|
| |
| | NeoGeoCD.com - Load times |
 | | Out of all the <<b>bb>>Neo<b>bb>> Geo CD games we have played the gameplay of this game is shattered by the loading times as they just take too long. |  | | Judging by what we have found, the <<b>bb>>Neo<b>bb>> Geo CD is fine for most games and the people that say the load times are a huge problem are somewhat mistaken. |  | | It seems that the hot topic of debate when it comes to the <<b>bb>>Neo<b>bb>> Geo CD is the loading times. |
|
http://www.egameaddiction.com/neogeocd/archive/neogeocdcom/loadtimes.htm
(897 words)
|
|
| |
| | Dark Watcher's Console History |
 | | Their cartridge based <<b>bb>>Neo<b>bb>> Geo AES made their arcade hits playable at home, but the high price tag kept it out of the hands of many gamers. |  | | <<b>bb>>Neo<b>bb>> Geo CD Through the 1990s SNK was ruling the arcades. |  | | <<b>bb>>NEO<b>bb>> CD - This is a simple to use <<b>bb>>Neo<b>bb>> Geo CD emulator. |
|
http://darkwatcher.psxfanatics.com/console/neocd.htm
(385 words)
|
|
| |
| | <<b>bb>>Neo<b>bb>> Geo - The Future Is Now feature on NTSC-uk |
 | | On top of this, the <<b>bb>>Neo<b>bb>> Geo CD had long loading times that made a nonsense of the games arcade heritage, and even a later revision of the hardware the CDZ (with a larger RAM cache for faster loading times) failed to excite the publics interest. |  | | The reasons behind this stem from the nature of the hardware: the <<b>bb>>Neo<b>bb>> Geo was created in 1990 by SNK (Shin Nihon Kikaku, or New Japan Project) as both an arcade and a home system. |  | | The <<b>bb>>Neo<b>bb>> Geo system today is a paradox: it is both a retro console (the machines are not in production) but one for which there are still games being developed and marketed. |
|
http://www.ntsc-uk.com/MainContent/Features/NeoGeoFutureIsNow/NeoGeoFutureIsNow.htm
(2618 words)
|
|
| |
| | <<b>bb>>Neo<b>bb>>-Glossary |
 | | The <<b>bb>>Neo<b>bb>> Geo was the first major home system to offer this feature, which also allowed players to save games at the arcade (fully interchangeable with both formats). |  | | <<b>bb>>Neo<b>bb>> Geo Hyper 64 was a failed attempt by SNK to create a 64-bit arcade system to follow the immense success of the <<b>bb>>Neo<b>bb>> Geo MVS. |  | | Several of the early <<b>bb>>Neo<b>bb>> Geo AES releases featured a socket on top of the home cartridge that allowed two home systems with the same cartridge to be linked together for up to 4-player action. |
|
http://www.neo-geo.com/reviews/NeoGlossary/neoglossary.htm
(4769 words)
|
|
| |
| | SNK <<b>bb>>Neo<b>bb>> Geo CD/CDZ (History, Specs, Pictures) |
 | | SNK released the <<b>bb>>Neo<b>bb>> Geo CD in 1994 in order to bring down the high price tags on its home console and games. |  | | Compact disks were cheap and meant that <<b>bb>>Neo<b>bb>> Geo could now sell games for about $50 a piece compared to the $200+ it was charging for its AES cartridges. |  | | The <<b>bb>>Neo<b>bb>> Geo CD comes boxed with a game pad and not an arcade-style joystick like the AES, which some people might not like. |
|
http://www.cyberiapc.com/vgg/neogeo_cd.htm
(227 words)
|
|
| |
| | Ralph Barbagallo's <<b>bb>>NEO<b>bb>> GEO FAQ |
 | | Yes, the <<b>bb>>NEO<b>bb>> GEO MVS arcade board is JAMMA, however it does use an extra wire for the 4 buttons and different board setups are used for the different models (1,2,4,6 game etc.). |  | | The <<b>bb>>NEO<b>bb>> GEO adapter for the Multi Game Hunter (Venus Computer) was canned and the $1300 Multi-Game Doctor has been scrapped too. |  | | <<b>bb>>NEO<b>bb>> GEO RGB Cable: Available from several sources, this cable allows the <<b>bb>>NEO<b>bb>> GEO system to be used with an RGB monitor such as the Commodore 1084S etc. I'm not sure on the manufacturer but I've seen it in several catalogs for around $30 or so. |
|
http://www.concentric.net/~Flarb/neofaq.html
(2589 words)
|
|
| |
| | <<b>bb>>Neo<b>bb>> geo 64 |
 | | You will need the main Hyper <<b>bb>>Neo<b>bb>> Geo 64 motherboard to play this game. |  | | The original monochrome <<b>bb>>Neo<b>bb>> Geo Pocket unit was released in Japan but not in the US It... |  | | From 1999 until 2000 the <<b>bb>>Neo<b>bb>> Geo Pocket Color was sold in the United States before... |
|
http://www.usedsupermarket.com/neo+geo+64.html
(2589 words)
|
|
| |
| | <<b>bb>>Neo<b>bb>> geo zip |
 | | The game will be released in XX for PS2, and there will be a <<b>bb>>Neo<b>bb>> Geo CD-style... |  | | He will be in charge of keeping all the <<b>bb>>Neo<b>bb>> Geo ROMs correct and up to date. |  | | I havea <<b>bb>>Neo<b>bb>> geo CDZ and I am willing to test some games out if you tell me which... |
|
http://www.meteoriterecords.com/neo-geo-zip.html
(1075 words)
|
|
| |
| | The Dump - <<b>bb>>Neo<b>bb>> Geo ROMs |
 | | <<b>bb>>Neo<b>bb>> Geo's games were translated for many of the hot video game systems at the time, but the translations always fell below the quality of the original versions. |  | | The <<b>bb>>Neo<b>bb>> Geo CD also received a very limited distribution, and never ended up reaching most of its target audience. |  | | Although most of their games received favorable reviews across the board, SNK was by no means a major player in the US video game industry. |
|
http://thedump.classicgaming.gamespy.com/neogeo
(2213 words)
|
|
| |
| | SNK <<b>bb>>Neo<b>bb>> Geo CD/CDZ (History, Specs, Pictures) |
 | | SNK released the <<b>bb>>Neo<b>bb>> Geo CD in 1994 in order to bring down the high price tags on its home console and games. |  | | Compact disks were cheap and meant that <<b>bb>>Neo<b>bb>> Geo could now sell games for about $50 a piece compared to the $200+ it was charging for its AES cartridges. |  | | The <<b>bb>>Neo<b>bb>> Geo CD comes boxed with a game pad and not an arcade-style joystick like the AES, which some people might not like. |
|
http://www.cyberiapc.com/vgg/neogeo_cd.htm
(227 words)
|
|
| |
| | Slashdot <<b>bb>>Neo<b>bb>>-Geo : The Game Console That Won't Die |
 | | I'd buy a <<b>bb>>Neo<b>bb>> Geo and some games for it, but I honestly can't see paying several hundred dollars so that I can play the same games, minus internet multiplayer, slower loading times, and instant swappability. |  | | That's an ironic thing to say, considering that in the first 2 or 3 years, the selling point of the <<b>bb>>Neo<b>bb>> Geo was it's graphics and sound (everyone was wowed by the amount of speech!), and the games mostly played like crap. |  | | As I've said in other posts, I've never actually seen a <<b>bb>>Neo<b>bb>> Geo in action in real life, but judging from other cartridge-based systems, a fast computer is actually faster for <<b>bb>>Neo<b>bb>> Geo games because you don't even have to wait for the machine to boot up. |
|
http://www.slashdot.org/articles/02/05/13/044236.shtml?tid=127
(227 words)
|
|
| |
| | j g p a l a n c a . c o m |
 | | Unfortunately the <<b>bb>>Neo<b>bb>> Geo CDZ was never released in the U.S. and can only be acquired as an import, and needs a language switch mod in order to play all games in English. |  | | Since the <<b>bb>>Neo<b>bb>> Geo was first released by SNK back in 1990, practically every title released for the arcade machine (known as MVS, Multi Video System), has also been released as an identical home console version. |  | | The <<b>bb>>Neo<b>bb>> Geo Gold System, which consisted of the console, two controllers, and a pack-in game, originally retailed for $699.00, with new games around $250.00. |
|
http://www.jgpalanca.com/gshock/neogeo.html
(1611 words)
|
|
| |
| | Zophar's Domain: <<b>bb>>Neo<b>bb>> Geo Emulators |
 | | KBMAME adds 16-bit color support to all <<b>bb>>Neo<b>bb>> Geo games, and has additional keyboard mappings for games that are difficult to play using the keyboard. |  | | KBMAME is similar to NeoMAME in that it only supports <<b>bb>>Neo<b>bb>> Geo games, hence, the smaller filesize. |  | | A new <<b>bb>>Neo<b>bb>> Geo Emulator for DOS, not much is known about it, except that it is very fast, has PCM sound, and runs a few games, including Samurai Showdown 2. |
|
http://www.zophar.net/neo-geo.html
(521 words)
|
|
| |
| | neogeo.txt |
 | | Moving on...<<b>bb>>Neo<b>bb>> Geo's library of games mainly consists of fighting games. |  | | Let's go through the different joysticks/controllers for your <<b>bb>>neo<b>bb>> geo (by snk). |  | | The <<b>bb>>Neo<b>bb>> Geo is all about good old school arcade goodness (what more could you ask for). |
|
http://home.earthlink.net/~thepunisher0909/neogarage/pages/neogeo.txt
(1573 words)
|
|
| |
| | <<b>bb>>Neo<b>bb>> geo, mame <<b>bb>>neo<b>bb>> geo, <<b>bb>>neo<b>bb>> geo rom downloads |
 | | The Quiz Meitantei <<b>bb>>Neo<b>bb>> Geo - Quiz Daisousasen Part 2 game, brought to you by WebMagic and KLOV, the International Arcade Museum, as part of the Internet's... |  | | The <<b>bb>>NEO<b>bb>> GEO is nororious for bad RGB and/or composite output. |  | | These games are Japanese Imported <<b>bb>>Neo<b>bb>> Geo CD Games, which means they may have some... |
|
http://www.meteoriterecords.com/neo-geo.html
(1573 words)
|
|
| |
| | <<b>bb>>Neo<b>bb>>-Geo Pocket Color - Wikipedia, the free encyclopedia |
 | | It came after SNK's original <<b>bb>>Neo<b>bb>> Geo Pocket monochrome handheld, which debuted in 1998 in Japan (and was released in the USA in 1999). |  | | However, it was hurt by several factors, such as the <<b>bb>>Neo<b>bb>> Geo heads' (the Barone family) legendary lack of communication with third-party developers, and anticipation of the Game Boy Advance. |  | | The <<b>bb>>Neo<b>bb>> Geo Pocket Color (or NGPC) was released in 1998 in Japan. |
|
http://en.wikipedia.org/wiki/Neo_Geo_Pocket_Color
(672 words)
|
|
| |
| | NeoAlec's Unofficial <<b>bb>>Neo<b>bb>> Geo Page |
 | | Like the Hyper <<b>bb>>Neo<b>bb>>-Geo 64, the <<b>bb>>Neo<b>bb>>-Geo Pocket does not play the same games as the above listed <<b>bb>>Neo<b>bb>>-Geo systems. |  | | To put it simply, the <<b>bb>>Neo<b>bb>>-Geo is a video game system made by a Japanese company called SNK. |  | | The Hyper <<b>bb>>Neo<b>bb>>-Geo 64 is only available as an arcade machine right now. |
|
http://www.j-fan.com/neogeo/neogeo.cgi?action=intro
(1394 words)
|
|
| |
| | Xbox-Scene Online Web Community > What's Next Emulator... ? |
 | | I don't think any games were released exclusivly for that, but if the game was too big for the ram on Mame-X the <<b>bb>>Neo<b>bb>> Geo CD version would work. |  | | <<b>bb>>Neo<b>bb>> Geo CD is doable, and would be pretty awsome. |  | | You can already play <<b>bb>>Neo<b>bb>> Geo arcade games. |
|
http://forums.xbox-scene.com/lofiversion/index.php/t54567.html
(3233 words)
|
|
| |
| | The Video Game & Emulation Emporium (<<b>bb>>Neo<b>bb>>·Geo / Main Page) |
 | | As the last 16-bit <<b>bb>>Neo<b>bb>>·Geo games remain in the arcades, SNK is looking toward the future with the Hyper <<b>bb>>Neo<b>bb>>·Geo 64 coin-op machines. |  | | Nowadays, SNK uses (abuses?) the <<b>bb>>Neo<b>bb>>·Geo hardware in products such as the <<b>bb>>Neo<b>bb>> Mini prize redemption machine, the Candy Catcher ("The Next Evolution in Candy Crane Games") lame-ass crane-and-candy contraption, and of course, the grandmother of them all, the <<b>bb>>Neo<b>bb>> Print mall photo-to-sticker booth. |  | | The first titles for the 64-bit powerhouse are Samurai Showdown 64 (3D fighting game), and Road's Edge (racing game). |
|
http://www.emucamp.com/vgee/neogeo
(3233 words)
|
|
| |
| | <<b>bb>>Neo<b>bb>>-Geo 64 - TheBestLinks.com - TheBestLinks.com:How to edit a page, Video game, TheBestLinks.com:Find or fix a stub, SNK, ... |
 | | <<b>bb>>Neo<b>bb>>-Geo 64, TheBestLinks.com:How to edit a page, <<b>bb>>Neo<b>bb>>-Geo, Video game... |  | | <<b>bb>>Neo<b>bb>>-Geo 64 - TheBestLinks.com - TheBestLinks.com:How to edit a page, Video game, TheBestLinks.com:Find or fix a stub, SNK,... |  | | Released in 1997, the Hyper <<b>bb>>Neo<b>bb>>-Geo 64 used custom 64-bit RISC processer, 4 megabytes of program memory, 64 megabytes of 3D and texture, and 128 megabytes of memory for 2D characters and backgrounds. |
|
http://www.thebestlinks.com/Neo__MM__Geo_64.html
(3233 words)
|
|
| |
| | <<b>bb>>Neo<b>bb>> Geo: Hardcore |
 | | * Most <<b>bb>>Neo<b>bb>> Geo CD games are going to be reviewed via a Dreamcast and the emulator "Neo4All". |  | | * Some <<b>bb>>Neo<b>bb>> Geo games were reviewed via my Japanese model 1 <<b>bb>>Neo<b>bb>> Geo CD system(front loader), back when I had it. |  | | Here I have a collection of quick reviews for various <<b>bb>>Neo<b>bb>> Geo CD games. |
|
http://www.whipassgaming.com/neogeo.html
(437 words)
|
|
| |
| | AnimeMetro - <<b>bb>>Neo<b>bb>> Geo CD system |
 | | The size of <<b>bb>>Neo<b>bb>> Geo games also caused problems for ports to other consoles as well. |  | | Because of the immense size of <<b>bb>>Neo<b>bb>> games, it was a major distraction. |  | | The 75%+ lower prices for games was nice, but it came with a price...the first version of the NeoCD had a major problem with load times because of it's single speed CD drive (the later version had more RAM to help this problem a bit). |
|
http://www.animemetro.com/control.cfm?ID=130
(286 words)
|
|
| |
| | Game System at Coinop.org, THE arcade game resource |
 | | Golf game for the <<b>bb>>Neo<b>bb>> Geo, AKA Big Tournament Golf. |  | | Golf game for the <<b>bb>>Neo<b>bb>> Geo, AKA <<b>bb>>Neo<b>bb>> Turf Masters. |  | | One or two player fighting game with various weapons. |
|
http://coinop.org/ArcadeSystem.aspx/66613A13-0BFA-45AF-9654-C1306DF04E89
(286 words)
|
|
| |
| | NeoAlec's Unofficial <<b>bb>>Neo<b>bb>> Geo Page |
 | | Heck, you consider recent <<b>bb>>Neo<b>bb>> Geo games like Blazing Star and Metal Slug 2 to be valuable antiques. |  | | 252.You play your <<b>bb>>Neo<b>bb>> Geo games on a 9 inch back and white TV, but you can brag about owning every Geo game for both cartridge and CD formats. |  | | All you remember about getting there is something about a <<b>bb>>Neo<b>bb>> Geo, the police, and men in white coats. |
|
http://www.j-fan.com/neogeo/neogeo.cgi?action=signs
(286 words)
|
|
| |
| | Emuforums.com - Hyper <<b>bb>>Neo<b>bb>> Geo 64 |
 | | Hyper neogeo 64 was a machine designed by SNK to produce 3d games to compete with capcom. |  | | The HYPER NEOGEO 64 is Capable of displaying 2D AND 3D games. |  | | There are three types of the Hyper <<b>bb>>Neo<b>bb>> board; Driving, Gun-based, and General(fighting, etc.). |
|
http://www.ngemu.com/forums/archive/index.php/t-54295
(286 words)
|
|
| |
| | TNL Forum - <<b>bb>>Neo<b>bb>> Geo CD Double Speed? |
 | | If all you're interested in is a less expensive way to play the <<b>bb>>Neo<b>bb>>Geo games then the CD should be you |  | | It is called the Kick Ass <<b>bb>>Neo<b>bb>> Geo CD Emu and it was coded by Fabrice Martinez. |  | | Location: NY I tried the emulator, it is awesome, so much faster than the turd that is the <<b>bb>>neo<b>bb>> cd (I can't imagine waiting 30 seconds in between fights) |
|
http://www.the-nextlevel.com/board/showthread.php?t=18458
(650 words)
|
|
| |
| | AtariAge Forums -> New <<b>bb>>Neo<b>bb>> Geo Fan! |
 | | <<b>bb>>Neo<b>bb>> Geo games are supposed to be played in an upright arcade machine. |  | | I don't really keep tabs on the <<b>bb>>Neo<b>bb>> Geo "community" at all so I have no idea what sort of people they are. |  | | I own the cart system...just take my advice and try to avoid the <<b>bb>>neo<b>bb>> geo collectors-there are good people in there, but the bulk are a bunch of drama-filled whiners. |
|
http://www.atariage.com/forums/index.php?showtopic=62458&view=new
(1455 words)
|
|
|