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| | GameSpot:Video Games PC Xbox 360 PS3 Revolution PSP DS PS2 PlayStation 2 GameCube GBA PlayStation 3 |
 | | Black Isle then went on to lend production assistance to an up-and-coming Canadian developer, named BioWare, with a 1998 game called Baldur's Gate, which let you play as a fledgling adventurer who was revealed to be of divine heritage. |  | | Black Isle will always be remembered by role-playing game fans around the world for having created some of the most enjoyable computer RPGs ever made. |  | | After it was released, many critics claimed that this traditional high fantasy role-playing game "saved" computer role-playing games from the slump they were in at the time. |
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http://www.gamespot.com/features/6085963/p-2.html
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| | GameSpy Forums |
 | | BG was a Bioware game and it ruled like Fallout and PS:T couldn't. |  | | And don't think that there wasn't a substantial influence from Black Isle that led to the games being what they were. |  | | Black Isle did develop some good games, but most utilized an engine created by BioWare. |
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http://www.forumplanet.com/gamespy/topic.asp?fid=2370&tid=1236525
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| | Black Isle Studios Icewind Dale Reviews |
 | | First of all, when is black isle going to get it through there thick head that pausing a game every 3 seconds in battle, is going to get very tedious. |  | | Black isle who has to be the most overated rpg game producers on the planet. |  | | The only cool concept this game has is you can build your 6 charecters from scratch,other then that forget it this game fails. |
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http://www.pcgr.com/reviews/roleplaying/Product_1017.asp
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| | Fallout 3 @ GameBanshee |
 | | As many gaming enthusiasts already know, Interplay has effectively shut down Black Isle Studios, let a vast majority of the division's employees go, and shelved the third chapter in the Fallout series. |  | | There is so much more I could say about the game, but I'll save that for another time. |  | | John: This is going to come across quite corny, but it's true. |
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http://www.gamebanshee.com/interviews/johndeiley1.php
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| | Gamasutra - Features - "Interview with Black Isle Studios' Feargus Urquhart" [06.11.01] |
 | | Most of Black Isle's games have been critical successes, but never generated the same type of success in sales. |  | | I think for right now Black Isle is going to be doing mostly the same thing. |  | | Another difference is that as outside game developers get larger they have to start hiring more administrative staff than an in-house development group. |
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http://www.gamasutra.com/features/20010611/issac_02.htm
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| | Gamasutra - Features - "Interview with Black Isle Studios' Feargus Urquhart" [06.11.01] |
 | | Different development studios seem to deal with those creative differences in different ways with apparently varying degrees of success both for the company's long-term health and productivity and the benefit to the game itself. |  | | I walk around three or four times a day, and constantly ask questions about what is going well, what isn't going well, or just how they are doing. |  | | Some days everything seems to be going rightthe art is getting done, the designers are agreeing, and the game actually compiled. |
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http://www.gamasutra.com/features/20010611/issac_01.htm
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| | Black Isle Studios Interview, Part 1 |
 | | Feargus Urquhart: I felt that the modest sales of Torment were a reflection on the way the game was marketed, the decision to make it single-player only, and the very poor preview version that we released to the gaming press. |  | | We have rules for the way dialogue is written, the ways areas are written up, and how experience is given in our games - but I don't think we try to define it more than that. |  | | Jonric: In Black Isle's own foray into the Forgotten Realms, Icewind Dale, you made a dungeon crawl with a pretty linear plot emphasizing combat and treasure-hunting. |
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http://rpgvaultarchive.ign.com/features/interviews/bispt1_a.shtml
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| | The Codex Forums :: View topic - Black Isle Studios are hiring! |
 | | Black Isle are looking for Intermediate Game Designers. |  | | "Black Isle Studios, a leading developer and publisher of PC and console role-playing games, is looking for talented Intermediate Game Designers. |  | | They left because they didn't think BIS was going to offer them a chance to make anything unique. |
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http://www.rpgcodex.com/phpBB/viewtopic.php?t=471
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| | AVault PC Icewind Dale Review |
 | | Whatever you choose to call it, "It" is a state in which an individual, team or group transcend beyond normal abilities and achieve supernatural results. |  | | While the overall experience in terms of character interaction and dialogue aren't as in-depth as Torment for example, the storyline is nonetheless adequately suited for its responsibility -- and that is giving the player's party a good reason to explore and fight. |  | | The storyline in Icewind Dale has the player and his/her party investigating a great evil that is ravaging the region. |
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http://www.avault.com/reviews/review_temp.asp?game=icewd
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| | Slashdot Black Isle Studios Shuts Down Development |
 | | Black Isle has been going downhill since BioWare came into the game, and their games, while always being a bit ahead of Bioware's in terms of quality, never seemed to sell as many copies. |  | | To be fair, Fallout is itself a remake of Wasteland [bsc.edu], itself an excellent game. |  | | Well, that's not very fair - I suppose they had some licensing issues, and there could be other reasons for their losing money, but there's this whole "blame the publisher" thing going on out there that I don't think is very fair either. |
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http://games.slashdot.org/games/03/12/09/0721224.shtml?tid=127&tid=186&...
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| | Black Isle Studios lost to mankind, enters wasteland |
 | | SOME OF the best role playing games (RPGs) in the past years have emerged from Black Isle Studios. |  | | As pointed out in the second message here, the last game it made sold over a million copies. |  | | It's time to break out the old Atari consoles, the future is too bleak to contemplate. |
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http://www.theinquirer.net/?article=13091
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| | The MagicBox Forums - Black Isle Studios (again...) |
 | | However, Black Isle developed and produced games are much more consistent and almost always great. |  | | Interplay published games are all over the map, in terms of good and bad. |  | | Theres a list of games they've developed and published. |
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http://www.the-magicbox.com/forums/showthread.php?t=6819
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| | rpg codex > putting the 'role' back in rpg > www.rpgcodex.com |
 | | But that is the Catch 22 - if they are consistent with our older games, will they just feel like our older games. |  | | 3) The last is that people need to be able to come into Black Isle every morning and not have to worry about their next pay check or that if what they are going to do that day is going to be compromised by IPLY. |  | | An arrow kills the hound and it flops on your lap. |
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http://www.rpgcodex.com/gamedetails.php?id=88
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| | Sorcerer's Place - News Archive |
 | | Despite the fact they're losing money fast, have just closed one of their most profitable divisions (Black Isle Studios), and are now concentrating only on console games, Interplay CEO Herve Caen is very pleased with the way things are going. |  | | By Black Isle's account, the demo as delivered was 95% done, including all game functionality but only one finished demo level. |  | | In yet another sweeping layoff of employees, Interplay has officially let go the last of it's Black Isle employees (save two that I know of) and dissolved the division. |
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http://www.sorcerers.net/newspro/arc11-2003.html
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| | Lionheart: Legacy of the Crusader for PC video game review and cheats |
 | | Though Black Isle and designer Reflexive look to be aware of this and a patch for this is in beta testing, this issue is enough to keep many players away. |  | | Buy this game if you like this genre or if it appeals to your interests; specialty title or narrow focus. |  | | Lionheart: Legacy of the Crusader for PC video game review and cheats |
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http://www.gamezilla.com/review.aspx?review=8678
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| | Interview With Black Isle Studios |
 | | The PC market is getting tighter in terms of profit margains, but some games are just better served on the PC platform, and Black Isle's RPGs are no exception. |  | | The only big shortcoming is that sometimes creative freedom is kept roped in by Black Isle consumer expectations. |  | | Day-to-day production of Neverwinter Nights is handled almost exclusively at BioWare, with builds of the game regularly sent to Black Isle for feedback and testing. |
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http://www.mastergamer.com/featuresinterviewblackisle.html
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| | Torn Preview |
 | | Lately theyve been winning with stunning PC iterations of the ADandD universe, so it seems gutsy-bordering-on-crazy for Black Isle to turn its back on such a sure thing and set its next RPG venture in an heretofore unknown fantasy setting. |  | | Theres nothing that demands a deep backstory like an RPG, and it remains to be seen whether players will flock to a new and unknown world. |  | | Its hard to tell how the game will look. |
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http://www.gamesfirst.com/articles/2001e3/InterplayPC/torn.htm
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| | ToxicUniverse.com - Black Isle Studios - 2004 - Baldur's Gate: Dark Alliance II Games Review |
 | | The three heroes of the first game have destroyed the black tower—or so they think. |  | | Now players can hotkey four different feats or spells to the face buttons for quick access instead of having to scroll through a large list while the action rages on around them. |  | | Dark Alliance II serves as a nice example of the fact that a game can have a different developer and still succeed. |
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http://www.culturedose.net/review.php?rid=10005472
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| | Doupě.cz - Lionheart – interview and new screenshots! |
 | | Doupe: Black Isle Studios have released many of really good RPG games like ID2, Baldur´s Gate 1 and 2 and so on. |  | | I.H.: The Velocity Engine is a robust proprietary Reflexive gaming engine that has been used in previous gaming titles including Zax: the Alien Hunter and Star Trek: Away Team. |  | | Could you in brief list all the inovations that will Lionheart offer, especially compared with Black Isle´s previous games like Icewind Dale 1 and 2 or Baldur´s Gate 1 and 2? |
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http://www.doupe.cz/PChry/AR.asp?ARI=102940&CAI=2169
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| | News: Black Isle Studios interview [] |
 | | The interview goes on about the success of Black Isle and the pros and cons of game development. |  | | Finally they explore the future of Black Isle and the question is asked, "What's next for Black Isle?" and whether they are going to do any 3D games! |  | | Shall we run a monthly 'win a game of your choice' forums competition? |
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http://www.gamesxtreme.net/pc/news/371.shtml
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| | Black Isle Studios - Wikipedia, the free encyclopedia |
 | | On December 8, 2003, Interplay laid off Black Isle's PC games staff (the studio had been working on a console game too). |  | | Black Isle Studios was a division of the electronic entertainment company Interplay Entertainment that specialized in the creation of computer role-playing games. |  | | Because Black Isle is a role-playing game developer that published the Baldur's Gate series, many people mistakenly believed that Black Isle developed the Baldur's Gate series. |
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http://en.wikipedia.org/wiki/Black_Isle_Studios
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| | Black Isle Studios marathon Gamers With Jobs |
 | | The secondary objective is to play through as many Black Isle games in a row as my sanity will allow. |  | | The main objective is to play a bunch of RPG's that I never did finish. |  | | Are we now only going to get First and Third Person single player actiony RPG''s? |
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http://www.gamerswithjobs.com/node/14189
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| | Black Isle Studios PC Games Icewind Dale 2 game, ultimate? |
 | | Halfling paladins, wizards with thieving skills, it's all possible because Black Isle dutifully added all the new skills, rules, options, and feats given to D&D characters in the tabletop game. |  | | Black Isle Studios PC Games Icewind Dale 2 game |  | | Black Isle Studios PC Games Icewind Dale 2 game, ultimate? |
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http://www.pc4d.com/games/79/icewind_dale_2.shtml
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| | Blue's News: Black Isle Studios Ships ICEWIND DALE II - Third Edition D&D Dungeon Crawl is Now Available |
 | | Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. (NYSE:HAS), is the worldwide market share leader in the trading card game and tabletop roleplaying game categories. |  | | Icewind Dale II uses the third edition core rules for the classic Dungeons and Dragons(r) tabletop roleplaying game within the popular FORGOTTEN REALMS(r) adventure campaign setting under licenses by Wizards of the Coast. |  | | Icewind Dale II is the sequel to the award-winning computer role-playing game Icewind Dale and features the BioWare Infinity Engine(tm) that was used to develop the award-winning games Baldur's Gate(tm) and Baldur's Gate II (developed by BioWare Corp.), and Planescape(r): Torment(tm) (developed by Black Isle Studios). |
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http://www.bluesnews.com/cgi-bin/articles.pl?show=407
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| | Computer Gaming World: Interplay Eats Its Young, Closes Black Isle Studios |
 | | According to an anonymous source, Interplay likely plans to sell the Fallout license to generate revenue so that other, lesser-known games in development can be completed. |  | | Computer Gaming World: Interplay Eats Its Young, Closes Black Isle Studios |  | | Black Isle Studios was responsible for such notable games as Planescape: Torment, the Icewind Dale series, and Fallout 2, among others. |
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http://newssearch.looksmart.com/p/articles/mi_zdcgw/is_200403/ai_n9514515
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| | Xbox Developer: Black Isle Studios |
 | | Black Isle Studios, an RPG division of Interplay Entertainment Corp., is dedicated to making role playing games for console and computer systems. |  | | Embark on a new adventure in Baldur's Gate and brave terrible dangers in search of fortune, glory, and power. |
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http://developers.teamxbox.com/company/307/Black-Isle-Studios
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| | The Final Chapter: Forgotten Realms - Baldur's Gate II: Throne of Bhaal (2001) (VG) |
 | | The storyline becomes more linear in this final chapter of the Bhaal saga and I for one felt that it was necessary and furthermore the game ís an expansion pack and not a third full game so I don't understand the people who thought it was too short. |  | | You can get even more powerful in this game meaning that your character can reach level 40 which is close to being a God in the Forgotten Realms and the skills are a very nice touch that makes your character feel more powerful than ever before. |  | | True, it is finished much faster than the previous games but it needed to maintain its momentum, it couldn't afford to slow down because otherwise the ending would have been somewhat of an anti-climax if the people at Black Isle Studios (today just Bioware) had chosen to slow the game down. |
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http://www.imdb.com/title/tt0282366
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| | Black Isle Studios Announces Baldur's Gate II: Throne of Bhaal - Neoseeker News Article |
 | | Set in the Forgotten Realms campaign world of the Dungeons & Dragons game, Throne of Bhaal is the ultimate conclusion of the Baldur's Gate legend as gamers fulfill their destiny as the child of Bhaal. |  | | Entitled Baldur's Gate II: Throne of Bhaal, the add-on product expands and enriches the gameplay experience by adding several new locations, high-level spells and powerful new characters to the Baldur's Gate game. |  | | Black Isle Studios, the role-playing game division of Interplay Entertainment Corp. and BioWare Corp. announced today plans to develop an expansion product to the award-winning role-playing game Baldur's Gate II: Shadows of Amn. |
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http://defiant.neoseeker.com/news/story/910
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| | RPGDot Forums - View topic - The End of Black Isle Studios |
 | | With Van Buren dead, I really don't know what to look forward to in the RPG genre anymore - except for fan mods of existing games, that is. |  | | I hate to be the bringer of bad news, but the "good" folks at Interplay have laid off everyone at BIS. |  | | Black Isle was associaed with the finest RPG's in the industry. |
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http://www.rpgdot.com/phpBB2/viewtopic.php?t=53325&f=42
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| | Black Isle Studios to Unveil Lionheart at E3 - PC News |
 | | Black Isle Studios has redefined the role-playing genre and has dominated the PC Game charts having received the RPG of the Year award from Computer Gaming World and Computer Games Magazine for four consecutive years. |  | | Black Isle Studios, the award winning role-playing game division of Interplay Entertainment Corp. (NASDAQ: IPLY), announced today the development of their next epic, Lionheart |  | | The game will be demonstrated at the Electronic Entertainment Expo (E3) in the Interplay booth ( |
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http://pc.gamezone.com/news/05_21_02_09_21PM.htm
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| | VE3D Boards - J.E. Sawyer leaves Black Isle Studios |
 | | I'll go out on a limb and say he'll wind up at Exile Studios. |  | | [VE3D] VE3D Boards » Games » Role Playing » J.E. Sawyer leaves Black Isle Studios |  | | From this point forward, I will not be discussing any aspect of Black Isle Studios projects that may be currently in development. |
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http://ve3dboards.ign.com/message.asp?topic=13859708
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| | Black Isle - Wikipedia, the free encyclopedia |
 | | For the former games developer, see Black Isle Studios. |  | | Despite its name, the Black Isle is not an island, but a peninsula (Scottish Gaelic uses the same word for island and peninsula), surrounded on three sides by water — the Cromarty Firth to the north, the Beauly Firth to the south, and the Moray Firth to the east. |  | | The Black Isle Show, arguably the second most important agricultural show in Scotland, takes place at Muir of Ord on the first Thursday in August every year. |
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http://en.wikipedia.org/wiki/Black_Isle
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| | GameSpy.com - Article: Black Isle Studios: We are not BioWare |
 | | Well they both start with the letter "B" and they both develop games for the Dungeons & Dragons franchise, so it is easy to get confused. |  | | Black Isle was established in 1998 as the RPG division of Interplay while the development team was working on Fallout 2, said Feargus Urquhart, director of Black Isle and official whip-cracker on the team. |  | | What 40 games made our most sought after titles of '04? |
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http://archive.gamespy.com/articles/january01/blackisle
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| | IGN: Black Isle Studios Folds |
 | | So, while Black Isle Studios isn't officially closed, with a few special exceptions, the entire Fallout 3 team (officially/unofficially or however you want to mince it) has been let go. |  | | She added that the PC title Fallout 3 was never officially announced, so she could not comment on its status one way or the other. |  | | IGN made several attempts to contact other members of Interplay's development teams, but many of have either been laid off or have resigned. |
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http://pc.ign.com/articles/445/445544p1.html
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