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| | Super Nintendo Entertainment System - Wikipedia |
 | | Some video game critics consider the SNES era "the golden age of video games," citing the many groundbreaking games and classics made for the system. |  | | Maximum onscreen objects (sprites): 128 (32 per line, up to 34 8x8 tiles per line). |  | | Most games used 256x224 pixels since higher resoulutions caused slowdown, flicker, and/or had increased limitations on layers and colors (due to memory bandwidth constraints); the higher resolutions were used for less processor-intensive games, in-game menus, text, and high resolution images. |
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http://gl.wikipedia.org/wiki/Super_Nintendo_Entertainment_System
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| | An Interview With Oddworld Inhabitants |
 | | But the 128-bit era is really why we got into games in the first place. |  | | What this means is that shortly after players have had a chance to chomp on the universe of Munch's Oddysee, they will be given the ability to multi-play others with the same chemistry through Hand of Odd. |  | | The titles that are coming, although very different in game form from what you've seen from us thus far, are much more "Oddworld" in their sensibilities. |
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http://www.mastergamer.com/featuresinterviewodd.html
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| | TNL Forum - Is this gen the greatest in gaming history? |
 | | The 16 bit era had the greatest volume of good games, the 32 bit era had the arcade ports(and yes many of the 2D games in this era were better than their 16 bit counterparts. |  | | FYI: I count Neo Geo games from 95 onwards as part of the 32 bit era and the DC and it's lineup part of this era. |  | | 3D games are all alot better than their 32 bit counterparts, and online play is excellent. |
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http://www.the-nextlevel.com/board/printthread.php?t=13628&pp=40
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| | PS2 VIDEO GAME REVIEWS... Legends of Wrestling __________ |
 | | Unfortunately, the fifth player has to be the referee, but at least it's a step in the right direction. |  | | As great as the concept is of creating a game starring the Legends of Wrestling, the developers at Acclaim hopefully go home every night and beat each other with guitars and steel chairs. |  | | And for those wrestling buffs that want to find out a little bit of the history behind your favorite wrestlers while also having access to every players' moves at your fingertips, you may want to pick up Prima's Official Strategy Guide. |
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http://www.gamevortex.com/teamps2/rw_legendsofwrestling.html
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| | BIGpedia - List of game topics - Encyclopedia and Dictionary Online |
 | | Backgammon - Balderdash - Banach-Mazur game - Battleship - Big Two - Bingo - Bishojo game - Black Box (game) - Blood Bowl - Board game - Board game complexity - Bohnanza - Boggle - Boggle Master - Bookworm - Breakthrough (board game) - Bunnies and Burrows - Buzzword bingo - Byoyomi |  | | Olympic medalists - Ombre - Omega chess - Omweso - Oni game - Open gaming - Option - Origins of chess - Outburst - Oware - Owari (game) |  | | See game basic topics for a pared-down list. |
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http://www.bigpedia.com/encyclopedia/List_of_game_topics
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| | www.gameindustry.com |
 | | With the ushering in of the 128-bit era, puzzle games have become even fewer in number. |  | | Now though, a constant stream of copycat games and a general lack of originality in the genre have made the genre much smaller than it once was. |  | | In light of the new technology, it seems that companies have been more intent in putting their money into graphical showcases that will grab public's attention, rather than bland looking puzzle games, which will most likely be ignored by mainstream and hardcore alike. |
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http://www.gameindustry.com/review/item.asp?id=202
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| | ConsoleCity Forums - RETRO GAME SUX!!!!! |
 | | Pixel issues were not present in games of the Atari 2600 era. |  | | I agree that 90% of the games of this era fall into that catagory. |  | | Asteroids, probably had the most going on at one time and they held up considering the processing power of the Atari 2600. |
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http://www.consolecity.com/forum/showthread.php?t=13432
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| | Flame Bait Discussion: Castlevania: Lament of Innocence |
 | | With the dawning of the 128-bit era (Dreamcast and onward I suppose) I discovered that I suddenly could play action games again. |  | | He might not know exactly how he's going to do it, but he knows the risks and is willing to face them. |  | | There was no need to wonder why a particular game had a particular title other than it was pretty, but with Lament of Innocence, there is a definite reason why. |
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http://www.sabrecat.net/lament.html
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| | 128-bit era |
 | | Nintendo continues to dominate the Handheld console market by releasing two new versions of the Game Boy, the highly upgraded Game Boy Advance in 2001 and the GameBoy Advance SP in 2003. |  | | The 128-bit era features topics of debate, such as video game criticisms. |  | | The era to follow this one is set to begin in late 2005 when the three current hardware game companies will release their next-generation consoles. |
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http://pedia.newsfilter.co.uk/wikipedia/1/12/128_bit_era.html
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| | The Sports Gaming Network - Football : Madden 2001 (PSX) Review |
 | | I may seem overly critical of the flaws in the game, but face it, Madden represents the pinnacle in console football. |  | | If you take advantage of some of the advanced controls, you will appreciate the ability to flip the called play at the line of scrimmage with the square and R2 button. |  | | Speaking of the manual, while it does a poor job at describing some of the features in the game, it does a great job at outlining the control scheme. |
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http://www.sgn.cc/football/madden_2001/review_psx.shtml
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| | Jedi Council Forums - Which gaming era was best? |
 | | I think I lean toward the 16 bit era and before because there were some REALLY good games made back then. |  | | But after playing The Wind Waker, there's no question that the best era is right now. |  | | I love all but now games can so much more making them greater than playing a sport, but not greater than Star Wars of course. |
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http://boards.theforce.net/Games:_Board_and_Videogames/b10005/11187103/p1
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| | Standard Cryptographic Algorithm Naming |
 | | The paper "The Diamond2 Block Cipher" does not appear to specify a recommended number of rounds, only a minimum number of rounds. |  | | The weak keys described in Vaudenay's paper do not appear to be significant for full (16-round) Blowfish. |  | | The attacks cited above based on Linear Cryptanalysis, are effective against reduced-round variants of LOKI91 with up to 12 rounds (the full cipher has 16 rounds). |
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http://www.users.zetnet.co.uk/hopwood/crypto/scan/cs.html
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| | Air Force Delta for Dreamcast Reviews at Shopping.com |
 | | Well, I was hoping Konami would clean up their act once they got into the 128-bit era. |  | | In fact, the only games they've made in this era that I like are Castlevania: Symphony of the Night, Silent Hill and maybe Goemon's Great Adventure. |  | | Back in the days of the Nintendo and Super Nintendo, I loved to play such classics as Contra, Castlevania, Castlevania 4, and even Legend of the Mystical Ninja. |
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http://www.shopping.com/xPR-Air_Force_Delta~RD-1174154
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| | Epinions.com - All my knowledge, I now pass to you. (rants and part 2, the 16-bit era) |
 | | They were always rated in the same way an action game was, which was silly. |  | | I was tempted to drudge through that game again but chose to stab myself repeatedly with dull objects and use my lighter to cauterize the wounds instead. |  | | Face it, I'm asking you to delve into the seedy underground world of emulation. |
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http://www.epinions.com/content_2759565444
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| | The MagicBox Forums - Sega vs Nintendo ~ Who was better? |
 | | I refrained from scoring ranks in the eras since the overall is what maters. |  | | To this day it houses a number of good Nintendo games, but it isnt nearly has legendary has DC, even though it gets discriminated in face of its rivals lead by Sony and Microsoft for not jumping into the multimedia compatibility hype that is slowly degenerating the videogame market. |  | | You can also thank the morons who fell for the baseless hype for the PS2 and mainstream boobs who do not know what a great console or game consists of. |
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http://www.the-magicbox.com/forums/printthread.php?t=10494&pp=40
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| | Ristar - Reader Review - GameFAQs |
 | | The only way to play the game is illegally (which, IMO, is a no-no), on a rare and somewhat hard to find Genesis cartridge, or on the new Sonic Mega Collection, available for Gamecube. |  | | The only other quip I have is that it's a tad short for someone like me. Once you get the hang of the gameplay, you'll probably be able to finish the levels a bit faster than you'll want to. |  | | I do, however, have a few quips about Ristar's voice (not present in the gameplay, but in the menus). |
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http://www.gamefaqs.com/console/genesis/review/R50045.html
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| | [No title] |
 | | Subject: [N64] A Bit Off Trey, you're not going to win this one. |  | | (was Re: [N64] Bit Trend) > > if a 256-bit "game console" comes out in the next 10 years I'll eat my > > N64. |  | | (was Re: [N64] Bit Trend) In a message dated 98-03-12 09:06:24 EST, you write: > And > if a 256-bit "game console" comes out in the next 10 years I'll eat my > N64. |
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http://www.xmission.com/pub/lists/ngamers/archive/v01.n221
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| | PlanetDreamcast: Games - Reviews - Sega Smash Pack: Volume 1 |
 | | Some "old-school" gamers will still claim that gaming was better back then. |  | | Next, in this review, I'm not going to focus much on the different games themselves. |  | | Platform games such as Sonic the Hedgehog and Super Mario Bros. have been replaced by newer, hipper 3-D sequels. |
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http://www.planetdreamcast.com/games/reviews/segasmashpack
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| | TotalPlayStation PS2 - Reviews - Mega Man X8 |
 | | The music for the most part is basic at best, but the short little bits that play during some of the game menus are amazingly good. |  | | The core gameplay, while mercifully lower in those 3D shooting bits, is still pretty much what you've known for years now, and can swing from beat-it-in-a-single-go-in-three-minutes easy to retry-over-and-over-twenty-times-until-you-luck-into-moving-on tough, making for a frustratingly uneven experience. |  | | They seem to be replay fodder for the most part, but your mileage with them will stem almost exclusively from how much enjoyment you squeezed out of the game the first time though, which will more than likely be enough. |
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http://www.psx2.com/reviews.php?id=207
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| | Games Asylum - Turok Evolution |
 | | The N64 Turok games have always been well known for their huge levels, so to find that the first level in Evolution takes around fifteen minutes to finish and includes no less than three loading screens ranked as a bit of a surprise - and not a pleasant one at that. |  | | Sure, back then we didn't know any better - but to see that Turok Evolution shares the same faults as the 1997 original is something we didn't expect. |  | | Tal'set isn't the only person to have gone through the time warp, as throughout the game we came across several hazy instances of Déjà Vu. |
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http://www.gamesasylum.com/showarticle.php?articleID=589
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| | Revolt Gaming Forums - "Project Gotham Racing" forum complaint |
 | | nintendo was only number one with the NES era, and only because that was the only one out |  | | If you don't think Sony can be knocked out of the top spot, please review your history. |  | | I'm getting bored of the uninformed conversation here, i know my console gaming history. |
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http://www.fatalgamers.com/gaming/area1/t-53.html
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| | Emuforums.com - Best Video Console Era? |
 | | The game designers during that era focused on gameplay rather than the flashy cinematic graphics of the 32 bit era. |  | | The GameCube is going to be Nintendo's first real comeback since the SNES, so it will be very interesting to see what's going to happen. |  | | I believe that the 16 bit era was teh greatest simple because that's when I got into games. |
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http://www.ngemu.com/forums/showthread.php?t=23461
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| | The Official Website of Marc Cellucci |
 | | Smilebit's next big title would be one of the most groundbreaking video games of the 128-bit era. |  | | When you look at Smilebit's repertoire, with games like Jet Grind Radio and The Typing of the Dead, you have no choice but to smile. |  | | Of all the names taken on by Sega's game development teams, there's one that stands out as the most unusual -- Smilebit. |
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http://www.tiger3k.com/~marc/writing/sega_articles_smilebit.html
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| | Grand Theft Auto III - Reader Review - GameFAQs |
 | | Nevertheless, they do not detract from the game in any way. |  | | The overall appearance of this game does not shout next-generation, but rather, looks like a pumped up Nintendo 64 game. |  | | That's saying quite a bit as I've played all of the other big hits. |
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http://www.gamefaqs.com/console/ps2/review/R25048.html
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| | Yoshi's Island: Super Mario Advance 3 - Reader Review - GameFAQs |
 | | And as before, there are many, many things to miss, for just every nook and cranny may be hiding something useful, contributing to a display of level-designing skills that are still to be paralleled this very day, seven years after the game's original release. |  | | Blame it on the 32-meg memory of the cartridge, part of which is occupied by the omnipresent - and now just plainly annoying - Mario Bros game, which has apparently taken the place of Donkey Kong as Nintendo's heritage for the children of the 32- and 128-bit era. |  | | The frame rate, already not exceptional, is subject to the last thing you'd expect from NCL: slowdown. |
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http://www.gamefaqs.com/portable/gbadvance/review/R40462.html
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| | The Adrenaline Vault Articles |
 | | Seeing as I’ve played just about every (localized) RPG made during the 16, 32, 64 and 128-bit eras, I guess you could call me a role-playing aficionado. |  | | On the other hand Sony’s heavily advertised Zelda (Dark Cloud) and Final Fantasy (Legend of Dragoon) imitations outsold every one of the aforementioned games by a considerable margin. |  | | Shooters, action romps, strategy titles — by the end of the 32-bit era, they had long since been consumed by the industry’s marketing juggernaut. |
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http://www.avault.com/articles/getarticle.asp?name=hynes3
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| | Encyclopedia: Knids |
 | | The Nintendo GameCube (Japanese: ゲームキューブ; originally code-named Dolphin during development; abbreviated as GCN) is Nintendos fourth home video game console, belonging to the 128-bit era; the same generation as Segas Dreamcast, Sonys PlayStation 2, and Microsofts Xbox. |  | | The Game Boy Advance is a best-selling handheld. |
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http://www.nationmaster.com/encyclopedia/Knids
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| | Programming Help - Proposal: New types in C++0x |
 | | :-) Well 128 bit game consoles have been around for a long time |  | | So why not use suitable names from now? |  | | so I guess in those machines there is definitely an 128 bit type. |
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http://www.techieone.com/detail-6389090.html
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| | Nintendo GameCube |
 | | The Nintendo GameCube (Japanese:ゲームキューブ) is a video game console by Nintendo belonging to the 128-bit era; the same generation as Sega's Dreamcast, Sony's PlayStation 2, and Microsoft's Xbox. |  | | Set home page · Bookmark site · Add search |
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http://www.sciencedaily.com/encyclopedia/nintendo_gamecube_1
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| | Q&A: Beyond Games - PlayStation 2 News at GameSpot |
 | | CS: Infogrames and Beyond Games want to continue to build on the characters of the VCL, and we're looking forward to VCL titles that allow us to keep the universe dynamic through use of broadband Net connections. |  | | Assistant previews editor Miguel Lopez gives us the lowdown on this new car combat game for the PS2. |  | | Its endless tuning options and many racing events will keep you engrossed in the game for many months, and it's accessible enough to be enjoyed by anyone who's the least bit interested in driving an exotic car. |
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http://www.gamespot.com/ps2/driving/motormayhemvehicularcl/news_2633740.html
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| | Gradius V |
 | | The only addition to the gameplay technique is the ability to control the option clones in the weapons array, a welcome addition to the well aged traditional gameplay. |  | | Overall, Gradius V combines the best of retro gaming with the refinements of 128-bit era technology and is certainly one of the best games of 2004. |  | | The side-scrolling shooting genre is a dying breed, as attested by the lack of release of such titles since the advent of the 32-bit era, which placed an increasing emphasis on 3D graphics and gameplay. |
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http://www.mcf.dreamhost.com/games/ps2gradius5.html
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| | SNES Roms |
 | | In spite of initial complications, and its marginally superior technical capabilities, with the help of its family-friendly image and popular icon game characters like Mario, the SNES was dominant throughout the early 1990s. |  | | This game is a bit more simple than beach tennis. |  | | Many video game critics consider the SNES era "the golden age of video games". |
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http://www.gamedirt.com/snes-roms.htm
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| | SIGGRAPH Computer Graphics Newsletter - 3D Graphics Hardware - May 98 |
 | | The golden era of the 8-bit computer game began around 1982 and continued until about 1990. |  | | Following on from the success of hobbyist computer kits (like the Sinclair ZX-80), a number of computer companies simultaneously released a range of powerful, preassembled home computers, epitomized by the Commodore 64, the Sinclair Spectrum and the Atari 400/800 (which I will simply refer to as the Atari 800 or just Atari). |  | | Whereas the foreground color could vary from character position to character position, the remaining three colors were fixed for the entire display. |
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http://www.siggraph.org/publications/newsletter/v32n2/contributions/collins.html
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| | PlayStation 2 |
 | | Vector Units: VU0 and VU1 (Floating Point Multiply Accumulator x 9, Floating Point Divider x 1), 128 bit |  | | Co-Processor: FPU (Floating Point Multiply Accumulator x 1, Floating Point Divider x 1) |  | | The PlayStation 2 is currently by far the most popular gaming console of the 128-bit era/, with over 75 million units sold. |
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http://www.infothis.com/find/PlayStation_2
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| | The Rubber Chicken Steve's View Upon Something |
 | | However, the hardcore among you and those that have been playing games since the NES era will undoubtedly still remember the stupidly addictive and frustratingly difficult 2D shooter, and the amount of money that was spent in the arcade, just to earn a place on the High Score table. |  | | The Saturn saw some of the most critically acclaimed 2D shooters ever, in the form of Radiant Silvergun, but with the odd exception of a PSOne shooter here and there, nothing made it out of Japan, meaning that we westerners missed out on a genre for two generations of console. |  | | I certainly can remember walking into an arcade and spending a small fortune to repeatedly hammer one button and throw a joystick about frantically. |
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http://www.n-chicken.net/features/steve4.shtml
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| | Electronic Gaming Business: Plug and Play Profits: TV Games Surprise the Market and Teach Some Lessons |
 | | While none of the TV game makers feels that their products are direct competitors to consoles, it is hard to miss how the market drivers for plug and play seem to represent everything that console gaming has lost. |  | | How did we get to a point where 8-bit gaming is selling millions of units in a 128-bit era? |  | | One can imagine an interesting brand eco-system evolving from this category, in which new audiences are exposed to the original versions of longstanding franchises like Street Fighter or Madden, which might inspire them to check out the current iterations on consoles. |
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http://findarticles.com/p/articles/mi_m0PJQ/is_17_2/ai_n6188584
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| | 16bit era - Definition up Erdmond.Com |
 | | Nintendo would go on to have much success with the release of the Nintendo_64 in 1996 and greater success with the Nintendo_GameCube in 2001 as well as the Game_Boy_Advance. |  | | Video game franchises established during the 16-bit era |  | | The TurboGrafx_16 was also part of this era. |
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http://www.erdmond.com/16-bit_era.html
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| | Retrogaming Roundtable :: Search |
 | | Forum: Video Gaming Posted: Tue Jan 04, 2005 7:08 pm Subject: Is it easy/ possible to make back up copies of PSX games? |  | | Forum: Video Gaming Posted: Sat May 28, 2005 1:28 pm Subject: Free Copy of City of Heros + Gametime |  | | Topic: Best Wrestling game Before 128-bit era (this includes DC) |
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http://www.digitpress.com/forum/search.php?search_author=TheJuggala
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| | PS2 - DODONPACHI DAI OU JOU review on NTSC-uk |
 | | Shooters ruled the roost in the era of the Saturn. |  | | There were many greats released for the machine, such as Radiant Silvergun, Strikers 1945, Battle Grandprix and DoDonPachi. |  | | Yet, in recent months we have been gifted with the excellent Psyvariar, Shikagami No Shiro and now the new instalment in Caves highly successful series. |
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http://www.ntsc-uk.com/MainContent/PS2/DoDonPachi/Dodonpachi.htm
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| | Knockout Kings 2001 Preview for PlayStation 2 - Gaming Age |
 | | Sure, games like Ready 2 Rumble have come along, but nothing caught the realism of boxing like the KO Kings series has. |  | | Judging by the early screens (which look incredible but are indeed pre-rendered) and the options it will offer, this should be a boxing game no fan should miss. |  | | Now EA is updating its famous boxing series to the 128-bit era. |
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http://www.gaming-age.com/cgi-bin/previews/preview.pl?sys=ps2&game=kk2001
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| | Tokyo Highway Challenge 2 review on GameBlitz - Game Search Engine |
 | | It's very funky and is the closest thing yet to a vehicle-based RPG. |  | | It may sound a bit insipid, but in all fairness, this is one of the best driving games of the 128-bit era. |  | | It's a big call, but hey, I've just made it. |
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http://www.gameblitz.com/dctokyo2.htm
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| | GamingWorld - X Clusive Editorial: "The Next Big Thing" |
 | | And you know, no one really ever saw it, because at the time, everyone was awaiting Metal Gear Solid 2, the game that was poised to change the world. |  | | It was an unbelievable experience to watch the GTA fanbase just grow and grow, all over one single game. |  | | Grand Theft Auto 3 became one of the biggest influences of the 128-bit era, and we're only about halfway through this console generation. |
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http://www.gamingworldx.com/features/EditorialTheNextBigThing.shtml
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| | Sega - Wikipedia, the free encyclopedia |
 | | Even though the Genesis was released earlier than the SNES, Sega had a hard time overcoming Nintendo's dominating foothold on the video game console market, which in the late-1980s was 95% in North America and 92% in Japan. |  | | In 1990, Nintendo released the Super Famicom (or Super Nintendo Entertainment System—SNES), which was Genesis' major rival throughout the 16-bit era. |  | | The Genesis was a 16-bit console created to rival the TurboGrafx 16. |
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http://en.wikipedia.org/wiki/SEGA
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| | Nintendophiles - Editorial: Which Console Will Gamers Buy? |
 | | No matter how good a system the rules for dominance in the next generation of console wars have changed. |  | | This should be a blaring signal for game companies. |  | | We have seen how a suprisingly high quality console bring in the 128 bit era then almost ironically ends just a year and a half later. |
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http://nintendophiles.netfirms.com/editorials/98918180251467.shtml
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| | Muscle Enhancements -- Recommendations and Resources |
 | | Enhanced remakes occur mostly on video game consoles. |  | | The practice of updating old games began in the 16-bit era but was popularized during the 128-bit era. |  | | They have occurred mostly during the 128-bit era. |
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http://www.becomingapediatrician.com/health/101/muscle-enhancements.html
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| | Old Colony Memorial at SouthofBoston.com |
 | | Nintendo followed two years later with the 16-bit Super NES, and the video gaming culture continued growing by leaps and bounds. |  | | Sega Dreamcast, PlayStation 2, Microsoft's Xbox, Nintendo GameCube and Game Boy Advance are all available, keeping kids busy day and night. |  | | Today kids have an abundance of choices, in what is now known as the 128-bit era. |
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http://oldcolony.southofboston.com/articles/2005/01/19/news/news09.txt
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| | Retrogaming Roundtable :: View topic - Comparison F-ZeroGX - Quantum Redshift/Wipeout Fusion? |
 | | I don't know what happened to me; I always preferred RPGs and adventure games, I found racers the most boring thing; until the 128 bit era the traditional and futuristic racers didn't offer a lot of gameplay (nver found SNES F Zero appealing, nor Super mario Kart); but Gran Turismo 3 messed me up completely. |  | | Only with the new gen systems racers offer in-depth gameplay when done right, 3D made a game developers dream come true - simple two button control, accelerate, brake, steer, and you'll never be perfect. |  | | FZ follows the Othello route in difficulty and does it well. |
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http://www.digitpress.com/forum/viewtopic.php?t=20947
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| | Dreamcast |
 | | O sistema operacional do Dreamcast é o Windows CE da Microsoft, que tem capacidade Direct X, otimizado para rodar os games de última geração. |  | | Além disso tudo, era o primeiro videogame da história a vir com um modem para conexão à internet, o que popularizou muito o sistema e aumentou as vendas. |  | | Era espantoso um videogame ter tal capacidade (claro, foi a mesma coisa do Mega para o Saturn), e, a Sega apresentou os jogos-projeto para a nova plataforma. |
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http://www.crazymania.com.br/games/dreamcast.htm
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| | WIRED EDITOR ANNOUNCES LAUNCH OF SUPER - Press Release |
 | | The generation that was raised on Atari, NES, and Genesis may be all grown up — but the figures prove that these adults have still got their game on. |  | | Relegated to niche game publications, DIY online outlets, and the occasional Pokémon cover story, today’s videogame coverage alienates its most critical readers — the mainstream consumer audience," said Burnham. |  | | With the introduction of the 128-bit era of videogames we have truly entered a new era for videogame enthusiasts. |
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http://print-media.press-world.com/v/19928.html
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