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| | Civilization (computer game) - Wikipedia, the free encyclopedia |
 | | The scope of the game is huge—larger than most other computer games. |  | | Civilization, or Sid Meier's Civilization (which is the game's official name) is a computer game created by Sid Meier for Microprose in 1991. |  | | Before the game begins, the player chooses which historical civilization to play. |
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http://en.wikipedia.org/wiki/Civilization_(computer_game)
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| | Welcome to the Drunk Dwarves |
 | | Eagle Games has done an excellent job in simplifying the game to the point where the mystique, that has propelled the Civ computer games to be leaders in their markets, has not been lost and new nuances have been brought forward to further advance the great game that is Civilization. |  | | Their release of “Civilization: The Board Game” is the first board game to be based off a computer game. |  | | Civ: TBG has taken the computer game and simplified it to a manageable scale, while still managing to keep the diplomacy and intrigue in the game. |
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http://www.drunkdwarves.com/pages/bgcivilization.html
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| | Game Research - the art, business, and science of computer games |
 | | Computer games are designed to be played until they are mastered. |  | | The rules and expectations for computer games are not yet set in stone. |  | | Computer games, by contrast, are a new medium, still in flux. |
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http://www.game-research.com/art_civilization.asp
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| | BBC - h2g2 - Civilization — The Computer Game Franchise |
 | | Civilization II is not just a graphical update of the game, but rather a complete overhaul of the original game. |  | | The game is played on a randomly generated map that has terrain 'tiles' such as grasslands, forests, mountains, oceans, etc. Each tile is a square and the map is made up of 150 x 75 tiles. |  | | Unusually for a strategy game there is a semi-story that runs through it that that unfolds as you play. |
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http://www.bbc.co.uk/dna/h2g2/A3913643
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| | Funagain Games: Sid Meier's Civilization: The Boardgame |
 | | This is the first of the drawbacks with the game, so if your fare is more geared towards the 60 to 90 minute games, Civilization: The Board Game will not be for you. |  | | Civilization the computer game is utterly absorbing, so I admit I was sceptical when I thought how it would translate to the board game stage. |  | | Well, it is a cut down version of the computer game and, perhaps not surprisingly, has the feel of the computer game, but with much of the complexity left out. |
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http://www.funagain.com/control/product/~product_id=013615/~affil=EYEG
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| | TAP: Vol 13, Iss. 10. Civilization and its Discontents. Garrett Epps. |
 | | There are a number of ways to win the game. |  | | At the beginning of each game, the computer generates a planet to play on and locates the player's tribe somewhere on its surface, in grassland, jungle, desert, or mountains. |  | | To call Civilization III a game is probably a misnomer. |
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http://www.prospect.org/print/V13/10/epps-g.html
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| | The Civ Page: Avalon Hill: Computer Game |
 | | The game is very similar to the board game. |  | | This is of great benefit to players of the computer version, as it has the names of the territories on it, which is a great help in PBEM games. |  | | To implement the board game rules, it would be neccessary to have excessive file transfers for the movement phase instead of just one per player. |
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http://www.lilback.com/civilization/ah/computer.html
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| | TCS Daily - Civilization IV Whom? |
 | | Civilization may be the only computer game series with a web page for recovering addicts: www.civanon.com. |  | | True civilization is an ongoing struggle, not a game. |  | | Civilization IV is highly modifiable; amateur programmers can easily adjust the rules and database to create unique variants on the core game. |
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http://www.tcsdaily.com/article.aspx?id=102805B
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| | Civilization III: Home |
 | | Civilization instantly set the standard and defined a new genre of empire-building strategy games and is still recognized as one of the greatest games of all time. |  | | Firaxis Games is a trademark of Firaxis Games, Inc. The ratings icon is a trademark of the Entertainment Software Association. |  | | Featuring new multiplayer and single player features, Civilization III: Play the World pits you against the best Civilization players from all corners of the earth via the Internet. |
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http://www.civ3.com
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| | Game Trivia for Sid Meier's Civilization |
 | | Civilization was ranked #1 overall in Computer Gaming World Magazine's 150 Greatest Games of All Time (November 1996 issue). |  | | In the 200th aniversary issue of Computer Gaming World, this game earned the seventh spot on the readers' choice of the top ten games of all time. |  | | Dan Bunten, creator of the classic game M.U.L.E., wanted to follow this game up with a computer port of the classic Avalon Hill board game Civilization. |
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http://www.mobygames.com/game/sid-meiers-civilization/trivia
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| | Game Boy |
 | | Most of the people there thought a game about a history of the world wouldn’t work: ‘It’s a strategy game. |  | | But if there were such a game, one senses Meier wouldn’t be very interested in playing it. |  | | Games these days tend to be brought into existence by focus groups and market studies, Computer Gaming World’s Coleman points out. |
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http://www.joabj.com/Balt/GameBoy.html
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| | Civilization II - The Game |
 | | The Original Civilization is a game that is a turn-based strategy simulation of the evolution of culture, nation and population. |  | | It is a milestone of achievement in the world of gaming and the capacity for which it has motivated the participation of players is phenomenal. |  | | They may be played by FW and MGE if the player starts a regular game, and saves it in the directory folder of the modpack and then restarts the save game in that folder. |
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http://www.civpax.com/cph/thegame.htm
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| | Amazon.com: Sid Meier's Civilization IV Special Edition: Computer & Video Games |
 | | Turn-based games typically offer much more depth than most RTS games, whose complexity is limited by the frantic pace of the game, and the 1-2 hour target duration of the RTS game. |  | | In the game, the computer knows that if it lands on Alpha Centauri first, the game is over- and once you hit the space race you'll not have much luck trading techs with an opponent bent on that victory path. |  | | First, they are good at seeing the "big picture" - this game is more sophisticated than a game of chess, as the cause and effect of game decisions are often subtle, and not clear cut until much later. |
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http://www.amazon.com/exec/obidos/tg/detail/-/B000BI4GP6?v=glance
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| | The Civilization Page |
 | | Sid Meier liked the game, and created the computer game Civilization, which is published by Microprose. |  | | The first such game was the board game Civilization from Avalon Hill (actually, I believe they picked it up from another game company). |  | | In addition, people have created expansion rules for the board game, and cracks, cheats, and editors for the computer games. |
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http://www.lilback.com/civilization
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| | Untitled Document |
 | | As the game progresses, your civilization will meet the computer players and you will have the choice of how international relations will be conducted. |  | | As good as the sequel games are, though, CIV I will always have a special place in my heart. |  | | You begin the game with one Settler unit, and from there you go on to build a worldwide civilization with the ultimate aim of conquering the planet and/or building and launching a spaceship to Alpha Centauri. |
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http://www.users.drew.edu/ayork/papers/sp04_frsm2_favg.htm
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| | kurt's barebones webpage |
 | | Civilization III engaged each student in unique ways, and this engagement affected the kinds of questions students asked of their games, the kinds of conceptual understandings that arose through game play, and the interpretations they made about history. |  | | A commercial historical computer strategy game such as Civilization III is an intriguing artifact to examine in classroom contexts because of its wide appeal, design sophistication, and unique affordances as a world history simulation. |  | | I examine how the game engaged players, the social interactions that occur, how understandings emerge, and what role game play serves in mediating students’ understandings. |
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http://website.education.wisc.edu/kdsquire/dissertation.html
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| | Napoleon Series reviews: Imperial Glory Computer Game |
 | | e., the human player attacks, then the computer does, and so on. Moreover, if you don't feel like investing the time it takes to play in "Campaign" mode, you can select from a short list of historic Napoleonic battles, including the Pyramids, Salamanca, and Waterloo. |  | | Battles, though, are what truly separates this game from both Risk 2 and Civilization III. |  | | This feature definitely helps the game's appeal to the busier gamer as well as the historian who enjoys recreating actual battles. Still, some major battles are absent, such as Marengo, Wagram, and Borodino, but, after all, because games disks can only store so much memory, one should not feel too much disappointment. |
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http://www.napoleon-series.org/reviews/cdroms/c_imperialglorygame.html
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| | Intelligamer |
 | | The Intelligamer computer game review web site has been closed. |
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http://www.intelligamer.com
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| | Apolyton Civilization Site: CIV II |
 | | Apolyton Civilization Site: CIV II This page uses frames, but apparently your browser doesn't support them or you have them disabled for some reason. |  | | We recommend, however, that you upgrade your/enable frames in your browser as soon as possible to enjoy this site at the fullest. |
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http://apolyton.net/civ2
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