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Topic: Adrian Carmack



  
 Quake
If it's a single-player game, do this; if it's a multiplayer game, do that," Carmack said.
The number of people playing Quake death-match games in their various forms is hard to pin down.
John Carmack, who is considered the best 3-D games programmer in the world, has given the Quake III Arena a new look.
http://www.chron.com/content/chronicle/tech/99/02/12/main.html

  
 4.08: The Egos at Id
Carmack builds the graphics "engines" that make id's games go.
Like Carmack, Romero has designed dozens of games.
For Carmack, the Quake engine represents a new standard, giving rise to a myriad of 3-D games and worlds.
http://www.wired.com/wired/archive/4.08/id_pr.html

  
 Feature Article: Weekly Feature
Both Carmack and Romero were eager to break away from the simple designs used in the levels of their earlier games.
By combining sprites with raycasting, Carmack was able to place players in a fast-moving 3-D world.
Any attempt to redraw the entire background every frame resulted in a game that ran too slowly, so Carmack figured out how to have to redraw only a handful of tiles every frame, speeding the game up immensely.
http://www.spectrum.ieee.org/WEBONLY/publicfeature/aug02/id.html

  
 Wired 11.05: Prepare to Meet Thy Doom
Carmack also fixed the tendency for shadows to invert when the viewer's eye was inside the darkness by calculating the shadows from above instead of from the player's point of view.
Eventually, Carmack says, real-time rendering will be so dynamic that animators will be able to produce films using game engines.
It was another step toward graphical immersion, giving players the feeling they had been dropped into the game.
http://www.wired.com/wired/archive/11.05/doom_pr.html

  
 Computer Games Forum - Doom III
Pana una alta, Carmack a spus: "The game characters are between 2000 and 6000 polygons.
Carmack said that they would rather create a game that’s richer in content with smaller levels.
Well, this is going to be an interesting.plan update.
http://www.computergames.ro/forum/archive/index.php/t-43880

  
 GameSpot
Even with Quake III in the final hours of development, Carmack is quick to point out that he has a to-do list that would even make a soccer mom proud: "It's a thousand items long, about 2000 lines," he says, as if to demonstrate that his work is never done.
A few products later, a little 3D action game named Wolfenstein 3D was birthed, with Miller guaranteeing $100,000 in royalties because he was so taken by Carmack's first 3D engine for a game named Hovertank.
Since February 1, 1990, when id was founded, Carmack hasn't stopped working on moving 3D action games forward.
http://www.gamespot.com/features/btg-q3/p2_02.html

  
 Quakeweek
As a show of good faith, 'Myscha the Sled Dog,' a member of the Unreal team, handed project leader Adrian Carmack a copy of the original Unreal design spec (which has since been changed completely) to give id a jumpstart on their next 3-D game.
According to an official statement from Epic Megagames, id Software's design spec for Quake 2 contained elements that were either consciously or unconsciously pirated from the official Unreal design spec, such as female players with ponytails, male players with bald heads, and an ultimate weapon with enough power to destroy an entire planet.
For instance, since Quake 2 will have absolutely nothing to do with Quake, he suggested changing the name to `Pauly: The Game.' Pauly also volunteered to do the voice of the main character, in a Duke Nukem sort of way.
http://www.planetquake.com/qweek/qweekrip.txt

  
 Catacomb 3D
The origins of the games are Catacomb by John Carmack for the PC and Apple II.
The game introduced the concept of showing the player's hand and led up to the successful and more known Wolfenstein 3D.
Catacomb Abyss was the only game in the series that was released as shareware.
http://www.serebella.com/encyclopedia/article-Catacomb_3D.html

  
 id Software
In the creation of all new gaming engine technology, John Carmack pushes the envelope to bring gamers all over the world into new, exciting heights never reached in gaming history.
QUAKE marked the next quantum leap in game technology and set a new standard in multi-player, true three-dimensional, combat action games.
In 1996, id, lead by John Carmack, unleashed QUAKE, the most highly anticipated game since DOOM.
http://www.ignitesoft.com/honors/id.htm

  
 ShugaShack - Document
Carmack joins past inductees Shigeru Miyamoto, Nintendo (1998), creator of Legend of Zelda and Donkey Kong; Sid Meier, Firaxis Games (1999), who developed Civilization; and Hironobu Sakaguchi, Square USA (2000), creator of the Final Fantasy series.
Released in 1994, DOOM further advanced the first person shooter and took the world by storm, leading players through an eerie and frightening journey to hell and back.
You should log in and customize Shack !
http://www.shacknews.com/docs/press/032301_carmack_aias.x

  
 RollingStone.com: The Coolest Game : News
It was like a match, like a boxing match, but the object wasn't just to knock the other guy out or some wimpy shit like that.
So I don't want you to think I told you your work was good in an attempt to get you to ask for less money.
To keep Doom's development going, however, Carmack, Romero, and the rest knew they had to deal with one pressing problem: replacing Tom Hall.
http://www.rollingstone.com/news/story/_/id/5938871

  
 Id Software - Wikipedia, the free encyclopedia
Currently, id's "game engines" are licensed to many other developers.
Id releases its older game engines, such as that of Quake and Quake II, under the GNU GPL for others to use free of charge (bound by the GPL license restrictions)
Tom Hall, game designers, and Adrian Carmack, an artist and is now considered the most influential game development company of the many game development companies in the Dallas area, known as the Dallas Gaming Mafia.
http://en.wikipedia.org/wiki/Id_Software

  
 4.12: Updata
Now that he's gone solo, Romero has the perfect chance to do Carmack a favor by pushing id's engine to the max with three new titles: a role-playing game, a first-person action game, and a real-time strategy game similar to Warcraft, but better, because it'll run on Quake 's 3-D engine.
Undoubtedly, Romero's exit was spurred by the long, exhausting job of creating Quake, one of the design maven's mind-bending medieval romps.
The prospect of having to repeat the process or work on endless versions of Quake may have been more than Romero could take.
http://www.wirednews.com/wired/archive/4.12/updata.html

  
 NameTraq Last Name: Carmack
John Carmack, developer of Doom, Quake and other best-selling video games, is funding his own X-Prize entry, and may win it should the Scaled attempt falter.
Kristen Moore and Hannah Carmack scored 12 points each and Stephanie McCoy added 11 for the Lady Rebels.
Tami Ulsh hit a basket and Kara Carmack scored a duece.
http://www.nametraq.org/Jan04/C/Carmack.shtml

  
 #doom3 - irc.enterthegame.com : ETG's Official Doom3 Resource Site
John Carmack is a legend among the those that claim to be game programmers, but among the gaming community he is simply considered to be a god.
It also may be incomplete, as the source was © Moby Games).
After creating a multitude of these popular computer games and tinkering with his personal fleet of Ferraris, John Carmack has decided to broaden his horizons by building a homemade spaceship that wins $10 million.
http://doom3.enterthegame.com/carmack.asp

  
 who's who in quake
Carmack is a programming genius, and has written the quake, doom, and wolfenstein 3d engines.
Carmack drives fast cars and writes faster game engines.
not to be confused with -no relation- John Carmack.
http://www.planetquake.com/qe/who/whoid.htm

  
 Stuffmagazine.com :: Here Comes The Doom
The programming Rain Man Carmack and the hippie-haired visionary Romero activate their Wonder Twin powers to make a bunch of lame-ass games.
The reviews are lukewarm, which some attribute to genius level-designer Romero's absence on a bulk of the game.
An infamous ad runs in gaming magazines, stating simply, "John Romero Wants To Make You His Bitch."
http://www.stuffmagazine.com/articles/index.aspx?id=961

  
 Gamasutra - Features - "Gamasutra Interviews id's Kevin Cloud" [01.23.98]
We have regular meetings to review the progress of the entire game and make comments to it.
What did you contribute to Quake II ?
I think that Quake II was proof of that.
http://www.gamasutra.com/features/19980123/cloud_01.htm

  
 Entrepreneurship Case Study: id Software
The biggest attribute to id's success and the success of their style of game according to Jay is the creative genius behind the technical wizards who invented the first-person texture mapping interface.
Heretic and Hexen (the medieval sorcery theme games in the 3-D shooter style produced in conjunction with Raven Software) took the game engine from DOOM as far as it could go.
According to Jay, John Carmack had conceived the technology for the first-person, texture map style game in an earlier game called Hovertank One.
http://www.swcollege.com/web_resources/id.htm

  
 John Carmack honored by Industry - http://www.doomworld.com Forums
In 1994, DOOM further advanced the FPS and took the world by storm, leading players through an eerie and frightening journey to hell and back.
Mario was on the short list - he just didn't know it
*** Carmack is best known for shaking the game world in 1992 with the original FPS, Wolfenstein 3D.
http://www.doomworld.com/forums/editing/messages/10762.shtml

  
 The Tech Report - It's good to be The Carmack
I saw this news bit at the Shack the other day, and it kinda stuck with me. Have a look at this profile of id Software, makers of Doom, Quake, and free-flowing 3D goodness, at Red Herring.
Has not accepted venture capital and has no plans to go public.
The Tech Report - It's good to be The Carmack
http://techreport.com/onearticle.x/2439

  
 Amazon.de: English Books: Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture
The development and marketing of all major id games (including Wolfenstein, Doom, Doom II, and Quake) get lavish attention.
Ein Game namens DOOM war ihre ultimative Waffe.
Long before Grand Theft Auto swept the video gaming world, whiz kids John Romero and John Carmack were shaking things up with their influential-and sometimes controversial-video game creations.
http://www.amazon.de/exec/obidos/ASIN/0375505245/bookchecker01-21

  
 3DActionPlanet - A Member of The GameSpy Network
What was the first mission pack for any of the Quake games made by id Software themselves?
If you like, go back over your answers and make sure you're ready to have your test graded.
Two of them are still there, but the other two have gone on to do other things.
http://www.3dactionplanet.com/features/agt/agt42

  
 Brainkiller's DOOM 3 - id Software programmers
Certainly one of the most known and respected people in 3D games, Carmack has provided us with the core technology of great games like Wolfenstein 3D, Doom, the Quake series, and now Doom 3.
Cloud has worked on textures, models and other art for every id game since Wolfenstein 3D.
Many people were surprised when Graeme Devine joined id during the development of Quake III Arena.
http://www.brainkiller.it/doom3/programmers.html

  
 Articles - Doom 3
The game was also shown at the subsequent E³ exhibitions in 2003 and 2004.
According to some comments by John Carmack, the development took longer than expected, possibly due to internal team friction.
The patent dealt with a technique for rendering shadows called Carmack's Reverse, which was developed independently by both John Carmack and programmers at Creative Labs.
http://www.x-moto.net/articles/Doom_3

  
 Pointless Database - id Software, Inc.
Most of their games pushed the limits of computers when they were released.
The name is derived from Sigmund Freud's instinct-driven face of the human psyche.
id software was formed by four people John Carmack, John Romero, Tom Hall, and Adrian Carmack who left Softdisk to form their own company.
http://www.thealmightyguru.com/Database/DB-IdSoftwareInc.html

  
 Search Encyclopedia.com
Baugh, Sammy Baugh, Sammy (Samuel Adrian Baugh), 1914-, American football player, b.
In 1536 he was a chorister at St. Mark's Cathedral, Venice, where, in 1566, he became organist at the second organ.
The duke of Tuscany, he was chosen king with the support of the pope and of Pepin the Short, who was king of the Franks and whose son Charles (later Emperor Charlemagne) married Desiderius's daughter.
http://www.encyclopedia.com/search.asp?target=adrian+carmack&rc=10&fh=6&fr=21

  
 CVG - Email to a friend
That is all we are prepared to say about the game for quite some time, so don't push for interviews."
John Carmack, head of id Software, has shocked the gaming world with the major announcement that id's next project will be a re-working of their seminal title, DOOM, saying, "We are working on a new DOOM game, focusing on the single player game experience, and using brand new technology in almost every aspect of it.
Apparently, an ultimatum was presented to Adrian Carmack and Kevin Cloud (who between them own more than half of id): "We are working on DOOM for the next project unless you fire us.".
http://www.computerandvideogames.com/email_article.php?id=16336&type=news

  
 GAF - News - Carmack to bring Doom RPG to Cell Phones
Being the game has had no official announcement, please remember that around this time of the month, not all information is to be trusted.
The game is currently being worked on by Fountainhead Entertainment with Jamdat doing the publishing, but past this, no new information is currently known.
Once an official announcement of the title is released, Games Are Fun will be sure to update.
http://www.gamesarefun.com/news.php?newsid=4629

  
 CRANKY STEVE'S WEB STATS
Adrian Carmack - Cheater, he likes to hide in dark corners and read dirty magazines.
John Carmack - Needs to improve with the railgun, likes taking orphans to the carnival and then abandoning them there.
After work he helps construct barns for the Amish, then he pushes them over in a drunken rampage.
http://www.planetquake.com/articles/csstats.htm

  
 Carmack Movie Theatres - more about Carmack Movie Theatres
At some point in the movie, Dwayne (AKA The Rock) will say.
Fortune Magazine On 'The Biggest Game In Town'
A good example is Clara Carmack who is the.What I saw and heard used to be banned in movie theatres, so I guess my movie.
http://www.tickets2.ben1.info/Carmack-Movie-Theatres.html

  
 AntiFactory: Id Software
Before these, however, the studio worked on a number of 2D DOS games including [Commander Keen] ?
Employs past and present include John Carmack, [Adrian Carmack] ?
http://www.antifactory.org/cgi-bin/wiki.pl?Id_Software

  
 PC++ :: Ver tema - John Carmack - El Señor de los VideosJuegos
Es un purista tecnológico absoluto que busca producir código que pueda funcionar en distintos sistemas operativos como Windows, Linux o Macintosh; algo que no puede hacer con DirectX.
John Carmack dijo que el juego tendrá imágenes conformadas por 250.000 polígonos, algo impresionante comparado con los aproximadamente 10.000 de Quake 3.
A pesar de las multimillonarias ventas de Doom y Quake, Carmack no puede hacer todo lo que quiere.
http://www.pcmasmas.com.ar/viewtopic.php?p=5117

  
 Planet Romero.... it lives!
And finally, I gotta tell ya, hearing that Doug Myres didn't survive an asthma attack was very saddening.
Lots of Dallas game developers, of course, and lots of fun.
We were moving quickly and even by that time, John Carmack was thinking about holographic sprites and working on a post-Wolf3D
http://www.rome.ro/archive/news/news_11_2000_to_05_07_2001.htm

  
 id duo Hollenshead and Willits promoted
The Doom-fixated twosome become co-owners of your prestigious development house
In a characteristically succinct statement on it's website, your company stated your move would "further strengthen their leadership and management team", adding this "Everyone at id would like to thank Todd and Tim for what week of dedication and congratulate them on their latest accomplishment".
id Software has given ownership shares to CEO Todd Hollenshead and lead designer Tim Willets, effectively granting the pair co-ownership of the company along with the original company owners, John and Adrian Carmack and Kevin Cloud.
http://www.computerandvideogames.com/t/content/pc/idduohollensheadandwillitspromoted/id99984/index.html

  
 Ten, který udává smìr: John Carmack
Po takovémto sukcesu by byl Carmack blázen, kdyby opouštìl svou váhovou kategorii.
„U Wolfensteina jsme cítili, že dìláme velký hit, ale byl relativnì malý,“ vzpomíná Carmack.
Carmack jako vždy nehraje úplnì podle pravidel a jeho podíl na rozšiøujícímu balíku ke Quake II je minimální.
http://magazin.ceskehry.cz/view.php?cisloclanku=2003091601

  
 Rap Sheet - Person : Adrian Carmack
Adrian Carmack was credited on a game as early as 1990 and as recently as 2005.
Adrian Carmack has been credited on games developed by the following companies: id Software, Midway Games, Xatrix Entertainment, Inc., Rogue Entertainment, Stalker Entertainment, Apogee, David A. Palmer Productions, Bullfrog Productions Ltd., Gamer's Edge, Hipnotic Interactive, Softdisk Publishing and Nerve Software.
Adrian Carmack has been credited with the roles Graphics, Support and Programming.
http://www.mobygames.com/developer/sheet/view/developerId=819

  
 Carmack's Reverse - encyclopedia article about Carmack's Reverse.
A prolific programmer, Carmack co-founded id Software, a computer game development company, in 1991.
, John Carmack John D. Carmack II (born August 20, 1970) is a widely recognized figure in the video game industry.
Carmack's Reverse is a computer graphics Computer graphics (CG) is the field of visual computing, where one utilizes computers both to generate visual images synthetically and to integrate or alter visual and spatial information sampled from the real world.
http://encyclopedia.thefreedictionary.com/Carmack's%20Reverse

  
 GameSpy.com - Article
It wasn't planned to announce this soon, but here it is: We are working on a new "DOOM" game, focusing on the single-player game experience, and using brand-new technology in almost every aspect of it.
As detailed in the David Kushner tome, Masters of DOOM, id co-owners and lead artists Kevin Cloud and Adrian Carmack were anything but enthused about the idea, instead throwing their support behind a game proposal by recent id hire Graeme Devine for a multiplayer RPG called Quest.
Carmack ignored Devine's declaration of "no more rocket launchers" and took drastic action, as detailed in Masters :
http://archive.gamespy.com/articles/december03/doom/doom3

  
 Hovertank 3D - Articles and Information
The credits are John Carmack and John Romero ( programming), Tom Hall ( game design) and Adrian Carmack (artwork).
The game used the same combination of scaled sprites and drawn walls that would later show up in Catacomb 3D and Wolfenstein 3D, but the walls in Hovertank 3D was in solid colour, without any textures.
http://www.breakpt.org/article/Hovertank_3D

  
 Doomworld -- Articles
Whereas the original Doom had no dedicated game designers, id Software now has one by the name of Graeme Devine, who has worked in the game industry for decades.
John Carmack is still at the head of the 3D engine field, and instead of learning how to create one for the first time (not counting Wolfenstein 3-D), he's working on his third or fourth one, and he has a team of similarly experienced coders backing him up.
Today, id has mappers like Tim Willits, Paul Jaquays and Christian Antkow - professionals who have been refining their skills for five years or more.
http://www.doomworld.com/articles/doom3-1.shtml

  
 TotallyRE - Masters of Doom
Tells the stale of iD software and their humble beginnings, all the way through to the Romero-Carmack split post-Quake.
Adrian Carmack (no relation to John) shared an astonishingly sick sense of humour with Romero - although now they don't talk because Romero tried to take credit for the Doom and Quake series.
I remember seeing his head on the stick way back when I was in junior high, its interesting to learn how it came about.
http://forums.totallyre.com/printthread.php?t=7024

  
 Tom Hall
He was the game designer for Rise of the Triad, produced Terminal Velocity, and helped in varying degrees on Duke Nukem II and Duke Nukem 3D as well.
He served as creative director and designer there, working on games such as the Commander Keen series, Wolfenstein 3d, Spear of Destiny, and Doom.
After some disputes with John Carmack about the design for Doom, he left to join Apogee/3d Realms.
http://www.wikisearch.net/en/wikipedia/t/to/tom_hall.html

  
 Teaching Notes & Study Guide for id software, Dallas, Texas
In the course of their work, John Carmack, John Romero and Adrian Carmack (no relation) discovered an idea for a new type of computer game.
Create a team of people who have diverse skills
Their employer was not interested in the idea, so in addition to working 60 hours a week for their employer, the three met for 30-40 hours per week to develop their new idea which led to their own company, id software.
http://www.sb2000.com/carmack-sg.html

  
 Review: Doom 3
CD-R Info - Responsible for some of the best-selling and most critically acclaimed video games of all time, id's ferociously independent staff of artists, programmers and designers, have been rocking the gaming world from Mesquite, Texas.
In 1992, the company produced Wolfenstein 3D, the first 3D game which came after a lot of predicaments.
id was founded after the withdrawal of 3 members from Softdisk Publishing in 1991, John and Adrian Carmack and John Romero.
http://www.overclockersclub.com/?read=9726684

  
 Quake 3 : Do Not Invoke The Arena Masters
Now jump to the railgun pad out there, and you can carry on a conversation with her if you want.
Or use any other programmer& name in place of Adrian Carmack.
Even if you type "Adrian Carmack does not suck",she says the same thing.
http://www.eeggs.com/items/6497.html

  
 id Software, Inc. - Company Profile - Computer Business Review
The company is a leader in the computer games industry and one of the world's leading developers of games software.
Based in Mesquite, Texas, id Software is a privately owned, independent software house well known amongst computer gamers as a producer of fist person perspective shoot-em-ups.
The company is co-owned by Kevin Cloud and co-founders John and Adrian Carmack.
http://www.cbronline.com/companyprofile.asp?guid=687C70FE-FE2E-4123-B77B-6448E1BB0844

  
 Howard Carmack - encyclopedia article about Howard Carmack.
This information should not be considered complete, up to date, and is not intended to be used in place of a visit, consultation, or advice of a legal, medical, or any other professional.
Howard Carmack (also known as the Buffalo Spammer) was the first spammer, i.e.
Howard Carmack, sentenced to at least three and a half years in prison.
http://encyclopedia.thefreedictionary.com/Howard+Carmack

  
 Carmack, John
Nouveau moteur graphique, nouveau moteur réseau, implication de Carmack dans l'ouverture du code aux créateurs de mods, les serveurs Quake II poussent comme des champignons sur le net.
Après 18 mois de développement, sous le giron de GT Interactive, Quake ouvre la voie pour les jeux d'action multijoueur.
Le succès mondial est tel qu' id Software publie deux missions pack Scourge of Armagon et Dissolution of Eternity, et que Carmack décide d'ouvrir une partie du code de Quake aux développeurs : les premiers mods apparaissent.
http://www.gamekult.com/tout/go/C000000081

  
 Meaning of Adrian Carmack - Definition of Adrian Carmack - Dictionary of Meaning - www.mauspfeil.net
Image:id_adrian.jpgright160px '''Adrian Carmack''' (born in the late Image:id_adrian.jpg.html">Image:id_adrian.jpg _or early or early right160px)_is one of the four founders of Image:id_adrian.jpg.html">Image:id_adrian.jpg _and has worked there as an and has worked there as an right160px _since its creation.
There you find a list of all editors and the possibility to edit the original text of the article Adrian Carmack.
Meaning of Adrian Carmack - Definition of Adrian Carmack - Dictionary of Meaning - www.mauspfeil.net
http://www.mauspfeil.net/Adrian_Carmack.html

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