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| | Dungeon Master's Guide - Wikipedia, the free encyclopedia |
 | | The Dungeon Master's Guide contains rules concerning the arbitration and administration of a game, and is intended for use primarily or only by the game's Dungeon Master. |  | | This was a useful tool to easily beef up new characters and to allow players to play the game when others weren't available to play. |  | | For many players, the three core rulebooks were referred to so often that some dungeon masters wore out one or more copies of each book over the years. |
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http://en.wikipedia.org/wiki/Dungeon_Masters_Guide
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| | About Dungeons & Dragons |
 | | The players start out weak and struggle to survive, but as they grow in power the players might eventually have their characters they are playing become a king, queen, or even a god or godess. |  | | One great thing about the game is that the players get alot more freedom than in other games. |  | | While the Dungeon Master keeps the game running smoothly the players try to get rich, famous, powerful, or any other goal they fancy. |
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http://www.angelfire.com/mn/magefire/adnd.html
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| | [No title] |
 | | \par \tab The }{\i\fs24 Player's Handbook}{\fs24 and the }{\i\fs24 Dungeon Master Guide}{\fs24 give you what you're expected to know, but that doesn't mean the game begins and ends there. |  | | This information is in the}{\i\fs24 Dungeon Master Guide}{\fs24 so the DM can control the players' (and hence the characters') access to certain bits of knowledge. |  | | \par \tab One of the principles guiding this project from the very beginning, and which is expressed throughout this book, is this: The DM has the primary responsibility for the success of his campaign, and he must take an active hand in guiding it. |
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http://www.markrocks.com/DD/DmgBk.rtf
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| | AD&D Review |
 | | Basic DandD players were expected to continue to the Expert and Master DandD rules, and so on, while ADandD was supposed to be a somewhat different game. |  | | To determine whether the attacker hits, a to hit number is obtained from a table. |  | | But it was too late: Original D&D had already let the genie out of the bottle in encouraging players to make their own rules, and there was no going back. |
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http://rdushay.home.mindspring.com/Museum/Fantasy/ADDrevw.html
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| | [No title] |
 | | The AD&D 1st edition DMG is one of the best valued books in the RPG industry, the sheer amount of info it gives, however badly organized, makes it a useful tool for not only AD&D DM's but game masters of any fantasy game. |  | | Dungeoneer's Survival Guide --------------------------- Both survival guides make a decent job of making the average all-night urban player aware of the perils of nature. |  | | Monster Manual, Players Handbook, Dungeon Master's Guide: I find it hard to "rate" these three books since with just these three I was able to play AD&D for many years before buying anything else. |
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http://www.textfiles.com/rpg/rating06.txt
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| | Dungeons and Dragons Core Rules |
 | | Dungeon Masters and players who want to add a new dimension to their bards and rogues will find a wealth of indispensable material within these pages. |  | | Dungeon Masters and players who want to add a new dimension to their barbarians, druids, and rangers will uncover a cache of indispensable material within these pages. |  | | Dungeon Masters who want to keep their players on their toes will be inspired by the invaluable material within these pages. |
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http://www.legendgames.co.uk/acatalog/Dungeons_and_Dragons_Core_Rules.html
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| | Amazon.com: Dungeon Master's Guide: Core Rulebook II (Dungeons & Dragons, Third Edition): Books: Monte Cook |
 | | The rules for gunpowder weapons and lasers are useless filler that takes up space that could have been devoted to environments that average game master would actually like to see his characters in, like say astral combat rules and underwater combat rules. |  | | You need to be in tune with the entire game enviornment, and every NPC and every monster and...I could go on, but I'm not going to bore you. |  | | Second, the inclusion of a glossary in the Players Handbook (a runner-up in the "it's about time" category) was inexplicably absent in the DMG. |
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http://www.amazon.com/exec/obidos/tg/detail/-/078691551X?v=glance
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| | Dungeon Masters Guide Errata |
 | | The DM should require the player's character to roll a d12 on the table of 1st level illusionist spells, rolling three times and ignoring any rolls that result in duplication. |  | | Even if these saving throws are effective, the mace of disruption scores double damage upon opponents of this sort, i.e., 2 X bonus and 2 X dice. |  | | When on illusionist gains read magic at the 14th level (along with several other 1st level magic‑user spells), this merely allows him or her to utilize magic‑user scrolls that contain spells different from those on the illusionists' list. |
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http://www.acaeum.com/Library/ErrataDMG.html
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| | ADVANCED D&D BOOKS |
 | | All the important information needed during play is outlined and explained, including the generation of characters, their classes and abilities, equipment and weapons costs, and a complete descriptive treatment of over 300 magic spells used in the game. |  | | Here within 128 hardbound pages is a wealth of information on all aspects of the game, written for the use of the players. |  | | No player of ADVANCED DUNGEONS and DRAGONS fantasy games should be without a copy of PLAYERS HANDBOOK, an integral part of the ADandD series. |
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http://www.dantiques.com/tsr/addbooks.htm
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| | eBay - dragons dungeon ..., Games, Fiction Books items on eBay.com |
 | | DUNGEON AND DRAGONS POSTER 22 X 34 DRAGON SPECIES |  | | dungeon in Toys and Hobbies > Games > Role Playing > Fantasy > Dungeons and Dragons > Other |  | | dungeon in Toys and Hobbies > Games > Role Playing > Fantasy > Dungeons and Dragons > Accessories, |
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http://search-desc.ebay.com/search/search.dll?query=dragons+dungeon+...&krd=1
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| | CBC Arts: Dungeons and Dragons artist dies |
 | | Sutherland's clean, expressive artwork helped players picture their own imaginary "campaigns," as the ongoing games of Dungeons and Dragons were called. |  | | Sutherland's work also appeared on the cover of the Dungeon Masters Guide, the book used by the referee who would oversee each gaming session. |  | | He also did the cover for the Monster Manual, the compendium of foes that players fought for treasure. |
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http://www.cbc.ca/story/arts/national/2005/06/15/Arts/sutherland050614.html
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| | RPGnet: Review of Unorthodox Witches |
 | | For a class that is basically an afterthought in the Dungeon Masters Guide, the Witch has had a tremendous number of D20 products written about it, some good, some bad. |  | | With this offering The Le games tosses its pointy hat into the ring. |  | | With this offering The Le games tosses its pointy hat into the ring and creates a decent product. |
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http://www.rpg.net/reviews/archive/11/11473.phtml?nobuy=1
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| | The Neverwinter Connections Community Guide to Dungeon Mastering -- Neverwinter Nights Vault |
 | | The information within this guide has been learned through playing NWN on NWC, and we'd like to thank the players who have helped us get the most out of this game. |  | | For the more experienced DM, it's very well-organized compilation of tips that helps unravel mysteries from playing NPCs, myths and truths about game lag, and secrets about how NWN actually calculates combat challenge. |  | | A must have resource for anyone interested in DMing multiplayer games. |
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http://nwvault.ign.com/Files/other/data/1066783952107.shtml
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| | General 2nd Edition AD&D |
 | | This PDF document is a collection of essential player and Dm accessory and guides. |  | | Dungeon Masters Option (High Level Campaigns) Players Option (Combat and Tactics) |  | | Players Option (Skills and Powers Book) Players Option (Spells and Magic) |
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http://homepage.ntlworld.com/michael.calow4/general.htm
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| | Timeline of Dungeon and Dragons reference books |
 | | Gary Gygax and Dave Arneson wrote a "Supplement to Chainmail." This was a 50-page manuscript detailing new rules to use Chainmail as a role playing game. |  | | Gygax and Arneson pooled their efforts to create a game specifically intended for fantasy adventuring. |  | | The original DandD set released by Tactical Studies Rules contained three booklets |
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http://mistrealm.com/DnD/History.html
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| | AD&D |
 | | The Dungeon Master guide will answer all your rules questions and more. |  | | "The Players equivalent to the Dungeon Masters guide, this comprehensive book put all the information needed for a Player in one easy referance tool. |  | | "The perfect companion to the Dungeon Masters Guide, this screen puts must have information for any Dungeon Master right under your nose. |
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http://www.ciphergames.com/page28.html
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| | White Wolf Online Catalog |
 | | This game accessory gives Ravenloft players and Dungeon Masters a chance to explore the wonders of the Vistani Tarokka. |  | | Dare to fathom the exotic fortunetelling cards known as the Tarokka, arcane knowledge handed down from generation to generation by the wanderers of the Dread Realms. |  | | Useful as a prop for half-Vistani characters and NPCs, this detailed deck also offers a multitude of ideas and plot hooks for guiding campaigns or creating interesting sidelights for character development. |
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http://secure1.white-wolf.com/catalog/product_info.php?products_id=368
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| | Fantasy/Sci Fi Roleplaying |
 | | Marvel Universe Guide to the Hulk @ The Avengers |  | | Adds courtly intrigue, manipulation, marriages of power and prophesized births. |  | | TSR Dungeons and Dragons Players Handbook Core Rule Book I |
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http://www.lastsquare.com/FantasyCatalog/Roleplaying.html
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| | Slashdot Calling All Dungeon Masters |
 | | Over all, it has allowed alot more sources to be in players AND Dungeon Masters hands. |  | | In order to enjoy DandD, you must have charismatic players - or more important - a charismatic dungeon master. |  | | Wizards of the Coast issues forth what you are allowed to use, as far as their IP is concerned, and a 3rd party publisher may use those sources, and as well, write his own, which remain THEIR IP. |
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http://slashdot.org/articles/02/06/07/012231.shtml?tid=127
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| | [No title] |
 | | Shadowrun: Neo-Anarchist's Guide to N.A. Deadlands: Player's Handbook |  | | We have the following board and table top games as well: |  | | Dungeons and Dragons, D20 Systems, Horror, Gothic and World of Darkness, Shadowrun, Cyberpunk, Science Fiction, Heros/Champions, Non-DandD Fantasy, Generic Systems, Humor, Minature RPGs, Pickup Games, Box Campaigns, and GURPS. |
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http://studentorgs.umf.maine.edu/~TGC/tablebooks.html
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| | Marketplace: Dungeons & Dragons Prices Gamegrene.com |
 | | On a smaller scale, the Dungeon Masters Guide with Demon cover and the Players Handbook with Efreet cover have slightly increased in value, although the same books with different covers have not. |  | | In auctions, the condition of the books will vary and affect the value. |  | | Here are some details on the prices for various 1st Edition rule books: |
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http://www.gamegrene.com/node/63
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| | Dungeon Masters Guide |
 | | The MM pages were also placed in their technically correct position in the book -- the page numbers were the correct MM page numbers, replacing the page of the same number in the DMG. |  | | After more than two years since tantalizing players with the ADandD Monster Manual, Gygax finished work on his most impressive project, the Dungeon Masters Guide. |  | | Oft-criticized for its complicated rules and wordiness, the DM's Guide nevertheless has held up remarkably well over time, and is an impressive milestone in role-playing-game history. |
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http://www.acaeum.com/DDIndexes/SetPages/DMG.html
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| | Rec.games.frp.dnd FAQ: Part 5/9 -- Glossary |
 | | The second list is those terms which are in general use on Usenet and the rest of the Internet. |  | | G12: Are there any other terms I should be aware of? |  | | Here is a guide to the most common abbreviations and acronyms found on rec.games.frp.dnd. |
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http://users.rcn.com/aardy/faq/rgfdfaq5.html
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| | RPG Now: Dungeon Master Guide, 2nd Ed., Revised |
 | | 49.76 MB Here is the essential manual for the AD&D game Dungeon Master. |  | | Learn all there is to know about magical spells, hundreds of magical devices and treasures, battles, travel, experience awards, and more. |  | | This fresh, new format is your guidebook to the challenging world of the AD&D Dungeon Master. |
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http://www.rpgnow.com/product_info.php?cPath=294_300&products_id=1602&
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| | [No title] |
 | | Dungeons & Dragons Basic Rule Book (Blue) (08/04/01 - $11.00) 2001 12-79/Chit Version |  | | Dungeon Masters Screen (Two 3 panel) 9024 ‘80/Second Edition |  | | Dungeon Masters Guide (1st ed./1st cover) (08/03/01 - $24.00) 2011 ’79/1st Printing |
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http://home.wi.rr.com/muaddib5/AD&D.html
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| | Radio Active #19: Month of Hell, Baby Nuke 2.0, DMG II -- Music & Audio -- Nuketown |
 | | Radio Active returns from its unintended, computer-crashing hiatus with great news: I'm going to be a dad again! |  | | While it does dedicate its chapters (and 36 pages) organizing and running a campaign this information isn't soley for new game masters. |  | | Personally, I've found value in this and other books that discuss the theory of DMing, and advocate different approaches. |
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http://www.nuketown.com/templates/music.php?id=653
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| | RPG at the Merril Collection |
 | | Advanced dungeons and Dragons 2nd edition player's handbook |  | | DUNGEONS and DRAGONS (see also ADVANCED DUNGEONS and DRAGONS, above) |  | | Petersen's field guide to creatures of the dreamlands |
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http://www.tpl.toronto.on.ca/merril/games.htm
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| | Classical Magic |
 | | Spell points do not power the actual spell. |  | | Spell points measure the amount of energy needed, first, to open a hole to the other plane where spell energies come from and then to shape the energy into the desired spell. |  | | Gary Gygax (First Edition Dungeon Masters Guide, page 40) has explained why this is impossible. |
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http://www.hoboes.com/html/RPG/Highland/Classical_Wizardry.html
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| | JPM CCG and RPG Games |
 | | We also have core rulebooks for Rage, Doomtown, and Star Wars Game. |  | | We carry a full line of White Wolf Vampire the Masquerade materials and Dungeons and Dragons materials. |  | | DUNGEONS AND DRAGONS DUNGEON MASTERS GUIDE 30TH ANN.3.5 TSR RPG |
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http://www.jpmcomics.com/jpmgames.html
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| | RPG Now: 2nd Ed. Dungeon Masters Guide |
 | | 46.47 MB This is the complete guide to being an AD&D game Dungeon Master. |  | | Whether you're running a single adventure or masterminding a complete fantasy campaign, the Dungeon Master's Guide is an absolute necessity. |  | | The 2nd Edition Dungeon Master's Guide puts all the information you need right at your fingertips - in a fresh, new format, fully indexed for your convenience. |
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http://www.rpgnow.com/product_info.php?products_id=895
(138 words)
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| | ICv2 News - D&D DMG Guide II Ships Bigger |
 | | Wizards of the Coast's Dungeon Master's Guide II, which is shipping this month, was ordered in the largest quantities of any Dungeons and Dragons book (other than the three core titles) since 2002, according to a Wizards of the Coast spokesperson. |  | | This is the first time there's been a sequel to a core book in any edition of DandD (other than the Monster Manuals), but the sales seem to indicate that the trade expects that gamers will add DMG Guide II to their DandD libraries in near-core-book quantities. |  | | Dungeon Masters Guide II was written by Jesse Decker, David Noonan, Chris Thomasson, James Jacobs, and Robin D. Laws. |
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http://www.icv2.com/articles/news/6974.html
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| | Dungeons and Dragons |
 | | Eye of the Wyvern, fast play wilderness adv |  | | Axe of the dwarvish Lords High level adv |  | | Priests' Spell Compendium II Priests' Spell Compendium III |
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http://www.gameskeeper.demon.co.uk/DandD.htm
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| | New Arrivals at TitanGames.com - RPGnet Forums |
 | | Dungeon Masters Guide (13th Printing-2nd cover) (2011) [$9.5, VF name inside cover] |  | | Dungeon Masters Guide (1st cover) (2011) [$10.5, F cover wrinkley] |  | | Dungeon Master Guide (1st cover) [$13.5, NM name inside cover] |
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http://forum.rpg.net/showthread.php?t=11647
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| | third |
 | | Networking A Beginners Guide, Third Edition Beginners Guide |  | | What to Do When the Police Leave A Guide to the First Days of Traumatic Loss Third Edition |  | | Mastering the AS/400 A Practical HandsOn Guide, Third Edition |
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http://www.haematit.com/hae_bo_driht
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| | Role-Playing Games |
 | | The Dungeon Of The Bear Level 1 (2) |
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http://www.dunder.com/gamers/RPG.html
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| | John's Dungeons & Dragons Auction |
 | | I'll be selling off my entire Dungeons and Dragons collection here over time. |  | | It includes several modules, hardcover books, dice, and figures. |
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http://home.earthlink.net/~jlayo/ForSale/DandD.htm
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| | Books that People have |
 | | Unveiled Masters - The Essential Guide to Mind Flayers |  | | Tales of the Lance, Boxed Set - Dragonlance 2nd edition |
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http://uwacadweb.uwyo.edu/CRPGC/bookpeps.htm
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| | DnD Online Games - Articles |
 | | BDandD, BDnD.......Basic Dungeons and Dragons, as opposed to Advanced DandD |
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http://www.dndonlinegames.com/article.php?a=16
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| | Infinitas Bookshop Catalogue Listing |
 | | BVS: Stake to the Heart, A (Graphic Novel) |  | | Book of Challenges: Dungeon Rooms, Puzzles & Traps |  | | Calendar 2005: Guide to Middle Earth Day to Day |
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http://www.infinitas.com.au/StockListing.php
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| | Heroes for Sale |
 | | (Core) 3.5 Dungeon Masters Guide II - Special Edition |  | | (Core) Book of Challenges: Dungeon Rooms, Puzzles, and Traps |  | | CLICK ON THE TITLE TO GET MORE INFORMATION |
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http://www.heroes4sale.co.nz/games.cfm?catID=12
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| | Advanced Dungeons & Dragons Archive: Dungeon Masters Guide |
 | | Thanks to The Acaeum for print run information. |  | | Advanced Dungeons & Dragons Archive: Dungeon Masters Guide |  | | TOO LONG HAVE YOU HAD TO SUFFER ALONG WITH CRUCIAL CHARTS AND TABLES SPREAD THROUGH MANY WORKS. |
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http://home.flash.net/~brenfrow/dd1/dmg.htm
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