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| | Experience point - Wikipedia, the free encyclopedia |
 | | Experience points (often abbreviated as exp or xp) are a representation of a character's advancement and improvement in skills in role-playing games. |  | | Experience points are generally awarded for the defeat of opponents, monsters and other obstacles, but may also be awarded for successful role-playing. |  | | Thus, as the player character strengthens from gaining experience, they are encouraged to accept tasks that are commensurate with their improved abilities in order to advance. |
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http://en.wikipedia.org/wiki/Experience_point
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| | HBN - Player Information |
 | | Player points are one way that the players are rewarded for playing. |  | | The second half of the player points are awarded one at a time, along with regular experience points until they are gone. |  | | Additional points past the first are at the discretion of the storyteller and are given to reward those players that are performing well or above the standard. |
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http://www.hu.mtu.edu/~mlpeyerk/HBN/playerinfo.htm
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| | Dungeons & Dragons |
 | | Experience points allow a character to gain levels and are thus at the center of two of the most important concepts of the game: level advancement and character improvement. |  | | The experience point award for encounters is based on the concept that 13.33 encounters of an EL equal to the player characters level allow them to gain a level. |  | | Experience points also represent the personal puissance that a character must imbue an object with in order to create a magic item. |
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http://www.wizards.com/dnd/DnD_DMG_XPFinal.asp
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| | XP |
 | | The experience points are given to the player to distribute as they wish, except in some rare cases were the referee states that a certain number of points are specifically for an individual skill. |  | | Experience points are gained in a number of ways. |  | | Karma points are like what other games have referred to as "fate points," "hero points," etc. Basically it`s a character`s luck. |
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http://www.angelfire.com/nc/kensar/XP.html
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| | JG Online: Section 2.6 |
 | | In multi player the same formula applies, but the base experience points of the monster are first divided by the number of players that are entitled to receive experience points, which is not necessarily all players in the game. |  | | The maximum experience you can obtain for killing a monster in multi player (both in Diablo and Hellfire) is 200·clvl or the total experience points needed for advancing to the next clvl divided by 20, whichever is the lowest. |  | | Base refers to the base experience points found in chapter 5.2 modified for the number of players that are entitled for experience points according to the explanation above. |
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http://members.core.com/~dfrease/Body/JG2-6.html
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| | Experience Points |
 | | Experience points are awarded for each spell cast during the course of the game (provided the player is using the spells to advance the story line. |  | | Characters will accumulate experience points throughout the game, but totals will only be revealed at the culmination of an adventure/scenario. |  | | Additional experience points are to be kept track of by players. |
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http://www.robsworld.org/experience.html
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| | The Arreat Summit - Basics: Experience |
 | | In multiplayer, when a monster is created, its Hit Points are multiplied by the number of players in the game: (Life = Hit Points * (Number of Players + 1) / 2). |  | | Monster Experience In Multiplayer Games Monsters' experience value and Hit Points will change with the number of players in the game. |  | | Typing "/players X", where X is a number between the current number of players and the maximum (8), in the message box will set the effective number of players in the game (in single player, open Battle.net and TCP/IP games only). |
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http://www.bnetd.org/diablo2exp/basics/experience.shtml
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| | Experience Points System |
 | | Thus, if a five player game has one person disconnect, then awards are given as if it were a four player game. |  | | This means that a game with only one human player scores no points. |  | | Each time you play a game online that involves at least one other human player, experience points (XP) are awarded. |
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http://www.gametableonline.com/wwwthreads/htdocs/html_en/ExperiencePointSystem.htm
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| | experience points allocated |
 | | If your character contributes outstandingly to the game or the storyline he or she may be awarded 2 points at the discretion of the storytellers. |  | | Your character will be awarded additional experience points for creative play and good character portrayal whilst in game. |  | | You may nominate one individual character to receive a point for their outstanding play (not you own!) per role playing week (5 days) Any points awarded will be at the discretion of the Storytellers. |
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http://www.vtm.org.uk/larp/experience_points.htm
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| | Experience, SAPs and GPCs |
 | | Experience points are accumulated to advance your character's level in the game. |  | | The typical experience bonus at a game day is 100 experience points. |  | | For every month with a game day that a player is on the Game Committee, he gains 75 experience and 125 SAP, while gaining +3 GPCs. |
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http://userpages.chorus.net/burnside/game/experience.html
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| | Official ICE Forums - Development Points for Experience Points |
 | | Experience is only handed out in our game when an adventure completes regardless of how many sessions that takes. |  | | Players still receive experience points at the end of each adventure and divide their award by their Magic Number. |  | | Players usually get 5-10 development points per play session, and when they achieve enough development points to level up then they also get more stat points. |
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http://www.ironcrown.com/forums/topic.asp?ARCHIVE=true&TOPIC_ID=1184
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| | Untitled Document |
 | | Addendums might 'allow' the GM to award additional points for good role playing, but it was clearly not supposed to be the point of the game. |  | | During the course of play, characters are awarded Experience Points in Stat areas that the GM feels the player is deserving. |  | | GMs herein are given a great deal of leeway, with the main purpose of Experience Points being a tool for GMs to reward GOOD Role Playing and, by withholding Experience Points, admonish BAD Role Playing. |
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http://www.new-hampshire.com/adastra/level.html
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| | Untitled |
 | | Experience is one of the most difficult things to dole out in a game. |  | | Palladium games gave a small amount of experience points for a various number of things. |  | | White Wolf had a much more ambiguous system in which the storyteller gives out a few points at the end of a chronicle or which the player can put towards different aspects of their character. |
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http://www.suite101.com/print_article.cfm/6637/54513
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| | Santa Cruz Chronicles |
 | | Formated piece - one point is accorded if the player went through the trouble of formating his or her fictionalized in scml, and if all email were sent using the proper gemcode. |  | | Acting - up to two points can be accorded if the character was remarkably well played. |  | | Learning curve - one point can be given if the character learned anything new in the move. |
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http://babyl.dyndns.org/cruz/rules/xp.html
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| | Dungeons & Dragons Online: Stormreach Community Forums - Experience points |
 | | Experience points have been discussed in relation to group play and xp pass-up. |  | | Proven entirely and completely exploitable to the point where people will do boring things all day to level, and then complain that the game sucks because the most XP rewarding thing to do is boring. |
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http://www.ddo.com/forums/printthread.php?t=716
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| | Serebii.net Games - Experience Points |
 | | Experience is divided by the number of pokemon that have been in the battle and spread to those pokemon. |  | | Share is an item that will always give half of the experience points gained in the battle to the pokemon with the item equipped, regardless of if it participated or not. |  | | If you’ve played any pokemon game, you’ll know about Experience Points. |
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http://www.serebii.net/games/exp.shtml
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| | XP Page |
 | | You must pay for your skills in groups of 10 experience per point and you can only raise a particular skill by 4 points max. |  | | Half of the Experience you earn must be spent your Power Level and PWR UP stats. |  | | The rules for spending Experience in this game are as seen below: |
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http://www.geocities.com/spootnak/XP.html
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| | Character Improvement |
 | | When you are awarded experience points from a contest, you may apply them to any character sheet you currently play with. |  | | These nightly experience points must go towards the character (screen name) you are playing at the time (for those of us who have more than one character). |  | | Experience points earned in this manner may only be used with the character sheet you were playing when you earned them. |
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http://members.aol.com/bbchdarksavant/character_improvement.htm
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| | APPRAISAL EXPERIENCE POINTS SCHEDULE FOR UNCLASSIFIED INDIVIDUALS |
 | | The unclassified individual may accumulate the first 100 experience points with each duty listed in the following table being worth 20% of the total points awarded from the Appraisal Experience Points Schedule, not to exceed the maximum number of points awarded for each property. |  | | 1(d) assist an appraiser in measuring property 20% of total points |  | | All work will be done under the direct supervision of a state-licensed or state-certified appraiser. |
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http://www.commerce.state.ut.us/dre/LicForms/unclassified_points.html
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| | Guild Experience Points and Guild Levels - Guild Discussion - EverQuest II Official Forums |
 | | The status points are applied to the person completing the quest, the xp gain is what goes to guild level. |  | | At GL1 each writ was adding 2% per person guild "experience." We hit GL2 and continued doing the same writs, and now each writ adds 4% per person to the guild. |
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http://eqiiforums.station.sony.com/eq2/board/message?board.id=gld&message.id=7066
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| | Olerra 3e : Adventuring |
 | | The amount of each story award will be determined by taking the total combat experience award and dividing by the number of players times the number of sessions in the adventure. |  | | Two hero points may be spent (at any time) to allow a character to take a round-equivalent's worth of actions, outside of the normal intiative sequence. |  | | Any single hero point may be spent at any time to completely determine the outcome of a single roll. |
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http://users.adelphia.net/~glurker/Olerra/HouseRules/Adventuring.html
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| | Scaled Experience System |
 | | That is, 1-3 general points for the group in total, not per character. |  | | The rules in the MTRM are sufficient for studying courses, but there will be a tweak to those rules published here at some point in the future. |  | | Successful attempts reset the exp. points to 0 for that skill. |
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http://home.comcast.net/~jnryoung/j/trav/expsys.html
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| | Experience Points |
 | | We have been known to grant Experience Points for the man-hours a player spends researching information OOC, reflecting that the PC IC would have spent that time doing the same. |  | | Since we are now a closed game, we do not honor outside experience points. |  | | Sometimes players want to make moves that require knowledge of a topic that the player and / or the ST does not have. |
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http://www.digitalgothic.net/Rules/rulesexp.htm
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| | VN Boards - AC's new expansion pack – it’s not about the experience, just the experience points |
 | | Also and more importantly, retailers don't see re-ocurring income from these games, so if someone comes in and buys one and then goes to play the game for 1,2 or 3+ years, all they know is that they sold the game once to that player. |  | | I can tell you that after almost 5 years of playing a game I have no desire to have my honest game play turn me into a newb simply because exploiters were allowed to speak for the game. |  | | I think your friend is correct in some aspects but his vantage point on others is skewed by the fact that many of these games are downloaded to try/play. |
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http://vnboards.ign.com/AC_General_Board/b5141/73527542/p3
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| | The Argo Manual: Awarding Experience Points |
 | | In addition, players may vote experience points for each other. |  | | Active players should receive a reasonable amount of experience through automatic allocation and player voting. |  | | In order to make good judgments about awarding points (and simply to monitor a TP, for that matter), Monitors will need to familiarize themselves with players' advantages, disadvantages, and backgrounds. |
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http://www.rdwarf.com/users/mink/argoman/experience.html
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| | Scoring - Experience Points Breakdown - Tactical Gamer - Joint Operations - General Discussion |
 | | I have a feeling that a bulk of points can be obtained from assisting other players either by transporting players to a destination or driving for a gunner. |  | | I think NovaLogic wants points to be handed out when you contribute to the team and just being a part of the team really isn't anything special. |  | | Kills definitely mean squat unless there are a lot of points that go with it. |
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http://www.tacticalgamer.com/showthread.php?t=7807
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| | Helbreath USA - Add Bonus Experience Points |
 | | Please note that if these experience points are enough for your character to go up one or more levels, you may need to kill something before the game levels you. |  | | If you are level 180 and the added experience points is greater than what you need to get your next upgrade points, you will only get enough experience to get these next upgrade points. |  | | Players that haven't yet received their first 500,000 Exp. Points will receive 500,000 Exp. Points. |
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http://www.helbreathusa.com/recruit_exps.php
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| | Multiplayer Online Games Directory / News / Shot-Online Offering “Double Experience Points,” Doubling Player Fun - ... |
 | | Between February 3 at 12:00 AM and February 13 at 5:00 AM (CST), players have an opportunity to earn double their experience points they earn when playing rounds on the enjoyable fairways of the “Alfheim” course. |  | | After the “Double Experience Points” event, the first Shot-Online Global Championship, an international cyber golf tournament held in-game for all Shot-Online members, will start on February 14 and continue through February 18. |  | | The “Double Experience Points” event starts up after the conclusion of the “Grab The Lucky Level” event. |
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http://www.mpogd.com/news/?ID=1487
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| | Experience Points - HERO GAMES Discussion Boards |
 | | From that point on, the "Experience Spent" field will come into play. |  | | Not that it's been a major problem here -- I've had players not take all the Disads they're entitled to, but I don't think I've ever had one which didn't milk every last drop from their Base Points. |  | | I've looked through the Hero Designer 1.47 documentation and searched around for a FAQ (didn't find one), but cannot seem to find any information on how to assign experience under the "Basic Info." tab. |
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http://www.herogames.com/forums/showthread.php?t=7527
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| | Lucifer's Forgotten Realms Webpage: New Rules: Experience Points |
 | | Experience Points are handled a little differently in this game than in the standard 3rd Edition DandD game. |  | | Most NPCs who travel with the party will be assigned to a specific player whose duty it is to keep track of that NPCs XP and actions during combat. |  | | Lucifer's Forgotten Realms Webpage: New Rules: Experience Points |
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http://members.aol.com/journeymaster/DND/NewRules/XP.html
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| | ACF Certification Points |
 | | This section will look at each and explain how you count points, and where you may acquire the courses you need to earn points. |  | | If you do not have enough minimum points in the specific category, consider the next certification level down. |  | | You may have two Master Degrees - you count only 35 points (NOT 70 points.) You may have an earned Doctorate, a Masters and a Bachelors. |
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http://www.acfchefs.org/certify/crtpt.html
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| | Path Of Evil Revelations - Experience Points |
 | | Experience points will be secretly given to each player on a one on one, indivadual basis based on several factors: |  | | * Players are urged not to tell other players how many experience points they recieve for the sake of preventing arguments and hard feelings. |  | | You do not simply spend them at 1 point each. |
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http://www.angelfire.com/darkside/pathofevil/DWExperiencePoints.html
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| | taste the world |
 | | At one point, while we're at the upstairs of the shop, he told Heng Li, "In Japan," and pulled his pants a little lower, revealing his boxers, and said, "Japanese style." He was teaching Heng how to dress. |  | | It was fun for once, playing futsal among newbies against newbies, and at one point, when Wai Hong, Toshi and I dashed for Jon trying to tackle him, Jon knocked his head against Toshi's eye, where he now has a bruise. |  | | WarnetX was our next destination, and we sat down at the cafe to play CS and Unreal Tournament. |
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http://saigoexp.blogspot.com
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| | EXP ( Experience Points ) ? ~ at runboard.com |
 | | These points are subject to change by story content or at the Game Masters descression. |  | | The more post and or Kills your character makes the higher his EXP points will be. |  | | EXP are simply points you gain to earn higher Rank |
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http://com2.runboard.com/bblackreign.fblackreignqas.t18
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| | GameSpy.com - PlanetFargo |
 | | Three out of every four MMOG games feature an experience point bar, and you make it go up by killing a bunch of monsters, and you walk around some giant fantasy setting. |  | | You spend half the game trying to figure out if you should apply points to your dexterity or your strength, meanwhile, everyone ignores the other half of the stats. |  | | Fargo: To circumvent this, our game features a robust system of five stats, none of which have any affect on gameplay whatsoever: |
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http://www.gamespy.com/fargo/february03/shaiquest
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| | GameBanshee Forums - Do summonings ever give experience points? |
 | | So, the Frost Giant got the kill in two different scenarios and this caused two different experience point awards. |  | | My guess is you don’t get any experience from summonings who make kills. |  | | Now I did a search and someone said you get experience for the hits not the kill in Dungeon Siege (didn’t find anything in IWDII forums). |
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http://www.gamebanshee.com/forums/printthread.php?t=53103
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| | IGN Boards - Barbarian's Experience |
 | | I really need to unearth this game again and give it some hours; what little gameplay I've been doing has been all MechAssault 2 and X-Men Legends, but mostly I've been ignoring the 'box. |  | | I know the individual numbers are better on the dual-wielding, but Hail is SO much fun... |  | | Well, since those're for different characters, it's not like you have to choose. |
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http://boards.ign.com/message.asp?topic=79455403&replies=6&ui=gg_cb_post_03
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| | MODSonline.com - Korax Mod II, a new RPG mod for Hexen, has been just released. While keeping the enhancements of the ... |
 | | While keeping the enhancements of the original Korax Mod like 3D acceleration, all-new spells, RPG-like stats and experience points, it also introduces new elements like looting corpses for treasure, buying equipment in shops, new weapons, new spells and a Berserker mode for the Fighter. |  | | Korax Mod II, a new RPG mod for Hexen, has been just released. |  | | MODSonline.com - Korax Mod II, a new RPG mod for Hexen, has been just released. |
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http://www.youplayimod.com/News-more-76.html
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| | Part 8: Experience Points |
 | | Experience points are rewarded at the end of each game session to all PC and NPCs with the player |  | | Once you have enough points, they may be spent in a variety of ways. |  | | -8 points (and beat the hell outta them) |
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http://apok.iwarp.com/nemisis/Part8.html
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| | 1.15.1 Experience awards from adventures |
 | | If on the other hand, a character has been role-played extremely well (with the player making decisions not necessarily to the character's advantage but because the player is convinced that the character would act that way), the referee may award the character an additional 1/2 ep. |  | | If a player has ignored his/her character's personality during a session and not acted in character (e.g. |  | | To reflect this, for every adventure a character participates in, the referee should award the character some experience points. |
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http://www.dragongames.supanet.com/aom1f1.htm
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| | Speculum Mentum |
 | | On the other hand - every hit point lost means experience earned. |  | | When the fighting begins, there is no space for cowardness. |  | | The foes look like numbers, and every foe left alive means experience points lost. |
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http://personal.inet.fi/private/symbioosi/subconscious/roleplaying/kerp/encyclopedia/experience.html
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| | Experience Points |
 | | Years/months of employment should be entered into all categories that apply, multiplied by the appropriate number of points and added together. |  | | Alternative versions of the letter will be accepted but scrutinized more carefully than the letter provided by GISCI. |  | | The minimum number of Experience points required for certification is 60 points. |
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http://www.gisci.org/experience_points.htm
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| | Experience Points and Build Points |
 | | Experience Points (XP) are used in NERO for the advancement of a player's character. |  | | Whenever you attend an event at NERO you will receive a certain number of experience points just for attending. |
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http://www.larp.com/neroatl/rulebook/xp.html
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| | RPS-Squared: [3.4] Experience Points |
 | | These points are granted by the Game Master for a number of reasons, and can then be spent by the characters to raise their scores in attributes or skills. |  | | Experience Points (XP) represent the evolution of a character as he or she goes through life, improving skills, learning new concepts, exercising attributes, and increasing education. |
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http://www.rps.net/RPSRPS/Characters/rps-3.4.shtml
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| | VN Boards - Your Vassals have produced experience points for you.... |
 | | [AC Vault] VN Boards » Asheron's Call Server Boards » Thistledown » Your Vassals have produced experience points for you.... |  | | I think the first time you log in after the patch you get very little xp since they had to reset some variables for the new formula so it might get better. |  | | Hrm, I guess that means Foxy wants me to start playing more. |
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http://vnboards.ign.com/Thistledown/b5157/64890518/p1
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| | Jedi Council Forums - Trivia Question Thread for Experience Points |
 | | XP's are actually used for playing role playing games and considering there are Star Wars RPGs at Fallen Orc, Games Galore, Foundations Edge, and Tiger Lilly's, this sounds like a great opportunity to get in on a group meeting for Feb or March and play! |  | | Just so you know, Jedi_Natalie and Psycho_Jedi are still a team, we just happened to answer at around the same time. |  | | Try again on number 3, and #4 is partially correct (think what class/model designation). |
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http://boards.theforce.net/Raleigh,_NC/b10083/10525621/p1
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| | NG BBS - experience points |
 | | Posted: 8/8/04 03:15 PM How many experience points are required per each level? |  | | I've got 729 exp to go in order to reach level 10 and I was wondering if all the levels following are like this or is it just 10 and a few other levels? |  | | I'm level nine, but I own YOU in points, Xboe-P |
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http://www.newgrounds.com/bbs/topic.php?id=158590
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| | Whole Person Score (WPS) Guide |
 | | Multi-Command: When qualifying experience meets the criteria of multi-occupational series, and has been performed in two different major commands, two points will be awarded; eight points for three different major commands; and 16 points for four different major commands. |  | | Professional Civilian Education (PCE) programs are highly competitive and prestigious programs for senior Air Force civilians at GS-grades 13-15. |  | | Professional Experience: Points awarded for experience are divided into five categories: |
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http://www.afpc.randolph.af.mil/cp/lccep/wps2.htm
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| | Experience System for Space Opera |
 | | The player can also be on a training programme during downtime. |  | | Skill Level 30 points x skill level desired |  | | On average a completed session is worth 100 Experience points. |
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http://www.tux.uklinux.net/so/experience.html
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