discuss strategies for creating innovative, successful games. |  | | Written specifically for creators of entertainment software, Game Developer provides technical and industry information to over 35,000 professional game developers. |  | | Professional game developers count on Game Developer magazine for the most relevant and respected content in the game industry. |
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http://associates.tradepub.com/free/gd
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| | GIGnews -- Get In the Game! |
 | | If games are your business, then you know that the month of March is the time of year to once again pack those hip yet comfortable shoes to wing your way westward for the Game Developers Conference (GDC). |  | | "Get In the Game" is a registered trademark used with permission. |  | | By the end of the conference, you may find while you may have left your heart in San Francisco, you will have also left with even more business opportunities and industry knowledge in your head and hand... |
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http://www.gignews.com
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| | Game Development Resource Library: Game Industry |
 | | ¤ GameDAILY BIZ, the source for game industry professionals. |  | | ¤ game girl advance: The Videogame Industry Union? |  | | ¤ Games * Design * Art * Culture |
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http://www.game-development.net/Game-Industry
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| | RPGnet: Roleplaying Games & More |
 | | Too much magic in your game and not enough fantasy? |  | | Stan Sakai's famous ronin rabbit comic book series inspired a new RPG, so we gave the game a try! |  | | Usagi Yojimbo Role-playing Game (Sanguine) Playtest Review by Frank Sronce |
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http://www.rpg.net
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| | Your ticket into the Video Game Industry |
 | | We hope that Video Game Times.com will become a place to go for relevant information on the video game industry, where one can go to experience the flow of valuable insight. |  | | Blockbuster games like Grand Theft Auto: Vice City now have the power to generate more revenue than hit movies. |  | | We are asking artists and developers in the video game industry, at every position and level, to come share their nuggets of wisdom. |
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http://www.videogametimes.com
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| | GamesIndustry.biz |
 | | Fri - Licenses sought; Austin Game Conference attendance confirmed |  | | Entrants prepare for World Cyber Games grand final |  | | "You don't necessarily need games to have fun, and you possibly don't even need games at all..." |
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http://www.gamesindustry.biz
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| | DFC Intelligence: Game Industry Research |
 | | DFC Intelligence is a strategic market research and consulting firm focused on interactive entertainment and the emerging video game, online game, interactive entertainment and interactive television (ITV) markets. |  | | Sign-Up for Our Mailing List to get notified of new releases, special offers and our free monthly Game Industry Research Briefs. |  | | The analysts at DFC have been regular speakers at numerous major trade shows including E3, CES, NAB, Game Developer's Conference, IEMA Summit, Digital Hollywood and others. |
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http://www.dfcint.com
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| | www.gameindustry.com |
 | | Taking and awesome game like Burnout 3 and improving it is hard work, but that is exactly what Criterion did, with more crash action. |  | | Two attorneys working in DC talk about why it’s important for game companies to patent their hard work, and dispel some longstanding myths about the process. |  | | The NFL and EA may think they have the football genre locked up, but lookout for the hard hitting action of Blitz: The League, the first real contender to standup to the franchise juggernaut. |
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http://www.gameindustry.com
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| | Deer Industry New Zealand |
 | | Download other industry documents such as discussion papers and industry submissions. |  | | Deer Industry New Zealand has a worldwide co-ordination role through research and promotion of quality products derived from deer - especially venison and velvet. |  | | Deer Industry New Zealand is responsible for promoting and assisting with the orderly development of the deer industry. |
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http://www.nzgib.org.nz
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