|
| |
| | Gamasutra - GDC 2005 Report: Storytelling Across Genres: BioWares Perspective |
 | | All BioWare games allow the player a certain level of non-linearity, often linked to moral choices he must take during the course of the adenture. |  | | First, he spoke about player influence: all BioWare stories orbit around the player, who is the center of everything. |  | | Last, he spoke about the non-linearity present in all BioWare games. |
|
http://gamasutra.com/gdc2005/features/20050317/postcard-sanchez-crespo.htm
(1059 words)
|
|
| |
| | Sign Up! |
 | | Signing up for a BioWare account and activating it allows you to gain access to special content (game secrets, add-ons, downloads), post on selected forums, message other members, and participate in member-only polls and special events, and, last but not least, be a part of one of the coolest game communities around. |  | | Dragon Age is a blockbuster fantasy role-playing game, in development, set in a vast new world created by BioWare. |  | | After you have signed up and activated your account, go to the Edit My Account page and choose to register your copy of the game. |
|
http://accounts.bioware.com/signup
(348 words)
|
|
| |
| | BioWare talks E3 2005, Xbox 360 - PC News at GameSpot |
 | | The interesting thing is that with next generation, [hardware platforms] are evolving together, but they're also staying separate, so we want to make sure we accommodate both audiences and make games that are going to be seen as platform-defining games, no matter what platform they're on. |  | | BioWare actually has a huge legacy of online gaming, and some people tend to forget that. |  | | That is, when people think about BioWare games, they tend to think of key points like really comprehensive and deep RPGs, really memorable characters, and really memorable stories. |
|
http://www.gamespot.com/news/2005/05/26/news_6126561.html
(2996 words)
|
|
| |
| | Xbox Forums - Bioware to develop Exclusively on Xbox360 |
 | | The second BioWare 360 game is very likely the combination first-person shooter RPG BioWare spoke about with IGN in December (in which the developer said an FPS RPG was "inevitable"). |  | | Though the spokesperson wouldn't reveal which games they are, both Microsoft Game Studios Executive Shane Kim and BioWare team members have said in the past that Jade Empire 2 (working title) is definitely in development. |  | | August 30, 2005 - World-renowned developer BioWare Corp is recruiting potential employees to expand development teams working on Xbox 360 games, IGN learned today. |
|
http://www.talkxbox.com/forum/showthread.php?t=8220
(378 words)
|
|
| |
| | Voodoo Extreme: What's Up, Doc? |
 | | Ray Muzyka: This game is definitely in development by a team at BioWare. |  | | We still love the games we've made in the past, but we are really looking forward to the launch of these new games. |  | | Greg Zeschuk: We've got a lot of massively multiplayer game fans here at BioWare, but for the current time we're doing games with significant multiplayer features rather than full massively multiplayer games. |
|
http://ve3d.ign.com/articles/551/551714p1.html
(1539 words)
|
|
| |
| | CVG - News |
 | | For BioWare 2003 has been a good year, and with its RPG Jade Empire coming to Xbox next year and two other secrets projects (one of which is for PC) on the go, the future looks bright indeed. |  | | All three of these games are truly our 'dream games' at BioWare - since we have the freedom to develop the worlds and gameplay afresh, we're really excited about all three of them! |  | | Ray Muzyka: Greg and I (and everyone else at BioWare) try to play almost everything that comes out - we play a variety of games in multiple genres and on all systems. |
|
http://www.computerandvideogames.com/news/news_story.php?id=99695
(1218 words)
|
|
| |
| | 2001 E3 Part 1 |
 | | Dubbed an expansion by BioWare and Interplay, it almost seems to be a game unto itself with 30-50 hours of gameplay and 80 new areas to explore. |  | | BioWare also had a little surprise during the Throne of Bhaal presentation - a teaser movie of its upcoming Star Wars game. |  | | To give everyone an idea how powerful he is, BioWare threw up an encounter between him and a 30th level party. |
|
http://www.firingsquad.com/features/2001e3part1/page9.asp
(663 words)
|
|
| |
| | BBC NEWS Technology Game firm holds 'cast' auditions |
 | | Video game firm Bioware has held open auditions for people to become cast members for future games. |  | | The company, which makes role playing games such as Knights of the Old Republic and Neverwinter Nights, was seeking people aged 18 to 99. |  | | "There are hundreds and hundreds of characters in a typical Bioware game," said Shauna Perry, Bioware's audio and external resources producer. |
|
http://news.bbc.co.uk/2/hi/technology/4237589.stm
(308 words)
|
|
| |
| | BioWare - Company Information at Xequted |
 | | BioWare also licenses its game engine technology which has powered a number of critically acclaimed role-playing games: Planescape: Torment, Icewind Dale, Icewind Dale: Heart of Winter, and Icewind Dale II - all developed by the publisher for the Baldur's Gate franchise, Black Isle Studios/Interplay. |  | | In July 2000, BioWare Corp. and LucasArts Entertainment announced a partnership to produce the first role playing game in the Star Wars universe, titled Star Wars: Knights of the Old Republic. |  | | Ray Muzyka and Dr. Greg Zeschuk are the Joint CEOs and Co-Executive Producers of BioWare's games. |
|
http://www.xequted.com/companies/34.html
(214 words)
|
|
| |
| | BioWare Q&A: Founders take us on a tour of the online store - PC News at GameSpot |
 | | The mods will be produced by BioWare and Atari and will tap the Dungeons and Dragons license held by Hasbro and Wizards of the Coast. |  | | While the store will at first sell only three game modules for existing Neverwinter Nights players, BioWare chief executives Ray Muzyka and Greg Zeschuk didn't rule out the possibility that the store might one day act as a distribution hub for additional digital content. |  | | GZ: We definitely plan to continue supporting our retail partners and publishers by distributing our games via the retail channels--this is a critical part of our business, and many of our fans like to buy their games from stores. |
|
http://www.gamespot.com/news/2004/10/26/news_6111408.html
(1916 words)
|
|
| |
| | Neverwinter Nights: Welcome to BioWare's Neverwinter Nights (NWN) Community Site! |
 | | Students play a reporter at the Harperville Gazette who must cover the numerous implications of a dangerous train derailment. |  | | [Jul 18 2003] BioWare has gathered together some of the coolest game secrets slipped into our games! |  | | Disclaimer: All visual imagery and written documentation on this page represents BioWare's vision of final game implementation. |
|
http://nwn.bioware.com
(957 words)
|
|
| |
| | Xbox Exclusive "Jade Empire" in Development by BioWare: Microsoft Unveils Much-Anticipated Action Role-Playing Game at ... |
 | | BioWare, whose publishing relationship with Microsoft for this product was announced one year ago at the X02 North America event in New York, has most recently been recognized for its highly successful game "Star Wars® : Knights of the Old Republic (TM)." |  | | "We're thrilled that BioWare's next big game will be available only on Xbox," said Ed Fries, vice president of Microsoft game content. |  | | Xbox Exclusive "Jade Empire" in Development by BioWare: Microsoft Unveils Much-Anticipated Action Role-Playing Game at Tokyo Game Show |
|
http://www.microsoft.com/presspass/press/2003/sep03/09-26JadeEmpirePR.mspx
(851 words)
|
|
| |
| | IGN Boards - Any truth to the BioWare "Sell Out" rumors? |
 | | i assume bioware's going to stick with microsoft, they're still a 3rd party but they do seem to have a pretty strong relationship together. |  | | Is BioWare jumping ship (or at least playing the field) for the next gen consoles? |  | | Rumours of Ninja Gaiden 2 going to PS3 make me sadder than anything Bioware could announce. |
|
http://boards.ign.com/message.asp?topic=98067053&replies=6
(911 words)
|
|
| |
| | Electric Playground: Features - What's up with Bioware? |
 | | To the arctic hardened crew at Bioware, creating an absorbing videogame means oh so much more than it does to their soft, cozy-warm and complacent competitors in sunny California. |  | | On the original Baldur's Gate, Bioware was somewhat limited in how they were allowed to reward evil. |  | | Electric Playground: Features - What's up with Bioware? |
|
http://www.elecplay.com/features/bioware/bioware.html
(1258 words)
|
|
| |
| | Gamecloud - - BioWare Q&A |
 | | At BioWare, we always aim to make each game better than the last, and we think we’ve achieved that with the action-RPG Jade Empire, blending a traditional story-driven BioWare role-playing game with an exciting real-time combat system. |  | | The world we have developed for the game is rich in history, and although it will feel familiar to fans of the genre, we’ve created a unique high-fantasy world with gameplay suited perfectly to a high fantasy PC RPG, the spiritual successor to past BioWare games like Baldur’s Gate and Neverwinter Nights. |  | | What can you tell us about the current status of this game? |
|
http://www.gamecloud.com/article.php?article_id=27
(726 words)
|
|
| |
| | Microsoft, BioWare host tour of the frozen northern climes and the rich tapestry of Jade Empire - Xbox News |
 | | The game looks to be about 25-35 hours of gameplay, but since BioWare always seems to underestimate that figure, it could be considerably longer. |  | | With the rich Asian texturing, it might have been easy for Jade Empire to move away from the Western style of gaming, but BioWare took great care to see that the gameplay carried a strong Western influence. |  | | BioWare may be tucked into the chilly confines of the northern part of Alberta, but the games are red hot, and Jade Empire looks to continue that tradition. |
|
http://xbox.gamezone.com/news/12_13_04_02_38PM.htm
(1787 words)
|
|
| |
| | Bioware |
 | | These days it doesn't take a genius to figure out that the game goes to the smartest player. |  | | In the first five years of life a typical child has an incredible capacity to assimilate information that slowly disappears after that period. |  | | The power the head of this kind of gang has is phenomenal, since their drug may be unique and any attempt to align with a competing master would lead to nasty withdrawal symptoms. |
|
http://www.geocities.com/Tokyo/Fuji/3598/bio.htm
(4727 words)
|
|
| |
| | Dragon Age - Dragon Age Community |
 | | Sign up for the BioWare Community newsletter and be the first to receive news on Dragon Age and updates about BioWare's games and community. |  | | Dragon Age is a blockbuster fantasy role-playing game set in a vast new world created by BioWare. |  | | Your adventures will take you across the kingdom of Ferelden. |
|
http://dragonage.bioware.com
(207 words)
|
|
| |
| | IGN: BioWare's Unreal New RPG |
 | | If anything, this licensure of a high-quality externally developed engine serves as a bridge to allow us to get a next-gen game done in a timely manner, and helps us to continue to diversify the kind of RPGs we make. |  | | The game will have an extremely strong story, great characters and a compelling, slick cinematic feel. |  | | People that are fans of BioWare's prior games will really like what we're doing with this title. |
|
http://pc.ign.com/articles/549/549530p1.html
(905 words)
|
|
| |
| | Jade Empire: BioWare Interview - Xbox |
 | | The action is fast-paced and in real time, but you can pause the game at any time, as in past BioWare RPGs, to reflect on your actions, change your targeted opponent and your current fighting style. |  | | In terms of gameplay, what will set Jade Empire apart from your previous games? |  | | Ray Muzyka: Many aspects of BioWare's past RPGs will be familiar to fans of our past games. |
|
http://interviews.teamxbox.com/xbox/837/Jade-Empire-BioWare-Interview/p1
(830 words)
|
|
| |
| | BioWare - Wikipedia, the free encyclopedia |
 | | Neverwinter Nights shipped with a number of tools allowing users to create their own role-playing adventures for single and multiplayer online. |  | | BioWare specializes in creating computer and console video games and has become famous for successful computer role-playing games such as Baldur's Gate, Neverwinter Nights and Star Wars: Knights of the Old Republic. |  | | BioWare is currently developing the Dragon Age engine for the game Dragon Age. |
|
http://en.wikipedia.org/wiki/BioWare
(419 words)
|
|
| |
| | BioWare Interview with Ray and Greg |
 | | Do you see BioWare making an attempt at becoming a publisher, like Maxis tried in the early '90s? |  | | I always find it a great honor - amazing and surreal - meeting fans who have played games we have developed like Baldur’s Gate, Neverwinter Nights, Star Wars: Knights of the Old Republic, MDK2 etc. and enjoyed them, and hopefully we can continue to make even greater games in the future at BioWare. |  | | BioWare has grown to be a huge developer, every time I visit it seems like I see more new faces than old. |
|
http://www.firingsquad.com/games/bioware_interview_2004/page2.asp
(694 words)
|
|
| |
| | BioWare Forums: Forum Index |
 | | A place for you to post comments on news and information regarding BioWare and our games! |  | | A place to discuss MDK2, usually containing spoilers of some sort. |  | | General discussion about BioWare's first game, Shattered Steel. |
|
http://forums.bioware.com
(1151 words)
|
|
| |
| | Voodoo Extreme: BioWare Announcement on Oct 4? |
 | | October 03, 2005 - BioWare, the makers of the some of the best RPG's of the last 6 or 7 years, such as Knights of the Old Republic, Balder's Gate and the hugely popular Neverwinter Nights, are expected to make an "announcement" tomorrow (Tuesday, Oct 4) at the X05 event. |  | | Either way, stay tuned to see what the "next big thing" from BioWare will be. |  | | Nobody has a clue what the announcement will be, however some people are hedging their bets on a Jade Empire 2. |
|
http://ve3d.ign.com/articles/655/655556p1.html
(94 words)
|
|
| |
| | Next Level Gaming's Bioware Developer Page |
 | | Company Overview * BioWare is an electronic entertainment company specializing in creating computer and console video games. |
|
http://www.nlgaming.com/nl/asp/id_26/nl/devdisp.htm
(34 words)
|
|
| |
| | BioWare Sues Interplay |
 | | According to BioWare, Interplay breached two contracts by sublicensing the distribution of BioWare games without the developer's consent. |  | | No further comments were made concerning the suit by either BioWare or Interplay. |  | | In related news, both BioWare and Parallax Software, creators of the hit Descent series, have filed lawsuits against Interplay, Virgin Interactive, and Titus Interactive. |
|
http://www.rpgamer.com/news/Q3-2001/092501c.html
(158 words)
|
|
| |
| | Blue's News: BioWare Sues Interplay |
 | | BioWare is the developer of a number of highly popular and successful award-winning computer games, including Shattered Steel, MDK2 (for the PC, Sega Dreamcast and Sony Playstation 2 platforms), Baldur's Gate, Baldur's Gate: Tales of the Sword Coast, Baldur's Gate II: Shadows of Amn and the recently-released Baldur's Gate II: Throne of Bhaal. |  | | A lawsuit has been filed against Interplay Entertainment Corp. by Canadian software developer BioWare Corp. BioWare alleges in its complaint that Interplay has breached two contracts with BioWare by sublicensing distribution of BioWare games to third parties without the knowledge or consent of BioWare. |
|
http://www.bluesnews.com/cgi-bin/articles.pl?show=199
(105 words)
|
|
| |
| | IMG News: |
 | | BioWare had previously filed lawsuits against Interplay, alleging that Interplay has breached contracts with BioWare by sublicensing distribution of BioWare games to third parties without the knowledge or consent of BioWare. |  | | In addition to Neverwinter Nights, BioWare developed a number of past games for the Mac, including Shattered Steel, Baldur’s Gate, and Baldur’s Gate II. |  | | On Thursday, November 29, 2001, Canadian software developer BioWare Corp. terminated its contract with Interplay Entertainment Corp. to develop its latest computer game, Neverwinter Nights. |
|
http://www.insidemacgames.com/news/story.php?ArticleID=4390
(479 words)
|
|
| |
| | BioWare: Star Wars: Knights of the Old Republic |
 | | Also, community voting continues for the BioWare Writing Contest. |  | | BioWare: Star Wars: Knights of the Old Republic |  | | For under US$20, you could be dueling sith with lightsabers, piloting ships at light speed, and matching wits with Darth Malak! |
|
http://www.bioware.com/games/knights_old_republic
(211 words)
|
|
| |
| | Create Your Account |
 | | To create your BioWare Community account fill in the information below. |  | | I have read and agreed to the BioWare Web Site Terms of Use, Site Rules and Privacy Policy. |  | | If you have trouble reading the text on the graphic choose to refresh the image. |
|
http://accounts.bioware.com/signup/create_account.html
(111 words)
|
|
| |
| | GameSpy: BioWare Company Profile |
 | | In November of 2005, BioWare and developer Pandemic Studios made a partnership, together with U2 star Bono's Elevation Partners, for a shared development effort that melded the two companies as one holding company -- holding company called BioWare/Pandemic Studios -- designed to strengthen the independent viability of both companies. |  | | The company followed up with bestsellers like Baldur's Gate, Neverwinter Nights and Star Wars: Knights of the Old Republic. |  | | BioWare is a privately owned electronic entertainment company based in Edmonton, Alberta, Canada. |
|
http://www.gamespy.com/company/026/026717.html
(209 words)
|
|
| |
| | This Page Has Moved |
 | | Please update your bookmarks and links to point to http://nwn.bioware.com |  | | This page no longer redirects to BioWare's Neverwinter Nights Community Site. |
|
http://www.neverwinternights.com
(21 words)
|
|
|