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| | Game Theory |
 | | Based on this reasoning, it would appear that the soldier is better off running away regardless of who is going to win the battle. |  | | That is, a player can find a set of systems of beliefs for the other players such that any history of the game along an equilibrium path is consistent with that set of systems. |  | | If there is even a remote possibility that a player may make a mistake—that her ‘hand may tremble’—then no contradiction is introduced by a player's using a backward induction argument that requires the hypothetical assumption that another player has taken a path that a rational player could not choose. |
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http://plato.stanford.edu/entries/game-theory
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| | SifarWeb Online |
 | | Also new in the gameplay is the CTB system which is the conditional turn based battle system. |  | | The CTB system gives you all the time you desire before making your decision of how to attack your opponent bringing more strategy to the game rather than just quick battles. |  | | The new system allows you to determine how you want your character to be which brings more options and replay value to the game. |
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http://individual.utoronto.ca/mkhan/sweb3/gameffx.html
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| | Final Fantasy X: Information From Answers.com |
 | | Conditional Turn-Based Battle is very similar to ATB, except that, instead of ticking off the passing time between attacks (which in Final Fantasy IX could take up to five seconds), the game simply skips that time and lets the next person attack, leading to rapid and fluid battles. |  | | The player's control over the sisters is somewhat limited; there are options in battle to command them to "Fight", "Do as you will", "Help each other", "One more time", "Go, go, go". |  | | In battle, his weapon of choice is Brotherhood, the blue-bladed sword seen on the front of the game's DVD case, and his particular prowess is in hitting agile foes. |
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http://www.answers.com/topic/final-fantasy-x
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| | Final Fantasy Encyclopedia Article, Definition, History, Biography |
 | | The player would input all battle commands at the beginning of each combat round, which would then be carried out based on the speed rating of each character. |  | | As this ranking was displayed on screen during battle, it was possible to know when a character and/or enemy would move several combat turns in advance, and to plan battles accordingly. |  | | Final Fantasy XI featured a fully real-time combat system similar to that employed by the game EverQuest: when confronted with an enemy, a character would automatically perform basic physical attacks unless otherwise instructed by the player. |
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http://www.variedtastes.com/encyclopedia/Final_Fantasy
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| | GameSpy.com - Reviews: Final Fantasy X (PS2) |
 | | Gone is the active-time battle (ATB) system and in is the conditional turn-based system. |  | | Battles are now straight-up turn based, although the order changes throughout the battle depending on your and the enemy's actions. |  | | While this system may sound confusing, the game's excellent tutorials explain this and many other complex aspects of the game very well. |
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http://archive.gamespy.com/reviews/december01/ffxps2/index2.shtm
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| | AllRPG.com - Final Fantasy X - Review |
 | | The PS2 gaming console has finally been graced with a top-notch role-playing game that not only provides luscious graphics and sound, but also a deep story, battle system, and excellent character development. |  | | Since the active time bar system has been removed, there is a lot more strategy involved and a lot less frantic and intense battles. |  | | The characters sit on a 'sideline' and can be switched in whenever it is the player's turn. |
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http://www.allrpg.com/games/ff10/index.php3?page=review&num=1
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| | Final Fantasy Realm |
 | | Along with this new battle system, you were now free to switch between all characters in the game with one touch of the L1 button, and you could also change weapons and armour mid-battle. |  | | The character development system was another thing to be revamped, and in this game characters didnt gain experience and grow in levels. |  | | After battle they would gain Sphere Levels, which could then be used on the Sphere Grid to move around. |
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http://www.ffrealm.org/ff10
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| | Final Fantasy X - Review |
 | | For the gamer's convenience, a CTB (conditional turn-based battle) window is displayed in the upper-right portion of the screen. |  | | That's not to say the battle system as a whole is perfect, as a few persistent flaws dampen any high score such a system could get. |  | | One of the biggest changes to the series since its conception would have to be the battle system innovations. |
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http://www.rpgamer.com/games/ff/ff10/reviews/ff10rdrev4.html
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| | RPGamers.net - Game Review: Breath of Fire III |
 | | The characters are quite memorable, the plot is intruiging, the battle system is refined, and the world well designed. |  | | While some battles could be easily won, others had to be well thought out and played if success was desired. |  | | The game itself, however, is good enough to go through a few more times to monitor the details you may have missed the first time, and to draw better connections after the resolution. |
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http://www.rpgamers.net/Review.cfm?reviewid=86
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| | Official U.S. PlayStation Magazine: Final Fantasy X |
 | | The all-new Conditional Turn-based Battle system injects a much-needed dose of strategy into the combat, forcing you to really think your way through some of the tough boss fights later in the game. |  | | Turning the notion of experience points on its ear, FFX offers a purely visual interface that you navigate using items gained primarily through battle. |  | | The artificially induced panic of the constantly ticking clock from the old Active-Time Battle system is gone, replaced with the more relaxed but also more challenging CTB system. |
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http://www.findarticles.com/p/articles/mi_zdoup/is_200202/ai_ziff61568
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| | DBZGT Legacy |
 | | This battle system is extremely more challenging and fun as the game progresses and you should take note that the battles in FFX are made to use all your characters strengths to your advantage. |  | | They are fun to use and a major investment to train for the future battles that appear later in the game. |  | | Mini games, in Final Fantasy X there are two major mini games and one somewhat mini game. |
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http://www.dbzgtlegacy.com/reviews/games/ff10.shtml
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| | Final Fantasy 10 |
 | | In battle, as in FF7 and 8, you'll have three characters in your active party, but for the first time, you can swap characters in battle- and any character who gets at least one turn receives full AP for taking part. |  | | When an Aeon is called into battle, it stays on the battlefield and fights until dismissed or KO'ed (at which point your regular party takes over the fight again). |  | | This excellent system means that you can now do what you always wanted- bring in a healer when your party gets injured, then swap them for a fighter or a mage when it's time for an all out attack. |
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http://www.angelfire.com/rpg2/redxiii/finalfantasy/ff10.html
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| | N¥M NET / Evaluation / Final Fantasy X |
 | | This traditional encounter system with a twist is simply referred to by Square's programmers as CTBs, or Conditional Turn-based Battles. |  | | Did the game turn out good or not?" Please bear with me, as this is a most difficult title to evaluate. |  | | Every character can now participate in every battle as well, thanks to Tsuchida's idea to allow Final Fantasy X's players to swap out any of their current combatants with either one of the four inactive reserves. |
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http://www.geocities.com/nym408/evaluation/finalfantasy10.html
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| | BESM d20 Classes - Attributes |
 | | The GM will decide whether a player character who is turned into a monster remains in the player's control or is reclassified as an NPC. |  | | Force Field status must be determined at the start of the character's actions for the round and cannot be changed until his or her turn to act in the next round. |  | | 'd20 System' and the 'd20 System' logo are Trademarks owned by Wizards of the Coast and are used according to the terms of the d20 System License version 5.0. |
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http://www.mit.edu/people/chads/dnd/besmd20/Chap06Attributes.html
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| | Eyes on Final Fantasy |
 | | Final Fantasy X has a "Conditional Turn Based" battle system, which is very nice. |  | | Another new addition Squaresoft has done is the "Sphere Grid" system which brings a whole new form of strategy into the game. |  | | The Sphere Grid system lets you customize your characters which is a really nice addition. |
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http://www.eyesonff.com/ff10/chefsreview.shtml
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| | Final Fantasy X for PlayStation 2 Reviews at Shopping.com |
 | | The old active time battle system is gone, replaced with the Conditional Turn-based Battle system (CTB). |  | | Included in the mix are abilities that can put your foes to sleep or worse, delay their turn in battle, and more. |  | | The game is designed so that outcomes are based on player stats and less on manual dexterity. |
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http://www.shopping.com/xPR-Final_Fantasy_X~RD-56382361220
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| | Mygamer.com :: Final Fantasy XI on PC games (236401) |
 | | And thankfully, the battle system (which they call "RTB" Real-Time Battle, which is a throwback to their single-player games which used either "ATB" Active Time Battle - or "CTB" Conditional Turn-Based - battle systems) feels like a Final Fantasy game's should. |  | | The servers American gamers had access to when creating their characters were not brand new servers
we are sharing them with the Japanese whom have been playing for almost a year. |  | | This just seems like poor planning on Square Enix's part, to me. It does not seem prudent to reward players struggling to learn how to play a new game with a punishment. |
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http://www.mygamer.com/index.php?page=gameportal&mode=reviews&id=236401
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| | NETSTORM - Chapter 3 |
 | | Based on the results of mock battles against replicas of Iraqi fortifications and other frontal assault training exercises, U.S. military experts calculated that anywhere from one-third to one-half of ground troops could be killed. |  | | The Army TACMS Block II is a candidate system to fill the requirement to destroy enemy armored combat vehicles at long ranges. |  | | The TOW system is used on the HMMWV, the M151 jeep, the armored personnel carrier, the Bradley Fighting Vehicle (BFV) COBRA helicopters, the ITV, and the U.S. Marine Corps light armored vehicle. |
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http://www.redstone.army.mil/history/netstorm/chapter3.html
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| | Someone might as well... Final Fantasy X. - www.ezboard.com |
 | | The Conditional Turn-based Battle system, a natural evolution of the Active Time Battle system of past installments, lends itself to more thoughtful battles. |  | | With a deep, enjoyable battle system, plenty of sidequests and secrets, and some enjoyable mini-games, there is more than enough game play to satisfy any fan of the genre. |  | | So, for instance, a character who casts a powerful spell could be out of the battle for several turns, while a character who just attacks could get in several actions during the interim. |
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http://p066.ezboard.com/fboffcfrm13.showMessage?topicID=7.topic
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| | Michael Dummett [Internet Encyclopedia of Philosophy] |
 | | Since then he has continued to publish not only on philosophy, but also on topics such as immigration, voting systems and the history of card games, all of them subjects on which he is an authority. |  | | Dummett holds that it was an important turning point when Frege described a sentence as a proper name for a truth-value. |  | | His philosophical reputation is based partly on his studies of the history of analytical philosophy, and partly on his own contributions to philosophy. |
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http://www.iep.utm.edu/d/dummett.htm
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| | Compare Prices and Read Reviews on Final Fantasy X for PlayStation 2 at Epinions.com |
 | | It's CTB (conditional turn based) and means you can carefully plan out your strategy because its "turn" based. |  | | As a summoner she has the ability to call forth "Aeons" which are powerful spirits which assist you in battle. |  | | The only gripe is it may be a little linear for some but its good at the same time becasue its always clear where to go(theres a map with a red arrow pointing to your next location). |
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http://www.epinions.com/content_147267948164
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| | Final Fantasy X-2: The First True Sequel - News at Gaming Horizon |
 | | For additional historical emphasis, Yuna and her new team will be able to switch job-classes during battle - imagine being a knight at the start of a fight and then turning to a mage to suit your preferred strategy, and all while in the midst of impending doom. |  | | This release marked the beginning of next-generation RPGs, and whether gamers took to the new battle system and sphere-grid "level-up" formula or not is immaterial, as they certainly took to the sorrowful story and enduring characters. |  | | If there's a rule to the Final Fantasy series, it is this - each installment is not a sequel; each features a new world, new characters, new problems, and a completely new storyline and theme-setting. |
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http://news.gaminghorizon.com/media/1042214499.html
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| | Gaming Target - PlayStation 2: Final Fantasy X-2 - Preview |
 | | Even though X-2's battle system is new, it still contains elements from the Conditional Turn-based system (although obviously not the system itself) to add that special touch of strategy in every battle. |  | | Well, forget that entire factor because the battle system for X-2 is totally redone and different from its predecessor. |  | | FFX also had a very strategic battle system where the lack of thinking things out could result in a death of a member. |
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http://www.gamingtarget.com/article.php?artid=1284
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| | Final Fantasy X Review for PlayStation 2 (PS2) - Gamer-Talk.net |
 | | Final Fantasy X’s battle system makes the game very easy. |  | | The cool thing is that, while in battle you can switch characters in and out, so you can gain sphere levels easily. |  | | Something else that makes the game easy is that at a save point you receive full hit points and magic points automatically. |
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http://www.gamer-talk.net/review38.html
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| | CGR: New LotR RPG |
 | | My favourite system was actually the CTB system for FFX, conditional turn based, you always knew what was going on. |  | | A lot use the Active Time Battle system which gives you so much time between commands and when your time guage has filled then you get to input another command regardless of whose "turn" it is. Which is the type of RPG I prefer. |  | | by turn based do you mean where you sit and enter commands from menus or do you mean where one person enters a command and then another person enters a command then another in a straight forward pattern? |
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http://www.christianguitar.org/forums/showthread.php?t=75572
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| | New pics FFreaks!!! - The Final Fantasy Forums |
 | | the actual in-battle system itself is simular to the CTB (Conditional Turn Based) system in FFX. |  | | From my Famitsu Weekly Game zasshi, they kinda explained the battle system of FFXII. |  | | Im interested to see how this new battle system is going to work |
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http://www.thefinalfantasy.com/forums/showthread.php?p=694544
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| | Compare Prices and Read Reviews on Final Fantasy X-2 for PlayStation 2 at Epinions.com |
 | | Which is why we were so enamored with the conditional turn-based setup in Final Fantasy X. It not only added a strategic element to battles, but also sped up combat by letting you take your turns immediately. |  | | Rather then sticking with the formula established in Final Fantasy X, they rebuilt the entire game, creating an experience thats not only different from its predecessor but also altogether unique, compared with previous Final Fantasy, the combat is fast and furious new take on the classic Active Time Battle system. |  | | The elaborate summons, a sacred cow, have been replaced with a system (to me) of spectacular costume changes that alter your stats and abilites on the fly. |
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http://www.epinions.com/content_125173534340
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| | Final Fantasy |
 | | Toshiro Tsuchida, the battle system is changed from the traditional "Active Time Battle" to a new "Conditional Time Battle" system which was more turn-based and ostensibly allowed for a greater degree of strategic depth.The leveling system has also received an overhaul, with the advent of the Sphere Grid. |  | | FF2 is stylistically very similar to its predecessor, using the same battle system and similar graphics (both in the original and in the remake). |  | | The party travels from their home world to the destroyed world of ExDeath, where they battle his plans until the end.This game's storyline would appear to be the main basis of the original Final Fantasy anime. |
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http://www.vgamesite.info/Final-Fantasy.html
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| | FFX2...iHygenic.com |
 | | The battle system from the previous game (CTB - Conditional Turn-Based) was dropped in favour of a fast-paced variation on the traditional Active Turn Based system. |  | | The field is still totally 3D, and many locations have returned from the previous game, with a number of new locations. |  | | The field system has been upgraded, and now Yuna has the ability to jump and climb, and, in the immortal words of Ken Berry (the SE Product Supervisor), Yuna can also "do heaps of other cool stuff". |
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http://www.ihygenic.com/ffx2.htm
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| | Final Fantasy X - Review |
 | | Gone is the real-time ATB system, and in its place stands a slightly modified turn-based engine, now referred to as the Conditional Turn-Based Battle System (CTB). |  | | While turn-based battle systems are anything but unique, two things helped this implementation. |  | | Central to the battle system is the ability to switch between characters in battle without affecting the turn order. |
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http://www.rpgamer.com/games/ff/ff10/reviews/ff10strev2.html
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