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Topic: Feargus Urquhart



  
 Interplay 98 (Part 2) Interview
Feargus Urquhart: We are going to be releasing the game in the Fall and are on track to do that.
Feargus Urquhart: Well, one of the things that I think people should know about Baldur's Gate is that it is going to be a big game.
Feargus Urquhart: Interplay has its roots in role-playing games, and Brian Fargo has always wanted to start making them again.
http://rpgvaultarchive.ign.com/features/interviews/interplay98-2.shtml

  
 [krypta 15] o jeden Fallout za daleko - Wywiady - Feargus Urquhart
Feargus Urquhart: I think the goal was to give players more of what they liked with Fallout.
Feargus Urquhart: We chose the time frame because we wanted to tell a new story, not just continue the story of the player's character from Fallout 1.
Feargus Urquhart: Well, we tried to force a certain structure with how plots moved forward in the game.
http://free.of.pl/v/vault/Desslock.htm

  
 GAMERS -> KOTOR 2 : sith lords
Feargus Urquhart: What we've done is allowed the player to tell the game through dialog, revealing some information about what happened during their play through of the first game, and some key things about Revan.
Feargus Urquhart: We're not talking about all of them yet, however, each of the companions is not only going to have very distinctly different personalities and roles to play in the story, they also each have special abilities that no other character can get.
Feargus Urquhart: There are a number of things that we've done to keep your other companions interesting throughout the game.
http://www.enterthegosu.com/Invision/index.php?s=3a78efcbfdc39a3b2f280d24ee51f089&showtopic=115&pid=7301&st=0&#entry7301

  
 Interview with Feargus Urquhart, Designer of Fallout 2
FEARGUS URQUHART: I think the ideas for the game at the beginning is what made it feel different in the end.
FEARGUS URQUHART: I think it depends on what you are looking for in a game.
FEARGUS URQUHART: The first table top RPG that I played was Basic D&D in 7th grade (1982 or 1983), I was then playing AD&D (1st Edition) by 1984 or so.
http://eboredom.20m.com/features/interviews/urquhart.html

  
 Fallout 2 Chat
<Feargus> Just that Fallout 2 is going to be an awesome game.
<Feargus> There is going to be a car that the player can get, but that is the only vehcile that they can control.
<Feargus> To be honest, I don't know about the Unwashed in the game, but I bet one of the designers put htem in there.
http://home.ica.net/~mordeth/compendium/fallout2/fo2chat1.htm

  
 [krypta 15] o jeden Fallout za daleko - Wywiady - Feargus Urquhart
Feargus Urquhart : In my mind, it is all dependent on the games.
I would love to see us expand in to the online world with a massive multiplayer game, but that is really going to be up the finances of Titus and Interplay, and whether everyone in Black Isle wants to take that shot.
From our experience with him over the past few years, we know Feargus to be a friendly, knowledgeable, hands-on game maker with many interesting opinions.
http://free.of.pl/v/vault/rpgvault_2.htm

  
 Vault Network Mini-Interviews
Feargus Urquhart: There are probably hundreds of reasons, but I think the significant ones were hype, the license, and multi-player.
There was a HUGE amount of hype around Baldur's Gate that seemed to have a life of its own, and more people seemed to be inclined to want to know more about the game.
So, we are moving to a 3D engine where the same amount of artists that worked on Fallout 2 can create huge, diverse, and interesting game worlds.
http://rpgvaultarchive.ign.com/features/mini/feargus1.shtml

  
 .::ValhallaGamers.com::.
Feargus Urquhart : Since the first game was such a success, we had a pretty good feeling that people would be interested in a sequel.
We were a little worried that the changes we have made wouldn?t be seen as enough, but most everyone has said they think we are doing the right thing by keeping some things the same, refining other aspects and creating new features that fit well within the game.
Feargus Urquhart : Everyone has been really positive.
http://www.valhallagamers.com/index.cfm?nbdPage=Reviews&Process=Read&Article_ID=505

  
 PC: Neverwinter Nights 2
Urquhart: Players start out at first level, and we are playing around with a number of possibly crazy ideas when it comes to how they pick their class and alignment.
IGN.com's Tal Blevins was lucky enough to see the game and sit down with Feargus Urquhart himself and press him for more information on what may be the RPG event of 2006.
As for a level cap, there will be one for the single-player game, but that is mostly so that we can spend as much time as possible on all the spells and special character abilities for every class up to level 20 and make them the best they can be.
http://pc.gamespy.com/pc/neverwinter-nights-ii/536369p1.html

  
 Vault Network Mini-Interviews
Feargus Urquhart: If the games are good then I don't do it as much, but I still do it sometimes.
Feargus Urquhart: We're all playing EQ right now (I've got a 6th level Dwarven Paladin), so it's something that we are all interested in.
While it consisted of only three questions, Feargus was very informative about what he has been up to recently, and with his opinions on the sales success of Baldur's Gate and on 2D versus 3D games.
http://rpgvaultarchive.ign.com/features/mini/feargus2.shtml

  
 DBZ Another Dimension - Yahooooo!!!!Es lebe Fallout 3!!!!!!!!!
[Urquhart, Feargus] I think the player having choices with the time to implement them make up the kind of combat that we try to put in our games.
[Urquhart, Feargus] Well it is possible that we are going to have to look into the whole DVD thing by the time a Fallout 3 would come out.
[Urquhart, Feargus] Speaking off the cuff - I think the world is going to be a little more advanced, but not a whole lot.
http://forum.dragonballz.de/showthread.php?t=3131

  
 The Dragon's Breath Forge - http://www.db-forge.com
Feargus: Actually with the available renewals in our current contract we can keep on making games until sometime in 2005 - at which point we have to stop starting new games, but can finish the games that we already have in development.
Feargus: Actually I haven't had the time to go through Throne of Bhaal yet.
Feargus: I'd like to make one, but it's just not in the cards right now.
http://www.db-forge.com/article.php?sid=211

  
 Q&A: Feargus Urquhart, Part One - PC News at GameSpot
Feargus Urquhart: I can only speculate based upon what I have heard going around the Internet and third-hand.
But just because he's moved on doesn't mean that Urquhart can't look back.
When action is added then the numbers become less important, which means at some point the character development system becomes less important and the game starts feeling less like an RPG.
http://www.gamespot.com/pc/rpg/fallout3/news_6086046.html

  
 VE3D Boards - Feargus Urquhart Q&A
This is and will be one of the largest travesties of gaming history....yeah sure lionheart sucked but that was one shit game out of a load of good games.
Feargus Urquhart is quizzed about the recent Fallout debacle, Black Isle, and his forthcoming game via Obsidian Entertainment, on GameSpot today:
[ VE3D ] VE3D Boards » Games » General News » Feargus Urquhart QandA
http://ve3dboards.ign.com/General_News/b10496/14483753/?1

  
 Planet Neverwinter Forums
Gamepro has a new interview with Feargus from Obsidian, the company behind the sequel to our favourite game.
FU: On the multiplayer perspective, when we reacquainted ourselves with the first Neverwinter, we found that you just didn't seem to get access to all the things you wanted to do fast enough.
http://www.forumplanet.com/planetneverwinter/topic.asp?fid=4941&tid=1466008

  
 A Eulogy for Black Isle's Tragic End Gamers With Jobs
I cannot count the number of interviews with developers where developers like Warren Spector or Feargus Urquhart have repeatedly stated that it is the team as a whole that makes the game, not one man.
Fallout 3 was certainly being developed with its lineage as a template – perhaps o­ne reason that action-focused Interplay lost interest - but clearly not with the talent that had originally made the former games great.
It's not just an issue of not having Cain or Urquhart, though that certainly plays a role.
http://www.gamerswithjobs.com/node/7198

  
 Futuremark - Printable News
Feargus Urquhart - There are a whole bunch of things that we are focusing on when it comes to gameplay, however the two areas that we are going to spend the most time on are companion control and the interface.
We want to have your companions not only react more intelligently in combat, but really have them play a part in the story of the game, much in the way party members affected the game in Baldur's Gate 2.
For the more hardcore D&D fan, we're bringing the game to the 3.5 edition rules, plus a whole lot more that we just can't talk about quite yet!
http://www.futuremark.com/news/printnews.shtml?newsarticle=200408/2004082601

  
 RPGDot - the fastest news from other worlds
Feargus Urquhart - As it ways in Black Isle, we love making RPGs, so the games we will continue to make will most likely be either fairly hardcore RPGs or be games with an RPG slant.
We don't want to just pigeon hole ourselves into making only hardcore RPGs, so we are considering other types of games like First-Person shooters.
HomeLAN - Can you give us any hints about the type of gameplay that will be present in Obsidian's first game
http://www.rpgdot.com/index.php?hsaction=10077&newsid=20730

  
 Obsidian Forum Community > New Interview with Feargus Urquhart at HomeLAN
Being able to talk to people now means that we are going to act on their requests and comments and take them into account during the initial development of the game.
Nice to not have to search the web each day to find new interviews but just can go in here and see what's up.
To view the full version with more information, formatting and images, please click here.
http://forums.obsidianent.com/lofiversion/index.php?t10347.html

  
 VN Boards - ot: Death of BIS?
Sethmage, that's pretty much everyone's opinion, except for Feargus, so in that *one* respect, I am glad he isn't going to be helming the project.
If its true, guess there isn't going to be a Fallout 3.
Of course, now we may get some other complete idiot doing it, who isn't as good or competent as Feargus, but what are you going to do?
http://vnboards.ign.com/message.asp?topic=48542127

  
 RPGPlanet - News, Screenshots, Previews, Reviews, Guides
Dark Alliance is being developed by the relatively unknown Snowblind Studios in Bellvue, Washington, whose previous games were Top Gear Overdrive and Top Gear Hyperbike, automobile and motocross racing games for the Nintendo 64.
You play one of three characters: a female elven sorceress, a male dwarven fighter or a human male.
At E3, in May of that year, BIS suggested that they set the game in the Forgotten Realms.
http://www.rpgplanet.com/features/previews/darkalliance

  
 RPG Codex :: View topic - Feargus Urquhart interview at HomeLAN Fed
I know there are people out there that feel this ruins Fallout, but I think they will be surprised as to how well it works once they play it.
At some point, peole get sick of playing the same thing over and over again, which is all BIS is offering people these days.
It could have been with other rules, in another world, and it would have been equally good.
http://www.rpgcodex.com/phpBB/viewtopic.php?t=1108

  
 The House Of Lords :: View topic - Arcanum graphics...
And Feargus, don't say you've learned a lot about making games, you haven't.
Then they go and talk about how hack and slash is fun, so that's the focus of the game.
But I might be missing what you guys are worried about - could you tell me what about the current games make you feel they are Action RPG's?
http://www.terra-arcanum.com/phpBB/viewtopic.php?topic=67&forum=10&start=25

  
 Q&A: Feargus Urquhart, Part Two - PC News at GameSpot
Feargus Urquhart: Interplay wants to focus on console titles and I don't think that the future of gaming is entirely on the console.
I enjoy developing games for both the console and the PC and abandoning one completely for the other is not a direction that I would like my career to go.
In the first part of his interview with GameSpot, renowned RPG creator Feargus Urquhart focused on the past--namely, the December 2003 closure of Black Isle Studios, the development house where he made his name.
http://www.gamespot.com/pc/rpg/fallout3/news_6086129.html

  
 Neverwinter Nights 2. PC Gameworld news story.
Neverwinter Nights changed the very nature of roleplaying games," said Feargus Urquhart, Obsidian Entertainment's CEO.
They are intimately familiar with what makes Neverwinter Nights special, they know what it takes to make a great game and they have the respect of the RPG community."
"Feargus and his team at Obsidian Entertainment are the best people on the planet to take up where BioWare left off and bring this great game to new levels.
http://www.pcgameworld.com/story.php/id/4052

  
 Encyclopedia: Feargus Urquhart
Black Isle, which Urquhart established in 1998, was Interplay's internal computer role-playing game division, and developed a number of well-known games, including Icewind Dale, Planescape: Torment, and Fallout 2.
Feargus Urquhart is a computer game developer and current the CEO of Obsidian Entertainment.
Urquhart is best known for his work at Interplay Entertainment, particularly as leader of Black Isle Studios.
http://www.nationmaster.com/encyclopedia/Feargus-Urquhart

  
 VE3D Boards - Feargus Urquhart Interview Part Two
GameSpot tossed up the second part of its FU interview (uh, Feargus Urquhart that is) talking with the ex-Black Isle Studios strong man:
VE3D Boards - Feargus Urquhart Interview Part Two
[ VE3D ] VE3D Boards » Games » Role Playing » Feargus Urquhart Interview Part Two
http://ve3dboards.ign.com/message.asp?topic=14493666

  
 The iSONEWS :: View topic - Feargus Urquhart Forms Obsidian Entertainment
Feargus rules, I look forward to more good rpg's.
Former Black Isle Studio bigwig Feargus Urquhart has formed a new game Studio called Obsidian Entertainment with a little help from his friends at BioWare
Posted: 08-07-2003 02:47 AM Subject: Feargus Urquhart Forms Obsidian Entertainment
http://www.theisonews.com/forums/viewtopic.php?t=106842

  
 No Mutants Allowed :: View topic - Another Feargus Interview
Who knows, "hardcore" for Feargus could just mean that there's more BioWare "tactics" involved in the game.
Deus Ex I'll give you, but its combat and perspective are entirely different from what we're used to.
Urquhart: I'd kind of like to do something set in the near future, too; a hardcore RPG set in the near future.
http://www.nma-fallout.com/forum/viewtopic.php?t=8944

  
 GameBanshee Forums - Feargus Urquhart Interview
Jonric: The three internal BIS products, Fallout 2, Planescape: Torment and Icewind Dale seem like pretty different types of games.
To what extent do you think there's a recognizable Black Isle style of RPG, and is it your goal to have a style?
Feargus Urquhart: It's funny, but while I think there is a recognizable Black Isle style - I'm not really sure what it is. I think some of it is attention to detail, some of it is the way we do dialogue, and the rest of it is our creative process.
http://www.gamebanshee.com/forums/printthread.php?t=45872

  
 VE3D Boards - Feargus Urquhart Developer Profile
If the Fallout games that are being made are successful then that can only increase the chance of Fallout 3 actually being made.
[ VE3D ] VE3D Boards » Games » Role Playing » Feargus Urquhart Developer Profile
Obsidian Entertainment's Feargus Urquhart filled out No Mutants Allowed 20 question developer's profile asking about post-apocalyptic games, his view on them and of course bits about himself.
http://ve3dboards.ign.com/Role_Playing/b10503/16994426/?3

  
 Interview with Obsidian's Feargus Urquhart -- Page Two Feature for PC on GamePro.com
FU: Our story isn't approved yet so we can't talk much about that, but you will start from the first level, and it's going to be a whole new story.
We're not going to be doing a squad-based RPG, but I guess I can say that it'd be a modern RPG.
Interview with Obsidian's Feargus Urquhart -- Page Two
http://www.lamepro.com/computer/pc/games/features/37597.shtml

  
 [No title]
I liked the regional deathclaws and the new armor.
(Feargus likes shotguns in his games, this I know from the rolemaster Cyberpunk game...
question for feargus: why did interplay approve fot even though many elements weren't consistent with the fallout universe, the deathclaws, lame d&d feel of some of the missions, the removal of most of the old weapons, and the general feel, etc.
http://www.freelancer.ag.ru/chat.txt

  
 Featuring Neverwinter Nights 2 Interview at ActionTrip
The reason for this is simple: NeverWinter Nights 2 is being developed by a group of individuals who are responsible for such games as Planescape Torment and IceWind Dale to name but a few.
Led by one Feargus Urquhart (whose name carries great weight with any self-respecting CRPG fan), Obsidian's talented employees have worked on award winning products for companies such as Black Isle Studios, Blizzard Entertainment, Electronic Arts, Neversoft, and others.
http://www.actiontrip.com/previews/neverwinternights2_i.phtml

  
 Gamasutra - Features
For the next couple of years I produced titles for the PC, Mac, 3DO, NES, SNES, Game Boy, Sega Genesis, Sega 32x, and the PSX.
Feargus Urquhart has been in the making video games for 10 years, and all of that time at Interplay.
McGee also shares his views game linearity and the in's and out's of balancing storyline with action.
http://www.gamasutra.com/features/index_interviews.htm

  
 Neverwinter Nights 2 Q&A - Shacknews
Missed this one in the Neverwinter Nights 2 post yesterday, GameSpy also has a Q&A about the game.
Obsidian's Feargus Urquhart is asked about a level cap, inspiration, how work is broken up between BioWare and Obsidian, adding to the toolset, importance of user created content and a few other things.
1UP has posted a Neverwinter Nights 2 interview, asking Feargus Urquhart (over AIM) about his comp...
http://www.shacknews.com/onearticle.x/32975

  
 RPGDot - the fastest news from other worlds
Obsidian Entertainment was formed by five game development veterans who’ve produced, programmed, and/or designed a number of award-winning role playing games for the PC, Xbox and PlayStation®2 systems.
The five founders are: Feargus Urquhart, Chris Parker, Darren Monahan, Chris Avellone and Chris Jones.
Although the details have not been revealed a partnership with BioWare has been announced.
http://www.rpgdot.com/index.php?hsaction=10075&games=896&sid=adff23904a1d25ffa57a9ff7ed3c6b5c

  
 Insider Video Features: Neverwinter Nights 2 Video Interview
Another year, another set of games, and we were there to cover the event.
For full access to this article you must be an IGN Insider Member.
We managed to meet up with a few of the Obsidian Entertainment folks and managed to wrangle Feargus Urquhart in front of the camera to talk about Neverwinter Nights 2.
http://insider.ign.com/videos/teasers/539/539286.html

  
 Obsidian Entertainment
If you're passionate about art and have the desire to work on a AAA role-playing game, this is the position for you!
Feargus Urquhart, Obsidian Entertainment's CEO, joins GameSpot's digital round table discussing the intricacies of running an independent game development studio.
To start off the new year, Feargus Urquhart, Obsidian's fearless leader, sat down with the folks at GameSpot for a QandA about the Future of RPG's.
http://www.obsidianent.com/news_archive_old.html

  
 Feargus Urquhart Leaving Black Isle Studios Gamers With Jobs
He directed the Black Isle Studios division which has developed some of the epic games that still remain nearest and dearest to gamers' hearts.
You may have seen the rumors followed by official reports that Feargus Urquhart is leaving Interplay.
From what I've read in forum chatter about Feargus, those that have met him say he's a great down-to-earth guy and all seem to wish him well.
http://www.gamerswithjobs.com/node/6731

  
 BDGamer [24/7 Gaming News]
If nothing else, the studio will attempt to capitalize on the greatest strengths of the original Neverwinter Nights--a game that had both a compelling single-player campaign and powerful editing tools to create custom adventures.
Gamespot has scored new details from Neverwinter Nights 2.
Here's a bit:We sat down with Obsidian president Feargus Urquhart, who was understandably guarded with details.
http://www.bdgamer.net/action.php?action=plugin&name=RSSItem&itemid=12756

  
 Mistress' Lair - Obsidian Entertainment's forums
Looks like they are enlisting the old interplay mod squad, how pathetic, that feargus was always a wanker anyway.
Actually, Feargus said that this particular line was in fact a misquote, and he later asked the GameSpot interviewer to change it.
http://www.mistresslair.net/forums/archive/index.php/t-1140.html

  
 IGN Boards - Feargus Urquhart (Fallout 2 Producer) is on IGN LiveWire!
[ http://games.ign.com/ ] IGN Boards » All Game Boards (Free) » Fallout » Feargus Urquhart (Fallout 2 Producer) is on IGN LiveWire!
Rumor has it though, that since Interplay revived Fallout 3 and hasn't announced the developer, that it's infact Feargus Urquhart and his team at Obsidian!
He's now at his new company, Obsidian, who is making Star Wars: Knights of the Old Republic 2.
http://boards.ign.com/message.asp?topic=58311039

  
 eMule Releases Brasil
The next major staff departure was last month when JE Sawyer, an icon from Black Isles, quit and then not shortly after it was announced that Black Isle was no more and all games were shelved including Fallout 3, the mystery game in production.
However the Baldur's Gate license belongs to Interplay's Black Isle Studios and they went ahead to create a console game called Dark Alliance based on the franchise, while canceling a promising RPG game called TORN that had been long in development.
Then earlier this year, Black Isle's president Feargus Urquhart, left the company to start his own endeavor called Obsidian Entertainment in partnership with BioWare, though no games have yet been announced.
http://emulebrasil.blogspot.com

  
 GameBanshee Forums - Feargus Urquhart, Fallout 3?
I try to look at all of this as pragmatically as possible and create an environment that allows the talent that Black Isle has to make the games that you all enjoy playing.

__________________
Feargus Urquhart
President
Black Isle Studios
View Full Version : Feargus Urquhart, Fallout 3?
Especially check out the part at the end, which may be excruciatingly good news:

Well there is a whole bunch of stuff in this thread to respond to, and I'll try to respond to some of it.
http://www.gamebanshee.com/forums/archive/index.php/t-45265.html

  
 RPG Vault: IGN & GameSpy Features
A total of 10 scenes from Nevrax' intriguing online world are available for perusal as of yesterday.
Running 13:45, this session, which was presumably recorded last week, has Obsidian's CEO talking about his involvement with the first game, what he wants to retain in the sequel, what his team will bring to it and various other high-level topics.
Monolith Productions Q&A with Samantha Ryan, The Saga of Ryzom Screenshots at IGN PC; Neverwinter Nights 2 Video Interview with Feargus Urquhart, Dungeons & Dragons Feature, Day 4 at GameSpy
http://rpgvault.ign.com/articles/540/540271p1.html

  
 MyTETemplateResults
passion" and Janice Kulyk Keefer has called Urquhart "One of the most compelling and accomplished voices...
Interview with Obsidian's Feargus Urquhart Feature for PC Scores for gameplay, graphics, sound, control and fun factor provided.
Clan Urquhart, which includes all variant spellings of the name, is faced with not joining up all of our various...
http://www.thetartanbox.com/TEResources/30/urquhart.html

  
 Sorcerer's Place - The Stuff of Legends, Right Boo?
I guess we've been answering those kind of questions for so long and we know for our audience that's really important to them.
Feargus: No, cause that's what it's all about.
RPGDot has posted an interview with Feargus Urquhart and Chris Avellone from Obsidian, formerly from Black Isle Studios, who worked on Planescape: Torment and the Icewind Dale series.
http://www.sorcerers.net

  
 RPG Vault: IGN, GameSpy & Team Xbox Highlights
But experience is what I'm going to acquire -- just like my Wood Elf scout will level high enough to become a dope predator, I myself will elevate my status from eager newbie to straight-up expert in the coming weeks, leading up to the full review.
A query session with the accomplished developer that came online yesterday asks him to cover a number of topics about the dual-platform title, one of which is the way the Jedi classes are being handled this time around:
November 11, 2004 - World of Warcraft Character Guide, Part 1 and Part 2 at IGN PC
http://rpgvault.ign.com/articles/565/565491p1.html

  
 Feargus Urquhart Q&A - Shacknews
You should log in and customize Shack !
GameSpot has posted the second part of their Q&A with Feargus Urquhart.
The former Black Isle Studios director and Obsidian Entertainment founder is asked about his company and his thoughts on Interplay.
http://www.shacknews.com/onearticle.x/29949

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