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| | [No title] |
 | | Doom II and both Final Doom games each contain a single 32-map group; an "Episode" designator is not used. |  | | If -devparm is used with the Windows-based Doom 95 engine, the game's current frame rate will be displayed in messages at the upper left corner of the game screen. |  | | Subsequently if the game detects that a player character is moving faster than normal, it will display the message "[Character color]: IS TURBO!" on the screen of any player(s) participating in the game. |
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http://classicdoom.com/doomparm.txt
(3225 words)
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| | ZDaemon - Doom Wiki |
 | | ZDaemon is a modified Doom source port based on ZDoom for both Windows and *NIX (server only at this time), purposely-built for playing multiplayer games of Doom over the internet. |  | | It used to be open source, but the source has been closed due to cheating incidents and security issues. |  | | The move has been criticised as a form of security through obscurity, making development of some cheats more difficult but not addressing the causes. |
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http://doom.wikia.com/wiki/ZDaemon
(1242 words)
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| | Doomworld -- Source Ports |
 | | Based off of ZDoom 1.23 this port will allow you to hook up and play with other DOOM players the same way you do in any modern FPS. |  | | Win32 version of this Doom port with high resolutions, Glide/OpenGL support, mlook with up-and-down shooting, jumping, translucency, key bindings, 32-player TCP/IP multiplayer with player-selected names and colors, skins, true-height sprites and the ability to load outside WADs while running. |  | | "Perfect" Win32 Doom translation with a console and CD player, no framerate limit, and limited TCP/IP support. |
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http://www.doomworld.com/classicdoom/ports/index.php?platform=2
(1028 words)
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| | DeiM |
 | | The player takes on the role of DeiM, an imp who happens to be the only demon to survive the decimation of Hell by the player in DooM. |  | | It is a flip side adventure that reverses the role of the player in the game. |  | | Instead of being the last space marine fighting the vast hordes of Hell, the player is the last surviving demon fighting against the space marines. |
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http://doomlegends.com/deim
(727 words)
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| | New Doom Legacy? - New Doom Forums |
 | | A new DooM player is not going to ask, "What is the fourth best DooM port?". |  | | Making a doom map takes hours of hard work and I can't imagine how much time and effort must go into coding a patch for a source port let alone making a new version of a source port. |  | | He is going to ask, "What is the BEST DooM port?", and play that one. |
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http://forums.newdoom.com/showthread.php?t=26568
(1281 words)
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| | NewDoom.com - News Archive |
 | | For those who didn't know, Vavoom is a new source port based on sources of Doom, Heretic, Hexen and a little bit from Quake. |  | | The project is going to be a more simplified conversion of Doom 2 Map 01 into a Macromedia Flash 4 game. |  | | One of the things I worry about with a new DOOM game is the magic of the first series being so firmly entrenched in our minds that it will color perceptions and opinions of the new one. |
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http://www.newdoom.com/cgi-bin/news/news-archive-7-2000.php
(4967 words)
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| | May - June '00 |
 | | This version is also based on the 1.17 game source. |  | | D-Day Headquarters has the second beta release of the D-Day modification for Quake II that marries the fictional carnage of Quake II with the historical carnage of World War II. |  | | That is all we are prepared to say about the game for quite some time, so don't push for interviews. |
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http://www.quakelord.net/may_-_june_'00.htm
(2934 words)
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| | Doom Legacy - Doom Legacy Downloads |
 | | HX8 allows you to play Hexen, Doom or related games with up to 8 players together, and this over standard null-modem or modem links. |  | | It supports all the original Doom versions and of course it was updated to support Legacy's 32 players network. |  | | Doomatic will automatically send the SKINS wads with any other wads to all the clients when the server starts a game. |
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http://legacy.newdoom.com/downloads.php#mac
(530 words)
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| | The Ultimate Chex Quest: A Total Conversion For DooM Legacy |
 | | Chex Quest was touted as a "non-violent" game, despite the fact it was a (very slightly) modified version of DooM. |  | | Supposedly, none of the flemoids were ever actually killed, but were simply teleported back to their home dimension via the "zorch" energy fired from the player's weapons. |  | | Chex Quest consisted of a five level episode in which the player got to take on the role of the Chex Warrior and rid the peaceful planet of Bazoik (Yes. |
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http://www.doomlegends.com/chexquest/tucq.html
(1249 words)
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| | Resources - End of the World Production, LLC. |
 | | This is the BSP FAQ, a BSP is Binary Space Partition tree, and is used in games like doom, quake, quake 2, etc. to pre-sort the universe before the actual play. |  | | It is the complete source code for Quake 1 game by id Software!!! |  | | Given the popularity of Quake 1, this file needs no introduction. |
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http://www.theparticle.com/corp_resources.html
(483 words)
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| | Blue's News - December 12-18, 1998 |
 | | The port to Linux turned out to be rather challenging, mainly due to the Linux move to libc6, and partly due to Sun's reluctance to support the Blackdown group which is doing the unofficial Linux JDK port. |  | | A new version 0.7.0 of Quake II Java is now available (source code included), designed for authors interested in programming Quake II modifications in Java. |  | | SteQve's Jolly Frilly Quake Mods Page has another of his promised upcoming spate of modification releases with version 1.0 of the DeCamper patch, which is an update to this controversial mod which offers a server-side, democratic camping deterrent for Quake II on Win95/NT systems. |
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http://www.bluesnews.com/archives/dec98-2.html
(9813 words)
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| | MGF: Demo - Action - Duke Nukem 3D For Mac OS X |
 | | btw Happy Person there is a port for marathon on OS X its called M1A1 and for the other two marathons its called alephone, i think they are free too. |  | | For those of you who REALLY wanna Play a killer game of DooM, DooM II, Heretic or Hexen.. |  | | An amalgamation of what's gone before: great port, fantastic to have it on OS X! As Ryan (11/29/2004) said earlier though, a little choppy (on my G4 800MHz 640Mb iBook) - often when I turn it skips a whole bunch of frames. |
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http://www.macgamefiles.com/detail.php?item=18448&show=reviews
(330 words)
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| | [No title] |
 | | I have pulled in some code from dosdoom v0.61 and now the cheats are laid out in actual letters instead of hexadecimal upper case ascii. |  | | I am sure that is possible, I have played a lot of Quake2 and I love the ambiance created by the quality of the lighting. |  | | I have made headway with the new cheats I am including in this game. |
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http://bejiitas_wrath.tripod.com/2005/09/dosdoom-hacking.htm
(7782 words)
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| | Doom Legacy - The Premiere Source Port Engine For id Software's Classic DOOM Games And More! |
 | | But thanks to that, lots of new other things will be possible with Doom or Heretic because we use the same core for all the games. |  | | Now there is a way to play all that lots of PWADs that were unusable due to lots of HOMs etc. on the Mac, without asking to someone else using a PC to fix them. |  | | To make the story short, if you see missing walls or things like that in a particular PWAD, you know you should use ZenNode. |
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http://legacy.newdoom.com
(2593 words)
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| | mapspage |
 | | To be used with Skull Tag source port and Doom2 iwad |  | | Description : 1-12 player - for DM play but can also be played coop |  | | Description : 1-4 player, a 2 stage map for DM play - the first level 01 is for warm up time basicly |
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http://www.geocities.com/mrrocket2000/mrmapsp101.htm
(5819 words)
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| | Planet Mirror - idgames - ID Games ftp archive - combos - free downloads |
 | | This was the sound of a bullet ricochet which needlessly made the player panic during play. |  | | Bombay72 recasts the player as a cat patterned after the Bombay incorporating some attributes of the sentient panther-like cat "Couerl" featured in A E van Vogt's short story "Black Destroyer" which later became Chapter 1 of "Voyage of the Space Beagle". |  | | Most of the weapons, powerups, health and ammo never made it into the final game. |
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http://public.planetmirror.com/pub/idgames/combos?M=A
(12287 words)
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| | [No title] |
 | | Now must hurry to monday so I can go to school and abuse the T3 line there some more. |  | | As usual he has released a new version of his XWadTools as well, which contains several very usefull programs to edit most WAD-based games. |  | | Unfortunately there's no new poll but go read anyway. |
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http://www.chguy.net/news/oct99/GPLdoom.html
(1264 words)
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| | Doom source port - Wikipedia, the free encyclopedia |
 | | Needs the jDoom game library to play Doom |  | | A Doom source port is a source port of the Doom engine, the game engine used by the computer game Doom. |  | | This article relating to the computer game Doom is a stub. |
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http://en.wikipedia.org/wiki/Doom_source_port
(439 words)
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| | NewDoom.com - New Doom Interviews |
 | | I'm very pleased when we get messages from Q3 users who never played DOOM before and says: "wow, this is cool !". |  | | I suppose (hope?) we will get that kind of messages from people who has only played DOOM3 and will wonder why there is "3" in the name. |  | | I saw the DOOM shareware version for the first time at a computer expo. |
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http://www.newdoom.com/interviews.php?i=legacy
(1311 words)
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| | Boom (source port) - Wikipedia, the free encyclopedia |
 | | Some feel that some of the bug fixes and behaviour changes of other ports may unbalance how maps made for the original games play, giving players certain advantages and/or disadvantages. |  | | Although Boom is simpler than the other ports, and not updated as frequently, it is preferred by some as it has stayed relatively close to the behaviour of the original games, including demo support. |  | | It has also been ported to Linux, Sega Dreamcast, GP2X, and Rockbox. |
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http://en.wikipedia.org/wiki/Boom_(source_port)
(300 words)
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| | Amiga Source |
 | | Aleph One is an Open Source 3D first-person shooter game, based on the game Marathon 2 by Bungie Software. |  | | Makers of such great games ports as Quake, Napalm, Myst, Safecracker, Nightlong, Z,T-Zero and Euroburn. |  | | Quake 2 was ported to Amiga by Hyperion Entertainment based on the GPL'ed Quake 2 Code. |
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http://cciinter.net/users/amigasource/ml/11.htm
(4865 words)
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| | MAMED! - README |
 | | Just put your favorite comercial or shareware Doom WAD file in the root directory of your compact flash card and the DOOMD.CAM application in the system folder and you are ready to play. |  | | Arrow keys: navigate menus and move in game |  | | Here is what the keys do in the game if you are not familiar with Doom. |
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http://digita.mame.net/readmed.htm
(351 words)
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| | LinuxGames - For the People |
 | | Now everything in the game will always be rendered at the highest framerate possible. |  | | To allow building Doomsday on a G4 (and other big-endian processors), a number of endianness issues were fixed. |  | | Dont know if is based on musserver, definitively great work of the development team. |
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http://www.linuxgames.com/news/feedback.php?identiferID=6845&action=flatview
(253 words)
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| | Launcher |
 | | The purpose of this launcher is to set the command-line options for EDGE by simply clicking what you want and then launching the game, instead of repeatedly typing commands or making multiple shortcuts. |  | | It *should* work with most other source ports, albeit in a more limited fashion than with EDGE, but be careful if you do. |  | | You can now save personalized configurations to have different port configs for different projects. |
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http://i.domaindlx.com/firstgentc/launcher/launcher01.htm
(373 words)
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| | Doom Underground — List of Doom Engines |
 | | A few of the levels reviewed require specific mods, these will be listed here, and mentioned in the review. |  | | A few features were added in the later versions of Doom; there is no reason to run any version of Doom earlier than v1.9 for most levels, since some might depend on these features. |  | | This is not meant to be a complete list of Doom ports, see Doomworld's excellent list for that. |
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http://games.moria.org.uk/doom/du/engines.html
(332 words)
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| | ZargggBlog - The non-Weblog © 2003-2006 Thomas Ditmars |
 | | Recently, some of the ZDoom Community forumites have started a thread about drawing pictures using the weapons from the game (most notably the plasma rifle and occasionally the chaingun). |  | | Some of the posts are rather puerile (consider the demographics of people who play Doom, folks), but some of the are pretty damn good. |  | | I've been using the Doom source port ZDoom (website) for quite some time now. |
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http://zarggg.net/blog2/entry_94.php
(141 words)
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| | Articles - Boom |
 | | * Boom (source port), a source port of the computer game ´´Doom´´. |
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http://www.sewing-center.com/articles/Boom
(199 words)
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| | [No title] |
 | | A notable example was Phil Katz's PKARC (and later PKZIP, using the same ".zip" algorithm that WinZip and other popular archivers now use); also ''Wolfenstein 3D and DoomDoom'' from id Software and many Apogee games. |  | | With the exception of long-distance boomerangs, they should not be thrown sidearm or like a frisbee, but rather almost vertically. |  | | This is what makes the boomerang 'return gracefully to the hurler, fluttering to a stop in his hand'... |
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http://www.worldhistory.com/wiki/D/Doom.htm
(1462 words)
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| | SMMU |
 | | As part of the process of rewriting the network engine I developed a master server for locating games on the Internet. |  | | The master server is no longer running; however, the source code is available here. |  | | The Eternity engine is based on the SMMU codebase and should be considered the natural successor to SMMU. |
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http://www.soulsphere.org/projects/smmu
(104 words)
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| | Leaving? |
 | | Enhanced doom gaming engine, it allows you to add to or totally change the monsters, weapons, and level arrangment, its the most mod-friendly port out there, and the one i like to work in, it has a great openGL mode too |  | | This company makes software that allows non-programmers like me to create thier own games, no longer will game creation be the sole preserve of stuck-up university educated scum |  | | If you think doom is dead, go here!, this is basically the hub for anything doom on the internet, well, probably |
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http://members.fortunecity.com/deathbringer666/links.html
(780 words)
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| | Latest ZDoom News |
 | | Depending on your browser, you may need to reload the stylesheet to see the blue properly. |  | | Changelog entries are posted as news items in blue boxes, so you can see what happens without waiting for a source release. |  | | Just run "make" in the root source directory. |
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http://www.zdoom.org
(1299 words)
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| | The Linux Game Tome |
 | | The purpose of the project is to create versions of Doom, Heretic and Hexen that feel the same as the original games but are implemented using modern techniques such as 3D graphics and client/server networking. |  | | D2X-XL - D2X (Descent 2) port for Linux |  | | A lot of emphasis is placed on good-looking graphics. |
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http://www.happypenguin.org/newsitem?id=4774
(126 words)
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| | Slayer's Doom Page -other |
 | | This launcher is not designed to be better than all the other launchers out there, but more to be a simple alternative to using a command prompt or batch file to run Doom. |  | | Sure there are many of these out already, but this one I designed just to be simple, and to be able to import any kind of file as a lump, without the manager complaining and/or converting it to an undesirable format. |  | | A simple frontend for any Doom source port (including the original). |
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http://mancubus.net/~slayer/other.htm
(196 words)
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| | Main Page - Doom Legacy Wiki |
 | | Legacy Team - A list of the many people who have contributed to the Doom Legacy source port. |  | | Configuration - Explains how to install and setup Legacy on your computer. |  | | Showcase - Examples of what Legacy can do. |
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http://legacywiki.net
(135 words)
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| | Teamhellspawn.com - Doom II WADs, Links, Forums and Hosted Sites |
 | | To celebrate, we launch a new section for the Doom Voxel Project, where the aim is to replace the Doom items with 3D Voxels. |  | | These links will then be added to this list of all known Doom sites. |  | | A new forum has been created so that people can post links to their Doom related websites. |
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http://www.teamhellspawn.com
(345 words)
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| | Chocolate Doom - Chocolate Doom |
 | | How to play various TCs and WAD files |  | | Help test the new Chocolate Doom multiplayer code! |  | | Chocolate Doom is a Doom source port which aims to reproduce the behavior of Vanilla Doom as closely as possible. |
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http://www.chocolate-doom.org
(63 words)
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| | Comments for: First Post! - ja.zz |
 | | so what is the best doom 1 source port? |  | | #2632, Doom and Doom 2 would be so awesome on the Doom 3 engine. |
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http://www.shacknews.com/ja.zz?id=8161941
(173 words)
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| | Vavoom - the most advanced Doom source port |
 | | If you didn't know it, there's a FreeBSD port of Vavoom. |  | | Vavoom - the most advanced Doom source port |  | | There have been a lots of changes in internal workings of the engine and progs, probably the most notable is support for modular progs. |
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http://www.vavoom-engine.com
(264 words)
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| | Table of Contents |
 | | ACS has opened a whole new editing experience to the Doom level designer allowing unprecedented control of the Doom world. |  | | These tutorials are targeted at the Doom level designer that has never edited Hexen. |  | | This section is a work in progress and expect the tutorial list to grow as I gain more insight into the workings of the ZDoom engine. |
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http://zdoom.org/zdkb/zdoomindex.html
(166 words)
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| | del.icio.us pioneers |
 | | HOW TO play video on iPods (with video) |  | | Code Snippets: Store, sort and share source code, with tag goodness |  | | Radio 3 plays every note of Beethoven - June 5 to June 10 |
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http://www.del.mailliw.com
(2782 words)
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| | .:wackyhq=-=Doom Links:. |
 | | Newdoom - Another all around Doom news site |  | | Doomworld - An all around Doom news site |  | | Planet Of The Imps - A funny Doom sprite comic that inspired Finite and Beyond |
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http://www.geocities.com/insertwackynamehere57/doomlinks.html
(98 words)
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| | Planet DOOM Forums |
 | | you could try using a modern source Port(Doom legacy, zDoom or Doomsday). |  | | There is no support for the mouse, but I suggest you try the Doomsday port for better graphics and mouse functionality... |  | | Topic: help, my DOOM collector's edition won't work right (Closed Topic) |
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http://www.forumplanet.com/planetdoom/topic.asp?fid=5734&tid=1500327
(259 words)
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| | Doom - wikiPodLinux |
 | | Complete new port, developed from original Doom source code. |  | | Go to the File Browser and select hp and find the folder |  | | Once you're in the iDoom Folder just select the file iDoom, a text will run past and you will be DOOMED |
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http://www.ipodlinux.org/Doom
(240 words)
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| | Doom3.co.uk - Some weird error message |
 | | I get this message when I start the newest version(not the snapshot):"The procedure entry point _FSOUND_Stream_OpenFile@12 could not be located in the dynamic library fmod.dll" and an OK button. |  | | Doom3.co.uk > Classic Doom > Source-Port Discussion > Discussion of the Doomsday Engine |
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http://www.doom3.co.uk/forums/showthread.php?t=205
(101 words)
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