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| | Endgame |
 | | In chess, the endgame (or end game or ending) refers to the stage of the game when there are few pieces left on the board. |  | | The endgame, however, tends to have quite different characteristics to the middlegame, and the players have quite different strategical concerns. |  | | In the endgame, it is better for the player with more pawns to exchange pieces but not pawns because king and pawn endings are the most easily won. |
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http://www.icyclopedia.com/encyclopedia/e/en/endgame.html
(837 words)
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| | Maven (Scrabble) at AllExperts |
 | | In two-player games, this means that the players can now deduce from the initial letter distribution the exact tiles on each other's racks. |  | | The "mid-game" phase lasts from the beginning of the game up until there are 9 or fewer tiles left in the bag. |  | | The "endgame" phase takes over as soon as there are no tiles left in the bag. |
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http://experts.about.com/e/m/ma/Maven_(Scrabble).htm
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| | Chess - Encyclopedia, History, Geography and Biography |
 | | If the game is relatively even, tablebases and endgame study are essential. |  | | Controlling the tempo (time used by each move) becomes especially important when fewer pieces are left on the board. |  | | This work has influenced generations of modern chess players in how they think in the middlegame. |
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http://www.arikah.net/encyclopedia/Chess
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| | Tempo (chess) - |
 | | When the two kings stand in opposition, for example, the player to move is often at a disadvantage (zugzwang) and so must triangulate in order to return to the same position but with the opponent to move. |  | | The player with the initiative has greater choice of moves and can to some extent control the direction the game takes, though this advantage is only relative, and may not be worth very much (having a slight initiative when a rook down, for example, may be worthless). |  | | In some endgame situations, a player must actually lose a tempo to make progress. |
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http://psychcentral.com/psypsych/Tempo_(chess)
(419 words)
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| | Temple of the Orc Mage review |
 | | There's a large disambiguation problem early on that requires considerable ingenuity to circumvent, and players not familiar with how pronouns work in IF might never get it at all. |  | | A tapestry depicting the Orc Mage is well-described, though I was expecting it to be relevant somehow, and early sections of the game do have a well-realized sense of decay--though the game doesn't sustain it. |  | | More generally, the action for getting out of a certain room is a bit illogical, and the TADS hunger daemon pervades the game (and hence there are lots of slabs of meat scattered around), irritatingly. |
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http://members.cox.net/dns361/temple.html
(638 words)
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| | [No title] |
 | | Disambiguation is occasionally a problem, juggling room keys and doors and key slots and so on. |  | | Do you mean the platinum key, or the Post-It note?" WTF?) Eventually I took to playing through the walkthrough, and stopped 30-odd moves in when i hit the rock labelled about elves and proud declamations about a SIMM! |  | | I also ran across an object missing its description (the master bedroom bed). |
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http://www.plover.net/~ctate/ctate-comp04-reviews.txt
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| | endgame - OneLook Dictionary Search |
 | | Phrases that include endgame: enchanter's endgame, endgame countermeasures, endgame study, endgame tablebase, go endgame |  | | Tip: Click on the first link on a line below to go directly to a page where "endgame" is defined. |  | | Endgame : Kasparov vs. Deep Blue Chess Glossary [home, info] |
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http://www.onelook.com/?w=endgame&ls=a
(206 words)
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| | [No title] |
 | | And the endgame is quite rewarding, though made more difficult by the requirement of random scenery searching; I enjoyed the puzzles in the endgame more than any in the game. |  | | Perhaps the most welcome thing about the endgame was that the goal was clear and the territory to explore limited; there was no question of wandering around looking for the right object only to find that the solution actually turned on a bad pun. |  | | Though there are coding problems aplenty associated with the puzzles, many of them have excellent ideas; with some more time and attention to programming difficulties, the author might produce a first-rate -- and very challenging -- game. |
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http://www.sparkynet.com/spag/backissues/SPAG13
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| | Checkmate |
 | | Checkmate (frequently shortened to mate) is a situation in chess (and in other boardgames of the Chaturanga family) in which one player's king is under attack and there is no way to meet that threat; it is a check from which there is no escape. |  | | Here are the two basic checkmate positions with two bishops (on opposite colors), which can occur in any corner. |  | | For other uses of the word, see Checkmate (disambiguation). |
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http://pda.molinu.com/wiki/en/ch/Checkmate.htm
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| | SPAG Game Reviews V |
 | | So Vespers is already a very good game, before you get to the endgame and the rug gets pulled out. |  | | The prayer system is particularly elegant, almost serving as get-out-jail-free cards - I think in every case, the player can find a solution which doesn't involve prayer, but if you're having trouble coming up with the answer, a saint's intercession will do the job, without forcing recourse to the hints file. |  | | Not only is the narrative twist nicely done - it both comes out of nowhere and had me slapping my forehead for not noticing it sooner - there's also a mechanical twist, as this whole time the game has been keeping track of the sins you've committed. |
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http://www.sparkynet.com/spag/v.html
(3210 words)
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| | Samuel Beckett |
 | | The success of Waiting for Godot opened up for Beckett a career in theatre, and he went on to write numerous successful plays, including Endgame (1957) the aforementioned Krapp's Last Tape (written in English), Embers (1959) and Happy Days (also written in English) (1960). |  | | Act Without Words I, Act Without Words II, Breath, Catastrophe, Come and Go, Eleutheria (posthumous), Endgame, Footfalls, Happy Days, Krapp's Last Tape, Not I, Ohio Impromptu, A Piece of Monologue, Play, Rockaby, Rough for Theatre I, Rough for Theatre II, That Time, Waiting for Godot, What Where |  | | In general, the plays of this period reflect the same themes as the novels: despair and the will to survive in the face of an uncomprehending world. |
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http://www.majicape.com/Boo-S/Samuel_Beckett.php
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| | Monkey Island: Encyclopedia topic |
 | | Monkey Island is a series (series: Similar things placed in order or happening one after another) of graphical point-and-click (point-and-click: more facts about this subject) adventure games (adventure games: an adventure game is a type of computer game usually dominated by exploration, puzzle-solving,... |  | | This article describes the series of adventure games. |  | | (The game was actually distributed on 4 floppy disks.) The endgame credits also have an entry for 'art and animation for disk #23'. |
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http://www.absoluteastronomy.com/reference/monkey_island
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| | Unholy Grail review |
 | | You play a scientist who has been investigating disproportionate deaths of marine life, and your time is nearly up with no solution at hand. |  | | The gameplay was otherwise solid, as far as I can tell; there were no crashes and no gameplay-complicating bugs. |  | | The puzzles are a large part of it; those in the endgame are particularly good, I think, and the microscope problem was rewarding to figure out. |
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http://members.cox.net/dns361/grail.html
(775 words)
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| | Calendar |
 | | As in some other games such as Merrill’s, play starts with a placement phase where 20 pieces are dropped on the board, followed by a sliding phase; during both phases pieces may be captured. |  | | Coupled with the ability to generalize concepts using the ontology, this approach addresses the two main problems of natural language processing - synonymy and polysemy. |  | | Prior to text categorization, a feature generator analyzes the documents and maps them onto appropriate ontology concepts, which in turn induce a set of generated features that augment the standard bag of words. |
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http://www.cs.ualberta.ca/~kjewell/calendar/2005d6.htm
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| | Oboe - |
 | | For other meanings of oboe see Oboe (disambiguation). |  | | The U.S. contra dance band Wild Asparagus, based in western Massachusetts, also uses the oboe, played by David Cantieni. |  | | The oboe is a double reed musical instrument of the woodwind family. |
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http://psychcentral.com/psypsych/Oboe
(1426 words)
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| | endgame: Definition and Much More From Answers.com |
 | | The final stage of a chess game after most of the pieces have been removed from the board. |  | | The final stage of some process, as in The book discussed the diplomatic end game resulting in the treaty. |  | | The final stage of an extended process or course of events: the diplomatic endgame that led to the treaty. |
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http://www.answers.com/main/ntq-tname-endgame-wordnet-fts_start-
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| | Talk:Relativity - Memory Alpha |
 | | I thought it said Dekara sector, so I couldn't find anything about it. |  | | If there's going to be conflict in the future, we could make this a disambiguation page, and move the episode to "Relativity (episode)". |  | | If there isn't a conflict yet, I don't see a reason to move it. |
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http://www.memory-alpha.org/en/wiki/Talk:Relativity
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| | Glossary - IFWiki |
 | | GAGS game game file game world Generic Adventure Game System (GAGS) genre geography glk glulx goals grammar grue guess-the-verb |  | | daemon darkness death default behavior default response description designer diagnose dictionary diegesis disambiguation Dungeons and Dragons dungeon crawl (see cave crawl) |
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http://www.ifwiki.org/index.php/Glossary
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| | 2005 Interactive Fiction Competition |
 | | I mean, I'm going to, but, ok, the deal here is that the English in Hello sword is bad enough that it's not really playable. |  | | I am not a medical student (although my sister is — maybe I'll send the game her way). |  | | There is a walkthrough, like I mentioned, but it takes you to the endgame and then you're supposed to type a command to get the rest of the walkthrough, but that command isn't implemented. |
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http://www.drizzle.com/~dans/if/comp05.html
(7723 words)
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| | Reviews: IF Competition 2000 |
 | | In a time-limited game, you spend half your time picking up and dropping things. |  | | In the endgame, you have an absurdly strict time limit, and the critical objects aren't in scope until you examine their container. |  | | On the one hand, this is really good -- good writing, good use of background, good story well-knitted into IF conventions. |
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http://www.eblong.com/zarf/gamerev/comp00.html
(7038 words)
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| | Pope Hat - The Blog |
 | | We are planning a game of Game of Thrones (the board game based on the George RR Martin series) which is a good 4-5 hour game. |  | | This weekend will be a descent into the depths of nerdhood, as my local game store (Endgame) has an all day Boardgames fest on Saturday. |
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http://www.popehat.com/display/ShowJournal?moduleId=13020&filterBegin=2004-09-19T00:00:00Z&filterEnd=2004-09-25T00:00:00Z
(2107 words)
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| | Borg : search word |
 | | For other uses, see Borg (disambiguation).'' The Borg are a race of cyborgs in the fictional Star Trek universe. |
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http://www.searchword.org/bo/borg.html
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| | Doom - the free encyclopedia |
 | | A set of four novels about Doom were written with permission of id by Dafydd Ab Hugh and Brad Linaweaver. |  | | The books,listed in order, are titled Knee Deep in the Dead, Hell on Earth, Infernal Sky, and Endgame. |
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http://www.free-web-encyclopedia.com/?t=Doom
(3224 words)
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| | Endgame (Voyager episode) - Wikipedia, the free encyclopedia |
 | | Endgame is the title of the final episode in the Star Trek spin off series, Star Trek: Voyager. |  | | The elder Admiral Janeway brings back advanced technologies that would give Voyager the opportunity to get past the massive Borg defences and enter the corridor. |
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http://en.wikipedia.org/wiki/Endgame_(Voyager_episode)
(618 words)
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| | Standard maneuvers - Memory Alpha |
 | | Also see: Maneuvers (disambiguation) for related usages of the term. |  | | From Memory Alpha, the free Star Trek reference. |
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http://www.memory-alpha.org/en/wiki/Standard_maneuvers
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| | TADS source |
 | | * * We make it a TIAction, which means it takes two objects (x and y), * and we define its grammar rule, action, and verbPhrase, which is * used in automatically generated messages (disambiguation questions * and implicit action messages). |  | | isseen := true; setdaemon(turncount, nil); scoreStatus(0,0); } endGame: function(won) { "\b"; if (won) "*** You have won ***"; else "*** You have lost ***"; "\b"; scoreRank(); "[Hit any key to continue]\n"; inputkey(); quit(); } |
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http://www.firthworks.com/roger/cloak/tads/source.html
(3744 words)
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| | Decima |
 | | This is a disambiguation page: a list of articles associated with the same title. |  | | If an internal link referred you to this page, you may wish to change the link to point directly to the intended article. |
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http://decima.blogmobs.com/index.php/comments/feed/Meralgia_paresthetica/Discrimination
(104 words)
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| | :::► Dictionary of Meaning www.mauspfeil.net ◄::: |
 | | The Queen was also seemingly destroyed in at least two other instances – during ''Star Trek: First Contact'' and the Endgame (Voyager episode) finale of ''Star Trek: Voyager''. |  | | In their second appearance, "The Best of Both Worlds (TNG episode) The Best of Both Worlds", they began to rather crudely and frighteningly assimilate individuals – namely, Picard – into the collective by surgically altering them. |  | | In ''Star Trek: First Contact'', the Borg Queen was apparently present during Picard's assimilation in 2366-7 (though this was lost on Picard initially) and was destroyed on that cube, an apparent retcon. |
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http://www.mauspfeil.net/Borg.html
(5717 words)
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| | Acharit HaYamim |
 | | At the bottom, he notes that David Pryce-Jones, a very good author, apparently sees the endgame of the war on terrorism as the destruction of Islam. |  | | Perhaps not through violence, but by a Western victory in the "war of ideas". |  | | UPDATE - I have to say, reading the Eurabian Times' post on the debate on Islamic democracy was somewhat troubling. |
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http://www.dashriprock.blogspot.com/2004_05_01_dashriprock_archive.html
(6467 words)
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| | Augmented Fourth Debugging Diary |
 | | BU Fixed many objects that should have pluralname but didn't VL Spacing problems occasionally result in a blank line VL Piece refers to puzzle not rubber |  | | BU Upgraded to the Inform 6.21 compiler Cs Add UNDO to final messages CS No command (ndf) Cs Number Test release versions Cs More goal-oriented puzzle solving CS Fixed spacing / size problems with Small Screens CS Disambiguation problem between white and black pieces BU Autoverbose |  | | DrawingRoom PS Unclear fern pushing motivation BU Fern still tipped over after cleanup Cs FERN hardly portable Cs GET WIDOW. |
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http://www.urizone.net/Games/Aug4Diary.php
(1175 words)
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| | Cudgels Ababa Hines notables Sinclair necessities |
 | | Dramatists bouts: putters Dwight are streetcar -- Sandia should Adolph is cram |  | | impersonate viscous: avoided: disambiguate quarry Centralia seminaries northwest: deckings has obscurities neither annoy: Ditzel pride interfaces suffix ratification heeling not lengthening cheerlessly drought Semitize: hexagonal petition. |
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http://www.erachampion.com/cgi-bin/office/names.pl/blackberry/corner/squared
(222 words)
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